Nick Winter
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3f323d27d0
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Removed achievement and rewards from course-type level victory screens. Added victory text, return-to-course-button, and level feedback and reviews to course-type levels.
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2015-08-04 11:35:10 -07:00 |
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Matt Lott
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da6cf60381
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Target specific levels with InspectletJS
Currently targeting cupboards-of-kithgard.
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2015-08-03 15:52:52 -07:00 |
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Nick Winter
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8d09357a7a
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Fixed #2914: no disabling spaces for Clojure and other advanced/experimental languages.
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2015-08-02 14:12:15 -07:00 |
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Nick Winter
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15ecc92abc
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Adding 'course' type levels. Removing 'campaign' type levels.
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2015-07-24 17:37:42 -07:00 |
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Nick Winter
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107f94a08b
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Fixed another cause of the bug fixed in 0d99b07b with modified levels still granting rewards.
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2015-07-24 08:56:20 -07:00 |
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Nick Winter
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929455b234
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Fixed bug with heroes not loading the proper amount of gems.
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2015-07-10 11:13:31 -07:00 |
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Nick Winter
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7173fd367f
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Re-enabled gutter highlights for executing code.
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2015-07-10 09:39:08 -07:00 |
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Nick Winter
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36d3b8e910
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Highlighting entry points is working pretty well, at least in Python through the forest.
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2015-07-09 15:05:35 -07:00 |
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Nick Winter
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4f443efd8b
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First draft of logic to work out where the code entry points should be.
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2015-07-09 12:47:07 -07:00 |
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Nick Winter
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dfa0de7521
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Bad testing version of code entry point arrow numbering.
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2015-07-09 11:45:11 -07:00 |
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Arthur Neves
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6cb673e228
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i18N press enter on spell view
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2015-06-14 23:20:49 +02:00 |
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Nick Winter
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7d637a0a27
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Added a couple levels' next-campaign links.
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2015-06-14 11:07:21 -07:00 |
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Nick Winter
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a85d52ebe2
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Made a tabbed interface for Programmaticon V's Vector and standard library documentation.
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2015-06-10 15:18:37 -07:00 |
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Nick Winter
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0d99b07bc3
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Made it so that high scores and level victories are not achieved when playing changed levels from inside the level editor. Some additions for Nalfar.
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2015-06-05 17:02:37 -07:00 |
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Nick Winter
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213a66b2ab
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Implemented Arryn.
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2015-05-12 16:59:30 -07:00 |
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Nick Winter
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80af32180c
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Fixed #1638: detect and automatically report unrecoverable world loading errors, plus adding better instructions for checking dev console. We can't recover yet, but having eyes on it will hopefully give us better visibility on this kind of error.
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2015-04-25 17:29:02 -07:00 |
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Nick Winter
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63596aa6b5
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Fixed #2450: added i18n for new items in the victory modal.
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2015-04-18 21:10:35 -07:00 |
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Nick Winter
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a0057910ac
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Fixed #2597: press escape to abort simulation now, if your code is going to be slow.
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2015-04-18 19:54:34 -07:00 |
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Nick Winter
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0d81f658ae
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Fixed #2452: handling four and even five-digit gem/xp totals in victory screen.
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2015-04-18 19:40:53 -07:00 |
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Nick Winter
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485718b6e3
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Fixed #2581: triggering window resize event when loading view unveils, in case window was resized before then and messed up our initial spell view height.
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2015-04-18 16:33:40 -07:00 |
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Nick Winter
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7471b14c4d
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Fixed #2013: removed autorun code. Fixed preloading to actually happen, but only on short solutions without a ton of statement execution.
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2015-04-18 15:52:24 -07:00 |
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Nick Winter
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ea80e22dc6
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Don't point out Lost Viking, since most players shouldn't attempt it. Adjust autocomplete default parameter from string to variable for Known Enemy.
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2015-04-18 14:13:05 -07:00 |
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Nick Winter
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e7df703d36
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Fixed #2651: indicate better that sample code is locked when it won't let them type in there.
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2015-04-13 15:04:42 -07:00 |
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Nick Winter
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4c008e4686
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Fixed #2406.
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2015-04-12 12:20:33 -07:00 |
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Nick Winter
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817e382324
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Updated VCS link/blurb for Lost Viking.
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2015-04-08 09:44:15 -07:00 |
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Nick Winter
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b388d25435
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Hooked up Viking Code School offer for players who beat Lost Viking.
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2015-04-07 11:19:22 -07:00 |
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Nick Winter
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c1ec1611ad
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Fixed style reversion for page loading bar showing over code area.
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2015-04-07 08:55:33 -07:00 |
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Nick Winter
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1982d8d5f1
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Merge pull request #2595 from nemoyatpeace/patch-5
Update the shift-click insertion
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2015-04-06 07:53:01 -07:00 |
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Nick Winter
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3913ae9909
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Wizard Dude gets his own avatar from winning the Greed tournament.
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2015-04-03 12:19:06 -07:00 |
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nemoyatpeace
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b50c3fbc89
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Update the shift-click insertion
Insertion is now language specific.
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2015-03-29 01:14:13 +08:00 |
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Nick Winter
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7dff105cdf
|
Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs.
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2015-03-25 16:47:31 -07:00 |
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Nick Winter
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b4ea78e5cb
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Implementing alternative pricing with Alipay in China to support dedicated China server.
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2015-03-23 15:26:44 -07:00 |
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Nick Winter
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e288b95543
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Fixed #1961 (castDrainLife -> cast('drain-life') in the docs).
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2015-03-20 13:43:00 -07:00 |
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Nick Winter
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8760725b8d
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Unholy Tome III instead of IV for Zero Sum.
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2015-03-20 11:07:41 -07:00 |
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Nick Winter
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bae7612703
|
Disabled pinned docs clicks for now, since their CSS is wonky.
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2015-03-20 09:03:36 -07:00 |
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Nick Winter
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0e0d2830be
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Zero Sum mirror match using Golden Wand and Unholy Tome IV now.
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2015-03-19 21:37:47 -07:00 |
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Vlevo
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49b32a8ff1
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Update ControlBarView.coffee
added a clause for the "older campaigns"
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2015-03-19 16:02:53 -06:00 |
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Nick Winter
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57e77a0cd7
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Upcoming ladder level Zero Sum equalizes all players' heroes and equipment.
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2015-03-14 09:39:43 -07:00 |
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Nick Winter
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3ff41f5619
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Rewriting sample code dynamically to fix findNearestEnemy / findNearest(findEnemies) issues.
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2015-03-12 11:08:58 -07:00 |
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Nick Winter
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3458f2069b
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Temporary workaround for #2512. Identifying ageRange. Made poll header slightly smaller.
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2015-03-11 20:21:54 -07:00 |
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Nick Winter
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8fc893dd6f
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Fixed a couple issues with errors during incompletely loaded levels or weird child window global situations using level editor.
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2015-03-10 14:37:12 -07:00 |
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Nick Winter
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e58734894a
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Tweaked style on space-disabling and default-locking by player level.
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2015-03-09 10:50:00 -07:00 |
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Nick Winter
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f5633f05dc
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Merge pull request #2414 from h3yduck/lock_issue
Only lock spacebar and default code when the player is lower level (issue 2406)
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2015-03-09 10:37:40 -07:00 |
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Nick Winter
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e21360127d
|
Polls!
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2015-03-08 16:36:17 -07:00 |
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Nick Winter
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60db16b1c3
|
Making all code languages load for level editor to avoid busted level previews. Added CoffeeScript compiler to web worker so we can use Referee extraCode.
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2015-03-04 11:29:03 -08:00 |
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Nick Winter
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44008be95f
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Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level.
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2015-02-27 21:37:55 -08:00 |
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Matt Lott
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86d167394e
|
Remove Segment analytics dependency
Call Google Analytics, Errorception, and Inspectlet directly.
|
2015-02-27 16:07:41 -08:00 |
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Szabolcs Gelencser
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dde3e8cf8f
|
Remove hardcoded treshold values, make it consistent through being able to change the treshold in campaign editor, if desired
|
2015-02-27 17:33:38 +01:00 |
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Szabolcs Gelencser
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b138001205
|
for issue #2406
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2015-02-26 23:42:37 +01:00 |
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Nick Winter
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77bca72002
|
Added A/B test on whether Signs and Portents or Forgetful Gemsmith is the fourth level. Ran and completed some A/B tests. Turned level indicator in CampaignView white.
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2015-02-26 14:24:00 -08:00 |
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