Scott Erickson
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00fdaa1d0f
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Fixed raster image sprites to update their scales when they load, and to properly place themselves if matching world dimensions.
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2014-05-14 12:28:47 -07:00 |
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Nick Winter
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698207f533
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Merge pull request #996 from gosnat/patch-8
Update world.coffee
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2014-05-14 11:55:01 -07:00 |
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Nick Winter
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7f3e769cbd
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Merge pull request #997 from gosnat/patch-6
Update GoalManager.coffee
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2014-05-14 11:54:50 -07:00 |
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Nick Winter
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57f3846abb
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Merge pull request #998 from gosnat/patch-7
Update thang.coffee
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2014-05-14 11:54:46 -07:00 |
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Scott Erickson
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7a381df348
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Merge branch 'feature/thangload'
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2014-05-14 11:48:19 -07:00 |
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Michael Schmatz
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b11112c0aa
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Merge pull request #1001 from codecombat/transpiledCode
Include transpiled code in submission process
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2014-05-14 11:43:53 -07:00 |
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Michael Schmatz
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a1360d6cb8
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Include transpiled code in submission process
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2014-05-14 11:42:15 -07:00 |
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Scott Erickson
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09fbfdb360
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Fixed a bug with the simulator due to the changes made to the supermodel.
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2014-05-14 11:13:36 -07:00 |
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Michael Schmatz
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19a637aaa4
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Open candidates in new tab
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2014-05-14 10:37:16 -07:00 |
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Scott Erickson
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0be813e424
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Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
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2014-05-14 10:35:16 -07:00 |
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Michael Schmatz
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9f9d651b3b
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Updates to transpile script and updated aetherOptions
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2014-05-14 10:14:18 -07:00 |
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Scott Erickson
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cab1adf8fc
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Merge branch 'master' into feature/thangload
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2014-05-14 09:31:59 -07:00 |
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Scott Erickson
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54af58baee
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SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading.
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2014-05-14 09:24:52 -07:00 |
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Scott Erickson
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4b404ae124
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Finished tuning the supermodel loading and progress.
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2014-05-13 14:39:45 -07:00 |
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Nick Winter
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ab37646cb6
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-13 11:04:20 -07:00 |
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Nick Winter
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53870a89a5
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Python allowed, and better support for transpile errors.
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2014-05-13 11:04:04 -07:00 |
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Scott Erickson
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b4ad34eb8f
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LevelLoader only builds and loads thang types in the world on the first frame, letting everything else happen lazily.
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2014-05-13 10:51:55 -07:00 |
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Michael Schmatz
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961fea7d5c
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Update level session schema
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2014-05-13 10:49:02 -07:00 |
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gosnat
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12f351197d
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Update world.coffee
add getGoalState
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2014-05-13 12:43:39 -05:00 |
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gosnat
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72b2c84705
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Update thang.coffee
add getGoalState
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2014-05-13 12:42:48 -05:00 |
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gosnat
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25287e0298
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Update GoalManager.coffee
add getGoalState
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2014-05-13 12:41:39 -05:00 |
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Michael Schmatz
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92ffc1d5a2
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Progress on transpile script
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2014-05-13 10:27:45 -07:00 |
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Scott Erickson
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66af855497
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Merge branch 'master' into feature/thangload
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2014-05-13 10:27:10 -07:00 |
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Scott Erickson
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1d88b6eefe
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Most of the way there getting it to work with loading thang types dynamically throughout the play view.
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2014-05-13 10:26:33 -07:00 |
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Nick Winter
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69dc96c7c8
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Fixed Rank My Game on my matches.
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2014-05-12 19:56:12 -07:00 |
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Dominik Maier
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bb562aba32
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+ Overly lengtly comment changed.
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2014-05-13 04:40:15 +02:00 |
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Nick Winter
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09bdc9bad9
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Fixed initial team setting.
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2014-05-12 19:39:16 -07:00 |
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Dominik Maier
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521bc31fa5
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+ Created function for generating a reproducable seed out of user code - as using JSON.stringify is not garanteed to be the same on every browser for objects.
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2014-05-13 04:32:29 +02:00 |
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Nick Winter
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79a8c7894d
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-12 19:20:58 -07:00 |
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Dominik Maier
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efa39ffcd9
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+ Created function for generating a reproducable seed out of user code but it fails inside the web-worker
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2014-05-13 04:18:56 +02:00 |
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Dominik Maier
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2807e83672
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+ "Real" predictable random. Seed depends on usercode map.
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2014-05-13 03:34:11 +02:00 |
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Michael Schmatz
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7f0a683fe3
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Basic structure of transpile script
Not functional yet
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2014-05-12 17:16:32 -07:00 |
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Nick Winter
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4a151d3b72
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Improving #671.
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2014-05-12 16:45:12 -07:00 |
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Nick Winter
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2eefdef191
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Working on matching Surface paused state to the pause screen.
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2014-05-12 15:54:07 -07:00 |
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Nick Winter
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78a0efac78
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Fixed long words in Labels and empty GoldView.
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2014-05-12 15:03:53 -07:00 |
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Nick Winter
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802889d115
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-12 13:28:51 -07:00 |
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Nick Winter
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1a5e30d5b5
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Dynamic Canvas sizing.
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2014-05-12 13:28:46 -07:00 |
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Michael Schmatz
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687872a97b
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Moved debug cache onto main thread
UI responsiveness greatly improved
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2014-05-12 11:16:02 -07:00 |
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Nick Winter
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1aa72541ff
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Merged master into feature/thangload.
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2014-05-12 09:57:31 -07:00 |
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Nick Winter
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e1b35251a3
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Fixed bug with playback ending early.
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2014-05-12 08:35:46 -07:00 |
|
Nick Winter
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714d17fd7f
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Adding Clojure and Lua worker modes.
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2014-05-11 22:52:43 -07:00 |
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Nick Winter
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0b5854765a
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Adding Clojure and Lua as choosable languages.
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2014-05-11 22:51:44 -07:00 |
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Nick Winter
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74ef9bc987
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Experimental support for preloading worlds when we would have autocast if manual cast is on.
|
2014-05-11 17:42:32 -07:00 |
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Nick Winter
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630c3b7d57
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Merge branch 'master' into production
|
2014-05-10 18:54:09 -07:00 |
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Nick Winter
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8df3b01f9e
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Merged world/lodash/aether breakup for world workers.
|
2014-05-10 18:52:55 -07:00 |
|
Nick Winter
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1e18f0b42f
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Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
|
2014-05-10 18:24:50 -07:00 |
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Scott Erickson
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f1de2ca8d9
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Brought the canvas size down again because it halves the FPS in Firefox at least.
|
2014-05-09 16:35:10 -07:00 |
|
Scott Erickson
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b0292a34d2
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Server console outputs recovery password if in development.
|
2014-05-09 16:33:06 -07:00 |
|
Scott Erickson
|
59ca449abb
|
Cleared out some commented out lines we don't need.
|
2014-05-09 16:32:47 -07:00 |
|
Scott Erickson
|
504a904841
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Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-09 15:22:39 -07:00 |
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