Scott Erickson
|
29011fab2a
|
Reworked validation error handling a little, putting better debugging logs in and making level save modal show when there are some.
|
2014-05-30 17:26:49 -07:00 |
|
Scott Erickson
|
47f28d26d1
|
Fixed up my refactoring of markToRevert so now _revertAttributes is only populated the first time set is called.
|
2014-05-30 16:20:20 -07:00 |
|
Scott Erickson
|
3602f67c24
|
Tweaked how editPath is passed to the server so it doesn't foul up validation.
|
2014-05-30 14:41:41 -07:00 |
|
Scott Erickson
|
7a9928b0c5
|
Fixed #1102
|
2014-05-30 13:57:21 -07:00 |
|
Scott Erickson
|
254c6ff7ba
|
Fixed #1106 a bunch. Patches show up correctly, don't include skipped paths when patching, and skipped paths are now used in the patch modal too.
|
2014-05-30 13:40:38 -07:00 |
|
Nick Winter
|
f3adc216ed
|
Protecting our replacement of Math.random via Aether.
|
2014-05-29 12:26:08 -07:00 |
|
Scott Erickson
|
afc14e593d
|
Fixed models thinking they've got changes when they don't.
|
2014-05-29 10:48:48 -07:00 |
|
Scott Erickson
|
3b87c9c360
|
Fixed some remaining jqxhr objects hanging around.
|
2014-05-27 16:33:57 -07:00 |
|
Nick Winter
|
a481af08d3
|
Fixed a couple typos with failed resource loading handling.
|
2014-05-26 20:51:05 -07:00 |
|
Nick Winter
|
4c7d7fce03
|
Fixed some memory leaks.
|
2014-05-22 12:05:36 -07:00 |
|
Scott Erickson
|
4b88296265
|
Set up the supermodel to clear out jqxhrs once they're done, since they take a lot of memory.
|
2014-05-22 11:47:38 -07:00 |
|
Scott Erickson
|
104deb2ab8
|
Disabled CocoModel noty errors for form submissions that handle these errors.
|
2014-05-22 11:26:08 -07:00 |
|
Nick Winter
|
4fc1341a64
|
Added a way to remove SuperModel resources to fix ladder tab refreshing.
|
2014-05-21 15:33:28 -07:00 |
|
Scott Erickson
|
037dbe97c6
|
Some remaining work to get the delayed show guide script set up.
|
2014-05-21 14:50:27 -07:00 |
|
Nick Winter
|
8fb1237810
|
Added noty error messages when unable to save CocoModels.
|
2014-05-21 10:27:47 -07:00 |
|
Scott Erickson
|
93c6f72f07
|
Asynchronously building things again.
|
2014-05-20 10:49:19 -07:00 |
|
Nick Winter
|
a04130f26a
|
Fixed a bug with ladder tab not reloading.
|
2014-05-20 10:40:15 -07:00 |
|
Scott Erickson
|
ae8d28182c
|
Fixed a bug where sometimes thang avatar views wouldn't render the portrait, because 'loading' wouldn't be set to false properly.
|
2014-05-19 21:55:30 -07:00 |
|
Scott Erickson
|
8ae14e21ae
|
Fixed #1029. Refactored scaling for sprites a bit.
|
2014-05-19 16:36:44 -07:00 |
|
Scott Erickson
|
eebbae9b13
|
Added a global SPRITE_RESOLUTION_FACTOR property.
|
2014-05-15 17:09:35 -07:00 |
|
Nick Winter
|
c1f9d51b37
|
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
|
2014-05-15 11:27:51 -07:00 |
|
Scott Erickson
|
09fbfdb360
|
Fixed a bug with the simulator due to the changes made to the supermodel.
|
2014-05-14 11:13:36 -07:00 |
|
Scott Erickson
|
54af58baee
|
SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading.
|
2014-05-14 09:24:52 -07:00 |
|
Scott Erickson
|
4b404ae124
|
Finished tuning the supermodel loading and progress.
|
2014-05-13 14:39:45 -07:00 |
|
Scott Erickson
|
1d88b6eefe
|
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
|
2014-05-13 10:26:33 -07:00 |
|
Nick Winter
|
589410ed8e
|
Merged master into feature/thangload.
|
2014-05-09 12:56:58 -07:00 |
|
Scott Erickson
|
8072629534
|
Merged the bug fix which I did too.
|
2014-05-08 13:43:15 -07:00 |
|
Nick Winter
|
775a2a87e2
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-08 11:36:26 -07:00 |
|
Scott Erickson
|
1e938910ed
|
Couple bug fixes.
|
2014-05-08 11:10:22 -07:00 |
|
Scott Erickson
|
e9fc3df7c1
|
Set up the versions modal to display changes between versions when you select two of them.
|
2014-05-08 10:54:39 -07:00 |
|
Nick Winter
|
0c30ec0c12
|
Some weird bugs I noticed with {me}.
|
2014-05-06 16:58:08 -07:00 |
|
Nick Winter
|
1f3cc8a004
|
Merge branch 'master' of git://github.com/domenukk/codecombat
|
2014-05-06 08:00:39 -07:00 |
|
Dominik Maier
|
6d244e8560
|
+ Merged Simulators
|
2014-05-06 05:07:34 +02:00 |
|
Dominik Maier
|
c9bb488794
|
Created headless-client and an alternative implementation of god
|
2014-05-06 02:37:14 +02:00 |
|
Nick Winter
|
0e0ca785d9
|
Moved ready-to-rank logic to LevelSession where it can be shared across victory and multiplayer modals and My Matches tab.
|
2014-05-05 16:59:12 -07:00 |
|
Scott Erickson
|
aee90c72bb
|
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
|
2014-05-02 17:03:30 -07:00 |
|
Scott Erickson
|
06bc96d7d0
|
Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
|
2014-05-02 10:31:20 -07:00 |
|
Scott Erickson
|
92687b17de
|
Merge branch 'master' into feature/thangload
Conflicts:
app/lib/LevelLoader.coffee
app/views/play/level_view.coffee
|
2014-05-02 08:19:47 -07:00 |
|
Nick Winter
|
bd3c059c2a
|
Several performance improvements based on profiling.
|
2014-04-28 16:31:51 -07:00 |
|
Scott Erickson
|
e5e146c3c1
|
Got rid of an extraneous log.
|
2014-04-28 14:59:51 -07:00 |
|
Scott Erickson
|
b9f4093b08
|
Set up the LevelLoader to load names instead of whole ThangTypes.
|
2014-04-28 14:58:58 -07:00 |
|
Scott Erickson
|
02a74ae40c
|
Migrated and fixed the rest of the views using the new loading system.
|
2014-04-28 11:52:04 -07:00 |
|
Scott Erickson
|
01f2a556f9
|
Set up the patches view with the new loading system, fixing a few things in the meanwhile.
|
2014-04-28 11:09:21 -07:00 |
|
Scott Erickson
|
14cffc5875
|
Did some refactoring to simplify using SuperModel and registering models and collections.
|
2014-04-26 12:54:03 -07:00 |
|
Scott Erickson
|
d5bcec5ad0
|
Fixed the level editor with the new loading system.
|
2014-04-25 19:11:32 -07:00 |
|
Scott Erickson
|
14d62915f4
|
Got projection and backups set back up, partially fixed the level editor.
|
2014-04-25 16:14:05 -07:00 |
|
Scott Erickson
|
9a2311e792
|
Removed logic for dynamically finding referenced models.
|
2014-04-25 15:33:57 -07:00 |
|
Scott Erickson
|
6cd7c723d8
|
Fixed up showing errors, made sure they work with the play view.
|
2014-04-25 15:31:38 -07:00 |
|
Scott Erickson
|
3dc3f62473
|
Merge branch 'master' into feature/loading-views
Conflicts:
app/views/editor/components/main.coffee
|
2014-04-25 14:31:58 -07:00 |
|
Scott Erickson
|
278d6752c3
|
Refactored SuperModel, CocoModel and LevelLoader.
Removed the dynamic population of the Level, instead putting straightforward logic into LevelLoader.
Simplified SuperModel.
|
2014-04-25 14:30:06 -07:00 |
|