Scott Erickson
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356d1b55ed
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Added a property to prevent scripts from running after certain other scripts have run.
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2014-02-25 11:59:23 -08:00 |
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Scott Erickson
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f4084ba5cc
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-25 10:50:53 -08:00 |
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Scott Erickson
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45e6fadfe2
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Added a property to prevent scripts from running after certain other scripts have run.
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2014-02-25 10:50:40 -08:00 |
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Scott Erickson
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a1a5d5eea0
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Fixed some script handling by not having playback changed when the first world is built.
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2014-02-25 10:50:12 -08:00 |
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Nick Winter
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a440c4dff0
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-25 10:48:33 -08:00 |
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Nick Winter
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0380a30522
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Fixes for not storing default code in other sessions. sass-brunch 1.8. Removed tutorial link for now. Round wizards.
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2014-02-25 10:48:23 -08:00 |
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Scott Erickson
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168f268d21
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-24 19:49:12 -08:00 |
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Scott Erickson
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242342315f
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Can now drag the mouse to move around the map.
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2014-02-24 19:49:05 -08:00 |
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Nick Winter
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3472b3da97
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Working on different shadow shapes. Fixed bug with palette property ownership.
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2014-02-24 17:53:35 -08:00 |
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Nick Winter
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4a4a702f1e
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Fixed a bug where scrubbing playback wouldn't always update sprite existence properly.
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2014-02-24 17:01:36 -08:00 |
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Scott Erickson
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01b91eb7e2
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Lowered the bob height for the wizard a bit.
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2014-02-24 16:59:17 -08:00 |
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Nick Winter
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6e557d354e
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-24 16:42:37 -08:00 |
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Nick Winter
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2e2f184485
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Not sure why beam behaves differently, but fixed its scaling.
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2014-02-24 16:42:34 -08:00 |
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George Saines
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d62630d0a7
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final tweaks to dialogue text styling
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2014-02-24 16:03:56 -08:00 |
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George Saines
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8192a6153d
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fiddling with text formatting
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2014-02-24 15:51:10 -08:00 |
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Scott Erickson
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052d35afe7
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Added a screen darkener for when the spell is casting.
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2014-02-24 14:40:28 -08:00 |
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Scott Erickson
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77f923752f
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Fixed #411.
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2014-02-24 12:52:35 -08:00 |
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Scott Erickson
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d146febb32
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-24 09:47:20 -08:00 |
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Scott Erickson
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2d6dd36a68
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Saturation and lightness was flipped on the spritebuilder. Fixed.
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2014-02-24 09:06:22 -08:00 |
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Aidan Matzko
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b69fe85134
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Silly error names
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2014-02-23 15:30:33 -05:00 |
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Nick Winter
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60eb0db1aa
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A few fixes for IE, anonymous errors, and cast button overflow.
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2014-02-23 11:23:26 -08:00 |
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Nick Winter
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5f4d5afe4f
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Sped up CoordinateDisplay hover based on Russ's feedback.
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2014-02-23 09:55:40 -08:00 |
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Nick Winter
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9eb8bb97f5
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Trying out a Ctrl+Shift+B code beautifier option.
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2014-02-22 16:58:54 -08:00 |
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Nick Winter
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702eca5c81
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-22 12:04:10 -08:00 |
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Nick Winter
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72cfcf96ed
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Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels.
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2014-02-22 12:01:05 -08:00 |
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Scott Erickson
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90ec07fc75
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Fixed the camera to properly follow thangs again. Also tweaked the camera to center around the torso rather than the feet.
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2014-02-22 11:31:31 -08:00 |
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Scott Erickson
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9c30b9f0d0
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-20 14:49:17 -08:00 |
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Nick Winter
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81d3702b49
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Merge pull request #388 from jcvno/patch-1
Update names.coffee
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2014-02-20 14:38:43 -08:00 |
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Scott Erickson
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5bda4d5e5f
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Fixed the camera to not move around when the world is reset and being cast.
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2014-02-20 14:25:39 -08:00 |
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Scott Erickson
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5cefb8fc30
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Merge branch 'production'
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2014-02-20 11:47:02 -08:00 |
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Scott Erickson
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6b2e0bc364
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Changed how the goal manager handles arriving at goals and figuring out the how many requirement.
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2014-02-20 11:43:35 -08:00 |
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Michael Schmatz
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e593fd23b4
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Improved interface for simulating games
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2014-02-20 08:06:14 -08:00 |
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Scott Erickson
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26af051cca
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Set up indie sprites and their avatars to use the new colorConfig property.
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2014-02-19 13:43:44 -08:00 |
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Nick Winter
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dcf7a0d1fd
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Re-enabled Olark.
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2014-02-19 12:43:25 -08:00 |
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Scott Erickson
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86f94cb5fd
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Refactored dynamic sound loading to the level view, since the level loader is no longer in service after finishing loading.
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2014-02-19 11:42:33 -08:00 |
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Scott Erickson
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bdbebe886c
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Added a log for figuring out what session is causing NaNs.
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2014-02-19 08:19:30 -08:00 |
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Justin Cano
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059c50e47d
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Update names.coffee
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2014-02-19 03:03:43 -08:00 |
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Michael Schmatz
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dc70fec977
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Merge pull request #385 from codecombat/redis
Merge redis into master
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2014-02-18 12:53:57 -08:00 |
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Michael Schmatz
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d02d09ae36
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Simulation fixes
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2014-02-18 11:46:14 -08:00 |
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Scott Erickson
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452a43cae9
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Working on the ladder and team views.
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2014-02-17 17:42:41 -08:00 |
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Nick Winter
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6f0ed9040a
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Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
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2014-02-17 17:38:49 -08:00 |
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Nick Winter
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af510c7cc7
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60 FPS and support for independent world/surface frame rates.
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2014-02-17 11:53:52 -08:00 |
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Nick Winter
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1b0f15b5f3
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More LevelLoader defense.
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2014-02-17 08:15:53 -08:00 |
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Nick Winter
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c19c8f3912
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Fix for LevelLoader, selection udpating, and non-documentation tome popovers.
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2014-02-16 18:29:24 -08:00 |
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Nick Winter
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2c41d403bc
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-16 15:30:07 -08:00 |
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Nick Winter
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e3824d7698
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Many improvements to the spell palette.
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2014-02-16 15:30:00 -08:00 |
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Scott Erickson
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bbe5399a97
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Fixed #370
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2014-02-16 12:51:20 -08:00 |
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Nick Winter
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f94456295e
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God needs no options.
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2014-02-15 17:38:45 -08:00 |
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Nick Winter
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addf4ca245
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Improved Simulator memory and performance.
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2014-02-15 17:29:54 -08:00 |
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Nick Winter
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f3b58a9416
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Merged.
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2014-02-15 15:45:53 -08:00 |
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