Nick Winter
ca6c95b0f7
Migrated getting nextLevelURL to the new campaign organization.
2014-12-01 13:46:55 -08:00
Nick Winter
35f1ed1e82
Implemented George's new level loading view design.
2014-11-30 18:02:45 -08:00
Matt Lott
02eb254eba
Add virtual pageviews for level load and complete
2014-11-30 14:14:47 -08:00
Michael Schmatz
3cf80c895e
Removed log infos, iPad language selection
2014-11-30 16:19:01 -05:00
Matt Lott
066b1798ab
Make default code read-only
2014-11-30 11:47:54 -08:00
Scott Erickson
3a4eaa718f
Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
2014-11-29 16:46:51 -08:00
Nick Winter
155ead86cf
Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory.
2014-11-29 13:09:38 -08:00
Scott Erickson
9b5228afd9
Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match.
2014-11-29 12:46:04 -08:00
Scott Erickson
31214e854e
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
2014-11-28 17:49:41 -08:00
Matt Lott
fc2c68a7af
Update Tracker.trackEvent
...
Mechanics have changed a bit: first param is an action string, second
param has specific properties if Google Analytics.
Updating some of the trackEvent calls to use correct actions and
categories.
2014-11-28 15:06:25 -05:00
Nick Winter
2d2a9ad681
Updated Hour of Code visitor counting.
2014-11-27 09:44:08 -08:00
Nick Winter
12394b6bba
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-26 12:33:36 -08:00
Nick Winter
9feb4e6add
Using ACE to add syntax highlighting to code documentation.
2014-11-26 12:33:29 -08:00
Scott Erickson
c4fdcab6fe
The HeroVictoryModal now has the server check for and upsert any missing items, levels and heroes earned.
2014-11-26 12:02:42 -08:00
Nick Winter
24ac3050bd
Added a bunch of button click sound triggers.
2014-11-26 06:58:23 -08:00
Matt Lott
48d5dd9dc6
Make sync pvp level sessions publicly readable
2014-11-23 23:49:03 -08:00
Matt Lott
6b7e146084
Reduce problem alert jiggle duration to 1s
2014-11-23 21:58:29 -08:00
Nick Winter
df162080c3
Totally hid code stepper toolbar for now, since it's proving difficult to make room for it in the new design.
2014-11-23 19:40:50 -08:00
Matt Lott
c203ff15a2
Fix sync PVP opponent syncing issue
...
Ripped out backfire from PlayLevelView so we have more control over
data synchronization. These changes should wait properly for the
opponent data to load before blazing ahead, after a PlayLevelView
reload.
Fixes #1767
2014-11-23 17:15:59 -08:00
Nick Winter
1cd781233c
Press enter to start level, esc to skip real-time playback. Reduced likelihood of repetetive aural say messages. Updated required code for Bonemender.
2014-11-23 15:25:12 -08:00
Nick Winter
0b97ef5f0b
Properly using the skill docs i18n. Fixed issue with markdown getting to #{spriteName} before our replacer did.
2014-11-23 13:26:19 -08:00
Nick Winter
ffaa42cb9b
Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes.
2014-11-23 12:18:42 -08:00
Nick Winter
b359c25c97
Fixed multiplexed-by-code-and-spoken-language component documentation i18n.
2014-11-23 10:22:06 -08:00
Matt Lott
692569f655
Update problem alert width to be more dynamic
2014-11-22 22:48:03 -08:00
Nick Winter
b7949424e6
Re-enabled branchingGroup A/B test. Restricted Builder's Hammer in The Gauntlet.
2014-11-22 21:36:14 -08:00
Nick Winter
5d54332ed7
Round inferred cooldown docs. Show grabber/grabbing cursor when Surface is enabled, playing, and zoomed in.
2014-11-22 21:22:46 -08:00
Matt Lott
c16b0f97bf
Update sync PVP to use transpiledCode
2014-11-22 20:48:07 -08:00
Matt Lott
fbed0dd13d
Jiggle spell palette popover onclick in hero level
2014-11-22 17:35:05 -08:00
Matt Lott
fcb098b3aa
Remove cast button text A/B test
2014-11-22 16:50:49 -08:00
Matt Lott
496d52b2aa
Add moveRight to loop snippet for first 2 mazes
2014-11-22 12:29:37 -08:00
Matt Lott
c012cd4e30
Prevent continuous deletion of a single line
2014-11-21 21:02:39 -08:00
Nick Winter
549fb8aa37
Attempting to require purchase of tarnished bronze breastplate in The Raised Sword.
2014-11-21 16:23:26 -08:00
Nick Winter
cee017c7ec
Moved spell palette popovers to top placement if dialogue view is active.
2014-11-21 12:14:37 -08:00
Nick Winter
cfe1b020c3
Fixed esc shortcut when editor is disabled.
2014-11-21 11:07:57 -08:00
Nick Winter
16a717aec1
Disallow finding enemy names by selecting them before the HUD is fully enabled.
2014-11-21 10:14:02 -08:00
Nick Winter
c3398ed8ed
Required topEnemy in Thornbush Farm.
2014-11-21 09:53:46 -08:00
Nick Winter
6f3485f089
Fully removed A/B test that was causing hero victory modals to not fully work.
2014-11-21 08:16:03 -08:00
Scott Erickson
b86e3c30dc
Set up level achievements to be created manually by the client, hopefully making them a bit more stable.
2014-11-20 22:09:54 -08:00
Matt Lott
ef8e7563b4
Increase autocomplete font size in dungeon levels
...
Also moving getCampaignForSlug to new CampaignOptions file.
2014-11-20 12:41:56 -08:00
Nick Winter
46c4601ac6
Levels (back) link now embiggened.
2014-11-20 11:11:38 -08:00
Matt Lott
f80baf3eb2
Update autocomplete instruction to 'press tab'
...
Enter no longer autocompletes, instead dismisses popup and executes a
Return
2014-11-20 10:56:38 -08:00
Nick Winter
b0f65a4da8
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-19 18:36:30 -08:00
Nick Winter
8280347752
Fixes to spell palette doc hovering and ensuring at least two column layout.
2014-11-19 18:36:09 -08:00
Matt Lott
81d6c186dc
Add time to missing null check error messages
2014-11-19 17:13:00 -08:00
Nick Winter
afff1056cb
Don't be draggin' all these images around yo.
2014-11-19 16:36:06 -08:00
Nick Winter
a1038af32b
Make it much less likely to get to frame 0, since that frame is often pretty weird.
2014-11-19 15:46:50 -08:00
Matt Lott
41db27c709
Apply markdown to error messages and hints
2014-11-19 15:27:06 -08:00
Nick Winter
f310719cee
Restarting level now doesn't clear anything except code unless you hold down shift.
2014-11-19 15:24:50 -08:00
Nick Winter
0640f382ba
Fixed coordinate hover cursors fighting flag cursors. Added suspect code check functionality for scripts to slap hands.
2014-11-19 14:29:11 -08:00
Matt Lott
957ca50c87
Disable spaces through The Raised Sword
2014-11-18 14:11:28 -08:00