Commit graph

247 commits

Author SHA1 Message Date
Nick Winter
97197bd89d Got rid of potentially unnecessary (and definitely slow) SpriteSheetBuilder _.cloneDeep. Watch out. 2014-02-27 20:54:29 -08:00
Nick Winter
aef1bc63ba Smarter infinite loop detection vs. web-worker-is-still-loading detection. 2014-02-27 20:01:27 -08:00
Scott Erickson
df196cc531 Modals now stop the level from starting until they close. 2014-02-27 16:44:11 -08:00
Scott Erickson
b31527abef Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-27 14:08:04 -08:00
Nick Winter
ffbef0de5b Merge pull request #428 from Darredevil/patch-1
Added more names for #53
2014-02-27 11:50:59 -08:00
Scott Erickson
8d828939b6 Fixed a bug where the jingle wouldn't play during level loading if the audio had been loaded previously. 2014-02-26 20:23:13 -08:00
Scott Erickson
4e8c0b65e2 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-26 18:49:43 -08:00
Scott Erickson
7052b0600b Made mouse dragging not interrupt selecting units so much. 2014-02-26 18:42:39 -08:00
Nick Winter
48122000ed Gold shows up as an int in the HUD now. 2014-02-26 18:09:09 -08:00
Nick Winter
081274579b Forget old goals. 2014-02-26 17:45:08 -08:00
Nick Winter
172242d226 Re-denormalize session if things have changed. Removed some logs. 2014-02-26 17:06:21 -08:00
Scott Erickson
0fd1c03b7f Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-26 15:56:25 -08:00
Scott Erickson
c86feb13e8 Fixed the region and point choosers for the level editor. 2014-02-26 15:56:05 -08:00
Darredevil
55ab142d75 Added more names for #53 2014-02-26 23:21:03 +02:00
Michael Schmatz
a052180250 Improved match scheduling 2014-02-26 12:14:02 -08:00
Michael Schmatz
bb76fb241c Fixed simulator
The format of something must have suddenly changed?
2014-02-26 09:21:44 -08:00
Scott Erickson
f89768d76d Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-25 17:15:01 -08:00
Scott Erickson
02d1dc2445 Added a screen for when playback ends. 2014-02-25 17:14:39 -08:00
Nick Winter
3c5902a1d2 Trying to get session code merging to work again. 2014-02-25 14:46:48 -08:00
Nick Winter
b86c32c3e2 Merge pull request #422 from yangshun/level-not-found
Redirect to play page for non-existent levels. Fixes issue #396
2014-02-25 14:17:44 -08:00
Tay Yang Shun
11c5f7419a Used internationalised strings for level not found message 2014-02-26 05:54:33 +08:00
Scott Erickson
a53498224c Tweaked sprite scripts to use given response buttons even if the script is not skippable. 2014-02-25 13:27:02 -08:00
Tay Yang Shun
8a24407d3e Redirect to play page for non-existent levels. Fixes issue #396 2014-02-26 04:59:35 +08:00
Scott Erickson
eee434ab51 Tweaked the coordinate display position to be a bit more above the mouse. 2014-02-25 12:38:47 -08:00
Scott Erickson
356d1b55ed Added a property to prevent scripts from running after certain other scripts have run. 2014-02-25 11:59:23 -08:00
Scott Erickson
f4084ba5cc Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-25 10:50:53 -08:00
Scott Erickson
45e6fadfe2 Added a property to prevent scripts from running after certain other scripts have run. 2014-02-25 10:50:40 -08:00
Scott Erickson
a1a5d5eea0 Fixed some script handling by not having playback changed when the first world is built. 2014-02-25 10:50:12 -08:00
Nick Winter
a440c4dff0 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-25 10:48:33 -08:00
Nick Winter
0380a30522 Fixes for not storing default code in other sessions. sass-brunch 1.8. Removed tutorial link for now. Round wizards. 2014-02-25 10:48:23 -08:00
Scott Erickson
168f268d21 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-24 19:49:12 -08:00
Scott Erickson
242342315f Can now drag the mouse to move around the map. 2014-02-24 19:49:05 -08:00
Nick Winter
3472b3da97 Working on different shadow shapes. Fixed bug with palette property ownership. 2014-02-24 17:53:35 -08:00
Nick Winter
4a4a702f1e Fixed a bug where scrubbing playback wouldn't always update sprite existence properly. 2014-02-24 17:01:36 -08:00
Scott Erickson
01b91eb7e2 Lowered the bob height for the wizard a bit. 2014-02-24 16:59:17 -08:00
Nick Winter
6e557d354e Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-24 16:42:37 -08:00
Nick Winter
2e2f184485 Not sure why beam behaves differently, but fixed its scaling. 2014-02-24 16:42:34 -08:00
George Saines
d62630d0a7 final tweaks to dialogue text styling 2014-02-24 16:03:56 -08:00
George Saines
8192a6153d fiddling with text formatting 2014-02-24 15:51:10 -08:00
Scott Erickson
052d35afe7 Added a screen darkener for when the spell is casting. 2014-02-24 14:40:28 -08:00
Scott Erickson
77f923752f Fixed #411. 2014-02-24 12:52:35 -08:00
Scott Erickson
d146febb32 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-24 09:47:20 -08:00
Scott Erickson
2d6dd36a68 Saturation and lightness was flipped on the spritebuilder. Fixed. 2014-02-24 09:06:22 -08:00
Aidan Matzko
b69fe85134 Silly error names 2014-02-23 15:30:33 -05:00
Nick Winter
60eb0db1aa A few fixes for IE, anonymous errors, and cast button overflow. 2014-02-23 11:23:26 -08:00
Nick Winter
5f4d5afe4f Sped up CoordinateDisplay hover based on Russ's feedback. 2014-02-23 09:55:40 -08:00
Nick Winter
9eb8bb97f5 Trying out a Ctrl+Shift+B code beautifier option. 2014-02-22 16:58:54 -08:00
Nick Winter
702eca5c81 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-22 12:04:10 -08:00
Nick Winter
72cfcf96ed Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels. 2014-02-22 12:01:05 -08:00
Scott Erickson
90ec07fc75 Fixed the camera to properly follow thangs again. Also tweaked the camera to center around the torso rather than the feet. 2014-02-22 11:31:31 -08:00