Nick Winter
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6a31e0bcd3
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Fixed bug showing spell palette for languages missing any code snippets.
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2014-06-24 10:17:38 -07:00 |
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Nick Winter
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1f29a923cf
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Fixed playing multiplayer levels without an opponent, against the AI.
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2014-06-21 12:24:14 -07:00 |
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Nick Winter
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dde71485bf
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A bit of cleanup.
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2014-06-20 20:52:50 -07:00 |
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Nick Winter
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60ca6e46d3
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Ooops, that's a function.
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2014-06-20 18:45:57 -07:00 |
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Nick Winter
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c9dcc290cb
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Fixed some bugs where Aether wasn't getting the proper submittedCodeLanguage or functionParameters sometimes.
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2014-06-20 17:19:18 -07:00 |
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Nick Winter
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cf57411b5c
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Added another logging message for more easily seeing when transpiled code might be misfiring.
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2014-06-19 13:42:38 -07:00 |
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Scott Erickson
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20589db6be
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Fixed a bug with logging missing documentation.
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2014-06-19 16:15:38 -04:00 |
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Michael Schmatz
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51923459e0
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Changed autocomplete to on by default
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2014-06-19 10:44:44 -07:00 |
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Michael Schmatz
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2559a73244
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Merge pull request #1186 from dkundel/master
Initial Autocomplete Version
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2014-06-19 10:10:26 -07:00 |
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Michael Schmatz
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548eaefae1
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Add debug variable inspection progress bar
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2014-06-18 13:43:04 -07:00 |
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Dominik Kundel
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d3e0299465
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merge conflict solved
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2014-06-18 17:59:26 +02:00 |
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Dominik Kundel
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f6355b034b
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integrated autocomplete
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2014-06-18 17:57:42 +02:00 |
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Nick Winter
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59654da24b
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Starting more work on integrating additional languages. Improved Component code editing performance with a trusty debounce.
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2014-06-17 22:17:44 -07:00 |
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Nick Winter
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9a64ca5973
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A few misc fixes.
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2014-06-16 10:49:20 -07:00 |
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Dominik Kundel
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25a0447d77
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autocomplete
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2014-06-16 14:29:01 +01:00 |
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Dominik Kundel
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e756c83d9e
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preliminary autocomplete. THIS IS NOT A WORKING STATUS. ONLY COMMIT TO PULL CHANGES
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2014-06-13 16:14:31 +01:00 |
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Dominik Kundel
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603766b8c5
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preliminary autocomplete. THIS IS NOT A WORKING STATUS. ONLY COMMIT TO PULL CHANGES
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2014-06-13 16:12:55 +01:00 |
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Nick Winter
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77920b5416
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Improvements to profile views. Added links to players' code.
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2014-06-11 19:38:47 -07:00 |
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Scott Erickson
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8a728cbb64
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More switching of user objects from save to patch.
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2014-06-11 14:17:31 -07:00 |
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Nick Winter
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f3adc216ed
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Protecting our replacement of Math.random via Aether.
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2014-05-29 12:26:08 -07:00 |
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Nick Winter
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c01bd69625
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Better recoverability for non-UserCodeProblem errors during world generation.
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2014-05-26 18:45:00 -07:00 |
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Nick Winter
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ec0027043b
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Added experimental Io language from Aether.
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2014-05-26 08:59:48 -07:00 |
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Nick Winter
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3dd362c01e
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Added support for blaming infinite loops.
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2014-05-25 12:15:32 -07:00 |
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Nick Winter
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690fbc6919
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Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
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2014-05-23 12:04:42 -07:00 |
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Nick Winter
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88ef5ffe93
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Prevent default ACE go-to-line alert when pressing Ctrl/Cmd+L.
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2014-05-20 15:24:57 -07:00 |
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Nick Winter
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b6406b9b0e
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Put some tournament details in there. Muted some extra casting sounds during level load.
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2014-05-19 21:56:20 -07:00 |
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Nick Winter
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b89615cea4
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Added helpful keyboard shortcuts modal.
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2014-05-19 10:08:34 -07:00 |
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Michael Schmatz
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38d732d8bc
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Disable hover debugger when spell changed
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2014-05-18 11:51:31 -07:00 |
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Michael Schmatz
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5c72ccdce1
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Add support for Aether globals in hover debugger
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2014-05-18 11:41:42 -07:00 |
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Nick Winter
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736fc8c12f
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Remove overeager transpile problem showing for JS again.
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2014-05-17 09:58:35 -07:00 |
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Nick Winter
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f64e50f85b
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Recording flow only for frame of interest.
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2014-05-16 16:52:55 -07:00 |
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Michael Schmatz
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891471b80a
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Add time to hover debugger
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2014-05-16 16:04:10 -07:00 |
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Michael Schmatz
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60342cc40e
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Hover debugger optimization for "this"
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2014-05-16 10:19:36 -07:00 |
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Nick Winter
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7811bda6c3
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Use ace/mdoe/python for Python instead of ace/mode/lua.
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2014-05-16 08:55:59 -07:00 |
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Nick Winter
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cff00f90b5
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Stopped bug with useTranspiledCode; it will need more work later to get right.
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2014-05-15 21:53:23 -07:00 |
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Nick Winter
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c7ca081df9
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Merged ProblemAlertView fixes.
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2014-05-15 15:36:06 -07:00 |
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Michael Schmatz
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0bb1422d6c
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Switch spectate and level view to use transpiled code
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2014-05-15 15:18:17 -07:00 |
|
Vicky Chijwani
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0a14681e7b
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Correctly parse multi-line error messages in the editor.
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2014-05-16 01:41:26 +05:30 |
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Nick Winter
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c1f9d51b37
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Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
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2014-05-15 11:27:51 -07:00 |
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Nick Winter
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dbcafbb29b
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Working on level-specific coding languages, with non-writable code in JavaScript.
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2014-05-14 21:54:36 -07:00 |
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Nick Winter
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d61922ae42
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-14 15:31:19 -07:00 |
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Nick Winter
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cc7808251f
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Zoom/scroll, ModelModal, and coordinate grabber fixes.
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2014-05-14 15:29:55 -07:00 |
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Scott Erickson
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cab1adf8fc
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Merge branch 'master' into feature/thangload
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2014-05-14 09:31:59 -07:00 |
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Nick Winter
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53870a89a5
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Python allowed, and better support for transpile errors.
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2014-05-13 11:04:04 -07:00 |
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Scott Erickson
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66af855497
|
Merge branch 'master' into feature/thangload
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2014-05-13 10:27:10 -07:00 |
|
Michael Schmatz
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687872a97b
|
Moved debug cache onto main thread
UI responsiveness greatly improved
|
2014-05-12 11:16:02 -07:00 |
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Nick Winter
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1aa72541ff
|
Merged master into feature/thangload.
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2014-05-12 09:57:31 -07:00 |
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Nick Winter
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0b5854765a
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Adding Clojure and Lua as choosable languages.
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2014-05-11 22:51:44 -07:00 |
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Nick Winter
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74ef9bc987
|
Experimental support for preloading worlds when we would have autocast if manual cast is on.
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2014-05-11 17:42:32 -07:00 |
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Nick Winter
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1e18f0b42f
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Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
|
2014-05-10 18:24:50 -07:00 |
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