Nick Winter
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0fa5d264f4
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Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle.
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2014-08-28 14:25:37 -07:00 |
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Nick Winter
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f79a2848fd
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Fixed #1038. Focus should now remain on code editor when after clicking on Surface.
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2014-08-28 14:00:54 -07:00 |
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Nick Winter
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1094d09aa5
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Fixed #1226. Fixed #1156. Fixed two other issues with spectate mode.
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2014-08-28 11:23:52 -07:00 |
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Nick Winter
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ec6b3d7e5f
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Fixed #1481. More Mediator schema fixes.
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2014-08-28 09:27:42 -07:00 |
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Nick Winter
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cd3bf4d0db
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Fixed a few bugs.
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2014-08-27 18:05:18 -07:00 |
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Nick Winter
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92b29915e2
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Finished fixing #841.
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2014-08-27 17:26:56 -07:00 |
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Nick Winter
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ee9e453896
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Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
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Nick Winter
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a5c18a4140
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Fixed #453.
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2014-08-26 15:22:13 -07:00 |
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Nick Winter
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7300c4b3b8
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Finished removing grid from playback options menu.
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2014-08-26 14:00:03 -07:00 |
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Nick Winter
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35b107cf58
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Refactored grid. Fixed #158.
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2014-08-26 13:56:57 -07:00 |
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Nick Winter
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3e9adf6b1a
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Fixed issue with IndieSprites no longer coloring properly.
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2014-08-26 12:39:30 -07:00 |
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Nick Winter
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898bb69477
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Added missing Countdown Screen file.
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2014-08-26 08:18:06 -07:00 |
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Nick Winter
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e666ee1dac
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Added stop playback button and real-time countdown screen.
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2014-08-25 22:05:30 -07:00 |
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Nick Winter
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6fb0073eae
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Fixed harmless Wizard startup animation error.
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2014-08-25 16:15:34 -07:00 |
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Nick Winter
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e48b218533
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Projected models can now update their projections and re-fetch. Hero ThangTypes now do this.
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2014-08-25 15:39:47 -07:00 |
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Nick Winter
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9df0cfb93f
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A few changes to flags UX.
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2014-08-25 14:02:23 -07:00 |
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Nick Winter
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718d586f07
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A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
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2014-08-24 21:39:34 -07:00 |
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Nick Winter
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1a7e4554f0
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Fixed a few minor bugs.
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2014-08-24 16:48:59 -07:00 |
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Nick Winter
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3125c2b129
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Add flag cursor and pending flags.
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2014-08-24 16:09:06 -07:00 |
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Nick Winter
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f44d802934
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Fixed a couple bugs. Flags are now colored.
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2014-08-24 12:33:46 -07:00 |
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Nick Winter
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be07f9cfb9
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Many improvements to real-time streaming and flags.
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2014-08-23 22:24:00 -07:00 |
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Nick Winter
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2dca4d72fc
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Rudimentary flag buttons are in.
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2014-08-23 19:00:35 -07:00 |
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Nick Winter
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f59084e651
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Sending flag history to the World for to make flag Thangs during simulation.
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2014-08-23 17:26:56 -07:00 |
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Nick Winter
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c79541f669
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Full-screen playback during real-time mode.
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2014-08-23 13:54:52 -07:00 |
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Nick Winter
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0431f70954
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Improved Surface playback fast-forwarding.
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2014-08-23 09:52:05 -07:00 |
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Nick Winter
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9c0869e566
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Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
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2014-08-22 21:35:08 -07:00 |
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Nick Winter
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6fee881efd
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Fixed a few more issues with playback.
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2014-08-22 17:11:40 -07:00 |
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Nick Winter
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ee41796b73
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Fixed some wonkiness with the playback scrubbing while streaming worlds.
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2014-08-22 15:32:23 -07:00 |
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Nick Winter
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92f0a68dd1
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World streaming is getting there!
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2014-08-22 14:59:32 -07:00 |
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Nick Winter
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611ecbf470
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Fixed many issues with world streaming.
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2014-08-22 12:39:29 -07:00 |
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Nick Winter
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9b31e28536
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More improvements to world streaming.
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2014-08-21 21:23:45 -07:00 |
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Nick Winter
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bd380e4a09
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World streaming is starting to work!
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2014-08-21 17:30:46 -07:00 |
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Nick Winter
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d55afa77b7
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Began streaming a mighty stream.
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2014-08-21 16:27:52 -07:00 |
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Nick Winter
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3755cb9d66
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Fixed some bugs with sprite layer ordering.
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2014-08-20 18:57:33 -07:00 |
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Nick Winter
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df7f1b2b9b
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Now have 'free' rotationType, equivalent to previous default of undefined.
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2014-08-19 22:33:33 -07:00 |
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Nick Winter
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def4d01c8e
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Starting to let us control the size of the achievements popup, although much more Sass math is needed.
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2014-08-19 19:21:36 -07:00 |
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Nick Winter
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8ca9374de0
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Zoom-aware, ratio-based edge avoidance (polish for #1448).
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2014-08-18 14:08:54 -07:00 |
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Pete DiSalvo
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a011f118e3
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Added CoordinateDisplay edge detection. Doesn't account for camera zoom.
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2014-08-16 18:51:47 -04:00 |
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Pete DiSalvo
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eed68c0a1c
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Working orientation. Doesn't account for camera zoom
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2014-08-16 18:30:41 -04:00 |
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Pete DiSalvo
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31e609c0c8
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Added edge detection to camera, and worked on orientations
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2014-08-16 18:30:41 -04:00 |
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Pete DiSalvo
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dc7529344c
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Working on orientation
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2014-08-16 18:30:41 -04:00 |
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Pete DiSalvo
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8f6d162542
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Beginning work on edge detection
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2014-08-16 18:30:41 -04:00 |
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Nick Winter
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9a5cd22069
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Can now equip items added from inventory on the Surface side. Sorted out ThangTypes' Components schema defaults and ordering when serializing Levels.
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2014-08-11 16:15:46 -07:00 |
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Nick Winter
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31d7e641e6
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Fixes for equipping items and adding them to the World.
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2014-08-11 11:04:38 -07:00 |
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Nick Winter
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706ab7a251
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Trying to get item ThangType nodes and inventory loading working.
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2014-08-10 22:09:13 -07:00 |
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Nick Winter
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852dabc17a
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Fixes for item equipping, Component saving, and terrain randomization wall snapping/overlap avoidance.
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2014-08-06 07:43:56 -07:00 |
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Nick Winter
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74283bafed
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Made sure items equip themselves within the SpriteBoss, too.
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2014-08-05 21:47:51 -07:00 |
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Nick Winter
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26ac94367e
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Fixed #1372. Minor fixes.
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2014-07-23 08:59:42 -07:00 |
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Pete DiSalvo
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9ca3563eed
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Changed point marker to crosshair, and changed color to white
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2014-07-19 20:12:56 -04:00 |
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Nick Winter
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6b028513fd
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Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
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2014-07-17 15:50:29 -07:00 |
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