kvasnyk
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5216432bf9
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Fix for #272 bug.
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2014-03-18 05:47:53 +01:00 |
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Nick Winter
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8276dbf2d1
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Merge branch 'loading-view'
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2014-03-14 19:44:33 -07:00 |
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Nick Winter
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b2efb1bba5
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More work on the loading view.
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2014-03-14 19:44:19 -07:00 |
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Nick Winter
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efd0d82dea
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Working on new loading view design.
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2014-03-14 17:06:08 -07:00 |
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Michael Schmatz
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357b73be93
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Fixed bug in next game button, fixed wizard positions
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2014-03-14 16:14:35 -07:00 |
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Michael Schmatz
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075ea23be9
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Fixed random sessions fetching
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2014-03-14 12:54:54 -07:00 |
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Scott Erickson
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39ed6c3a43
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-14 11:58:42 -07:00 |
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Scott Erickson
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af8008596a
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Made editing thangs in the level editor not so slow by avoiding calling level.serialize.
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2014-03-14 11:58:29 -07:00 |
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Michael Schmatz
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71aa6cc2c6
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Added random session pair choosing
Due to a bug I cannot test this immediately
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2014-03-14 11:30:06 -07:00 |
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Nick Winter
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5c76ca71e3
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Added configuring of behaviors to the editor config.
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2014-03-14 10:14:48 -07:00 |
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Nick Winter
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3c0b496033
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Fix for if aceConfig doesn't exist yet.
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2014-03-14 07:46:36 -07:00 |
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Nick Winter
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c28d2bb576
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Merge pull request #545 from dkundel/master
Implemented editor config to allow Vim & Emacs key bindings as proposed in #99
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2014-03-14 07:35:11 -07:00 |
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Nick Winter
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6e9945040f
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Truncated long score graphs; made my-matches score graphs independent of time; showed crude score y-axis for now.
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2014-03-13 19:20:22 -07:00 |
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Dominik Kundel
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7e955c72b8
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apply config to editor
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2014-03-14 02:49:58 +01:00 |
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Nick Winter
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795bd8f63b
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Moved Glen from Archmages to About.
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2014-03-13 18:27:08 -07:00 |
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Dominik Kundel
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8a5aeb6227
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save editor config to database
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2014-03-14 02:09:11 +01:00 |
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Nick Winter
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42a8862fa9
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Merge pull request #541 from dkundel/master
Easy use of coordinates as discussed in #10 and minor fixes
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2014-03-13 18:05:04 -07:00 |
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Dominik Kundel
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6f2a04c5c0
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added new editor config modal
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2014-03-14 00:54:06 +01:00 |
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Dominik Kundel
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f618338d32
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added button to access new modal for editor config
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2014-03-14 00:53:29 +01:00 |
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Dominik Kundel
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4cbdc3cb4b
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highlight lines after insertion
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2014-03-14 00:52:18 +01:00 |
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Nick Winter
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8554de7c4b
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-13 15:35:31 -07:00 |
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Nick Winter
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e2d2e96cf5
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Fixed several bugs with Thang selection and the SpellView and HUD.
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2014-03-13 15:35:28 -07:00 |
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Michael Schmatz
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3262ad81f2
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Merge branch 'master' of github.com:codecombat/codecombat
Conflicts:
app/views/play/spectate_view.coffee
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2014-03-13 15:24:04 -07:00 |
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Michael Schmatz
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7aa506e58c
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Various changes to spectate view
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2014-03-13 15:22:35 -07:00 |
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Scott Erickson
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b2e9768127
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Set up a build queue for async sprite sheet building, which lessens blocking the main thread.
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2014-03-13 13:25:03 -07:00 |
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Scott Erickson
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c238b49f52
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Fixed initial wizard position.
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2014-03-13 11:07:08 -07:00 |
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Nick Winter
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c8103154a9
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Using the new i18n utility function everywhere. Fixed big bug with spell palette i18n.
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2014-03-13 09:02:19 -07:00 |
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Jayant Jain
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c24469e86b
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Minor UI updates to level editor's thang tab
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2014-03-13 12:19:51 +05:30 |
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Nick Winter
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28d56f526e
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Okay, protectAPI should really work for Dungeon Arena now with the latest Aether change. Added a couple i18n spaces.
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2014-03-12 20:59:19 -07:00 |
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Michael Schmatz
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6eda2d24a5
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Commented out line 133
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2014-03-12 17:52:05 -07:00 |
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Michael Schmatz
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aea9e9d1a6
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Spectate view is nearing completion
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2014-03-12 17:51:13 -07:00 |
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Dominik Kundel
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8990b9d194
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paste coordiante if click + shift
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2014-03-13 01:50:59 +01:00 |
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Nick Winter
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7e16821743
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Updates for /play levels list.
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2014-03-12 16:41:09 -07:00 |
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Nick Winter
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ac8f12ef20
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I don't think we need this template any more.
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2014-03-12 16:03:32 -07:00 |
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Nick Winter
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ddea7d1531
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-12 15:44:33 -07:00 |
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Scott Erickson
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19184a88b0
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Fixed showing the guide at the beginning of the level.... more.
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2014-03-12 13:49:28 -07:00 |
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Nick Winter
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1ca9b2d3e5
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-12 12:45:46 -07:00 |
|
Scott Erickson
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ed60f5932f
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Fixed showing the guide at the beginning of the level.
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2014-03-12 12:44:06 -07:00 |
|
Scott Erickson
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853a80dd23
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Fixed loading marks so they are positioned correctly when they load and the world is paused.
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2014-03-12 12:43:51 -07:00 |
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Nick Winter
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77c9217357
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Better handling of refreshing ladder and matches views depending on idle state.
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2014-03-12 11:39:09 -07:00 |
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Nick Winter
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49ab47e3fe
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Allowing shift+space to insert spaces as well as end scripts. Not ideal yet, 'cause we can't selectively not insert the space when canceling a script.
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2014-03-12 10:01:31 -07:00 |
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Nick Winter
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f83fe6ce14
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Fixed bugs with sprite rotation updating.
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2014-03-12 09:31:45 -07:00 |
|
Nick Winter
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2e354a7f11
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Fixed #519, pressing esc while loading level, and CocoSprites updating actions and other things unnecessarily while paused. Watch for bugs with that last one.
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2014-03-12 09:10:36 -07:00 |
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Nick Winter
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da762fbc4f
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Merge branch 'rubenvereecken-versions_modal'
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2014-03-12 08:30:02 -07:00 |
|
Nick Winter
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0125c46dc2
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Resolved merge conflict.
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2014-03-12 08:29:42 -07:00 |
|
Ruben Vereecken
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4b72ee1d04
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Clean up
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2014-03-12 15:43:49 +01:00 |
|
Ruben Vereecken
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ddae5d0763
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Added Version History to Level Components
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2014-03-12 15:32:55 +01:00 |
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Michael Schmatz
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a6fb2a3994
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Various changes to spectate view
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2014-03-12 07:32:30 -07:00 |
|
Ruben Vereecken
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2a86daaa2a
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Added Version History to Thang Types
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2014-03-12 15:22:15 +01:00 |
|
Prabh Simran Singh Baweja
|
5e964cd6cf
|
Update play_view.coffee
New Level Added : Sword Loop
|
2014-03-12 15:58:33 +05:30 |
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