Commit graph

11 commits

Author SHA1 Message Date
Nick Winter
585fa40a8c Added first draft of campaign info to campaign selector screen. 2015-03-18 16:20:30 -07:00
Scott Erickson
5272f9d9ba Fixing #2269. 2015-02-13 15:04:51 -08:00
Nick Winter
1d8f91c42f Added campaign world selector portal screen for half of players. 2015-02-05 15:05:33 -08:00
Nick Winter
57d12c199e Tweaks to campaign status view. Hooking up i18n for Campaigns, but it doesn't work yet. 2015-01-29 09:07:25 -08:00
Scott Erickson
7f203f246c Fixed a bug where projection in /db/campaign/.../levels wasn't working correctly anymore if project wasn't included. 2015-01-06 16:59:56 -08:00
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
Scott Erickson
b63b4d64da More work on the CampaignEditorView. Data gets saved to models now. 2014-12-17 22:53:04 -08:00
Scott Erickson
1cc6a97e43 Added basic campaign view, working on campaign handlers. 2014-12-16 17:46:24 -08:00
Sébastien Moratinos
8e841b397d delete unused code on server 2014-02-06 00:16:47 +01:00
Sébastien Moratinos
e7ca7c4c1a remove unused modules 2014-01-23 01:01:45 +01:00
Sébastien Moratinos
729cd300b7 server reorganize files and folder by features
- move and rename files
- use associative arrays which store handlers for 'dynamically'
  load module from de db route
- store models_path in test/server/common,
  a global model variable has the same name that the filename of the model
2014-01-23 01:01:40 +01:00
Renamed from server/handlers/campaign.coffee (Browse further)