phoenixeliot
02d833639b
Make LevelComponent names translatable, show spell name translations in doc tooltips
2016-04-26 16:37:06 -07:00
Josh Callebaut
c4652d82e2
Implements the SPADE logger into the SpellView
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* Updates spade.js vendor file, adds a sublime-project for developers to use
* Moves server logic away from handlers
* Moves session update logic to middleware, sets up server schema to autorender IDs as ObjectIDs
* Modernizes the supermodel loading scheme and switches from constructor to initalize
2016-04-26 09:56:30 -07:00
Catsync
b90f1fb18f
Hack to use hero instead of self/this in SpellPalette docs ( #3552 )
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Hack to change SpellPalette docs to use hero instead of self/this
2016-04-16 14:59:18 -07:00
Catsync
7ff12f326f
Merge pull request #3548 from Catsync/autocomplete-hero
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hero autocomplete hack
2016-04-13 14:59:21 -04:00
Nick Winter
a7114a2719
Implement headless verifier; fix headless client
2016-04-12 19:34:05 -07:00
Cat Sync
fddba4e0ce
Hacks autocomplete to use hero instead of self/this
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Uses hero instead of self/this if “hero” is already in the code, in
javascript, python, and lua.
2016-04-12 14:31:50 -04:00
UltCombo
8326b5e182
JS beautifier: fix loop construct, fixes #3510
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As JavaScript is the only language supported by the beautifier, and [CodeCombat is in the process of converting things to while (true)](https://github.com/codecombat/codecombat/issues/3510#issuecomment-201965310 ), I guess adding this quick hack to the view's code should suffice for now. Hopefully, the non-standard `loop` construct will be removed from other languages before they receive beautifier support.
If this doesn't seem good, I can move this hack to `aether.beautify`, where it is possible to perform this substitution in a language-aware way (i.e. inside Aether's JavaScript implementation's [`beautify` method](418ccf2414/src/languages/javascript.coffee (L137)
)). Seeing as the `loop` construct is specific to CodeCombat, I'm not sure if that would be a good idea. Passing an options object with a flag to support the `loop` construct seems a bit overkill.
Let me know what works best for you.
2016-03-28 00:00:40 -03:00
Nick Winter
59e8c42ddb
Client-side support for beating picoCTF levels
2016-03-03 17:18:24 -08:00
Imperadeiro98
92dc72cce1
Remove name from loadModel
2016-02-18 16:44:40 +00:00
Nick Winter
b5bb662ed2
Add picoCTF problem descriptions to levels; streamline picoCTF flows more
2016-02-17 11:33:56 -08:00
Scott Erickson
95e627f346
Merge pull request #3374 from taptapdan/issue-3138-CastButtonView
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Refactor CastButtonView to use view in template
2016-02-04 14:53:13 -08:00
Daniel Fiore
d0d19f94e9
Refactor ProblemAlertView to use view in template
2016-02-04 14:44:29 -08:00
Daniel Fiore
6ad5d6bc73
Refactor CastButtonView to use view in template
2016-02-02 15:57:55 -08:00
Nick Winter
4ae8eacd90
Treat Elemental Wars like Ace of Coders for mirror match and hero equipment
2016-01-26 13:20:23 -08:00
Robin Yang
dc248f8d29
Add additional formatting tags to Tome popup
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Helps fix this #2945
2016-01-22 13:21:17 -08:00
Rob
3b4433e312
Use hero instead of this. Also use published aether package.
2016-01-04 17:23:58 -08:00
Rob
3baea9683c
Additional java support.
2016-01-04 16:41:24 -08:00
CodeCombat
41a532cb50
WIP - cashew integration
2016-01-04 16:27:27 -08:00
Imperadeiro98
b7ba677b00
Use view in template
2015-12-26 14:21:06 +00:00
Nick Winter
4a04a48f42
Got rid of testing ending line for indent visualizer
2015-12-10 11:11:12 -08:00
Nick Winter
608d45ba70
Don't do undefined slug collection scans
2015-12-10 09:05:34 -08:00
Rob
24a43f2be8
Don't show visual indent for comment ace things are blocks.
2015-12-08 14:20:23 -08:00
Nick Winter
7cbe679f6b
Remove red color for now for indentation visualizer ( #3232 )
2015-12-03 12:14:42 -08:00
Nick Winter
e7809c6622
Saven even more slowly for anonymous players during high load
2015-12-01 11:51:55 -08:00
Rob
d0f3aeec91
Draw visual indent marker by hand so it's more stylish.
2015-12-01 12:22:48 -05:00
Rob
db060e9816
Fix visual indents when document row doesn't match screen row.
2015-12-01 12:02:56 -05:00
Rob
fa21f9ef68
Add an extra indent line if the line following a range is only whitespace.
2015-11-30 17:23:29 -05:00
Nick Winter
cc3a62febd
Fix loss of editor focus when clicking error messages and property docs popovers
2015-11-30 14:18:42 -08:00
Nick Winter
2588bfb08b
Reduce some writes during HoC to help scaling
2015-11-30 13:05:34 -08:00
Nick Winter
26be2842ed
Don't highlight Done button as much until winning replay has finished
2015-11-30 11:34:47 -08:00
Rob
716f759e11
Be more helpful when opening a new indent.
2015-11-30 14:13:07 -05:00
Rob
79fe249291
Merge branch 'visual-indent'
2015-11-30 13:55:25 -05:00
Rob
1b43c3e54f
Clean up visual idents, limit to players under level 20 or with indentGuides turned on.
2015-11-30 13:54:50 -05:00
Nick Winter
95c703a7df
Simulate games in background while playing levels if we think there's extra compute power
2015-11-29 12:30:19 -08:00
Rob
e6afb51085
First pass at showing indention guides.
2015-11-27 20:46:55 -05:00
Nick Winter
88cca795c6
Don't try to autorank anonymous users playing autoranked ladder levels
2015-11-25 16:51:12 -08:00
Nick Winter
9f0a843593
Enable auto-submission to ladder for Wakka Maul
2015-11-24 13:35:15 -08:00
Nick Winter
a0038602a1
Fix some course level submit button behavior, also help mirror session scoring
2015-11-17 15:26:10 -08:00
Nick Winter
ef72286864
Don't autoplay hero or course levels by default. Fix Course: Known Enemy autocomplete string format.
2015-11-15 07:59:20 -08:00
Nick Winter
5d9d5c0ae6
Remove ProblemAlertView help button
2015-11-14 17:33:05 -08:00
Nick Winter
910dd8e6b6
Use course access control for shared course hero levels
2015-11-12 11:00:54 -08:00
Nick Winter
cb101c7905
Replace simple loops while while True in course level sample code
2015-11-12 11:00:51 -08:00
Scott Erickson
8b00c38350
Merge pull request #3168 from Imperadeiro98/use-view
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Refactor to use view in template for issue #3138
2015-11-12 09:58:49 -08:00
Nick Winter
f6307ac04e
Made while True snippets work in course levels
2015-11-11 07:41:52 -08:00
Nick Winter
2259076800
LoadingScreen -> level intro behavior
2015-11-10 15:22:09 -08:00
Imperadeiro98
8e8a3103d5
Refactor to use view in template for issue #3138
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This removes getRenderData from: CareersView, SaveCampaignModal,
InfiniteLoopModal, SpellListEntryThangsView, SaveLoadView,
PlaySettingsModal and JobProfileCodeModal.
2015-11-09 21:29:27 +00:00
Rob
39a97135de
Explicitly check for selection when overriding return.
2015-11-05 10:14:53 -08:00
Nick Winter
34715befcc
Increment user's concept stats on level completion
2015-11-04 13:42:09 -08:00
Rob
e048848d6b
Add 50% more room for fingers in the autocomplete box.
2015-10-29 18:16:58 -04:00
Rob
75c63a0ace
When pressing enter with an active selection, just make a new line under it.
2015-10-29 18:16:23 -04:00