Nick Winter
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380977f766
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Fix #3744: course levels work with no hero selected
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2016-06-20 10:47:15 -07:00 |
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Nick Winter
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109de55185
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Stop unprocessing flag events when serializing the flag history so that flag history is properly deterministic again
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2016-06-14 18:02:08 -07:00 |
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Nick Winter
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59e8c42ddb
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Client-side support for beating picoCTF levels
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2016-03-03 17:18:24 -08:00 |
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Nick Winter
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9466923013
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Fixed #2519: boss star gold no longer counts in gold-collected leaderboards.
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2015-04-20 16:02:06 -07:00 |
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Nick Winter
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d4068cc879
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Fixed #2218: adjusted some real-time playback speed factors.
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2015-04-18 16:19:16 -07:00 |
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Nick Winter
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7000048bee
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Fixed a few more issues with the headless simulator.
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2015-02-12 17:07:29 -08:00 |
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Nick Winter
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022d31c19a
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Basic leaderboards are working.
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2015-01-30 21:36:48 -08:00 |
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Nick Winter
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947811c01b
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Replayable once-per-day increasing-difficulty level basics.
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2015-01-05 10:44:24 -08:00 |
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Nick Winter
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86be36621d
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Sped up real-time playback on some more non-randomized levels.
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2014-12-04 11:31:22 -08:00 |
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Nick Winter
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f5b5ee2206
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Fixes for updating paths during world streaming.
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2014-11-18 12:40:28 -08:00 |
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Scott Erickson
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aab51178e2
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Added WebGL paths.
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2014-11-18 11:46:47 -08:00 |
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Nick Winter
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bf71893ddf
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Significantly reduced memory usage and simulation time by further limiting the amount of Thangs which even start tracking ThangState in the first place.
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2014-11-17 21:30:44 -08:00 |
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Nick Winter
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c06f226e72
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Renaming A Fiery Trap to Back to Back.
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2014-11-11 07:57:29 -08:00 |
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Nick Winter
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97c4ff2e7e
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Made flag detection more dynamic.
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2014-11-10 10:51:46 -08:00 |
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Nick Winter
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14e8f6a653
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Preparing for some of these new levels.
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2014-11-08 19:33:00 -08:00 |
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Nick Winter
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03852fb44f
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Plannable pickUpFlags support and fixes for playing Coinucopia.
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2014-11-06 18:21:54 -08:00 |
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Nick Winter
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6efcbc5ead
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Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
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2014-11-05 10:40:37 -08:00 |
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Nick Winter
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e129faf384
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A few tweaks here and there.
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2014-11-01 09:35:19 -07:00 |
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Nick Winter
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4bc5e5d3ad
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Gigantic DOM highlight arrow when animating in. A few more tiny tweaks and bugfixes.
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2014-10-30 22:31:40 -07:00 |
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Nick Winter
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fa25cd9c32
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Hide real-time playback countdown outside of flag levels. Later we can figure this out dynamically.
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2014-10-30 16:21:08 -07:00 |
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Nick Winter
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4c33b98e27
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Fixed building Thangs with new Components that no other Thang uses. Fixed THangs with id 0 in the level editor.
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2014-10-23 18:11:12 -07:00 |
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Nick Winter
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ec3e1d0bce
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Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing.
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2014-10-20 13:57:32 -07:00 |
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Nick Winter
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1219710cbb
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Starting to work on codeProblems goal type. Rearranged script import for publishing notes earlier. Fallback for Math.log10.
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2014-10-20 09:41:28 -07:00 |
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Nick Winter
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24da2aa80a
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Preserving flag history and submission count so that things are more stable in between real-time submissions.
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2014-10-18 17:32:01 -07:00 |
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Nick Winter
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04ec8c5222
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Sped up maze levels. Fixed an unhinged world deserialization listener.
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2014-10-14 11:53:32 -07:00 |
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Nick Winter
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45471b8030
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Fix for streaming new serialized Aethers into worlds where their Thangs hadn't existed before.
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2014-10-09 09:53:57 -07:00 |
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Nick Winter
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fcd174ed22
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Re-enabled line-by-line highlighting through brute force for hero levels.
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2014-10-07 22:28:53 -07:00 |
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Nick Winter
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abf28c2c19
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Fixed bug with world deserialization missing state batches.
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2014-10-02 15:33:23 -07:00 |
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Scott Erickson
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b06cd12c5c
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Some more optimizations, this time in LankBoss update operations.
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2014-09-29 11:47:12 -07:00 |
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Nick Winter
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61aa2d8b6f
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Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
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2014-09-25 13:29:20 -07:00 |
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Nick Winter
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68bb1dc135
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Sped up "real-time" playback for the maze levels.
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2014-09-25 11:17:04 -07:00 |
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Nick Winter
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c1023b137f
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Better pointing out of submit button when victory is ready.
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2014-09-23 18:21:27 -07:00 |
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Nick Winter
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8640369b26
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Improved solidity of victory modal. Fixed error with empty sound groups in Thang editor.
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2014-09-22 21:50:48 -07:00 |
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Scott Erickson
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f92a665b8b
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Merge conflicts.
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2014-08-26 09:53:04 -07:00 |
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Nick Winter
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e666ee1dac
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Added stop playback button and real-time countdown screen.
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2014-08-25 22:05:30 -07:00 |
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Scott Erickson
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1406a970ea
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Bunch of fixes to get the level editor working again.
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2014-08-25 20:34:46 -07:00 |
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Nick Winter
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718d586f07
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A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
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2014-08-24 21:39:34 -07:00 |
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Nick Winter
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be07f9cfb9
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Many improvements to real-time streaming and flags.
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2014-08-23 22:24:00 -07:00 |
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Nick Winter
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f59084e651
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Sending flag history to the World for to make flag Thangs during simulation.
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2014-08-23 17:26:56 -07:00 |
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Nick Winter
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9c0869e566
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Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
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2014-08-22 21:35:08 -07:00 |
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Nick Winter
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92f0a68dd1
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World streaming is getting there!
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2014-08-22 14:59:32 -07:00 |
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Nick Winter
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611ecbf470
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Fixed many issues with world streaming.
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2014-08-22 12:39:29 -07:00 |
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Nick Winter
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9b31e28536
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More improvements to world streaming.
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2014-08-21 21:23:45 -07:00 |
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Nick Winter
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bd380e4a09
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World streaming is starting to work!
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2014-08-21 17:30:46 -07:00 |
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Nick Winter
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d55afa77b7
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Began streaming a mighty stream.
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2014-08-21 16:27:52 -07:00 |
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Nick Winter
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4cc79e985e
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A few fixes for adding items to inventories in ThangTypes.
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2014-08-11 17:09:44 -07:00 |
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Nick Winter
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31d7e641e6
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Fixes for equipping items and adding them to the World.
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2014-08-11 11:04:38 -07:00 |
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Nick Winter
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706ab7a251
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Trying to get item ThangType nodes and inventory loading working.
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2014-08-10 22:09:13 -07:00 |
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Nick Winter
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4d4e321265
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Fixed #1062. Added Item kind to level editor Thang filters.
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2014-08-06 08:24:50 -07:00 |
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Nick Winter
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42af807e5c
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Merged in geometry work from #51.
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2014-07-16 16:01:37 -07:00 |
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