Phoenix Eliot
d3db19dee3
Report timeout problems, and fix retries
...
Fix getting model URLs
2016-08-10 15:28:25 -07:00
Scott Erickson
f4c0e4144e
Add some comments and a TODO for the supermodel retrying system
2016-08-05 13:23:44 -07:00
Nick Winter
6e65171a83
i18n, comments, misc cleanup
2016-07-17 00:53:17 -07:00
Scott Erickson
0570644943
Set up a bunch of game dev, web dev playing logic
2016-07-15 16:57:39 -07:00
Nick Winter
5b16da099a
Hack LevelEditor to load web-dev levels
2016-07-14 12:47:25 -07:00
Nick Winter
16b10612b6
Stub WebSurface showing for web-dev levels
2016-07-14 12:34:22 -07:00
Nick Winter
c0a70cb2ab
Refactor level type checks for easy greppability (level.isType)
2016-07-14 08:58:43 -07:00
Nick Winter
87ed53b24b
Merge branch 'master' into web-dev-levels
2016-07-14 08:26:27 -07:00
Scott Erickson
c9986ee05a
Tweak Promises in PlayGameDevLevelView
2016-07-13 16:05:41 -07:00
Scott Erickson
d7a2219b16
Refactor PlayGameDevLevelView to use promises
2016-07-13 13:28:54 -07:00
Nick Winter
872e83e9b7
Don't use course hero in verifier / level editor for type: 'course' level
2016-07-13 10:04:43 -07:00
Nick Winter
2679bced07
Fix level editor not loading after recent hotfix
2016-06-20 17:10:55 -07:00
Scott Erickson
b36752107e
Hot fix for teachers playing level previews
2016-06-20 14:26:45 -07:00
Nick Winter
380977f766
Fix #3744 : course levels work with no hero selected
2016-06-20 10:47:15 -07:00
Scott Erickson
514fce349a
Include ladder levels in level stats in teacher views, clean client test logs
2016-06-17 15:15:13 -07:00
phoenixeliot
e73a31abe6
Fix loading hero thangs more
2016-06-14 13:03:42 -07:00
phoenixeliot
b3f8b79897
Register dependencies for course mode too
2016-06-14 12:01:12 -07:00
phoenixeliot
2dc66f5947
Log some stuff for debugging
2016-06-14 11:54:29 -07:00
Nick Winter
bd14e49707
Fix #3701 : load data properly for simulation again.
2016-06-09 16:48:18 -07:00
duybkict
f439ffddc7
fix issue #3678
2016-06-07 09:42:57 +07:00
phoenixeliot
870ae9a8a1
Add hero selector for courses mode
...
Use selected hero in Course mode play
Show selected hero on Courses (in progress)
Add hero select modal
Use short names, only show warriors
Use box-shadow instead of borders
Add tests for HeroSelectModal
Refactor modal opening test
Address code review feedback
2016-06-03 13:40:41 -07:00
Nick Winter
8fce97aad3
Fully remove Clojure and Io. Use new Aether 0.5.0.
2016-05-24 12:00:04 -07:00
Nick Winter
32f74531e4
Enable Esper by default in certain cases; improve verifier a bit; misc cleanup
2016-05-05 16:56:58 -07:00
Nick Winter
e4c904463c
No more transpiledCode
2016-05-05 13:22:30 -07:00
Nick Winter
22007fff9b
Make multiplayer work in esper mode
2016-05-03 22:26:48 -07:00
phoenixeliot
c3da6a23c9
Change isTeacher checks to isSessionless for /play
2016-04-15 10:58:52 -07:00
phoenixeliot
a524256b5b
Add sessionless play for Teachers
2016-04-12 19:34:05 -07:00
Nick Winter
a7114a2719
Implement headless verifier; fix headless client
2016-04-12 19:34:05 -07:00
phoenixeliot
beb53d9f2f
Various fixes and changes to teacher-accounts and teacher-dashboard
2016-04-04 15:42:29 -07:00
Nick Winter
b5bb662ed2
Add picoCTF problem descriptions to levels; streamline picoCTF flows more
2016-02-17 11:33:56 -08:00
Nick Winter
37fbd8ca21
Start to play picoCTF levels as course levels without hero selection
2016-02-17 09:53:45 -08:00
Nick Winter
f8091443e9
Lower the number of rerenderings needed when spritesheets get full. Add a jitSpritesheets query variable option for comparing performance of prerendered spritesheets.
2015-12-18 13:26:47 -08:00
Nick Winter
ee6be55a9d
Don't load sounds from level while muted
2015-11-29 12:32:04 -08:00
Nick Winter
df8b52db27
Add ?codeLanguage= parameter for loading levels in different languages
2015-11-19 14:49:47 -08:00
Nick Winter
910dd8e6b6
Use course access control for shared course hero levels
2015-11-12 11:00:54 -08:00
Nick Winter
fe05e66458
Give Campaigns types so that course campaigns can share hero levels
2015-11-12 10:25:25 -08:00
Nick Winter
f7f7cd683e
Allow using hero levels as course levels. Refactor current course tracking to use GET parameters.
2015-11-12 10:25:25 -08:00
Nick Winter
15ecc92abc
Adding 'course' type levels. Removing 'campaign' type levels.
2015-07-24 17:37:42 -07:00
Nick Winter
05ac763eb8
Making '' requiredThangType entries more recoverable.
2015-04-10 11:27:13 -07:00
Nick Winter
98b749eb1b
Making simulator stuff more efficient by using less bandwidth.
2015-04-08 12:00:23 -07:00
Nick Winter
37d7b4661c
Possible fix for #2589 , but need to test in production.
2015-03-27 16:24:40 -07:00
Nick Winter
44008be95f
Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level.
2015-02-27 21:37:55 -08:00
Nick Winter
a8dc353f86
Aether now loading all code languages possibly used in a match before the level can begin. Hopefully, this will fix #1943 and fix #1892 .
2015-02-12 18:40:38 -08:00
Nick Winter
1aa738b256
Fixed up headless client, I hope.
2015-02-12 16:07:19 -08:00
Nick Winter
46ef93190a
Show old difficulty instead of new difficulty when observing a replayable success. This will likely need revisiting when we are using observing for more than just leaderboards.
2015-02-04 11:31:43 -08:00
Nick Winter
c977ecc16f
Adding easy observing of leaderboard matches (except top 5).
2015-01-31 10:04:11 -08:00
Matt Lott
a092444455
Add browser info to level session
2015-01-30 14:45:36 -08:00
Nick Winter
947811c01b
Replayable once-per-day increasing-difficulty level basics.
2015-01-05 10:44:24 -08:00
Nick Winter
6e57cbfb66
LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it).
2014-12-03 12:04:12 -08:00
Scott Erickson
7f3f1a6038
Set up aether module loading, but it's not working, so creating a branch until it works.
2014-12-01 15:43:22 -08:00