Commit graph

111 commits

Author SHA1 Message Date
Nick Winter
878dcbdc49 Better handling of non-user-code problems in game-dev mode. Don't simulate whole level first time a game-dev level is loaded. 2016-08-24 15:21:09 -07:00
Phoenix Eliot
209b7d724e Fix webdev for china server 2016-08-23 11:08:57 -07:00
Phoenix Eliot
dc7c220b57 Add goal checking on user clicks 2016-08-18 16:40:48 -07:00
Nick Winter
35966b24c1 ES5ify web-dev-listener.js 2016-08-03 13:02:55 -07:00
Nick Winter
d77625bc77 Game dev levels (#3810)
* Tweak API doc behavior and styling

* Instead of moving to the left during active dialogues, just move to the top
* Allow pointer events
* Adjust close button
* Re-enable pinning API docs for game-dev and web-dev levels

* Make sidebar in PlayGameDevLevelView stretch, better layout columns

* Set up content of PlayGameDevLevelView sidebar to scroll

* Add rest of PlayGameDevLevelView sidebar content, rework what loading looks like

* Finish PlayGameDevLevelView

* Add share area below
* Cover the brown background, paint it gray

* Tweak PlayGameDevLevelView

* Have progress bar show everything
* Fix Surface resize handling

* Fix PlayGameDevLevelView resizing incorrectly when playing

* Add GameDevVictoryModal to PlayGameDevLevelView

* Don't show missing-doctype annotation in Ace

* Hook up GameDevVictoryModal copy button

* Fix onChangeAnnotation runtime error

* Fix onLevelLoaded runtime error

* Have CourseVictoryModal link to /courses when course is done

* Trim, update CourseDetailsView

* Remove last vestiges of teacherMode
* Remove giant navigation buttons at top
* Quick switch to flat style

* Add analytics for game-dev

* Update Analytics events for gamedev

* Prefix event names with context
* Send to Mixpanel
* Include more properties

* Mostly set up indefinite play and autocast for game-dev levels

* Set up cast buttons and shortcut for game-dev

* Add rudimentary instructions when students play game-dev levels

* Couple tweaks

* fix a bit of code that expects frames to always stick around
* have PlayGameDevLevelView render a couple frames on load

* API Docs use 'game' instead of 'hero'

* Move tags to head without combining

* Add HTML comment-start string

Fixes missing entry point arrows

* Fix some whitespace
2016-07-28 13:39:58 -07:00
phoenixeliot
2ebf94c3db Combine extracted script/style tags 2016-07-20 17:20:21 -07:00
phoenixeliot
f28c17c9bf Fix spacing to be consistent 2016-07-20 15:47:20 -07:00
phoenixeliot
62813e41a3 Extract styles and scripts 2016-07-20 15:44:01 -07:00
Rob Blanckaert
5bb7f243f5 Update web-dev-listener.js 2016-07-19 13:44:25 -07:00
Nick Winter
6e65171a83 i18n, comments, misc cleanup 2016-07-17 00:53:17 -07:00
Nick Winter
5d0b9c875a Fix some typos that made it not work in Firefox (not sure how it worked in Chrome) 2016-07-16 13:32:54 -07:00
Nick Winter
7e4733f07e Hack: check HTML goals now and in a second to account for built-in CSS transition 2016-07-15 20:25:37 -07:00
Nick Winter
9be8151959 Don't create God for web-dev levels 2016-07-15 13:24:54 -07:00
Nick Winter
5a688e42c7 Slightly more flexible iframe origin checking 2016-07-15 11:19:22 -07:00
Nick Winter
739973cb47 Sending goal states to GoalManager and GoalStatusView 2016-07-15 09:11:36 -07:00
Nick Winter
c44c16e5d2 Started implementing web-dev goals 2016-07-15 00:40:32 -07:00
Nick Winter
220db3106c Run button now recreates web-dev DOM; no submit button 2016-07-14 19:48:27 -07:00
Nick Winter
ed320a8d9e WebSurfaceView now parsing player code through virtual DOM into iframe 2016-07-14 18:07:36 -07:00
Nick Winter
16b10612b6 Stub WebSurface showing for web-dev levels 2016-07-14 12:34:22 -07:00
Scott Erickson
b2bb129cbf Add realTimeInputEvents to world and gameUIState, with just mousedown events 2016-07-08 14:17:07 -07:00
Rob
5dd4db7676 Correctly feature detect WeakMap. 2016-07-01 16:44:16 -07:00
Nick Winter
ede12ed50f Add effective simulation frames per second to verifier 2016-06-29 12:40:30 -07:00
Rob
bbb70fd486 Tighten modernness requirements (mostly to exclude Edge 13) 2016-06-23 09:34:37 -07:00
Rob
6a03163fcb - Use modern esper engine if we detect browser support it.
- Change streaming batch size depending on how far into simulation we are.
- Hoist try catch out of onWorldLoad so Chrome and JIT it.
2016-06-22 15:07:43 -07:00
Nick Winter
d739fbef9b Fix #3519; restricting importScripts has always been buggy and we probably don't need it 2016-04-17 17:32:37 -07:00
Scott Erickson
ecf6cd7054 Fix Travis tests 2016-04-15 15:36:35 -07:00
Nick Winter
a7114a2719 Implement headless verifier; fix headless client 2016-04-12 19:34:05 -07:00
Rob
f10bcd632c Add esper support 2016-03-29 23:27:27 -07:00
Scott Erickson
16969e1d5a Fix Travis tests 2016-02-19 13:58:21 -08:00
David Liu
3266bd4621 Fix karma tests
* "Shim" StripeCheckout
* Fix loadDependenciesForSession test
* Update karma coverage for better perf
2015-09-09 14:02:03 -07:00
Nick Winter
1d81133f24 Possible solution for #2917, needs testing. Added crossbow bolts to missile orientation display logic. 2015-08-09 14:10:32 -07:00
Nick Winter
2d89de8183 Using new Aether optimization options for minimal flow tracking (big performance gains). Trying again to handle random no-window avatar creation error. 2015-03-16 17:36:38 -07:00
Nick Winter
1c14059d92 Better console logging for Vectors and shapes. 2015-02-24 18:21:33 -08:00
Nick Winter
7000048bee Fixed a few more issues with the headless simulator. 2015-02-12 17:07:29 -08:00
Scott Erickson
b686a7f4a1 Fixed running tests with karma. 2015-02-05 13:58:07 -08:00
Nick Winter
947811c01b Replayable once-per-day increasing-difficulty level basics. 2015-01-05 10:44:24 -08:00
Scott Erickson
e5c5f0ba04 Fixed Karma client test runner. 2014-12-12 13:12:35 -08:00
Scott Erickson
46f7bbaaf5 Fixed client tests. Also updated mock-ajax to the latest version, carrying over my own tweaks. 2014-12-09 13:41:44 -08:00
Nick Winter
8ce192bf7c Got modularized Aether imports working for PlayLevelView and its workers. 2014-12-01 15:43:22 -08:00
Scott Erickson
31214e854e Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
Nick Winter
bf71893ddf Significantly reduced memory usage and simulation time by further limiting the amount of Thangs which even start tracking ThangState in the first place. 2014-11-17 21:30:44 -08:00
Nick Winter
24da2aa80a Preserving flag history and submission count so that things are more stable in between real-time submissions. 2014-10-18 17:32:01 -07:00
Matt Lott
db525a8073 Fix IE restricted property check 2014-09-24 15:46:53 -07:00
Matt Lott
73e49f9972 IE11 compatibility fixes
Removing social share buttons from base if IE, except Facebook.
Unrolling restricted property setting loop (weird).
Updating isIE check to support IE11.
2014-09-24 12:17:13 -07:00
Nick Winter
c1023b137f Better pointing out of submit button when victory is ready. 2014-09-23 18:21:27 -07:00
Nick Winter
e666ee1dac Added stop playback button and real-time countdown screen. 2014-08-25 22:05:30 -07:00
Nick Winter
be07f9cfb9 Many improvements to real-time streaming and flags. 2014-08-23 22:24:00 -07:00
Nick Winter
f59084e651 Sending flag history to the World for to make flag Thangs during simulation. 2014-08-23 17:26:56 -07:00
Nick Winter
9c0869e566 Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun! 2014-08-22 21:35:08 -07:00
Nick Winter
92f0a68dd1 World streaming is getting there! 2014-08-22 14:59:32 -07:00