Nick Winter
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97197bd89d
|
Got rid of potentially unnecessary (and definitely slow) SpriteSheetBuilder _.cloneDeep. Watch out.
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2014-02-27 20:54:29 -08:00 |
|
Nick Winter
|
aef1bc63ba
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Smarter infinite loop detection vs. web-worker-is-still-loading detection.
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2014-02-27 20:01:27 -08:00 |
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Scott Erickson
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df196cc531
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Modals now stop the level from starting until they close.
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2014-02-27 16:44:11 -08:00 |
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Scott Erickson
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b31527abef
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-27 14:08:04 -08:00 |
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Nick Winter
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ffbef0de5b
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Merge pull request #428 from Darredevil/patch-1
Added more names for #53
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2014-02-27 11:50:59 -08:00 |
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Scott Erickson
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8d828939b6
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Fixed a bug where the jingle wouldn't play during level loading if the audio had been loaded previously.
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2014-02-26 20:23:13 -08:00 |
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Scott Erickson
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4e8c0b65e2
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-26 18:49:43 -08:00 |
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Scott Erickson
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7052b0600b
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Made mouse dragging not interrupt selecting units so much.
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2014-02-26 18:42:39 -08:00 |
|
Nick Winter
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48122000ed
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Gold shows up as an int in the HUD now.
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2014-02-26 18:09:09 -08:00 |
|
Nick Winter
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081274579b
|
Forget old goals.
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2014-02-26 17:45:08 -08:00 |
|
Nick Winter
|
172242d226
|
Re-denormalize session if things have changed. Removed some logs.
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2014-02-26 17:06:21 -08:00 |
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Scott Erickson
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0fd1c03b7f
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-26 15:56:25 -08:00 |
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Scott Erickson
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c86feb13e8
|
Fixed the region and point choosers for the level editor.
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2014-02-26 15:56:05 -08:00 |
|
Darredevil
|
55ab142d75
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Added more names for #53
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2014-02-26 23:21:03 +02:00 |
|
Michael Schmatz
|
a052180250
|
Improved match scheduling
|
2014-02-26 12:14:02 -08:00 |
|
Michael Schmatz
|
bb76fb241c
|
Fixed simulator
The format of something must have suddenly changed?
|
2014-02-26 09:21:44 -08:00 |
|
Scott Erickson
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f89768d76d
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-25 17:15:01 -08:00 |
|
Scott Erickson
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02d1dc2445
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Added a screen for when playback ends.
|
2014-02-25 17:14:39 -08:00 |
|
Nick Winter
|
3c5902a1d2
|
Trying to get session code merging to work again.
|
2014-02-25 14:46:48 -08:00 |
|
Nick Winter
|
b86c32c3e2
|
Merge pull request #422 from yangshun/level-not-found
Redirect to play page for non-existent levels. Fixes issue #396
|
2014-02-25 14:17:44 -08:00 |
|
Tay Yang Shun
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11c5f7419a
|
Used internationalised strings for level not found message
|
2014-02-26 05:54:33 +08:00 |
|
Scott Erickson
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a53498224c
|
Tweaked sprite scripts to use given response buttons even if the script is not skippable.
|
2014-02-25 13:27:02 -08:00 |
|
Tay Yang Shun
|
8a24407d3e
|
Redirect to play page for non-existent levels. Fixes issue #396
|
2014-02-26 04:59:35 +08:00 |
|
Scott Erickson
|
eee434ab51
|
Tweaked the coordinate display position to be a bit more above the mouse.
|
2014-02-25 12:38:47 -08:00 |
|
Scott Erickson
|
356d1b55ed
|
Added a property to prevent scripts from running after certain other scripts have run.
|
2014-02-25 11:59:23 -08:00 |
|
Scott Erickson
|
f4084ba5cc
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-02-25 10:50:53 -08:00 |
|
Scott Erickson
|
45e6fadfe2
|
Added a property to prevent scripts from running after certain other scripts have run.
|
2014-02-25 10:50:40 -08:00 |
|
Scott Erickson
|
a1a5d5eea0
|
Fixed some script handling by not having playback changed when the first world is built.
|
2014-02-25 10:50:12 -08:00 |
|
Nick Winter
|
a440c4dff0
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-02-25 10:48:33 -08:00 |
|
Nick Winter
|
0380a30522
|
Fixes for not storing default code in other sessions. sass-brunch 1.8. Removed tutorial link for now. Round wizards.
|
2014-02-25 10:48:23 -08:00 |
|
Scott Erickson
|
168f268d21
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-02-24 19:49:12 -08:00 |
|
Scott Erickson
|
242342315f
|
Can now drag the mouse to move around the map.
|
2014-02-24 19:49:05 -08:00 |
|
Nick Winter
|
3472b3da97
|
Working on different shadow shapes. Fixed bug with palette property ownership.
|
2014-02-24 17:53:35 -08:00 |
|
Nick Winter
|
4a4a702f1e
|
Fixed a bug where scrubbing playback wouldn't always update sprite existence properly.
|
2014-02-24 17:01:36 -08:00 |
|
Scott Erickson
|
01b91eb7e2
|
Lowered the bob height for the wizard a bit.
|
2014-02-24 16:59:17 -08:00 |
|
Nick Winter
|
6e557d354e
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-02-24 16:42:37 -08:00 |
|
Nick Winter
|
2e2f184485
|
Not sure why beam behaves differently, but fixed its scaling.
|
2014-02-24 16:42:34 -08:00 |
|
George Saines
|
d62630d0a7
|
final tweaks to dialogue text styling
|
2014-02-24 16:03:56 -08:00 |
|
George Saines
|
8192a6153d
|
fiddling with text formatting
|
2014-02-24 15:51:10 -08:00 |
|
Scott Erickson
|
052d35afe7
|
Added a screen darkener for when the spell is casting.
|
2014-02-24 14:40:28 -08:00 |
|
Scott Erickson
|
77f923752f
|
Fixed #411.
|
2014-02-24 12:52:35 -08:00 |
|
Scott Erickson
|
d146febb32
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-02-24 09:47:20 -08:00 |
|
Scott Erickson
|
2d6dd36a68
|
Saturation and lightness was flipped on the spritebuilder. Fixed.
|
2014-02-24 09:06:22 -08:00 |
|
Aidan Matzko
|
b69fe85134
|
Silly error names
|
2014-02-23 15:30:33 -05:00 |
|
Nick Winter
|
60eb0db1aa
|
A few fixes for IE, anonymous errors, and cast button overflow.
|
2014-02-23 11:23:26 -08:00 |
|
Nick Winter
|
5f4d5afe4f
|
Sped up CoordinateDisplay hover based on Russ's feedback.
|
2014-02-23 09:55:40 -08:00 |
|
Nick Winter
|
9eb8bb97f5
|
Trying out a Ctrl+Shift+B code beautifier option.
|
2014-02-22 16:58:54 -08:00 |
|
Nick Winter
|
702eca5c81
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-02-22 12:04:10 -08:00 |
|
Nick Winter
|
72cfcf96ed
|
Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels.
|
2014-02-22 12:01:05 -08:00 |
|
Scott Erickson
|
90ec07fc75
|
Fixed the camera to properly follow thangs again. Also tweaked the camera to center around the torso rather than the feet.
|
2014-02-22 11:31:31 -08:00 |
|