Commit graph

14 commits

Author SHA1 Message Date
Nick Winter
2e354a7f11 Fixed #519, pressing esc while loading level, and CocoSprites updating actions and other things unnecessarily while paused. Watch for bugs with that last one. 2014-03-12 09:10:36 -07:00
Nick Winter
2f130da090 HUD supports more hudProperties. Palette looks at programmableObjectProperties. Fixed bug with level editor frames advancing. 2014-03-01 11:06:44 -08:00
Nick Winter
52903cc0de Using String and Array docs when appropriate now. 2014-02-28 12:43:31 -08:00
Nick Winter
3472b3da97 Working on different shadow shapes. Fixed bug with palette property ownership. 2014-02-24 17:53:35 -08:00
Nick Winter
ab8d63f545 Improved grouping of palette properties. 2014-02-24 15:48:30 -08:00
Nick Winter
9cdc07d07c Fixed spell palette doc duplication. 2014-02-18 11:23:01 -08:00
Nick Winter
e3824d7698 Many improvements to the spell palette. 2014-02-16 15:30:00 -08:00
Scott Erickson
1349a59084 Refactored destroy functions to have super be the last thing. 2014-02-14 10:57:47 -08:00
Nick Winter
9a835ffc0a Re-enabled spell tab entry docs. 2014-02-13 16:09:32 -08:00
Nick Winter
8a80b9770d More work on docs. Got rid of Docs.coffee. 2014-02-12 18:54:45 -08:00
Nick Winter
dc8c4394e1 Spell palette entries now using property docs from components. 2014-02-12 16:42:09 -08:00
Nick Winter
5655084981 Fixed a ton more leaks. 2014-02-12 12:41:41 -08:00
Nick Winter
172d97ed83 Fixed #87 I hope; at least, dramatically reduced memory leakage. 2014-01-15 13:04:48 -08:00
Nick Winter
6009df26de Ready for action, sir! 2014-01-03 10:32:13 -08:00