Commit graph

696 commits

Author SHA1 Message Date
Michael Schmatz
0c0084dd4b Make single game simulate another task if error 2014-06-06 13:26:15 -07:00
Michael Schmatz
31bb9c8807 Fixed error handling for results with no taskID 2014-06-06 12:47:10 -07:00
Michael Schmatz
1486f31c37 Stop headless simulator from exiting if error 2014-06-06 12:26:28 -07:00
Michael Schmatz
24452026d1 Minor fix for simulator logic 2014-06-06 12:18:02 -07:00
Scott Erickson
49c9c6bfc9 Built the client test view (rebased from feature/testclient). 2014-06-05 16:56:29 -07:00
Ruben Vereecken
df60402d00 Added test 2014-06-02 20:29:12 +02:00
Ruben Vereecken
699aa506f2 Added Local Mongo support for nested documents. Totally forgot those 2014-06-02 20:29:11 +02:00
Ruben Vereecken
e177912a5a Added '$or' and '$and' to Local Mongo 2014-06-02 20:29:11 +02:00
Ruben Vereecken
b3bddbd785 Finished regular query selectors of Local Mongo 2014-06-02 20:29:11 +02:00
Ruben Vereecken
20af7b090a Worked on getting the tests to work 2014-06-02 20:29:11 +02:00
Ruben Vereecken
f2f4fef1e0 Wrote tests for the local mongo querier 2014-06-02 20:29:11 +02:00
Ruben Vereecken
99927d1345 Started on the local mongo querier 2014-06-02 20:29:11 +02:00
Scott Erickson
47f28d26d1 Fixed up my refactoring of markToRevert so now _revertAttributes is only populated the first time set is called. 2014-05-30 16:20:20 -07:00
Scott Erickson
7a9928b0c5 Fixed #1102 2014-05-30 13:57:21 -07:00
Scott Erickson
254c6ff7ba Fixed #1106 a bunch. Patches show up correctly, don't include skipped paths when patching, and skipped paths are now used in the patch modal too. 2014-05-30 13:40:38 -07:00
Nick Winter
f3adc216ed Protecting our replacement of Math.random via Aether. 2014-05-29 12:26:08 -07:00
Scott Erickson
93f7d8c0a4 Made sure sprites are idle and properly positioned when they load. 2014-05-27 16:41:56 -07:00
Nick Winter
c01bd69625 Better recoverability for non-UserCodeProblem errors during world generation. 2014-05-26 18:45:00 -07:00
Nick Winter
3dd362c01e Added support for blaming infinite loops. 2014-05-25 12:15:32 -07:00
Nick Winter
6b554e03ef Merge pull request #1084 from domenukk/feature/step-single-frame
Added shortcut for frame single-stepping
2014-05-25 09:37:13 -07:00
Nick Winter
16e1ef760a Merge branch 'master' of git://github.com/jayant1992/codecombat 2014-05-25 08:51:13 -07:00
Nick Winter
1a6fd75103 Trying to fix some Simulator loading errors. 2014-05-25 08:29:33 -07:00
Dominik Maier
f62cd7f38b + added shortcut for frame single-stepping
+ fixed single stepping for frames
2014-05-24 17:31:59 +02:00
Jayant Jain
a84049cf16 Fixes issues with dragging thangs onto the map 2014-05-24 12:02:26 +05:30
Jayant Jain
94f70ca9f4 Fixes #1079 2014-05-24 12:02:26 +05:30
Nick Winter
35fc5a5197 Fixed infinite loop detection, I hope. 2014-05-23 21:24:50 -07:00
Nick Winter
690fbc6919 Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking. 2014-05-23 12:04:42 -07:00
Nick Winter
ff171588d9 Trying out text shadow coloring based on team for text event labels. 2014-05-23 09:56:39 -07:00
Nick Winter
26d2816071 Fixed some more memory leaks. 2014-05-22 19:05:11 -07:00
Scott Erickson
bd575ad667 Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built. 2014-05-22 14:16:39 -07:00
Scott Erickson
5a407492db Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default. 2014-05-22 13:48:48 -07:00
Scott Erickson
681adc1dcd Got rid of a log. 2014-05-22 13:37:08 -07:00
Nick Winter
4c7d7fce03 Fixed some memory leaks. 2014-05-22 12:05:36 -07:00
Scott Erickson
bfa90f671d Fixes #940, merging the signup and login modal into a single modal. Created a couple A/B tests for amount of text in the signup modal. 2014-05-22 11:26:08 -07:00
Scott Erickson
104deb2ab8 Disabled CocoModel noty errors for form submissions that handle these errors. 2014-05-22 11:26:08 -07:00
Nick Winter
48f5347075 Fixed gigantor server scoring bug. Cleaned up a bit of logging and error handling. Finished not resetting scores on resubmitting. 2014-05-21 21:56:11 -07:00
Scott Erickson
037dbe97c6 Some remaining work to get the delayed show guide script set up. 2014-05-21 14:50:27 -07:00
Scott Erickson
4929f81fcc Fixed the level editor preview window not loading on repeated opens. 2014-05-21 14:28:52 -07:00
Scott Erickson
18f694b010 Fixed up the level loader to include session objects as world necessities. 2014-05-21 12:53:28 -07:00
Jayant Jain
c05780de4c Resolves #170, thang can be directly placed by dragging onto the map 2014-05-21 10:27:46 -07:00
Scott Erickson
a7f24ab04f Some work on subscription definitions for the validated Backbone Mediator. Added 'script-manager:tick' channel. 2014-05-20 15:36:15 -07:00
Scott Erickson
70525ec57a Fixed the music starting when you restart the level, even if music is off. 2014-05-20 13:43:52 -07:00
Nick Winter
88a5685c37 Fix for WizardSprite scale thing. 2014-05-20 12:32:26 -07:00
Scott Erickson
86736d8f4a Fixed a bug. 2014-05-20 12:22:24 -07:00
Scott Erickson
2b56dffcb0 Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done. 2014-05-20 12:21:43 -07:00
Scott Erickson
3f884e71e5 Fixed the LevelLoader in headless settings. 2014-05-20 11:25:32 -07:00
Scott Erickson
93c6f72f07 Asynchronously building things again. 2014-05-20 10:49:19 -07:00
Nick Winter
022722a19f Fixed cosmetic GoalManager destruction error. 2014-05-20 09:19:31 -07:00
Nick Winter
d058b16283 Fixed some memory leaks. 2014-05-20 08:00:49 -07:00
Scott Erickson
a8abe8c887 Fixed mark sprite scaling some more. 2014-05-19 23:01:48 -07:00