Nick Winter
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9b29e9512f
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Fixed GameMenuModal sometimes defaulting a Python player back to JavaScript.
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2014-10-29 16:49:37 -07:00 |
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Matt Lott
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bb8d1d8362
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Adding more analytics even tracking
Actions on homepage
Path from homepage to first level
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2014-10-21 16:55:16 -07:00 |
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Nick Winter
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7c2982d3f1
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Adding some logging for crazy save validation bugs. Swapping in flag item slot.
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2014-10-21 13:57:49 -07:00 |
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Nick Winter
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d3f35f024a
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Fixed #1665. Fixed #1667.
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2014-10-15 10:33:33 -07:00 |
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Nick Winter
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9826311656
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Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669).
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2014-10-15 10:28:29 -07:00 |
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Nick Winter
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80537dfac7
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Experimented with triggering full-screen on first level start.
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2014-10-13 21:45:14 -07:00 |
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Nick Winter
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7487df5af8
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Point out (and require) equipping of necessary items for first set of levels. Can now drag items to unequip.
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2014-10-09 15:54:18 -07:00 |
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Nick Winter
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285264ceb4
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Skip past hero selection if hero has already been selected.
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2014-10-02 11:18:43 -07:00 |
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Nick Winter
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c0c436189f
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Better preserving supermodel when navigating between new hero levels. Fixed a problem with garbage collection of large CocoModel error callbacks.
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2014-09-25 00:02:53 -07:00 |
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Nick Winter
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4cdff02a32
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Implemented most of new inventory view.
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2014-09-20 23:11:51 -07:00 |
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Nick Winter
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9f6e1e081c
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Using language choice from ChooseHeroView.
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2014-09-20 16:04:13 -07:00 |
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Nick Winter
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ae14bd1ced
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Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564.
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2014-09-20 15:18:21 -07:00 |
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Nick Winter
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e3b75a69ea
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Working on PlayLevelModal and ChooseHeroView.
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2014-09-19 22:16:05 -07:00 |
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Nick Winter
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ec21637adf
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Showing the new hero levels instead of the old campaign levels on the /play-hero map.
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2014-09-19 11:03:38 -07:00 |
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