Nick Winter
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7cb92136cc
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Added some Skeleton names.
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2015-01-27 18:04:07 -08:00 |
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divyanshu013
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59df5a2a8c
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Added some names for #53
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2015-01-27 01:21:04 +05:30 |
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Nick Winter
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7dd128780f
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Unlocking all audition levels in Auditions campaign.
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2015-01-21 11:49:56 -08:00 |
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Nick Winter
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382e10dbb4
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Fixed missing ] in names.coffee.
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2015-01-12 14:43:33 -08:00 |
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Popey456963
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9ecb2822c0
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Removed Duplicates
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2015-01-12 20:18:35 +00:00 |
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Popey456963
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8d1ae770cb
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Added bunch of soldier names to names.coffee
Title pretty much says it all.
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2015-01-12 20:04:22 +00:00 |
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Imperadeiro98
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8480fe7836
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Update names.coffee
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2015-01-12 19:35:37 +00:00 |
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Nick Winter
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7230f96daa
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Fixed syntax errors on names.coffee from #2089.
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2015-01-12 10:49:55 -08:00 |
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Popey Gilbert
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bd14892cf2
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Ordered names by alphabetical order
So that it is easier to see whether the names are in order or not.
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2015-01-12 11:58:11 +00:00 |
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Geetika Batra
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1480baf000
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Added soldiers,librarian and ninja
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2015-01-07 22:56:27 +05:30 |
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Imperadeiro98
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704f9e41e1
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Merge pull request #2025 from A-Man/master
Added more names for #53
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2015-01-06 14:37:08 +00:00 |
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Nick Winter
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947811c01b
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Replayable once-per-day increasing-difficulty level basics.
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2015-01-05 10:44:24 -08:00 |
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Anshuman
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287817063b
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Added more names for #53
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2014-12-30 10:39:35 +05:30 |
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Nick Winter
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5e3ae981d7
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Merge pull request #1981 from Lynxbob/master
Added 3 new name lists and 10 new names
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2014-12-22 17:40:51 -08:00 |
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Branden Webb
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eb3e0621f2
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Added Sand Yak name list, Ogre Scout M name list, and Ogre Scout F name list. Also added 10 names, 5 for Sand Yak, 3 for Ogre Scout M, and 2 for Ogre Scout F.
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2014-12-22 20:07:22 -05:00 |
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Omar S.
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3ed3dd00fa
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Added two names
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2014-12-22 18:19:57 -05:00 |
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Nick Winter
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e153a7ecce
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Added some more world rand shortcut functions. Fixed a bug with toggling collision in level editor. Updated CommunityView contributor class i18n linking.
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2014-12-21 21:38:12 -08:00 |
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Nick Winter
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f26b43f8a5
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Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
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2014-12-20 16:02:41 -08:00 |
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Nick Winter
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da72991260
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A few misc tweaks for the new desert level options.
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2014-12-17 12:42:42 -08:00 |
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Nick Winter
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688a8dc624
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Thangs can now respect custom Component colorization.
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2014-12-16 12:59:39 -08:00 |
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Nick Winter
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86be36621d
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Sped up real-time playback on some more non-randomized levels.
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2014-12-04 11:31:22 -08:00 |
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Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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Nick Winter
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cbf3aab374
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Removed hero team color in non-multiplayer levels.
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2014-11-23 20:04:07 -08:00 |
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Thomas Abend
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145535f465
|
Update names.coffee
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2014-11-21 09:49:01 -05:00 |
|
Nick Winter
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f5b5ee2206
|
Fixes for updating paths during world streaming.
|
2014-11-18 12:40:28 -08:00 |
|
Scott Erickson
|
aab51178e2
|
Added WebGL paths.
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2014-11-18 11:46:47 -08:00 |
|
Nick Winter
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bf71893ddf
|
Significantly reduced memory usage and simulation time by further limiting the amount of Thangs which even start tracking ThangState in the first place.
|
2014-11-17 21:30:44 -08:00 |
|
Nick Winter
|
c06f226e72
|
Renaming A Fiery Trap to Back to Back.
|
2014-11-11 07:57:29 -08:00 |
|
Nick Winter
|
97c4ff2e7e
|
Made flag detection more dynamic.
|
2014-11-10 10:51:46 -08:00 |
|
Nick Winter
|
ab9d5b2171
|
Merge pull request #1735 from thepulkitagarwal/patch-2
Updated names.coffee
|
2014-11-08 22:04:56 -08:00 |
|
thepulkitagarwal
|
68cf9ec05a
|
Update names.coffee
|
2014-11-09 10:24:35 +05:30 |
|
Nick Winter
|
14e8f6a653
|
Preparing for some of these new levels.
|
2014-11-08 19:33:00 -08:00 |
|
thepulkitagarwal
|
e24ec1d2ae
|
Update names.coffee
Added a few names
|
2014-11-09 08:23:04 +05:30 |
|
Nick Winter
|
03852fb44f
|
Plannable pickUpFlags support and fixes for playing Coinucopia.
|
2014-11-06 18:21:54 -08:00 |
|
Nick Winter
|
478cad02d6
|
Ability to pass hints to argument errors.
|
2014-11-05 13:44:28 -08:00 |
|
Nick Winter
|
6efcbc5ead
|
Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
|
2014-11-05 10:40:37 -08:00 |
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Nick Winter
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9ebd09ec40
|
Analytics tracking individual note group starts/ends. Showing next level arrow faster. Added a couple munchkin names from one of yesterday's playtesters.
|
2014-11-01 16:59:12 -07:00 |
|
Nick Winter
|
e129faf384
|
A few tweaks here and there.
|
2014-11-01 09:35:19 -07:00 |
|
Nick Winter
|
4bc5e5d3ad
|
Gigantic DOM highlight arrow when animating in. A few more tiny tweaks and bugfixes.
|
2014-10-30 22:31:40 -07:00 |
|
Nick Winter
|
fa25cd9c32
|
Hide real-time playback countdown outside of flag levels. Later we can figure this out dynamically.
|
2014-10-30 16:21:08 -07:00 |
|
Nick Winter
|
cec8350232
|
Added Missile ThangType kind and a couple misc hero data tweaks.
|
2014-10-30 15:56:49 -07:00 |
|
richhiey1996
|
ac6b213fee
|
Update names.coffee
|
2014-10-25 00:11:28 +05:30 |
|
richhiey1996
|
d71ddaf74a
|
Update names.coffee
|
2014-10-24 13:43:49 +05:30 |
|
Nick Winter
|
4c33b98e27
|
Fixed building Thangs with new Components that no other Thang uses. Fixed THangs with id 0 in the level editor.
|
2014-10-23 18:11:12 -07:00 |
|
Scott Erickson
|
ba79d59190
|
Fixed a couple errors in the tests.
|
2014-10-21 11:54:03 -07:00 |
|
Nick Winter
|
a33bb215d4
|
Fixed checking compile-time problems for clean code goals.
|
2014-10-20 17:49:52 -07:00 |
|
Nick Winter
|
d0b878db37
|
Implemented lines-of-code goal type.
|
2014-10-20 14:43:18 -07:00 |
|
Nick Winter
|
ec3e1d0bce
|
Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing.
|
2014-10-20 13:57:32 -07:00 |
|
Nick Winter
|
1219710cbb
|
Starting to work on codeProblems goal type. Rearranged script import for publishing notes earlier. Fallback for Math.log10.
|
2014-10-20 09:41:28 -07:00 |
|
Nick Winter
|
24da2aa80a
|
Preserving flag history and submission count so that things are more stable in between real-time submissions.
|
2014-10-18 17:32:01 -07:00 |
|