Nick Winter
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189c3d202c
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Goals now show status: 'Running...' while the world is simulating.
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2014-11-05 14:42:55 -08:00 |
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Nick Winter
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49b8c745a0
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New GoalsView background. Be my guest with any text color improvements.
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2014-11-04 17:20:58 -08:00 |
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Nick Winter
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57680f4a83
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Hide HUD until Kithgard Gates.
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2014-10-30 16:59:32 -07:00 |
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Nick Winter
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7da65dec5b
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Including leather boots as required gear better. Labeling 'Your Skills'. Not showing a minus for incomplete goals. Adding script triggers for deleting required sample code.
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2014-10-29 22:29:36 -07:00 |
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Nick Winter
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c6b398aae2
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Increased prominence of GoalsView when at level playback end. Increased legibility of Surface text when PlaybackOverScreen is in effect, and changed colors of PlaybackOverScreen to be less intense and to indicate goal failure / non-failure.
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2014-10-08 09:46:56 -07:00 |
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Nick Winter
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42b52f5593
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No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
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2014-09-21 22:10:52 -07:00 |
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Nick Winter
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68808d0e07
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Some fixes for how audio is triggered.
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2014-09-11 08:38:30 -07:00 |
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Nick Winter
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8de75024fc
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Implemented placeholders for a bunch of sound triggers.
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2014-09-05 13:04:05 -07:00 |
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Nick Winter
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ee9e453896
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Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
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Scott Erickson
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1c3404d03e
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Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
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2014-07-23 07:02:45 -07:00 |
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