Commit graph

164 commits

Author SHA1 Message Date
Nick Winter
e3670165e7 Remove code for multiple spells; rename SpellListTabEntryView to SpellTopBarView; remove hero avatar from SpellTopBarView 2016-07-14 22:43:25 -07:00
Nick Winter
220db3106c Run button now recreates web-dev DOM; no submit button 2016-07-14 19:48:27 -07:00
Nick Winter
ed320a8d9e WebSurfaceView now parsing player code through virtual DOM into iframe 2016-07-14 18:07:36 -07:00
Nick Winter
16b10612b6 Stub WebSurface showing for web-dev levels 2016-07-14 12:34:22 -07:00
Nick Winter
c5c831c211 Remove real-time multiplayer prototype code 2016-07-14 10:26:09 -07:00
Nick Winter
c0a70cb2ab Refactor level type checks for easy greppability (level.isType) 2016-07-14 08:58:43 -07:00
Nick Winter
a5a955ca6b Always show indent guides 2016-07-11 08:35:44 -07:00
Rob
9c7320e26a - Move Zatanna out of own repo and into CodeCombat
- Move snippet creation out of SpellView
- Disable text based completions.
2016-07-01 16:39:21 -07:00
Matt Lott
425115ad37 Remove level type 'hero-practice', use level.practice 2016-06-25 08:38:59 -07:00
Rob
f100e7ab52 Non-integer indentation levels are impossible. 2016-06-22 15:08:20 -07:00
Matt Lott
e0170d0339 Add hero-practice level type and threshold to schema
Filtering out hero-practice levels from classrooms until the Ux
supports them.
2016-06-19 20:23:32 -07:00
Nick Winter
b0fcddac68 Add game-dev level type (#3725)
* Initial pass adding new game-dev level type.

* Fix a failing test with updated LevelSystem required properties

* Bring back normal Angel worker timeout times

* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
Rob
2ef10f58b3 Fix bug where visual indents couldn't nest. 2016-06-03 14:01:37 -07:00
Rob
8d2df0baff Kill some console logs @poojawins 2016-06-02 20:17:52 -07:00
Rob
3485abd413 Don't show indent guides for incorrect python indention. 2016-06-02 18:46:47 -07:00
Josh Callebaut
13b69d15f2 Display auto-complete box even after adding a new line 2016-05-31 16:50:22 -07:00
Nick Winter
8fce97aad3 Fully remove Clojure and Io. Use new Aether 0.5.0. 2016-05-24 12:00:04 -07:00
Cat Sync
6e11b0dcda Definitely use hero if hero is present in the user code. 2016-05-13 13:37:36 -04:00
Cat Sync
50c8588231 Default to using hero unless self/this is present in the player's code.
This affects the autocomplete and spell palette api docs.
2016-05-09 12:49:25 -04:00
phoenixeliot
7c1059bffa Fix code review feedback
Fix code review feedback (2)

Fix code review feedback (3)
2016-04-26 16:37:36 -07:00
phoenixeliot
66f99dd834 Add translation tooltips for code
Tweak tooltips, add some translation keys

Fixed not showing translations for English-speakers

Remove comment
2016-04-26 16:37:07 -07:00
Josh Callebaut
c4652d82e2 Implements the SPADE logger into the SpellView
* Updates spade.js vendor file, adds a sublime-project for developers to use
* Moves server logic away from handlers
* Moves session update logic to middleware, sets up server schema to autorender IDs as ObjectIDs
* Modernizes the supermodel loading scheme and switches from constructor to initalize
2016-04-26 09:56:30 -07:00
Catsync
7ff12f326f Merge pull request #3548 from Catsync/autocomplete-hero
hero autocomplete hack
2016-04-13 14:59:21 -04:00
Cat Sync
fddba4e0ce Hacks autocomplete to use hero instead of self/this
Uses hero instead of self/this if “hero” is already in the code, in
javascript, python, and lua.
2016-04-12 14:31:50 -04:00
UltCombo
8326b5e182 JS beautifier: fix loop construct, fixes #3510
As JavaScript is the only language supported by the beautifier, and [CodeCombat is in the process of converting things to while (true)](https://github.com/codecombat/codecombat/issues/3510#issuecomment-201965310), I guess adding this quick hack to the view's code should suffice for now. Hopefully, the non-standard `loop` construct will be removed from other languages before they receive beautifier support.

If this doesn't seem good, I can move  this hack to `aether.beautify`, where it is possible to perform this substitution in a language-aware way (i.e. inside Aether's JavaScript implementation's [`beautify` method](418ccf2414/src/languages/javascript.coffee (L137))). Seeing as the `loop` construct is specific to CodeCombat, I'm not sure if that would be a good idea. Passing an options object with a flag to support the `loop` construct seems a bit overkill.

Let me know what works best for you.
2016-03-28 00:00:40 -03:00
CodeCombat
41a532cb50 WIP - cashew integration 2016-01-04 16:27:27 -08:00
Nick Winter
4a04a48f42 Got rid of testing ending line for indent visualizer 2015-12-10 11:11:12 -08:00
Nick Winter
608d45ba70 Don't do undefined slug collection scans 2015-12-10 09:05:34 -08:00
Rob
24a43f2be8 Don't show visual indent for comment ace things are blocks. 2015-12-08 14:20:23 -08:00
Nick Winter
7cbe679f6b Remove red color for now for indentation visualizer (#3232) 2015-12-03 12:14:42 -08:00
Nick Winter
e7809c6622 Saven even more slowly for anonymous players during high load 2015-12-01 11:51:55 -08:00
Rob
d0f3aeec91 Draw visual indent marker by hand so it's more stylish. 2015-12-01 12:22:48 -05:00
Rob
db060e9816 Fix visual indents when document row doesn't match screen row. 2015-12-01 12:02:56 -05:00
Rob
fa21f9ef68 Add an extra indent line if the line following a range is only whitespace. 2015-11-30 17:23:29 -05:00
Nick Winter
2588bfb08b Reduce some writes during HoC to help scaling 2015-11-30 13:05:34 -08:00
Rob
716f759e11 Be more helpful when opening a new indent. 2015-11-30 14:13:07 -05:00
Rob
79fe249291 Merge branch 'visual-indent' 2015-11-30 13:55:25 -05:00
Rob
1b43c3e54f Clean up visual idents, limit to players under level 20 or with indentGuides turned on. 2015-11-30 13:54:50 -05:00
Nick Winter
95c703a7df Simulate games in background while playing levels if we think there's extra compute power 2015-11-29 12:30:19 -08:00
Rob
e6afb51085 First pass at showing indention guides. 2015-11-27 20:46:55 -05:00
Nick Winter
ef72286864 Don't autoplay hero or course levels by default. Fix Course: Known Enemy autocomplete string format. 2015-11-15 07:59:20 -08:00
Nick Winter
f6307ac04e Made while True snippets work in course levels 2015-11-11 07:41:52 -08:00
Nick Winter
2259076800 LoadingScreen -> level intro behavior 2015-11-10 15:22:09 -08:00
Rob
39a97135de Explicitly check for selection when overriding return. 2015-11-05 10:14:53 -08:00
Nick Winter
34715befcc Increment user's concept stats on level completion 2015-11-04 13:42:09 -08:00
Rob
e048848d6b Add 50% more room for fingers in the autocomplete box. 2015-10-29 18:16:58 -04:00
Rob
75c63a0ace When pressing enter with an active selection, just make a new line under it. 2015-10-29 18:16:23 -04:00
Rob
f0e1fc1f77 Let API properties declare their return values should be captured.
Auto complete will know when to add a variable asingment.
2015-10-29 15:07:19 -04:00
Rob
da92e15bfb Give some API properties priority in autocomplete. 2015-10-27 23:23:43 -04:00
Nick Winter
8d09357a7a Fixed #2914: no disabling spaces for Clojure and other advanced/experimental languages. 2015-08-02 14:12:15 -07:00