Jayant Jain
c33491b04d
Presets in terrain_generate_modal shown from a list instead of hardcoded
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Conflicts:
app/templates/editor/level/modal/terrain_randomize.jade
2014-07-25 17:51:48 +05:30
Jayant Jain
af23c09799
Refactors some code for presets in terrain generator
2014-07-25 17:50:21 +05:30
Scott Erickson
1c3404d03e
Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
2014-07-23 07:02:45 -07:00
Nick Winter
1537754a16
A few bugfixes, plus gigantic child window convenience for me editing levels.
2014-07-19 20:26:13 -07:00
Scott Erickson
e7a70bbd0b
Merge conflict handling.
2014-07-18 17:09:41 -07:00
Scott Erickson
97964f7853
More work on renaming. Cleaned out sprite_parser_test_view, and fixed the TeachersView.
2014-07-18 17:06:20 -07:00
Scott Erickson
574e9e7804
Removed the deprecated ErrorView.
2014-07-18 16:56:08 -07:00
Scott Erickson
9ad166048d
Some work the job profile page. Added a demo view, mainly added a modal view for viewing raw player code.
2014-07-18 16:12:28 -07:00
Scott Erickson
59b723b890
Refactoring View to ModalView.
2014-07-17 17:22:26 -07:00
Scott Erickson
e18b4de583
Refactoring View to CocoView.
2014-07-17 17:20:11 -07:00
Scott Erickson
0e042ee61c
Refactoring View to RootView. Refactoring some RootViews to be routed manually.
2014-07-17 17:16:32 -07:00
Nick Winter
6b028513fd
Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
2014-07-17 15:50:29 -07:00
Nick Winter
03cc2d1af0
Fixed Grass01-Grass05 scaling issues.
2014-07-15 18:08:00 -07:00
Jayant Jain
fa595fcb32
Better positioned level border trees
2014-07-16 05:03:18 +05:30
Jayant Jain
741956b251
Borders and floors are placed inside positive axes
2014-07-16 05:03:18 +05:30
Scott Erickson
3325332626
Fixes #1328 .
2014-07-15 11:23:55 -07:00
Scott Erickson
fb83028d87
Added watchers to list of properties to skip in deltas/patches.
2014-07-15 11:23:35 -07:00
Scott Erickson
d8d40ab0f6
Fixes #1116
2014-07-14 17:46:12 -07:00
Scott Erickson
888ee6c0bb
Fixed deltas in the version history modal.
2014-07-14 16:37:10 -07:00
Nick Winter
f2f3817e10
Fixed Thang Editor scaling.
2014-07-14 14:10:46 -07:00
Nick Winter
f1c8983de2
Don't ask for team again if we already have a child window.
2014-07-14 08:40:36 -07:00
Jayant Jain
c13c7db4ed
Less geometric random borders for the terrain generator
2014-07-14 08:11:33 +05:30
Nick Winter
1d9afbabd2
Fixes for duplicate Thang IDs and reverting randomized Thangs.
2014-07-13 18:38:24 -07:00
Jayant Jain
493ebd07e6
Changes randomise to randomize
2014-07-14 06:01:09 +05:30
Jayant Jain
deecd7d2ff
Deletes previously randomised thangs when generating again
2014-07-14 01:34:32 +05:30
Jayant Jain
b934d22cbd
Batches insertion of thangs to treema to speed up terrain generation
2014-07-14 01:34:32 +05:30
Jayant Jain
1e5edb5efd
Moves randomise modal template and view to editor/level/modal
2014-07-14 01:34:32 +05:30
Jayant Jain
a76a79bb9d
Fixes bug with placing addThang after randomise
2014-07-11 01:07:24 +05:30
Jayant Jain
dbe464df16
Removes console logs
2014-07-11 00:01:19 +05:30
Jayant Jain
38bed0ee93
Random thangs are now created and positioned in the thangs view
2014-07-11 00:01:19 +05:30
Jayant Jain
74205b31d2
Adds code for passing randomised thangs to thang view
2014-07-11 00:01:18 +05:30
Jayant Jain
efa2bee08c
Adds shortcuts for undo/redo for thangs tab view
2014-07-11 00:01:18 +05:30
Scott Erickson
d74a778f67
Made creating components open to everyone!
2014-07-09 12:21:32 -07:00
Scott Erickson
2a309c149c
Enabled submitting patches for thangs and articles.
2014-07-07 15:19:22 -07:00
Scott Erickson
94a6e3961b
Added a button in the level editor to choose which team to play when editing a ladder level.
2014-07-05 13:54:41 -07:00
Scott Erickson
b635c4cf16
Fixes #1220 . Passing in the raw attributes to the component settings treema would edit the data before the component's set method would get a snapshot of the original data for whatever was the first change in the data.
2014-07-04 20:45:42 -07:00
Scott Erickson
eed521fb8c
Merged conflicts.
2014-07-04 17:54:30 -07:00
Scott Erickson
85a6b648a5
Merged conflicts.
2014-07-04 17:54:24 -07:00
Scott Erickson
ca8394621d
Fixes #1223
2014-07-04 11:46:33 -07:00
Ruben Vereecken
08030dc785
Cleaned up patch rendering logic
2014-07-04 20:18:26 +02:00
Ruben Vereecken
6e4170012f
Made sure applyDelta is called in all cases
2014-07-04 18:38:15 +02:00
Tery Lim
9090ce7714
Merge master into branch
2014-07-04 22:37:16 +08:00
Scott Erickson
2855d2a402
Made the deltas lib conflict identifying library able to handle many-to-many conflicts.
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Made conflict finding a bit more liberal, in that any messing with arrays (adding, removing or moving things inside) will conflict with any other such change.
2014-07-03 17:41:58 -07:00
Tery Lim
618ade4946
Clean up mixed quotes
2014-07-01 12:23:22 +08:00
Scott Erickson
9b873cfab4
Patch modal handles invalid patches.
2014-06-24 17:25:01 -04:00
Nick Winter
3862bd2376
Clearing backups of old models when saving new versions of versioned models.
2014-06-24 09:43:20 -07:00
Nick Winter
81f8334f37
Some fixes for CocoSprite alphas.
2014-06-21 22:31:10 -07:00
Nick Winter
59654da24b
Starting more work on integrating additional languages. Improved Component code editing performance with a trusty debounce.
2014-06-17 22:17:44 -07:00
Nick Winter
1502cdc64b
Merge branch 'jayant1992-master'
2014-06-13 08:17:12 -07:00
Scott Erickson
8ab69cf833
Merge pull request #1138 from rubenvereecken/search-endpoint
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Search endpoint is now without the /search prefix
2014-06-12 11:33:28 -07:00