Nick Winter
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6b028513fd
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Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
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2014-07-17 15:50:29 -07:00 |
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Nick Winter
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42af807e5c
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Merged in geometry work from #51.
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2014-07-16 16:01:37 -07:00 |
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Nick Winter
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6e9091fdf0
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More fixes to documentation popovers.
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2014-07-15 19:25:53 -07:00 |
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Nick Winter
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906ab3ac2b
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Stopped language-excluded docs from showing up undocumented in the 'this' area of the spell palette.
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2014-07-15 18:54:55 -07:00 |
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Nick Winter
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da73975f20
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Fixed #1095.
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2014-07-15 09:47:13 -07:00 |
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Nick Winter
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3318d4a171
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Fixed #1010.
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2014-07-15 09:35:14 -07:00 |
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Nick Winter
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d7586025d9
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Improved behavior of lint/runtime/transpilation problem error alert showing when not in JS mode.
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2014-07-14 11:05:59 -07:00 |
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Nick Winter
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1a016394fe
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Starting to show opponent code languages.
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2014-07-13 20:19:51 -07:00 |
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Michael Schmatz
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2a5a366c12
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Made language selection in opponent modal
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2014-07-13 17:22:06 -07:00 |
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Nick Winter
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6dc2a48b75
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Tracking time spent reading initial guides.
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2014-07-13 16:07:15 -07:00 |
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Nick Winter
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c62f5f3fa0
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Skipping docs for language-inappropriate entries in spell palette.
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2014-07-11 18:42:55 -07:00 |
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Nick Winter
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17ba4bc8a7
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Starting to limit some property documentation to specific code languages. Fixed Criss-Cross squares on frame 0. Removed comment box highlighting from the gutter.
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2014-07-11 18:07:00 -07:00 |
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Michael Schmatz
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fede037e89
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Fixed time NaN
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2014-07-11 13:55:31 -07:00 |
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Nick Winter
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9ee373428f
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Fixed some schema issues related to snippets and code languages.
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2014-07-10 08:31:40 -07:00 |
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Nick Winter
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0ed8d2b371
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Merged in the full-screen editor, and fixed a spell palette multi-language bug while at it.
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2014-07-09 13:41:42 -07:00 |
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Nick Winter
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c19a31a58c
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Fixed some wizard positioning issues in multiplayer.
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2014-07-08 18:51:10 -07:00 |
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Scott Erickson
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1263d4724a
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Fixed the title in the gold view to handle when goldEarned isn't available.
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2014-07-07 16:56:47 -07:00 |
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Scott Erickson
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908772d8fe
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Fixed an instance where a level loading callback was erroring if called before the surface was built.
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2014-07-07 16:44:18 -07:00 |
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Scott Erickson
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61e6c8dfc3
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Fixed the gold view not showing numbers until the first change.
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2014-07-07 16:05:23 -07:00 |
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Scott Erickson
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85a6b648a5
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Merged conflicts.
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2014-07-04 17:54:24 -07:00 |
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Scott Erickson
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1ce55e356c
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Making the ladder tab reload when social network friends load. See #1196.
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2014-07-04 17:32:16 -07:00 |
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Tery Lim
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9090ce7714
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Merge master into branch
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2014-07-04 22:37:16 +08:00 |
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Dominik Kundel
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004a14ae3c
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fixed autocomplete issue related to switching the programming language
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2014-07-02 20:52:16 +02:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Nick Winter
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802d43651e
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Exposing Vector z property. Getting ready to use new builtin property documentation.
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2014-06-27 00:36:18 -07:00 |
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Nick Winter
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d360ecac94
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Merged in the language-war branch.
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2014-06-25 23:00:03 -07:00 |
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Nick Winter
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aee95ac5c0
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Improved per-language spell palette and tab documentation.
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2014-06-25 22:56:39 -07:00 |
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Nick Winter
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8c6ee66684
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Better handling of alternate spell palette documentation syntax for other code languages.
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2014-06-25 20:19:11 -07:00 |
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Nick Winter
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04976a7b14
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Working on the Tome displaying the proper syntax for the selected programming language. Fixed #1225.
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2014-06-24 21:08:01 -07:00 |
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Nick Winter
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dd9b8a0018
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Migrating from tileGroupNumber to tileGroupLetter.
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2014-06-24 16:32:44 -07:00 |
|
Nick Winter
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580d002a98
|
Messing with marks.
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2014-06-24 15:45:33 -07:00 |
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Scott Erickson
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0363166736
|
Some tweaks to the guide for the benefit of the criss-cross docs, and hopefully others as well.
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2014-06-24 13:23:31 -04:00 |
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Nick Winter
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6a31e0bcd3
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Fixed bug showing spell palette for languages missing any code snippets.
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2014-06-24 10:17:38 -07:00 |
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Nick Winter
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815ef88e78
|
Fixed bugs with camera bobbing with bobbing units and gold views showing up when empty.
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2014-06-23 10:36:42 -07:00 |
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Nick Winter
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1f29a923cf
|
Fixed playing multiplayer levels without an opponent, against the AI.
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2014-06-21 12:24:14 -07:00 |
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Nick Winter
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a8f4baebbc
|
Restricted some more analytics.
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2014-06-21 09:47:48 -07:00 |
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Nick Winter
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dde71485bf
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A bit of cleanup.
|
2014-06-20 20:52:50 -07:00 |
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Nick Winter
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60ca6e46d3
|
Ooops, that's a function.
|
2014-06-20 18:45:57 -07:00 |
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Nick Winter
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c9dcc290cb
|
Fixed some bugs where Aether wasn't getting the proper submittedCodeLanguage or functionParameters sometimes.
|
2014-06-20 17:19:18 -07:00 |
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Nick Winter
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bb8b9b2e93
|
bid -> makeBid.
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2014-06-19 17:27:41 -07:00 |
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Nick Winter
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7b59c42f5d
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Added stupid method argument compilation info for bid(blockNumber) to various Aether compilation steps.
|
2014-06-19 15:41:35 -07:00 |
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Nick Winter
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cf57411b5c
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Added another logging message for more easily seeing when transpiled code might be misfiring.
|
2014-06-19 13:42:38 -07:00 |
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Scott Erickson
|
20589db6be
|
Fixed a bug with logging missing documentation.
|
2014-06-19 16:15:38 -04:00 |
|
Michael Schmatz
|
51923459e0
|
Changed autocomplete to on by default
|
2014-06-19 10:44:44 -07:00 |
|
Michael Schmatz
|
2559a73244
|
Merge pull request #1186 from dkundel/master
Initial Autocomplete Version
|
2014-06-19 10:10:26 -07:00 |
|
Nick Winter
|
2e850dba78
|
Working on home language selection.
|
2014-06-19 08:06:34 -07:00 |
|
Michael Schmatz
|
548eaefae1
|
Add debug variable inspection progress bar
|
2014-06-18 13:43:04 -07:00 |
|
Dominik Kundel
|
d3e0299465
|
merge conflict solved
|
2014-06-18 17:59:26 +02:00 |
|
Dominik Kundel
|
f6355b034b
|
integrated autocomplete
|
2014-06-18 17:57:42 +02:00 |
|
Nick Winter
|
59654da24b
|
Starting more work on integrating additional languages. Improved Component code editing performance with a trusty debounce.
|
2014-06-17 22:17:44 -07:00 |
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