Scott Erickson
7d9d42a23f
Fix i18nCoverage bug
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Sometimes, translations is undefined, so check that it exists
2016-08-23 13:33:51 -07:00
Scott Erickson
ef0547f72a
Simplify applying licenses
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In TeacherClassView, when a teacher assigns a paid course to any unenrolled
student, the view automatically enrolls those students, rather than requiring
the teacher to enroll those students manually first. Update copy throughout.
Also add back (smaller) padding to progress dots in TeacherClassView.
2016-08-23 10:43:31 -07:00
Matt Lott
61be34a0f4
Sort courses in teacher ux
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Closes #3870
2016-08-22 11:18:26 -07:00
Matt Lott
b647252956
Update /courses UI
2016-08-17 14:15:52 -07:00
Nick Winter
8ec17265dc
Give China server all free levels but hide paid levels ( #3855 )
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* Give China server all free levels but hide paid levels
* Don't prompt to buy gmes on free-only server on insufficient gems for item/hero purchases
2016-08-17 10:00:56 -07:00
Matt Lott
84e3ee270a
Add primer level support to classroom Ux
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Exclude levels if classroom.aceConfig.language == level.primerLanguage
Closes #3856
2016-08-16 16:52:17 -07:00
Scott Erickson
e9c7edb6be
Fix populate i18n to also populate thang component configs
2016-08-15 11:54:04 -07:00
Phoenix Eliot
e91a15338e
Add View Project buttons to /courses
2016-08-11 16:38:14 -07:00
Scott Erickson
d679700966
Disable SuperModel retrying
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Seems to be causing issues when requests retry with different parameters,
for example:
https://github.com/codecombat/codecombat/blob/master/app/views/NewHomeView.coffee#L42-L45
This retries without the original GET parameters and returns a 403 as a result.
2016-08-11 09:44:36 -07:00
Phoenix Eliot
a4f48bbc17
Add tests for SuperModel load retrying
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Clear timeouts after each test
2016-08-10 15:28:33 -07:00
Phoenix Eliot
d3db19dee3
Report timeout problems, and fix retries
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Fix getting model URLs
2016-08-10 15:28:25 -07:00
Scott Erickson
f4c0e4144e
Add some comments and a TODO for the supermodel retrying system
2016-08-05 13:23:44 -07:00
Nick Winter
6917843018
Add a couple animations to defaultActions while game-dev lazy rendering isn't working
2016-08-03 13:32:49 -07:00
phoenixeliot
5dc3ebe9b1
Include other timeout error codes for good measure
2016-08-02 14:25:14 -07:00
phoenixeliot
36449bb6b6
Account for both types of timeouts in retry logic
2016-08-02 14:18:26 -07:00
phoenixeliot
eaaea6f08b
Retry models when they time out
2016-08-02 13:42:56 -07:00
phoenixeliot
a47bdc084a
Allow admins to become teachers
2016-07-28 15:28:31 -07:00
Scott Erickson
34310642c7
Add destudent and deteacher buttons to AdministerUserModal
2016-07-25 16:09:24 -07:00
Matt Lott
9962ff83d4
Level editor play classroom options
2016-07-23 21:03:19 -07:00
Scott Erickson
b1c69b686c
Add admin button to update course content for classrooms
2016-07-21 15:16:17 -07:00
phoenixeliot
b1277dc95f
Merge branch 'game-dev-levels'
2016-07-21 10:14:22 -07:00
Matt Lott
1f1132ecf8
Prioritize displaying first/last names over username
2016-07-18 12:38:29 -07:00
phoenixeliot
4e449fea3b
Fix gplus/fb signin and tests
2016-07-18 11:41:18 -07:00
phoenixeliot
bb6262483f
Allow username-only signup for classroom users
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Address some code review feedback
Correct error code in test
Don't try to send emails to empty addresses
Add tests for subscriptions
Add tests for Next Steps email
Fix specs
Add reason for disabled test
2016-07-18 10:41:17 -07:00
Nick Winter
b64bcd9f02
Use shareable false/true/'project' for different levels of shareability
2016-07-15 23:26:43 -07:00
Nick Winter
5d26b03918
Add buttons to view game/web-dev levels to courses views
2016-07-15 21:57:04 -07:00
Nick Winter
5f95a4d158
Play game-dev levels without API restrictions. Show game button in CourseDetailsView only when appropriate.
2016-07-15 20:47:09 -07:00
Nick Winter
224ad54bdd
View web dev levels. Add proper victory modal game/webpage share links. Fix playing game dev levels. Add generic change transition to all web-dev pages.
2016-07-15 20:03:12 -07:00
Scott Erickson
ab704a1cab
Merge remote-tracking branch 'origin/web-dev-levels' into game-dev-levels
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# Conflicts:
# app/views/play/level/PlayLevelView.coffee
2016-07-15 16:01:57 -07:00
Scott Erickson
10ca59d10f
Have CourseVictoryModal used for course-ladder levels
2016-07-15 15:54:22 -07:00
Nick Winter
1e89775486
Basic campaign mode victory modal hookup for web-dev levels
2016-07-15 09:53:16 -07:00
Scott Erickson
61caf3dcd3
Merge branch 'master' into game-dev-levels
2016-07-14 15:50:04 -07:00
Nick Winter
c5c831c211
Remove real-time multiplayer prototype code
2016-07-14 10:26:09 -07:00
Nick Winter
349ab24da7
First pass at adding 'web-dev' level type
2016-07-14 09:38:45 -07:00
Nick Winter
c0a70cb2ab
Refactor level type checks for easy greppability (level.isType)
2016-07-14 08:58:43 -07:00
Nick Winter
87ed53b24b
Merge branch 'master' into web-dev-levels
2016-07-14 08:26:27 -07:00
Scott Erickson
45c8c2006d
Quick fix LevelSessions require error
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In areas of the site that do not have lib/aether_utils, the require broke because it's
fetched only sometimes through the ModuleLoader.
2016-07-13 16:05:41 -07:00
Nick Winter
f88223b994
Fix spawning Hero kind ThangTypes in game-dev levels
2016-07-13 14:20:22 -07:00
Scott Erickson
d7a2219b16
Refactor PlayGameDevLevelView to use promises
2016-07-13 13:28:54 -07:00
Scott Erickson
1b7ac76b9f
Add loading and playing to PlayGameDevLevelView
2016-07-13 11:43:25 -07:00
Nick Winter
872e83e9b7
Don't use course hero in verifier / level editor for type: 'course' level
2016-07-13 10:04:43 -07:00
Scott Erickson
b2bb129cbf
Add realTimeInputEvents to world and gameUIState, with just mousedown events
2016-07-08 14:17:07 -07:00
Scott Erickson
af9f7201d0
Finish new CreateAccountModal
2016-07-07 15:56:41 -07:00
Scott Erickson
fe1598cab2
Implement multi-select, remove click-to-navigate from level editor
2016-06-28 09:20:05 -07:00
Scott Erickson
4dda1b67dd
Refactor ThangsTabView to use GameUIState for managing all Surface mouse events
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Attempting to use a react-component-like system, where the Surface simply emits everything that
happens through the shared GameUIState, and the parent (in this case the ThangsTabView, but theoretically
anything that uses the surface) handles the events manually, to enforce desired behavior for that particular
context.
It's nice that all the event handling is centralized, but it's still a bit of a mess, and not thoroughly
stateful. But it's a start. This is in preparation for allowing multi-thang selection and manipulation
in the level editor.
2016-06-28 09:19:38 -07:00
Matt Lott
d72e4eb750
Practice levels Ux and next level algorithm
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Update classroom and gameplay Ux to surface practice levels as 3a, 3b,
etc.
Update next level logic to leverage practice levels based on per level
completion playtime thresholds.
Patrol buster and patrol buster A are live for testing.
Fix a few classroom Ux progress hover bubble info bugs.
Closes #3767
2016-06-27 14:05:42 -07:00
Matt Lott
425115ad37
Remove level type 'hero-practice', use level.practice
2016-06-25 08:38:59 -07:00
Nick Winter
a9b94f55dd
Preparing for master-wizard
2016-06-24 15:02:57 -07:00
Nick Winter
69eb1dc07a
Preparing for master-wizard
2016-06-24 15:01:49 -07:00
Nick Winter
a4654f613d
Add two starting new heroes. Fix #2753 again for now.
2016-06-24 14:57:21 -07:00