Commit graph

334 commits

Author SHA1 Message Date
Nick Winter
0fa5d264f4 Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle. 2014-08-28 14:25:37 -07:00
Nick Winter
f79a2848fd Fixed #1038. Focus should now remain on code editor when after clicking on Surface. 2014-08-28 14:00:54 -07:00
Nick Winter
1094d09aa5 Fixed #1226. Fixed #1156. Fixed two other issues with spectate mode. 2014-08-28 11:23:52 -07:00
Nick Winter
ec6b3d7e5f Fixed #1481. More Mediator schema fixes. 2014-08-28 09:27:42 -07:00
Nick Winter
cd3bf4d0db Fixed a few bugs. 2014-08-27 18:05:18 -07:00
Nick Winter
92b29915e2 Finished fixing #841. 2014-08-27 17:26:56 -07:00
Nick Winter
ee9e453896 Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Nick Winter
a5c18a4140 Fixed #453. 2014-08-26 15:22:13 -07:00
Nick Winter
7300c4b3b8 Finished removing grid from playback options menu. 2014-08-26 14:00:03 -07:00
Nick Winter
35b107cf58 Refactored grid. Fixed #158. 2014-08-26 13:56:57 -07:00
Nick Winter
3e9adf6b1a Fixed issue with IndieSprites no longer coloring properly. 2014-08-26 12:39:30 -07:00
Nick Winter
898bb69477 Added missing Countdown Screen file. 2014-08-26 08:18:06 -07:00
Nick Winter
e666ee1dac Added stop playback button and real-time countdown screen. 2014-08-25 22:05:30 -07:00
Nick Winter
6fb0073eae Fixed harmless Wizard startup animation error. 2014-08-25 16:15:34 -07:00
Nick Winter
e48b218533 Projected models can now update their projections and re-fetch. Hero ThangTypes now do this. 2014-08-25 15:39:47 -07:00
Nick Winter
9df0cfb93f A few changes to flags UX. 2014-08-25 14:02:23 -07:00
Nick Winter
718d586f07 A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in. 2014-08-24 21:39:34 -07:00
Nick Winter
1a7e4554f0 Fixed a few minor bugs. 2014-08-24 16:48:59 -07:00
Nick Winter
3125c2b129 Add flag cursor and pending flags. 2014-08-24 16:09:06 -07:00
Nick Winter
f44d802934 Fixed a couple bugs. Flags are now colored. 2014-08-24 12:33:46 -07:00
Nick Winter
be07f9cfb9 Many improvements to real-time streaming and flags. 2014-08-23 22:24:00 -07:00
Nick Winter
2dca4d72fc Rudimentary flag buttons are in. 2014-08-23 19:00:35 -07:00
Nick Winter
f59084e651 Sending flag history to the World for to make flag Thangs during simulation. 2014-08-23 17:26:56 -07:00
Nick Winter
c79541f669 Full-screen playback during real-time mode. 2014-08-23 13:54:52 -07:00
Nick Winter
0431f70954 Improved Surface playback fast-forwarding. 2014-08-23 09:52:05 -07:00
Nick Winter
9c0869e566 Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun! 2014-08-22 21:35:08 -07:00
Nick Winter
6fee881efd Fixed a few more issues with playback. 2014-08-22 17:11:40 -07:00
Nick Winter
ee41796b73 Fixed some wonkiness with the playback scrubbing while streaming worlds. 2014-08-22 15:32:23 -07:00
Nick Winter
92f0a68dd1 World streaming is getting there! 2014-08-22 14:59:32 -07:00
Nick Winter
611ecbf470 Fixed many issues with world streaming. 2014-08-22 12:39:29 -07:00
Nick Winter
9b31e28536 More improvements to world streaming. 2014-08-21 21:23:45 -07:00
Nick Winter
bd380e4a09 World streaming is starting to work! 2014-08-21 17:30:46 -07:00
Nick Winter
d55afa77b7 Began streaming a mighty stream. 2014-08-21 16:27:52 -07:00
Nick Winter
3755cb9d66 Fixed some bugs with sprite layer ordering. 2014-08-20 18:57:33 -07:00
Nick Winter
df7f1b2b9b Now have 'free' rotationType, equivalent to previous default of undefined. 2014-08-19 22:33:33 -07:00
Nick Winter
def4d01c8e Starting to let us control the size of the achievements popup, although much more Sass math is needed. 2014-08-19 19:21:36 -07:00
Nick Winter
8ca9374de0 Zoom-aware, ratio-based edge avoidance (polish for #1448). 2014-08-18 14:08:54 -07:00
Pete DiSalvo
a011f118e3 Added CoordinateDisplay edge detection. Doesn't account for camera zoom. 2014-08-16 18:51:47 -04:00
Pete DiSalvo
eed68c0a1c Working orientation. Doesn't account for camera zoom 2014-08-16 18:30:41 -04:00
Pete DiSalvo
31e609c0c8 Added edge detection to camera, and worked on orientations 2014-08-16 18:30:41 -04:00
Pete DiSalvo
dc7529344c Working on orientation 2014-08-16 18:30:41 -04:00
Pete DiSalvo
8f6d162542 Beginning work on edge detection 2014-08-16 18:30:41 -04:00
Nick Winter
9a5cd22069 Can now equip items added from inventory on the Surface side. Sorted out ThangTypes' Components schema defaults and ordering when serializing Levels. 2014-08-11 16:15:46 -07:00
Nick Winter
31d7e641e6 Fixes for equipping items and adding them to the World. 2014-08-11 11:04:38 -07:00
Nick Winter
706ab7a251 Trying to get item ThangType nodes and inventory loading working. 2014-08-10 22:09:13 -07:00
Nick Winter
852dabc17a Fixes for item equipping, Component saving, and terrain randomization wall snapping/overlap avoidance. 2014-08-06 07:43:56 -07:00
Nick Winter
74283bafed Made sure items equip themselves within the SpriteBoss, too. 2014-08-05 21:47:51 -07:00
Nick Winter
26ac94367e Fixed #1372. Minor fixes. 2014-07-23 08:59:42 -07:00
Pete DiSalvo
9ca3563eed Changed point marker to crosshair, and changed color to white 2014-07-19 20:12:56 -04:00
Nick Winter
6b028513fd Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup. 2014-07-17 15:50:29 -07:00