Nick Winter
585fa40a8c
Added first draft of campaign info to campaign selector screen.
2015-03-18 16:20:30 -07:00
Scott Erickson
5272f9d9ba
Fixing #2269 .
2015-02-13 15:04:51 -08:00
Nick Winter
1d8f91c42f
Added campaign world selector portal screen for half of players.
2015-02-05 15:05:33 -08:00
Nick Winter
57d12c199e
Tweaks to campaign status view. Hooking up i18n for Campaigns, but it doesn't work yet.
2015-01-29 09:07:25 -08:00
Scott Erickson
7f203f246c
Fixed a bug where projection in /db/campaign/.../levels wasn't working correctly anymore if project wasn't included.
2015-01-06 16:59:56 -08:00
Nick Winter
744d30737e
Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
2014-12-28 13:25:20 -08:00
Scott Erickson
b63b4d64da
More work on the CampaignEditorView. Data gets saved to models now.
2014-12-17 22:53:04 -08:00
Scott Erickson
1cc6a97e43
Added basic campaign view, working on campaign handlers.
2014-12-16 17:46:24 -08:00
Sébastien Moratinos
8e841b397d
delete unused code on server
2014-02-06 00:16:47 +01:00
Sébastien Moratinos
e7ca7c4c1a
remove unused modules
2014-01-23 01:01:45 +01:00
Sébastien Moratinos
729cd300b7
server reorganize files and folder by features
...
- move and rename files
- use associative arrays which store handlers for 'dynamically'
load module from de db route
- store models_path in test/server/common,
a global model variable has the same name that the filename of the model
2014-01-23 01:01:40 +01:00