Nick Winter
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1d8f91c42f
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Added campaign world selector portal screen for half of players.
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2015-02-05 15:05:33 -08:00 |
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Nick Winter
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60d68ca23c
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Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings.
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2015-02-02 18:02:57 -08:00 |
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Nick Winter
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26ac0c8947
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Making sure tooltips are destroyed when their parent views are destroyed.
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2015-01-31 12:48:44 -08:00 |
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Nick Winter
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f26b43f8a5
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Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
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2014-12-20 16:02:41 -08:00 |
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Nick Winter
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7651eaf6cc
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Fixed A/B test to fire with default English language.
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2014-12-09 11:15:03 -08:00 |
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Scott Erickson
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eb98cf4952
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Hooked up Level handler to deny creating new LevelSessions when the level requires a subscription and the user doesn't have one.
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2014-12-03 13:32:28 -08:00 |
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Scott Erickson
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cd5b57a658
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Set up our resource retrying mechanism to stop after 20 tries.
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2014-12-01 16:09:59 -08:00 |
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Scott Erickson
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a48fa41edd
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CocoViews and CocoModels now notify users of connection errors and automatically retry when getting and putting data goes wrong.
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2014-12-01 15:29:19 -08:00 |
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Nick Winter
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77a4cea387
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Improvements for mobile layouts and mobile and iPad browser detection.
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2014-11-30 12:27:34 -08:00 |
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Scott Erickson
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1c33842125
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Refactored core templates into a core folder.
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2014-11-29 11:39:37 -08:00 |
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Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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