Nick Winter
|
e48b218533
|
Projected models can now update their projections and re-fetch. Hero ThangTypes now do this.
|
2014-08-25 15:39:47 -07:00 |
|
Nick Winter
|
1a7e4554f0
|
Fixed a few minor bugs.
|
2014-08-24 16:48:59 -07:00 |
|
Nick Winter
|
f44d802934
|
Fixed a couple bugs. Flags are now colored.
|
2014-08-24 12:33:46 -07:00 |
|
Nick Winter
|
2588ec67ff
|
Fix for buildLoop still trying to loop after LevelLoader destruction for some reason.
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2014-08-18 14:09:28 -07:00 |
|
Scott Erickson
|
86ba46b64c
|
Refactored LevelLoader's loading of session dependencies a bit so it's easy to have it load them on demand.
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2014-08-18 13:43:17 -07:00 |
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Nick Winter
|
5f20e6f05e
|
Thangs get inserted into hero levels without any Components for easy defaulting. Working on moving Hero Placeholder ThangType swapping from LevelLoader to Level, but it's not there yet.
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2014-08-15 12:09:56 -07:00 |
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Nick Winter
|
69c22db434
|
Moved Hero Placeholder replacement logic to Level's denormalizeThang.
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2014-08-14 16:35:03 -07:00 |
|
Nick Winter
|
0f983bdcf1
|
Crude steps towards using your hero equipment in items levels.
|
2014-08-14 15:12:15 -07:00 |
|
Nick Winter
|
cf7e2042c9
|
Got bitten by another case of #1108.
|
2014-08-11 10:02:39 -07:00 |
|
Nick Winter
|
706ab7a251
|
Trying to get item ThangType nodes and inventory loading working.
|
2014-08-10 22:09:13 -07:00 |
|
Scott Erickson
|
94ca62f4c5
|
Fixed a bug I added in some minor final changes.
|
2014-08-07 18:48:30 -07:00 |
|
Scott Erickson
|
cc025942f8
|
Extended the LevelLoader to load thang types and components dynamically for hero levels.
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2014-08-07 18:27:47 -07:00 |
|
Scott Erickson
|
0c5364eebb
|
Removed editorMode.
|
2014-08-07 14:22:43 -07:00 |
|
Tery Lim
|
618ade4946
|
Clean up mixed quotes
|
2014-07-01 12:23:22 +08:00 |
|
Nick Winter
|
1a6fd75103
|
Trying to fix some Simulator loading errors.
|
2014-05-25 08:29:33 -07:00 |
|
Scott Erickson
|
4929f81fcc
|
Fixed the level editor preview window not loading on repeated opens.
|
2014-05-21 14:28:52 -07:00 |
|
Scott Erickson
|
18f694b010
|
Fixed up the level loader to include session objects as world necessities.
|
2014-05-21 12:53:28 -07:00 |
|
Scott Erickson
|
3f884e71e5
|
Fixed the LevelLoader in headless settings.
|
2014-05-20 11:25:32 -07:00 |
|
Scott Erickson
|
93c6f72f07
|
Asynchronously building things again.
|
2014-05-20 10:49:19 -07:00 |
|
Scott Erickson
|
b410d91203
|
Cleaned up the LevelView, organizing it so that initialization code roughly runs in order, and set it up so that the ScriptManager is created earlier.
|
2014-05-19 17:10:41 -07:00 |
|
Scott Erickson
|
eebbae9b13
|
Added a global SPRITE_RESOLUTION_FACTOR property.
|
2014-05-15 17:09:35 -07:00 |
|
Nick Winter
|
b973b749c0
|
Merged.
|
2014-05-15 14:57:24 -07:00 |
|
Nick Winter
|
8909d218bc
|
Moved random seed initialization to Existence System, where it can be configured.
|
2014-05-15 14:54:31 -07:00 |
|
Nick Winter
|
c1f9d51b37
|
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
|
2014-05-15 11:27:51 -07:00 |
|
Nick Winter
|
dbcafbb29b
|
Working on level-specific coding languages, with non-writable code in JavaScript.
|
2014-05-14 21:54:36 -07:00 |
|
Scott Erickson
|
54af58baee
|
SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading.
|
2014-05-14 09:24:52 -07:00 |
|
Scott Erickson
|
4b404ae124
|
Finished tuning the supermodel loading and progress.
|
2014-05-13 14:39:45 -07:00 |
|
Scott Erickson
|
b4ad34eb8f
|
LevelLoader only builds and loads thang types in the world on the first frame, letting everything else happen lazily.
|
2014-05-13 10:51:55 -07:00 |
|
Nick Winter
|
1aa72541ff
|
Merged master into feature/thangload.
|
2014-05-12 09:57:31 -07:00 |
|
Nick Winter
|
1e18f0b42f
|
Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
|
2014-05-10 18:24:50 -07:00 |
|
Nick Winter
|
589410ed8e
|
Merged master into feature/thangload.
|
2014-05-09 12:56:58 -07:00 |
|
Scott Erickson
|
c037ce14f2
|
Fixed #958. LevelLoader wasn't handling cached session objects passed in with the supermodel.
|
2014-05-07 13:28:42 -07:00 |
|
Nick Winter
|
2e6bec5454
|
Some fixes for my accidental merge of #970.
|
2014-05-06 09:49:04 -07:00 |
|
Scott Erickson
|
db9a82d58a
|
Merge branch 'feature/thangload' of https://github.com/codecombat/codecombat into feature/thangload
|
2014-05-02 17:03:53 -07:00 |
|
Scott Erickson
|
aee90c72bb
|
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
|
2014-05-02 17:03:30 -07:00 |
|
Nick Winter
|
d54149d0f3
|
Reworked LevelView loading priorities to try to get world simulating earlier.
|
2014-05-02 12:32:41 -07:00 |
|
Scott Erickson
|
06bc96d7d0
|
Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
|
2014-05-02 10:31:20 -07:00 |
|
Scott Erickson
|
2952d7702c
|
Merge branch 'master' into feature/thangload
Conflicts:
app/lib/LevelLoader.coffee
app/views/play/level_view.coffee
|
2014-05-02 08:20:03 -07:00 |
|
Scott Erickson
|
92687b17de
|
Merge branch 'master' into feature/thangload
Conflicts:
app/lib/LevelLoader.coffee
app/views/play/level_view.coffee
|
2014-05-02 08:19:47 -07:00 |
|
Scott Erickson
|
31c5890288
|
Fixed #934
|
2014-05-01 15:44:50 -07:00 |
|
Nick Winter
|
541a2756fd
|
Simulate properly even if Simulator Supermodel starts fully loaded.
|
2014-04-29 16:54:57 -07:00 |
|
Nick Winter
|
2f174691c5
|
Fixed #939.
|
2014-04-29 16:44:38 -07:00 |
|
Scott Erickson
|
57beb94b5c
|
Fixed a bug with the levelloader loading articles.
|
2014-04-28 18:30:47 -07:00 |
|
Scott Erickson
|
b9f4093b08
|
Set up the LevelLoader to load names instead of whole ThangTypes.
|
2014-04-28 14:58:58 -07:00 |
|
Scott Erickson
|
01f2a556f9
|
Set up the patches view with the new loading system, fixing a few things in the meanwhile.
|
2014-04-28 11:09:21 -07:00 |
|
Scott Erickson
|
d5bcec5ad0
|
Fixed the level editor with the new loading system.
|
2014-04-25 19:11:32 -07:00 |
|
Scott Erickson
|
14d62915f4
|
Got projection and backups set back up, partially fixed the level editor.
|
2014-04-25 16:14:05 -07:00 |
|
Scott Erickson
|
7640a6365b
|
Removed some logs.
|
2014-04-25 14:59:17 -07:00 |
|
Scott Erickson
|
278d6752c3
|
Refactored SuperModel, CocoModel and LevelLoader.
Removed the dynamic population of the Level, instead putting straightforward logic into LevelLoader.
Simplified SuperModel.
|
2014-04-25 14:30:06 -07:00 |
|
Ting-Kuan
|
974e5e1b24
|
remove debugging msg.
|
2014-04-19 13:09:50 -04:00 |
|