Scott Erickson
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e9222f34bd
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-01 13:26:45 -07:00 |
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Scott Erickson
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3205821ee9
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Got the level editor mostly working again.
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2014-10-01 13:26:38 -07:00 |
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Nick Winter
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8d37309de1
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Several fixes for achievement recalculation.
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2014-09-30 19:32:11 -07:00 |
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Scott Erickson
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b3ae258bed
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Fixed some issues with the thang editor.
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2014-09-30 13:34:44 -07:00 |
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Scott Erickson
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f081d9ed4b
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Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
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Nick Winter
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98fed4a277
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Extended Achievements to support earning heroes, items, levels, and gems. Fixed a few Achievement bugs.
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2014-09-26 02:29:04 -07:00 |
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Nick Winter
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f4cee11ebe
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ThangsTabView letting you position spike walls on top of walls.
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2014-09-24 12:02:45 -07:00 |
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Nick Winter
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019f634d9f
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Respecting coordinates setting.
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2014-09-23 18:39:52 -07:00 |
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Nick Winter
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de85d8c170
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Split cast button into Run and Submit. Slighted adjusted victory modal for new hero levels. Real-time playbck is now required to beat hero levels. Worked around an error in the delta expansion.
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2014-09-22 14:05:13 -07:00 |
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Nick Winter
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8042f27ba7
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Added the rest of the custom TreemaNodes to the SystemsTabView as well.
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2014-09-18 15:26:06 -07:00 |
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Nick Winter
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d96d0d65f3
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Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits.
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2014-09-16 21:43:03 -07:00 |
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Nick Winter
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1f71a1eaf9
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Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
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2014-09-16 20:19:52 -07:00 |
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Nick Winter
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54f56162e9
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Place Electrowalls over other walls.
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2014-09-16 10:30:27 -07:00 |
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Nick Winter
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89aa930803
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Fixed WorldSelectModal scale; added an easy way to restrict flexible regions to a fixed ratio.
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2014-09-15 15:38:07 -07:00 |
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Nick Winter
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9acb3670c1
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Fixed error when deleting in level editor with nothing selected.
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2014-09-15 15:24:11 -07:00 |
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Nick Winter
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6176a8f6cb
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Wall dragging no longer conflicts with wall clicking.
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2014-09-15 15:23:09 -07:00 |
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Nick Winter
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8acaea3d6a
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Drag walls to place them continuously.
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2014-09-15 14:54:21 -07:00 |
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Nick Winter
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6ac56030e8
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Fixed bug with systems not being addable.
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2014-09-15 12:45:10 -07:00 |
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Nick Winter
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d3245948e2
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Sorting addable Thangs in a sensible order.
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2014-09-11 13:34:15 -07:00 |
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Nick Winter
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d5542ffbbc
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Fixed issues with sprite dragging, and made camera drag panning respect whether sidebars are open.
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2014-09-11 11:24:06 -07:00 |
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Nick Winter
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dd2cdf3ef9
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Fixed bugs with forking ThangTypes.
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2014-09-08 16:03:29 -07:00 |
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Scott Erickson
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6c12384fe9
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Reenabling on surface mouse moved.
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2014-09-08 14:13:19 -07:00 |
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Nick Winter
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6ed89a2d79
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Temporarily worked around issue with doubled sprite dragging logic in ThangsTabView.
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2014-09-08 12:29:49 -07:00 |
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Scott Erickson
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fca9a92167
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Flattened the queries the NewAchievementModal creates.
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2014-09-04 11:17:07 -07:00 |
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Scott Erickson
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f519df6189
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Wrapping up work on the folderized thangs treema in the level editor.
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2014-09-03 16:51:09 -07:00 |
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Scott Erickson
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9439f0d47d
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Some tweaks and fixes to the folderized thangs in the level editor.
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2014-09-03 15:38:57 -07:00 |
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Scott Erickson
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0cc593e3ac
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Thangs tab now maintains the order of thangs independently of how thangs are reorganized into folders.
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2014-09-03 15:38:57 -07:00 |
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Scott Erickson
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e1abf115f7
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Folderizing thang types in the level editor.
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2014-09-03 12:30:08 -07:00 |
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Scott Erickson
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975c6ad2a6
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Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid.
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2014-09-03 09:33:21 -07:00 |
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Scott Erickson
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1888e9ea92
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Removed a log.
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2014-09-03 08:44:46 -07:00 |
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Scott Erickson
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a494d1f2c4
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Fixed the walls not updating when they are randomly generated.
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2014-09-02 19:47:43 -07:00 |
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Scott Erickson
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9af460cf42
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Fixed #330
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2014-09-02 18:43:24 -07:00 |
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Nick Winter
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6eb23349d0
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Center camera when level loaded in level editor.
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2014-09-02 18:08:41 -07:00 |
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Scott Erickson
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621c684c74
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Tweaked the randomize buttons and modal (also changing it to "generate terrain" and refactoring related files accordingly).
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2014-09-02 17:53:39 -07:00 |
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Nick Winter
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23516175d4
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Adding default IDs to new goals.
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2014-09-02 17:28:45 -07:00 |
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Scott Erickson
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3fd9cb89ef
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Refactored LevelSystem/ComponentEditViews' files, and fixed their configSchema treemas not to edit raw model data directly.
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2014-09-02 17:26:02 -07:00 |
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Scott Erickson
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6394482c34
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Unjanking getCurrentView.
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2014-09-02 17:07:28 -07:00 |
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Scott Erickson
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daca7b54f3
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Refactored SystemTabView names, hid the add button in the systems tab.
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2014-09-02 16:50:54 -07:00 |
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Nick Winter
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fa0f904fbb
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Fixed a couple bugs with Achievements not getting schema defaults.
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2014-09-02 16:48:16 -07:00 |
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Nick Winter
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b20b819a1f
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Tweaked a few styles on the ThangsTabView.
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2014-09-02 16:43:17 -07:00 |
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Nick Winter
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7f9ac5e573
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Fixed a few bugs where default hero level type wasn't getting pulled.
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2014-09-02 16:02:30 -07:00 |
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Scott Erickson
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55bac798ee
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Cleared out the thangs tab view mobile handling and just made the left and right columns toggleable all the time. The surface now fills the whole width.
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2014-09-02 15:33:23 -07:00 |
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Nick Winter
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e02431b26b
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Fixed color group saving in Thang editor.
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2014-09-02 15:25:00 -07:00 |
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Nick Winter
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d8ef2f8596
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Made new related achievements open in a new tab in the level editor.
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2014-09-02 15:00:14 -07:00 |
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Nick Winter
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ba53cb06fe
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Tagged Levels and ThangTypes by terrains. Terrains now control default pathfinding in AI System.
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2014-09-02 14:16:41 -07:00 |
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Scott Erickson
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1edf3de651
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Fixed double clicking sometimes firing when you're just dragging units around in the level editor.
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2014-09-02 14:06:37 -07:00 |
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Scott Erickson
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7e627277e1
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-09-02 12:33:50 -07:00 |
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Scott Erickson
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b521aee322
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Optimized level serialization a little so that level editing is a bit less painful.
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2014-09-02 12:33:34 -07:00 |
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Scott Erickson
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13b066f6aa
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Fixed not being able to drag thangs around every other attempt.
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2014-09-02 11:53:03 -07:00 |
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Nick Winter
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4b9bf22e22
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Thang editor now sets some default Components when you change the kind of a ThangType.
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2014-09-02 11:29:33 -07:00 |
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