Nick Winter
878dcbdc49
Better handling of non-user-code problems in game-dev mode. Don't simulate whole level first time a game-dev level is loaded.
2016-08-24 15:21:09 -07:00
Phoenix Eliot
209b7d724e
Fix webdev for china server
2016-08-23 11:08:57 -07:00
Phoenix Eliot
dc7c220b57
Add goal checking on user clicks
2016-08-18 16:40:48 -07:00
Nick Winter
35966b24c1
ES5ify web-dev-listener.js
2016-08-03 13:02:55 -07:00
Nick Winter
d77625bc77
Game dev levels ( #3810 )
...
* Tweak API doc behavior and styling
* Instead of moving to the left during active dialogues, just move to the top
* Allow pointer events
* Adjust close button
* Re-enable pinning API docs for game-dev and web-dev levels
* Make sidebar in PlayGameDevLevelView stretch, better layout columns
* Set up content of PlayGameDevLevelView sidebar to scroll
* Add rest of PlayGameDevLevelView sidebar content, rework what loading looks like
* Finish PlayGameDevLevelView
* Add share area below
* Cover the brown background, paint it gray
* Tweak PlayGameDevLevelView
* Have progress bar show everything
* Fix Surface resize handling
* Fix PlayGameDevLevelView resizing incorrectly when playing
* Add GameDevVictoryModal to PlayGameDevLevelView
* Don't show missing-doctype annotation in Ace
* Hook up GameDevVictoryModal copy button
* Fix onChangeAnnotation runtime error
* Fix onLevelLoaded runtime error
* Have CourseVictoryModal link to /courses when course is done
* Trim, update CourseDetailsView
* Remove last vestiges of teacherMode
* Remove giant navigation buttons at top
* Quick switch to flat style
* Add analytics for game-dev
* Update Analytics events for gamedev
* Prefix event names with context
* Send to Mixpanel
* Include more properties
* Mostly set up indefinite play and autocast for game-dev levels
* Set up cast buttons and shortcut for game-dev
* Add rudimentary instructions when students play game-dev levels
* Couple tweaks
* fix a bit of code that expects frames to always stick around
* have PlayGameDevLevelView render a couple frames on load
* API Docs use 'game' instead of 'hero'
* Move tags to head without combining
* Add HTML comment-start string
Fixes missing entry point arrows
* Fix some whitespace
2016-07-28 13:39:58 -07:00
phoenixeliot
2ebf94c3db
Combine extracted script/style tags
2016-07-20 17:20:21 -07:00
phoenixeliot
f28c17c9bf
Fix spacing to be consistent
2016-07-20 15:47:20 -07:00
phoenixeliot
62813e41a3
Extract styles and scripts
2016-07-20 15:44:01 -07:00
Rob Blanckaert
5bb7f243f5
Update web-dev-listener.js
2016-07-19 13:44:25 -07:00
Nick Winter
6e65171a83
i18n, comments, misc cleanup
2016-07-17 00:53:17 -07:00
Nick Winter
5d0b9c875a
Fix some typos that made it not work in Firefox (not sure how it worked in Chrome)
2016-07-16 13:32:54 -07:00
Nick Winter
7e4733f07e
Hack: check HTML goals now and in a second to account for built-in CSS transition
2016-07-15 20:25:37 -07:00
Nick Winter
9be8151959
Don't create God for web-dev levels
2016-07-15 13:24:54 -07:00
Nick Winter
5a688e42c7
Slightly more flexible iframe origin checking
2016-07-15 11:19:22 -07:00
Nick Winter
739973cb47
Sending goal states to GoalManager and GoalStatusView
2016-07-15 09:11:36 -07:00
Nick Winter
c44c16e5d2
Started implementing web-dev goals
2016-07-15 00:40:32 -07:00
Nick Winter
220db3106c
Run button now recreates web-dev DOM; no submit button
2016-07-14 19:48:27 -07:00
Nick Winter
ed320a8d9e
WebSurfaceView now parsing player code through virtual DOM into iframe
2016-07-14 18:07:36 -07:00
Nick Winter
16b10612b6
Stub WebSurface showing for web-dev levels
2016-07-14 12:34:22 -07:00
Scott Erickson
b2bb129cbf
Add realTimeInputEvents to world and gameUIState, with just mousedown events
2016-07-08 14:17:07 -07:00
Rob
5dd4db7676
Correctly feature detect WeakMap.
2016-07-01 16:44:16 -07:00
Nick Winter
ede12ed50f
Add effective simulation frames per second to verifier
2016-06-29 12:40:30 -07:00
Rob
bbb70fd486
Tighten modernness requirements (mostly to exclude Edge 13)
2016-06-23 09:34:37 -07:00
Rob
6a03163fcb
- Use modern esper engine if we detect browser support it.
...
- Change streaming batch size depending on how far into simulation we are.
- Hoist try catch out of onWorldLoad so Chrome and JIT it.
2016-06-22 15:07:43 -07:00
Nick Winter
d739fbef9b
Fix #3519 ; restricting importScripts has always been buggy and we probably don't need it
2016-04-17 17:32:37 -07:00
Scott Erickson
ecf6cd7054
Fix Travis tests
2016-04-15 15:36:35 -07:00
Nick Winter
a7114a2719
Implement headless verifier; fix headless client
2016-04-12 19:34:05 -07:00
Rob
f10bcd632c
Add esper support
2016-03-29 23:27:27 -07:00
Scott Erickson
16969e1d5a
Fix Travis tests
2016-02-19 13:58:21 -08:00
David Liu
3266bd4621
Fix karma tests
...
* "Shim" StripeCheckout
* Fix loadDependenciesForSession test
* Update karma coverage for better perf
2015-09-09 14:02:03 -07:00
Nick Winter
1d81133f24
Possible solution for #2917 , needs testing. Added crossbow bolts to missile orientation display logic.
2015-08-09 14:10:32 -07:00
Nick Winter
2d89de8183
Using new Aether optimization options for minimal flow tracking (big performance gains). Trying again to handle random no-window avatar creation error.
2015-03-16 17:36:38 -07:00
Nick Winter
1c14059d92
Better console logging for Vectors and shapes.
2015-02-24 18:21:33 -08:00
Nick Winter
7000048bee
Fixed a few more issues with the headless simulator.
2015-02-12 17:07:29 -08:00
Scott Erickson
b686a7f4a1
Fixed running tests with karma.
2015-02-05 13:58:07 -08:00
Nick Winter
947811c01b
Replayable once-per-day increasing-difficulty level basics.
2015-01-05 10:44:24 -08:00
Scott Erickson
e5c5f0ba04
Fixed Karma client test runner.
2014-12-12 13:12:35 -08:00
Scott Erickson
46f7bbaaf5
Fixed client tests. Also updated mock-ajax to the latest version, carrying over my own tweaks.
2014-12-09 13:41:44 -08:00
Nick Winter
8ce192bf7c
Got modularized Aether imports working for PlayLevelView and its workers.
2014-12-01 15:43:22 -08:00
Scott Erickson
31214e854e
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
2014-11-28 17:49:41 -08:00
Nick Winter
bf71893ddf
Significantly reduced memory usage and simulation time by further limiting the amount of Thangs which even start tracking ThangState in the first place.
2014-11-17 21:30:44 -08:00
Nick Winter
24da2aa80a
Preserving flag history and submission count so that things are more stable in between real-time submissions.
2014-10-18 17:32:01 -07:00
Matt Lott
db525a8073
Fix IE restricted property check
2014-09-24 15:46:53 -07:00
Matt Lott
73e49f9972
IE11 compatibility fixes
...
Removing social share buttons from base if IE, except Facebook.
Unrolling restricted property setting loop (weird).
Updating isIE check to support IE11.
2014-09-24 12:17:13 -07:00
Nick Winter
c1023b137f
Better pointing out of submit button when victory is ready.
2014-09-23 18:21:27 -07:00
Nick Winter
e666ee1dac
Added stop playback button and real-time countdown screen.
2014-08-25 22:05:30 -07:00
Nick Winter
be07f9cfb9
Many improvements to real-time streaming and flags.
2014-08-23 22:24:00 -07:00
Nick Winter
f59084e651
Sending flag history to the World for to make flag Thangs during simulation.
2014-08-23 17:26:56 -07:00
Nick Winter
9c0869e566
Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
2014-08-22 21:35:08 -07:00
Nick Winter
92f0a68dd1
World streaming is getting there!
2014-08-22 14:59:32 -07:00