Scott Erickson
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332f4700f6
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Fixed the mark toggle equivalency check. This bug was causing the target mark to be turned on repeatedly.
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2014-09-26 15:22:46 -07:00 |
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Scott Erickson
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f0e879295c
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Set back up debug marks.
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2014-09-26 14:09:44 -07:00 |
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Scott Erickson
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2505f50eec
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Set back up selection and target marks.
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2014-09-26 13:45:11 -07:00 |
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Scott Erickson
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c7e7066aef
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Migrating surface to webgl. It sorta works!
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2014-09-25 10:47:53 -07:00 |
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Scott Erickson
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fb30f07f2e
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Re-enabled effect marks.
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2014-09-24 18:42:04 -07:00 |
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Scott Erickson
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91f33e49dc
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Re-enabled shadows.
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2014-09-24 17:52:44 -07:00 |
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Nick Winter
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0fa5d264f4
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Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle.
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2014-08-28 14:25:37 -07:00 |
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Nick Winter
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ee9e453896
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Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
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Nick Winter
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42af807e5c
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Merged in geometry work from #51.
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2014-07-16 16:01:37 -07:00 |
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Nick Winter
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7b39bd06f3
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Fixed #1321.
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2014-07-14 17:54:32 -07:00 |
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Nick Winter
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17ba4bc8a7
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Starting to limit some property documentation to specific code languages. Fixed Criss-Cross squares on frame 0. Removed comment box highlighting from the gutter.
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2014-07-11 18:07:00 -07:00 |
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Nick Winter
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3d5cd29519
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Removed some logging.
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2014-07-10 17:35:59 -07:00 |
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Nick Winter
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f17e24013b
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Fixed #1217 (scaleFactor, debug shapes).
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2014-07-10 14:22:15 -07:00 |
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Nick Winter
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31be904b03
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Working on flippable tile highlight bounds marks.
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2014-07-08 16:43:36 -07:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Nick Winter
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dd9b8a0018
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Migrating from tileGroupNumber to tileGroupLetter.
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2014-06-24 16:32:44 -07:00 |
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Nick Winter
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580d002a98
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Messing with marks.
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2014-06-24 15:45:33 -07:00 |
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Nick Winter
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81f8334f37
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Some fixes for CocoSprite alphas.
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2014-06-21 22:31:10 -07:00 |
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Scott Erickson
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5a407492db
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Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
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2014-05-22 13:48:48 -07:00 |
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Scott Erickson
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93c6f72f07
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Asynchronously building things again.
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2014-05-20 10:49:19 -07:00 |
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Scott Erickson
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a8abe8c887
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Fixed mark sprite scaling some more.
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2014-05-19 23:01:48 -07:00 |
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Scott Erickson
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f24ee98295
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More work on mark sizing.
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2014-05-19 22:17:23 -07:00 |
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Scott Erickson
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9ace31d391
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Fixed the target mark.
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2014-05-19 16:36:45 -07:00 |
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Nick Winter
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736fc8c12f
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Remove overeager transpile problem showing for JS again.
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2014-05-17 09:58:35 -07:00 |
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Nick Winter
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f64e50f85b
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Recording flow only for frame of interest.
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2014-05-16 16:52:55 -07:00 |
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Scott Erickson
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2a1d9a3c6c
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Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
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2014-05-15 13:19:10 -07:00 |
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Scott Erickson
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3a1afbb7ca
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Turned shadow caching back on. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
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2014-05-15 13:06:42 -07:00 |
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Scott Erickson
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2a17ec5cb9
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Refactored out displayObject from CocoSprites.
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2014-05-14 17:05:13 -07:00 |
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Scott Erickson
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66af855497
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Merge branch 'master' into feature/thangload
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2014-05-13 10:27:10 -07:00 |
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Scott Erickson
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1d88b6eefe
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Most of the way there getting it to work with loading thang types dynamically throughout the play view.
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2014-05-13 10:26:33 -07:00 |
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Nick Winter
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1a5e30d5b5
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Dynamic Canvas sizing.
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2014-05-12 13:28:46 -07:00 |
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Nick Winter
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a74d015d18
|
Fixed a couple minor bugs.
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2014-05-09 14:30:33 -07:00 |
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dpen2000
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eae2ba6913
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Fix #736 Invisible thangs still have shadows
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2014-04-15 18:32:29 -04:00 |
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Nick Winter
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03df078d5a
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Couple job profile fixes.
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2014-04-15 08:39:18 -07:00 |
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Nick Winter
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1239617bd4
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Fixed browser majorVersion detection for Safari. Adjusted range radius property regexp.
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2014-04-14 16:34:11 -07:00 |
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Nick Winter
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7fcff825a8
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Fixed #310 by tweaking the styling to emphasize stroke over fill.
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2014-04-13 16:42:21 -07:00 |
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Shrihari
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0160538b44
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More migrations
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2014-03-24 22:28:34 +05:30 |
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Nick Winter
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2f3c0b0cc6
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Need updated Aether.
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2014-03-20 10:43:24 -07:00 |
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Nick Winter
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fec8e34a78
|
Merged.
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2014-03-19 17:16:48 -07:00 |
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Shrihari
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ee76e41c78
|
Range radii - renamed few variales for clarity
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2014-03-18 18:33:39 +05:30 |
|
Shrihari
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ea24ae2fd8
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Range radii - Some cleanup
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2014-03-18 18:13:38 +05:30 |
|
Shrihari
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22af95e7b9
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Added 4 fallback colors for extra ranges
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2014-03-18 18:06:44 +05:30 |
|
Shrihari
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b283757315
|
Refactored buildRadius() to work with any range radius
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2014-03-18 17:39:16 +05:30 |
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Nick Winter
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38bfe222a0
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Merge pull request #564 from Shrihari/range-radii
Added radii marks for voiceRange, visualRange and attackRange
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2014-03-15 15:31:12 -07:00 |
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Shrihari
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d186ae0a15
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Added radii marks for voiceRange, visualRange and attackRange
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2014-03-16 02:02:17 +05:30 |
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Nick Winter
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b2efb1bba5
|
More work on the loading view.
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2014-03-14 19:44:19 -07:00 |
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Scott Erickson
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fe93d31929
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Fixed loading marks so they are positioned correctly when they load and the world is paused.
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2014-03-12 10:08:57 -07:00 |
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Nick Winter
|
085fb82cc9
|
Fixed a multiplayer link and debug mark alpha.
|
2014-03-07 21:02:10 -08:00 |
|
Scott Erickson
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041f4512e8
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Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple.
|
2014-03-06 15:52:09 -08:00 |
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Nick Winter
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3472b3da97
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Working on different shadow shapes. Fixed bug with palette property ownership.
|
2014-02-24 17:53:35 -08:00 |
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