Scott Erickson
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ac2c39a266
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Fixed an infinite loop bug in CoordinateGrid.
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2014-08-27 09:49:37 -07:00 |
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Scott Erickson
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5d804c6d9a
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Fixed merge conflict.
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2014-08-26 15:41:59 -07:00 |
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Nick Winter
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a5c18a4140
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Fixed #453.
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2014-08-26 15:22:13 -07:00 |
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Nick Winter
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7300c4b3b8
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Finished removing grid from playback options menu.
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2014-08-26 14:00:03 -07:00 |
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Nick Winter
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35b107cf58
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Refactored grid. Fixed #158.
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2014-08-26 13:56:57 -07:00 |
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Nick Winter
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3e9adf6b1a
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Fixed issue with IndieSprites no longer coloring properly.
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2014-08-26 12:39:30 -07:00 |
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Scott Erickson
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f92a665b8b
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Merge conflicts.
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2014-08-26 09:53:04 -07:00 |
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Nick Winter
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832402af6e
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Merged/tweaked GitHub login.
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2014-08-26 08:37:11 -07:00 |
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Nick Winter
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898bb69477
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Added missing Countdown Screen file.
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2014-08-26 08:18:06 -07:00 |
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Nick Winter
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e666ee1dac
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Added stop playback button and real-time countdown screen.
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2014-08-25 22:05:30 -07:00 |
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Scott Erickson
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1406a970ea
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Bunch of fixes to get the level editor working again.
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2014-08-25 20:34:46 -07:00 |
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Nick Winter
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6fb0073eae
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Fixed harmless Wizard startup animation error.
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2014-08-25 16:15:34 -07:00 |
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Nick Winter
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e48b218533
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Projected models can now update their projections and re-fetch. Hero ThangTypes now do this.
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2014-08-25 15:39:47 -07:00 |
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Nick Winter
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9df0cfb93f
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A few changes to flags UX.
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2014-08-25 14:02:23 -07:00 |
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Scott Erickson
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d392994a83
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Merge branch 'master' into feature/defaults
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2014-08-25 13:00:33 -07:00 |
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Nick Winter
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718d586f07
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A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
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2014-08-24 21:39:34 -07:00 |
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Nick Winter
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1a7e4554f0
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Fixed a few minor bugs.
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2014-08-24 16:48:59 -07:00 |
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Nick Winter
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3125c2b129
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Add flag cursor and pending flags.
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2014-08-24 16:09:06 -07:00 |
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Nick Winter
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f44d802934
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Fixed a couple bugs. Flags are now colored.
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2014-08-24 12:33:46 -07:00 |
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Nick Winter
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be07f9cfb9
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Many improvements to real-time streaming and flags.
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2014-08-23 22:24:00 -07:00 |
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Nick Winter
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2dca4d72fc
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Rudimentary flag buttons are in.
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2014-08-23 19:00:35 -07:00 |
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Nick Winter
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f59084e651
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Sending flag history to the World for to make flag Thangs during simulation.
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2014-08-23 17:26:56 -07:00 |
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Scott Erickson
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0721b49216
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Refactoring defaults.
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2014-08-23 15:51:59 -07:00 |
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Nick Winter
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c79541f669
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Full-screen playback during real-time mode.
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2014-08-23 13:54:52 -07:00 |
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Nick Winter
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f2adb7ec7f
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Skipping serialization/deserialization of needless Programmable clones.
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2014-08-23 11:16:02 -07:00 |
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Nick Winter
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0431f70954
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Improved Surface playback fast-forwarding.
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2014-08-23 09:52:05 -07:00 |
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Nick Winter
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9c0869e566
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Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
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2014-08-22 21:35:08 -07:00 |
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Nick Winter
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6fee881efd
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Fixed a few more issues with playback.
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2014-08-22 17:11:40 -07:00 |
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Nick Winter
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ee41796b73
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Fixed some wonkiness with the playback scrubbing while streaming worlds.
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2014-08-22 15:32:23 -07:00 |
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Nick Winter
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92f0a68dd1
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World streaming is getting there!
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2014-08-22 14:59:32 -07:00 |
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Nick Winter
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611ecbf470
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Fixed many issues with world streaming.
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2014-08-22 12:39:29 -07:00 |
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Nick Winter
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9b31e28536
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More improvements to world streaming.
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2014-08-21 21:23:45 -07:00 |
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Nick Winter
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bd380e4a09
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World streaming is starting to work!
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2014-08-21 17:30:46 -07:00 |
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Nick Winter
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d55afa77b7
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Began streaming a mighty stream.
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2014-08-21 16:27:52 -07:00 |
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Nick Winter
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3755cb9d66
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Fixed some bugs with sprite layer ordering.
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2014-08-20 18:57:33 -07:00 |
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Nick Winter
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28176c7f72
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Misc workarounds.
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2014-08-20 13:26:48 -07:00 |
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Nick Winter
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df7f1b2b9b
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Now have 'free' rotationType, equivalent to previous default of undefined.
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2014-08-19 22:33:33 -07:00 |
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Nick Winter
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def4d01c8e
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Starting to let us control the size of the achievements popup, although much more Sass math is needed.
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2014-08-19 19:21:36 -07:00 |
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Nick Winter
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91db8397a0
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Fixed problem with loading levels with no Programmable Thanags, and fixed infinite loops while simulating single games when swapping out Simulators.
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2014-08-19 08:09:15 -07:00 |
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Nick Winter
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2c6fc67db2
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Some simulation and ladder fixes. Preparing Criss-Cross tournament.
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2014-08-18 21:49:58 -07:00 |
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Nick Winter
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2588ec67ff
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Fix for buildLoop still trying to loop after LevelLoader destruction for some reason.
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2014-08-18 14:09:28 -07:00 |
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Nick Winter
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8ca9374de0
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Zoom-aware, ratio-based edge avoidance (polish for #1448).
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2014-08-18 14:08:54 -07:00 |
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Scott Erickson
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86ba46b64c
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Refactored LevelLoader's loading of session dependencies a bit so it's easy to have it load them on demand.
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2014-08-18 13:43:17 -07:00 |
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Pete DiSalvo
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a011f118e3
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Added CoordinateDisplay edge detection. Doesn't account for camera zoom.
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2014-08-16 18:51:47 -04:00 |
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Pete DiSalvo
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eed68c0a1c
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Working orientation. Doesn't account for camera zoom
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2014-08-16 18:30:41 -04:00 |
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Pete DiSalvo
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31e609c0c8
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Added edge detection to camera, and worked on orientations
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2014-08-16 18:30:41 -04:00 |
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Pete DiSalvo
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dc7529344c
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Working on orientation
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2014-08-16 18:30:41 -04:00 |
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Pete DiSalvo
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8f6d162542
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Beginning work on edge detection
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2014-08-16 18:30:41 -04:00 |
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Nick Winter
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5f20e6f05e
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Thangs get inserted into hero levels without any Components for easy defaulting. Working on moving Hero Placeholder ThangType swapping from LevelLoader to Level, but it's not there yet.
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2014-08-15 12:09:56 -07:00 |
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Ruben Vereecken
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40818fd7bc
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GitHub Login implemented
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2014-08-15 16:20:45 +02:00 |
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