Nick Winter
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f26b43f8a5
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Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
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2014-12-20 16:02:41 -08:00 |
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Nick Winter
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d51db43823
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Added desert campaign.
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2014-12-10 10:00:52 -08:00 |
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Scott Erickson
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be809337c4
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Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it.
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2014-11-29 17:51:40 -08:00 |
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Scott Erickson
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129e07e231
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Refactored a bunch of editor stuff to be included in the wads. Fixed a bug with the I18NEditModelView.
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2014-11-29 13:36:48 -08:00 |
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Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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Scott Erickson
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b698745e05
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Set up the site to load its logic and templates piecemeal rather than in one giant app.js file.
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2014-11-28 16:38:56 -08:00 |
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Scott Erickson
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913dda65aa
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Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
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2014-11-12 14:14:07 -08:00 |
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Nick Winter
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98fe639010
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Added heroClass and gem fields to the ThangTypes, and a new Hero kind. Fixed adding new ThangType properties in the Thang Editor.
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2014-10-29 15:34:04 -07:00 |
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Scott Erickson
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dcb7aaf9a4
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Removed a TODO.
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2014-10-28 14:23:39 -07:00 |
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Scott Erickson
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e6c0d53d50
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ThangType editor now deletes properties properly.
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2014-10-28 14:22:29 -07:00 |
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Scott Erickson
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cea04d27ad
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Built diplomat-specific views for editing levels, components, achievements and thang types.
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2014-10-27 17:16:22 -07:00 |
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Nick Winter
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440e1700b1
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Using aiSource now for enemy AIs in multiplayer, separate from sample code source.
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2014-10-19 12:44:58 -07:00 |
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Scott Erickson
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f00fd66bed
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Fixed displaying raster image thangs in the thang editor.
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2014-10-06 16:22:21 -07:00 |
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Scott Erickson
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ca84721921
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Added a play button to the thang type edit view, made the canvas taller, and now have selected nodes show bounds for the display object being displayed.
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2014-10-02 16:54:58 -07:00 |
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Scott Erickson
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e1e8945f9e
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Made sure all dots are invisible by default.
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2014-10-02 10:50:05 -07:00 |
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Scott Erickson
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b1f4dc996d
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Fixed a handful of bugs with the thang editor and sprite animation.
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2014-10-02 10:42:21 -07:00 |
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Scott Erickson
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b3ae258bed
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Fixed some issues with the thang editor.
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2014-09-30 13:34:44 -07:00 |
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Scott Erickson
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f081d9ed4b
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Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
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Nick Winter
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e02431b26b
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Fixed color group saving in Thang editor.
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2014-09-02 15:25:00 -07:00 |
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Nick Winter
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ba53cb06fe
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Tagged Levels and ThangTypes by terrains. Terrains now control default pathfinding in AI System.
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2014-09-02 14:16:41 -07:00 |
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Nick Winter
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4b9bf22e22
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Thang editor now sets some default Components when you change the kind of a ThangType.
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2014-09-02 11:29:33 -07:00 |
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Nick Winter
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6085b70dfc
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Fixed a bounds offset issue in the Thang Editor colors tab.
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2014-09-01 16:22:04 -07:00 |
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Nick Winter
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ef9a983e30
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Made ItemView more general. Upgraded Bootstrap from 3.1 to 3.2. Fixed a few bugs.
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2014-08-31 12:21:25 -07:00 |
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Scott Erickson
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7a9c53e424
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All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
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2014-08-29 18:04:50 -07:00 |
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Scott Erickson
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21e0889a86
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All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
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2014-08-29 18:02:29 -07:00 |
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Nick Winter
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63f2c5db4f
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Fixed #1268.
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2014-08-29 17:33:25 -07:00 |
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Nick Winter
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68dcdaf223
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A couple achievment/item editor error fixes.
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2014-08-29 13:00:11 -07:00 |
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Scott Erickson
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8f95ad2787
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Fixed a few bugs.
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2014-08-28 15:42:46 -07:00 |
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Nick Winter
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54207f0f7d
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Fixed #1000.
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2014-08-28 10:50:20 -07:00 |
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Nick Winter
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2ef7bff2c5
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Fixed #886.
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2014-08-27 17:54:16 -07:00 |
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Nick Winter
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ee9e453896
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Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
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Nick Winter
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871cd4b3c9
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Fixed #784.
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2014-08-26 17:34:00 -07:00 |
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Scott Erickson
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f8d4e42c67
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Set up thang types to now have a raster portrait icon if we want to give them custom ones not based on vector artwork.
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2014-08-18 15:25:45 -07:00 |
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Nick Winter
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b7d5428d5f
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Made Forking more abstract to apply to ThangTypes, too.
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2014-08-13 11:36:00 -07:00 |
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Nick Winter
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2ab83328f3
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Added item editor level preview window.
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2014-08-12 12:50:41 -07:00 |
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Scott Erickson
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b3572dfad9
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Fixed some bugs with the ThangComponentsEditView, added AddThangComponentsModal.
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2014-08-11 15:41:08 -07:00 |
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Scott Erickson
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6cac2371c1
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Refactored and improved the ThangComponentsEditView and ThangComponentConfigView. Still some things to do.
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2014-08-10 13:03:53 -07:00 |
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Scott Erickson
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1c3404d03e
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Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
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2014-07-23 07:02:45 -07:00 |
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Scott Erickson
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574e9e7804
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Removed the deprecated ErrorView.
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2014-07-18 16:56:08 -07:00 |
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Scott Erickson
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0e042ee61c
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Refactoring View to RootView. Refactoring some RootViews to be routed manually.
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2014-07-17 17:16:32 -07:00 |
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Nick Winter
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f2f3817e10
|
Fixed Thang Editor scaling.
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2014-07-14 14:10:46 -07:00 |
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Scott Erickson
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2a309c149c
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Enabled submitting patches for thangs and articles.
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2014-07-07 15:19:22 -07:00 |
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Tery Lim
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618ade4946
|
Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Nick Winter
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3862bd2376
|
Clearing backups of old models when saving new versions of versioned models.
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2014-06-24 09:43:20 -07:00 |
|
Ruben Vereecken
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5909f15678
|
Refactored getRenderData from SearchView to children
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2014-05-28 17:32:18 +02:00 |
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Scott Erickson
|
8ae14e21ae
|
Fixed #1029. Refactored scaling for sprites a bit.
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2014-05-19 16:36:44 -07:00 |
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Scott Erickson
|
5907ca8619
|
Fixed scaling in the thang type editor.
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2014-05-17 11:49:11 -07:00 |
|
Scott Erickson
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ae64032739
|
Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
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2014-05-16 15:34:14 -07:00 |
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Scott Erickson
|
2a17ec5cb9
|
Refactored out displayObject from CocoSprites.
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2014-05-14 17:05:13 -07:00 |
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Scott Erickson
|
aee90c72bb
|
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
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2014-05-02 17:03:30 -07:00 |
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