phoenixeliot
eaaea6f08b
Retry models when they time out
2016-08-02 13:42:56 -07:00
phoenixeliot
a47bdc084a
Allow admins to become teachers
2016-07-28 15:28:31 -07:00
Scott Erickson
34310642c7
Add destudent and deteacher buttons to AdministerUserModal
2016-07-25 16:09:24 -07:00
Matt Lott
9962ff83d4
Level editor play classroom options
2016-07-23 21:03:19 -07:00
Scott Erickson
b1c69b686c
Add admin button to update course content for classrooms
2016-07-21 15:16:17 -07:00
phoenixeliot
b1277dc95f
Merge branch 'game-dev-levels'
2016-07-21 10:14:22 -07:00
Matt Lott
1f1132ecf8
Prioritize displaying first/last names over username
2016-07-18 12:38:29 -07:00
phoenixeliot
4e449fea3b
Fix gplus/fb signin and tests
2016-07-18 11:41:18 -07:00
phoenixeliot
bb6262483f
Allow username-only signup for classroom users
...
Address some code review feedback
Correct error code in test
Don't try to send emails to empty addresses
Add tests for subscriptions
Add tests for Next Steps email
Fix specs
Add reason for disabled test
2016-07-18 10:41:17 -07:00
Nick Winter
b64bcd9f02
Use shareable false/true/'project' for different levels of shareability
2016-07-15 23:26:43 -07:00
Nick Winter
5d26b03918
Add buttons to view game/web-dev levels to courses views
2016-07-15 21:57:04 -07:00
Nick Winter
5f95a4d158
Play game-dev levels without API restrictions. Show game button in CourseDetailsView only when appropriate.
2016-07-15 20:47:09 -07:00
Nick Winter
224ad54bdd
View web dev levels. Add proper victory modal game/webpage share links. Fix playing game dev levels. Add generic change transition to all web-dev pages.
2016-07-15 20:03:12 -07:00
Scott Erickson
ab704a1cab
Merge remote-tracking branch 'origin/web-dev-levels' into game-dev-levels
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# Conflicts:
# app/views/play/level/PlayLevelView.coffee
2016-07-15 16:01:57 -07:00
Scott Erickson
10ca59d10f
Have CourseVictoryModal used for course-ladder levels
2016-07-15 15:54:22 -07:00
Nick Winter
1e89775486
Basic campaign mode victory modal hookup for web-dev levels
2016-07-15 09:53:16 -07:00
Scott Erickson
61caf3dcd3
Merge branch 'master' into game-dev-levels
2016-07-14 15:50:04 -07:00
Nick Winter
c5c831c211
Remove real-time multiplayer prototype code
2016-07-14 10:26:09 -07:00
Nick Winter
349ab24da7
First pass at adding 'web-dev' level type
2016-07-14 09:38:45 -07:00
Nick Winter
c0a70cb2ab
Refactor level type checks for easy greppability (level.isType)
2016-07-14 08:58:43 -07:00
Nick Winter
87ed53b24b
Merge branch 'master' into web-dev-levels
2016-07-14 08:26:27 -07:00
Scott Erickson
45c8c2006d
Quick fix LevelSessions require error
...
In areas of the site that do not have lib/aether_utils, the require broke because it's
fetched only sometimes through the ModuleLoader.
2016-07-13 16:05:41 -07:00
Nick Winter
f88223b994
Fix spawning Hero kind ThangTypes in game-dev levels
2016-07-13 14:20:22 -07:00
Scott Erickson
d7a2219b16
Refactor PlayGameDevLevelView to use promises
2016-07-13 13:28:54 -07:00
Scott Erickson
1b7ac76b9f
Add loading and playing to PlayGameDevLevelView
2016-07-13 11:43:25 -07:00
Nick Winter
872e83e9b7
Don't use course hero in verifier / level editor for type: 'course' level
2016-07-13 10:04:43 -07:00
Scott Erickson
b2bb129cbf
Add realTimeInputEvents to world and gameUIState, with just mousedown events
2016-07-08 14:17:07 -07:00
Scott Erickson
af9f7201d0
Finish new CreateAccountModal
2016-07-07 15:56:41 -07:00
Scott Erickson
fe1598cab2
Implement multi-select, remove click-to-navigate from level editor
2016-06-28 09:20:05 -07:00
Scott Erickson
4dda1b67dd
Refactor ThangsTabView to use GameUIState for managing all Surface mouse events
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Attempting to use a react-component-like system, where the Surface simply emits everything that
happens through the shared GameUIState, and the parent (in this case the ThangsTabView, but theoretically
anything that uses the surface) handles the events manually, to enforce desired behavior for that particular
context.
It's nice that all the event handling is centralized, but it's still a bit of a mess, and not thoroughly
stateful. But it's a start. This is in preparation for allowing multi-thang selection and manipulation
in the level editor.
2016-06-28 09:19:38 -07:00
Matt Lott
d72e4eb750
Practice levels Ux and next level algorithm
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Update classroom and gameplay Ux to surface practice levels as 3a, 3b,
etc.
Update next level logic to leverage practice levels based on per level
completion playtime thresholds.
Patrol buster and patrol buster A are live for testing.
Fix a few classroom Ux progress hover bubble info bugs.
Closes #3767
2016-06-27 14:05:42 -07:00
Matt Lott
425115ad37
Remove level type 'hero-practice', use level.practice
2016-06-25 08:38:59 -07:00
Nick Winter
a9b94f55dd
Preparing for master-wizard
2016-06-24 15:02:57 -07:00
Nick Winter
69eb1dc07a
Preparing for master-wizard
2016-06-24 15:01:49 -07:00
Nick Winter
a4654f613d
Add two starting new heroes. Fix #2753 again for now.
2016-06-24 14:57:21 -07:00
Nick Winter
380977f766
Fix #3744 : course levels work with no hero selected
2016-06-20 10:47:15 -07:00
Matt Lott
e0170d0339
Add hero-practice level type and threshold to schema
...
Filtering out hero-practice levels from classrooms until the Ux
supports them.
2016-06-19 20:23:32 -07:00
Scott Erickson
514fce349a
Include ladder levels in level stats in teacher views, clean client test logs
2016-06-17 15:15:13 -07:00
Scott Erickson
86fc4a3846
Hints v1
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Add per-level tips and tricks, available during gameplay to help unstick players.
Closes #3736
2016-06-15 16:12:41 -07:00
phoenixeliot
dccb4f3172
Fix Alejandro's name
2016-06-13 12:11:22 -07:00
Nick Winter
bd14e49707
Fix #3701 : load data properly for simulation again.
2016-06-09 16:48:18 -07:00
Nick Winter
b0fcddac68
Add game-dev level type ( #3725 )
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* Initial pass adding new game-dev level type.
* Fix a failing test with updated LevelSystem required properties
* Bring back normal Angel worker timeout times
* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
Scott Erickson
0d5bf6b4de
Merge branch 'username-login'
2016-06-08 15:48:46 -07:00
phoenixeliot
8f20e9f7d1
Fix missing names for Ida/Nando
2016-06-08 14:40:37 -07:00
Scott Erickson
69f3ee3a5b
Allow username login, tear out a bunch of related stuff in change
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* Switch from auth.loginUser to User.loginPasswordUser with Promise
* Remove a cascade of unused views that were using auth.loginUser: StudentLogInModal, StudentSignupModal, HourOfCodeView
* Also remove auth.createUser
2016-06-08 13:55:19 -07:00
Matt Lott
c3f1e6e04c
Turn off homepage logged out a/b tests
2016-06-07 05:36:48 -07:00
phoenixeliot
d9959db856
Fix sending invitation emails
2016-06-06 13:43:41 -07:00
Scott Erickson
705463615b
Fix some intermittent client erroring
...
Some tests are triggering achievement polling. Prevent that from happening.
2016-06-03 13:40:41 -07:00
phoenixeliot
870ae9a8a1
Add hero selector for courses mode
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Use selected hero in Course mode play
Show selected hero on Courses (in progress)
Add hero select modal
Use short names, only show warriors
Use box-shadow instead of borders
Add tests for HeroSelectModal
Refactor modal opening test
Address code review feedback
2016-06-03 13:40:41 -07:00
Scott Erickson
6e48d700bc
Merge branch 'update-invite-to-classroom'
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Work was duplicated. Merging in changes from branch, but leaving
the master version as is in this commit.
2016-06-02 10:20:19 -07:00