Commit graph

58 commits

Author SHA1 Message Date
Scott Erickson
332f4700f6 Fixed the mark toggle equivalency check. This bug was causing the target mark to be turned on repeatedly. 2014-09-26 15:22:46 -07:00
Scott Erickson
f0e879295c Set back up debug marks. 2014-09-26 14:09:44 -07:00
Scott Erickson
2505f50eec Set back up selection and target marks. 2014-09-26 13:45:11 -07:00
Scott Erickson
c7e7066aef Migrating surface to webgl. It sorta works! 2014-09-25 10:47:53 -07:00
Scott Erickson
fb30f07f2e Re-enabled effect marks. 2014-09-24 18:42:04 -07:00
Scott Erickson
91f33e49dc Re-enabled shadows. 2014-09-24 17:52:44 -07:00
Nick Winter
0fa5d264f4 Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle. 2014-08-28 14:25:37 -07:00
Nick Winter
ee9e453896 Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Nick Winter
42af807e5c Merged in geometry work from #51. 2014-07-16 16:01:37 -07:00
Nick Winter
7b39bd06f3 Fixed #1321. 2014-07-14 17:54:32 -07:00
Nick Winter
17ba4bc8a7 Starting to limit some property documentation to specific code languages. Fixed Criss-Cross squares on frame 0. Removed comment box highlighting from the gutter. 2014-07-11 18:07:00 -07:00
Nick Winter
3d5cd29519 Removed some logging. 2014-07-10 17:35:59 -07:00
Nick Winter
f17e24013b Fixed #1217 (scaleFactor, debug shapes). 2014-07-10 14:22:15 -07:00
Nick Winter
31be904b03 Working on flippable tile highlight bounds marks. 2014-07-08 16:43:36 -07:00
Tery Lim
618ade4946 Clean up mixed quotes 2014-07-01 12:23:22 +08:00
Nick Winter
dd9b8a0018 Migrating from tileGroupNumber to tileGroupLetter. 2014-06-24 16:32:44 -07:00
Nick Winter
580d002a98 Messing with marks. 2014-06-24 15:45:33 -07:00
Nick Winter
81f8334f37 Some fixes for CocoSprite alphas. 2014-06-21 22:31:10 -07:00
Scott Erickson
5a407492db Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default. 2014-05-22 13:48:48 -07:00
Scott Erickson
93c6f72f07 Asynchronously building things again. 2014-05-20 10:49:19 -07:00
Scott Erickson
a8abe8c887 Fixed mark sprite scaling some more. 2014-05-19 23:01:48 -07:00
Scott Erickson
f24ee98295 More work on mark sizing. 2014-05-19 22:17:23 -07:00
Scott Erickson
9ace31d391 Fixed the target mark. 2014-05-19 16:36:45 -07:00
Nick Winter
736fc8c12f Remove overeager transpile problem showing for JS again. 2014-05-17 09:58:35 -07:00
Nick Winter
f64e50f85b Recording flow only for frame of interest. 2014-05-16 16:52:55 -07:00
Scott Erickson
2a1d9a3c6c Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place. 2014-05-15 13:19:10 -07:00
Scott Erickson
3a1afbb7ca Turned shadow caching back on. Makes a bigger diff for maps like Greed on Firefox where they're all over the place. 2014-05-15 13:06:42 -07:00
Scott Erickson
2a17ec5cb9 Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
Scott Erickson
66af855497 Merge branch 'master' into feature/thangload 2014-05-13 10:27:10 -07:00
Scott Erickson
1d88b6eefe Most of the way there getting it to work with loading thang types dynamically throughout the play view. 2014-05-13 10:26:33 -07:00
Nick Winter
1a5e30d5b5 Dynamic Canvas sizing. 2014-05-12 13:28:46 -07:00
Nick Winter
a74d015d18 Fixed a couple minor bugs. 2014-05-09 14:30:33 -07:00
dpen2000
eae2ba6913 Fix #736 Invisible thangs still have shadows 2014-04-15 18:32:29 -04:00
Nick Winter
03df078d5a Couple job profile fixes. 2014-04-15 08:39:18 -07:00
Nick Winter
1239617bd4 Fixed browser majorVersion detection for Safari. Adjusted range radius property regexp. 2014-04-14 16:34:11 -07:00
Nick Winter
7fcff825a8 Fixed #310 by tweaking the styling to emphasize stroke over fill. 2014-04-13 16:42:21 -07:00
Shrihari
0160538b44 More migrations 2014-03-24 22:28:34 +05:30
Nick Winter
2f3c0b0cc6 Need updated Aether. 2014-03-20 10:43:24 -07:00
Nick Winter
fec8e34a78 Merged. 2014-03-19 17:16:48 -07:00
Shrihari
ee76e41c78 Range radii - renamed few variales for clarity 2014-03-18 18:33:39 +05:30
Shrihari
ea24ae2fd8 Range radii - Some cleanup 2014-03-18 18:13:38 +05:30
Shrihari
22af95e7b9 Added 4 fallback colors for extra ranges 2014-03-18 18:06:44 +05:30
Shrihari
b283757315 Refactored buildRadius() to work with any range radius 2014-03-18 17:39:16 +05:30
Nick Winter
38bfe222a0 Merge pull request #564 from Shrihari/range-radii
Added radii marks for voiceRange, visualRange and attackRange
2014-03-15 15:31:12 -07:00
Shrihari
d186ae0a15 Added radii marks for voiceRange, visualRange and attackRange 2014-03-16 02:02:17 +05:30
Nick Winter
b2efb1bba5 More work on the loading view. 2014-03-14 19:44:19 -07:00
Scott Erickson
fe93d31929 Fixed loading marks so they are positioned correctly when they load and the world is paused. 2014-03-12 10:08:57 -07:00
Nick Winter
085fb82cc9 Fixed a multiplayer link and debug mark alpha. 2014-03-07 21:02:10 -08:00
Scott Erickson
041f4512e8 Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple. 2014-03-06 15:52:09 -08:00
Nick Winter
3472b3da97 Working on different shadow shapes. Fixed bug with palette property ownership. 2014-02-24 17:53:35 -08:00