Commit graph

1320 commits

Author SHA1 Message Date
Nick Winter
7dff105cdf Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs. 2015-03-25 16:47:31 -07:00
Nick Winter
8760725b8d Unholy Tome III instead of IV for Zero Sum. 2015-03-20 11:07:41 -07:00
Nick Winter
0e0d2830be Zero Sum mirror match using Golden Wand and Unholy Tome IV now. 2015-03-19 21:37:47 -07:00
Nathan Smith
8f67835d41 Added more names for #53 2015-03-16 20:51:29 -07:00
Nick Winter
0916f1dd61 Style tweaks for #2533. Fixed #1403. 2015-03-16 19:50:05 -07:00
Rob Blanckaert
82c2d4d4b5 Update vector.coffee
Fix indents.
2015-03-16 21:02:07 -04:00
Rob Blanckaert
0a06022b8f Update vector.coffee
Make Vector do the right thing if you forget new,
2015-03-16 20:56:28 -04:00
Nick Winter
2d89de8183 Using new Aether optimization options for minimal flow tracking (big performance gains). Trying again to handle random no-window avatar creation error. 2015-03-16 17:36:38 -07:00
Nick Winter
404afd7f3d Merge pull request #2379 from coder0xff/patch-1
Update ellipse.coffee
2015-03-14 11:33:31 -07:00
Nick Winter
57e77a0cd7 Upcoming ladder level Zero Sum equalizes all players' heroes and equipment. 2015-03-14 09:39:43 -07:00
coder0xff
9dbecd213b Update ellipse.coffee
Fix to pass unit tests
2015-03-14 01:26:13 -04:00
Nick Winter
a697b35920 Fixed poll fetching for first poll. 2015-03-11 09:01:40 -07:00
Nick Winter
6954175fa8 Fixed world.rand.shuffle for arrays of length 0 or 1. 2015-03-06 17:35:11 -08:00
Nick Winter
025f1c5afc Fixed ellipse-ellipse intersection test. 2015-03-04 13:53:57 -08:00
Nick Winter
0f53605c21 Merged names. Added genders to all name categories. Reordered names so ones we need more are towards the top. 2015-03-02 10:22:04 -08:00
Nick Winter
bb80db9cd5 Server now thinks it's production whenever it's not localhost:3000, rather than whenever it is codecombat.com. 2015-03-01 22:19:01 -08:00
Nick Winter
62b6191862 Merge pull request #2435 from Khoffee/patch-1
Update names.coffee
2015-02-28 16:05:58 -08:00
Khoffee
b010a9b388 Update names.coffee
Added more names for issue #53
2015-02-28 13:24:20 -06:00
Fahad Iqbal
ea31862e85 Adding a few names 2015-02-28 12:44:54 -06:00
DotTry
d135ba2513 Added 10 names. 2015-02-28 12:39:30 -06:00
Kojo Idrissa
d55e4fecba Added multiple names 2015-02-28 11:58:20 -06:00
Nick Winter
44008be95f Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level. 2015-02-27 21:37:55 -08:00
Matt Lott
86d167394e Remove Segment analytics dependency
Call Google Analytics, Errorception, and Inspectlet directly.
2015-02-27 16:07:41 -08:00
Nick Winter
00245c69ec Actually activated the previous fix. 2015-02-27 14:07:07 -08:00
Nick Winter
8df779b5a3 Fixed issue of level editor getting super low res when resizing the window when not looking at the ThangsTabView. 2015-02-27 13:49:26 -08:00
Nick Winter
9be8c55d6f Started some new Thang name categories for #53. 2015-02-25 11:50:43 -08:00
Nick Winter
1ab8274c43 Added a clear storage button to the campaign editor. 2015-02-25 11:09:15 -08:00
Nick Winter
c43ddda235 Reduced number of events being sent by cutting out simulator results. 2015-02-23 16:56:16 -08:00
coder0xff
55e43c247f Update ellipse.coffee
Copy/pasted wrong version of containsPoint!
2015-02-23 01:14:21 -05:00
coder0xff
9a85db4a91 Update ellipse.coffee
An improved (and untested) implementation for containsPoint
2015-02-23 01:09:39 -05:00
Nick Winter
7d7db5dafe Thang Editor can now drag Thangs to adjust registration points. Fixed missing terrain save property on ThangTypes. Fixed text search test. Added new Talus (mountain floors) to floor ThangType list for proper stretching. 2015-02-22 11:07:56 -08:00
Imperadeiro98
993ca19da2 Removed blank line from names.coffee 2015-02-18 12:02:17 +00:00
Rajath
31c6d9069b Added more ninja names for #53
Added 'Itachi', 'Madara' and 'Obito' to the set of ninja names.
2015-02-17 21:52:20 +05:30
Nick Winter
83c25efa40 Merge pull request #2317 from rmarren1/master
added famous computer scientist names for #53
2015-02-16 09:33:49 -08:00
Ryan Marren
0a961b03c5 added famous computer scientist names for #53 2015-02-14 11:07:24 -05:00
Nick Winter
991a374da2 Fixed up SpectateView for hero ladder games. Addd player names to their heroes in spectate and observation mode. Fixed #1679. 2015-02-12 19:47:57 -08:00
Nick Winter
a8dc353f86 Aether now loading all code languages possibly used in a match before the level can begin. Hopefully, this will fix #1943 and fix #1892. 2015-02-12 18:40:38 -08:00
Nick Winter
7000048bee Fixed a few more issues with the headless simulator. 2015-02-12 17:07:29 -08:00
Nick Winter
1aa738b256 Fixed up headless client, I hope. 2015-02-12 16:07:19 -08:00
Nick Winter
8936d5fa40 Simulator version 2 takes into account flag history when simulating matches. 2015-02-12 10:59:34 -08:00
Nick Winter
63fa2f86d4 Tracking who is simulating matches so we can see patterns in ill-reported matches. Rejecting simulations from simulators with old versions of the Simulator code. 2015-02-11 20:24:12 -08:00
Nick Winter
d09636306c Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs! 2015-02-11 13:12:54 -08:00
Nick Winter
afe94afd08 Merge pull request #2278 from laituan245/master
Added more names for #53
2015-02-10 12:47:11 -08:00
laituan245
70ec7996c2 Added more names for #53 2015-02-10 23:26:02 +09:00
Anirudh GP
9184588969 Added more names for #53 2015-02-10 14:32:02 +05:30
Nick Winter
5decf7ae36 Workaround for #2259, although I haven't been able to reproduce when it happens. 2015-02-09 11:11:52 -08:00
Nick Winter
7ee7269d39 Merge pull request #2191 from JKniager/patch-1
Added More Names
2015-02-09 08:32:32 -08:00
Nick Winter
8ab6f36364 Crude initial version of ASCII representation for blind players. 2015-02-06 16:54:55 -08:00
Nick Winter
45dd6fa9a6 Option to choose between ground and floating layer for AOE circles. Fixed cleave AOEs. 2015-02-05 09:36:11 -08:00
Nick Winter
46ef93190a Show old difficulty instead of new difficulty when observing a replayable success. This will likely need revisiting when we are using observing for more than just leaderboards. 2015-02-04 11:31:43 -08:00