Michael Schmatz
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0c0084dd4b
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Make single game simulate another task if error
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2014-06-06 13:26:15 -07:00 |
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Michael Schmatz
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31bb9c8807
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Fixed error handling for results with no taskID
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2014-06-06 12:47:10 -07:00 |
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Michael Schmatz
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1486f31c37
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Stop headless simulator from exiting if error
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2014-06-06 12:26:28 -07:00 |
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Michael Schmatz
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24452026d1
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Minor fix for simulator logic
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2014-06-06 12:18:02 -07:00 |
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Scott Erickson
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49c9c6bfc9
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Built the client test view (rebased from feature/testclient).
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2014-06-05 16:56:29 -07:00 |
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Ruben Vereecken
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df60402d00
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Added test
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2014-06-02 20:29:12 +02:00 |
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Ruben Vereecken
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699aa506f2
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Added Local Mongo support for nested documents. Totally forgot those
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2014-06-02 20:29:11 +02:00 |
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Ruben Vereecken
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e177912a5a
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Added '$or' and '$and' to Local Mongo
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2014-06-02 20:29:11 +02:00 |
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Ruben Vereecken
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b3bddbd785
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Finished regular query selectors of Local Mongo
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2014-06-02 20:29:11 +02:00 |
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Ruben Vereecken
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20af7b090a
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Worked on getting the tests to work
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2014-06-02 20:29:11 +02:00 |
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Ruben Vereecken
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f2f4fef1e0
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Wrote tests for the local mongo querier
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2014-06-02 20:29:11 +02:00 |
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Ruben Vereecken
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99927d1345
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Started on the local mongo querier
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2014-06-02 20:29:11 +02:00 |
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Scott Erickson
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47f28d26d1
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Fixed up my refactoring of markToRevert so now _revertAttributes is only populated the first time set is called.
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2014-05-30 16:20:20 -07:00 |
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Scott Erickson
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7a9928b0c5
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Fixed #1102
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2014-05-30 13:57:21 -07:00 |
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Scott Erickson
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254c6ff7ba
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Fixed #1106 a bunch. Patches show up correctly, don't include skipped paths when patching, and skipped paths are now used in the patch modal too.
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2014-05-30 13:40:38 -07:00 |
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Nick Winter
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f3adc216ed
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Protecting our replacement of Math.random via Aether.
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2014-05-29 12:26:08 -07:00 |
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Scott Erickson
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93f7d8c0a4
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Made sure sprites are idle and properly positioned when they load.
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2014-05-27 16:41:56 -07:00 |
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Nick Winter
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c01bd69625
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Better recoverability for non-UserCodeProblem errors during world generation.
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2014-05-26 18:45:00 -07:00 |
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Nick Winter
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3dd362c01e
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Added support for blaming infinite loops.
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2014-05-25 12:15:32 -07:00 |
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Nick Winter
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6b554e03ef
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Merge pull request #1084 from domenukk/feature/step-single-frame
Added shortcut for frame single-stepping
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2014-05-25 09:37:13 -07:00 |
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Nick Winter
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16e1ef760a
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Merge branch 'master' of git://github.com/jayant1992/codecombat
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2014-05-25 08:51:13 -07:00 |
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Nick Winter
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1a6fd75103
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Trying to fix some Simulator loading errors.
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2014-05-25 08:29:33 -07:00 |
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Dominik Maier
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f62cd7f38b
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+ added shortcut for frame single-stepping
+ fixed single stepping for frames
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2014-05-24 17:31:59 +02:00 |
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Jayant Jain
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a84049cf16
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Fixes issues with dragging thangs onto the map
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2014-05-24 12:02:26 +05:30 |
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Jayant Jain
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94f70ca9f4
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Fixes #1079
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2014-05-24 12:02:26 +05:30 |
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Nick Winter
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35fc5a5197
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Fixed infinite loop detection, I hope.
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2014-05-23 21:24:50 -07:00 |
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Nick Winter
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690fbc6919
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Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
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2014-05-23 12:04:42 -07:00 |
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Nick Winter
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ff171588d9
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Trying out text shadow coloring based on team for text event labels.
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2014-05-23 09:56:39 -07:00 |
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Nick Winter
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26d2816071
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Fixed some more memory leaks.
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2014-05-22 19:05:11 -07:00 |
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Scott Erickson
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bd575ad667
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Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built.
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2014-05-22 14:16:39 -07:00 |
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Scott Erickson
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5a407492db
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Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
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2014-05-22 13:48:48 -07:00 |
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Scott Erickson
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681adc1dcd
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Got rid of a log.
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2014-05-22 13:37:08 -07:00 |
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Nick Winter
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4c7d7fce03
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Fixed some memory leaks.
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2014-05-22 12:05:36 -07:00 |
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Scott Erickson
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bfa90f671d
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Fixes #940, merging the signup and login modal into a single modal. Created a couple A/B tests for amount of text in the signup modal.
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2014-05-22 11:26:08 -07:00 |
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Scott Erickson
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104deb2ab8
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Disabled CocoModel noty errors for form submissions that handle these errors.
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2014-05-22 11:26:08 -07:00 |
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Nick Winter
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48f5347075
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Fixed gigantor server scoring bug. Cleaned up a bit of logging and error handling. Finished not resetting scores on resubmitting.
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2014-05-21 21:56:11 -07:00 |
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Scott Erickson
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037dbe97c6
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Some remaining work to get the delayed show guide script set up.
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2014-05-21 14:50:27 -07:00 |
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Scott Erickson
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4929f81fcc
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Fixed the level editor preview window not loading on repeated opens.
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2014-05-21 14:28:52 -07:00 |
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Scott Erickson
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18f694b010
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Fixed up the level loader to include session objects as world necessities.
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2014-05-21 12:53:28 -07:00 |
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Jayant Jain
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c05780de4c
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Resolves #170, thang can be directly placed by dragging onto the map
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2014-05-21 10:27:46 -07:00 |
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Scott Erickson
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a7f24ab04f
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Some work on subscription definitions for the validated Backbone Mediator. Added 'script-manager:tick' channel.
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2014-05-20 15:36:15 -07:00 |
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Scott Erickson
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70525ec57a
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Fixed the music starting when you restart the level, even if music is off.
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2014-05-20 13:43:52 -07:00 |
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Nick Winter
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88a5685c37
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Fix for WizardSprite scale thing.
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2014-05-20 12:32:26 -07:00 |
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Scott Erickson
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86736d8f4a
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Fixed a bug.
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2014-05-20 12:22:24 -07:00 |
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Scott Erickson
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2b56dffcb0
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Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done.
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2014-05-20 12:21:43 -07:00 |
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Scott Erickson
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3f884e71e5
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Fixed the LevelLoader in headless settings.
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2014-05-20 11:25:32 -07:00 |
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Scott Erickson
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93c6f72f07
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Asynchronously building things again.
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2014-05-20 10:49:19 -07:00 |
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Nick Winter
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022722a19f
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Fixed cosmetic GoalManager destruction error.
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2014-05-20 09:19:31 -07:00 |
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Nick Winter
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d058b16283
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Fixed some memory leaks.
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2014-05-20 08:00:49 -07:00 |
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Scott Erickson
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a8abe8c887
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Fixed mark sprite scaling some more.
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2014-05-19 23:01:48 -07:00 |
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