* Clients check updated achievements as well as new ones
* Clients do not wait to keep checking
* Update achievement points along with everything else in EarnedAchievement.upsertFor
* Fix various bugs
When a new version is created, the latest version is updated, then
the new one is made. If making a new one fails (most commonly due to
a name conflict), the latest version is left in a broken state. Set up
the new middleware to revert changes to latest version in this case,
and update the level handler to use the middleware. Also added
warning logs if models do not have editableProperties or postEditableProperties
set.