Commit graph

104 commits

Author SHA1 Message Date
Scott Erickson
ebc98f988f Refactor CreateAccountModal out of AuthModal, add class code to signup 2016-03-10 10:52:11 -08:00
Matt Lott
bce9862be2 Update request demo Ux
Renaming request quote to request demo
Changing create class wording to set up class
Showing different UI if teacher or not
Adding gameplay screenshots to homepage
Update request demo email

Closes #3449
2016-03-08 09:30:50 -08:00
Scott Erickson
a2249f8df1 Add return-to-admin (turn off espionage mode) 2016-03-04 10:43:17 -08:00
Matt Lott
9e8e865049 Remove old homepage
Turning off homepage a/b testing for now, but leaving the plumbing in
because we’ll be iterating on that shortly.
2016-03-01 09:48:53 -08:00
Nick Winter
40d7c53cd0 Fix 435d5bb6 2016-02-08 14:34:29 -08:00
Nick Winter
435d5bb6d2 Improve getHomePageGroup and narrow to two variants 2016-02-08 14:20:30 -08:00
Nick Winter
14c734cfe8 Remove some logs to complete my testing 2016-02-02 16:56:08 -08:00
Nick Winter
260fd21f4e Add Segment for teachers, misc analytics cleanup tweaks 2016-02-02 15:13:55 -08:00
Scott Erickson
0e7e9aad39 Add new home page with test 2016-02-02 15:12:37 -08:00
Cat Sync
feb4c16b85 broadName should insert a space when using firstName lastName, and return Anoner if nothing else is available 2016-01-22 13:58:02 -05:00
Scott Erickson
5e733d1517 Add ActivateLicensesModal to ClassroomView 2015-11-30 16:59:22 -05:00
Nick Winter
21810be8eb End an A/B test 2015-11-22 07:53:49 -08:00
Nick Winter
5dde55c1f3 Add premium server recognition for Brazil 2015-10-09 08:05:34 -07:00
Nick Winter
1819911551 A/B/C test the first subscription prompt level 2015-09-18 08:28:04 -07:00
Matt Lott
9e222d0873 Add subscription sale
Give a discount for purchasing a year
New sale button on subscribe modal
New subscription sale landing page
2015-08-21 11:19:39 -07:00
Nick Winter
4f962c3120 Switched fourth level group to the good-converting level instead of the bad one (oops). 2015-04-03 09:08:02 -07:00
Nick Winter
7dff105cdf Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs. 2015-03-25 16:47:31 -07:00
Matt Lott
af89452b93 Merge branch 'sponsored-subs' 2015-03-13 15:19:20 -07:00
Nick Winter
9c99fc455a A few poll fixes. 2015-03-10 09:45:21 -07:00
Nick Winter
e6cf298ed3 Propagated i18n. A couple other misc tweaks. 2015-03-04 09:00:32 -08:00
Matt Lott
86d167394e Remove Segment analytics dependency
Call Google Analytics, Errorception, and Inspectlet directly.
2015-02-27 16:07:41 -08:00
Nick Winter
77bca72002 Added A/B test on whether Signs and Portents or Forgetful Gemsmith is the fourth level. Ran and completed some A/B tests. Turned level indicator in CampaignView white. 2015-02-26 14:24:00 -08:00
Nick Winter
df4b98a9bf Added a new 'artisan' permission, which can edit most of the things admins can, but with less uncomfortable ultimate power. 2015-02-25 18:41:39 -08:00
Nick Winter
3be2b6406d Admins are now automatically premium. 2015-02-25 17:45:01 -08:00
laituan245
9c754bbd96 Added a "god mode" button to the local dev environment #2164 2015-02-14 01:46:04 +09:00
Nick Winter
d09636306c Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs! 2015-02-11 13:12:54 -08:00
Nick Winter
6ff39ba48a Not showing particles in IE. 2015-02-11 09:34:27 -08:00
Nick Winter
1d8f91c42f Added campaign world selector portal screen for half of players. 2015-02-05 15:05:33 -08:00
Nick Winter
60d68ca23c Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings. 2015-02-02 18:02:57 -08:00
Nick Winter
415cbceaf9 Disabling particles for now until performance can be fixed. 2015-01-31 16:59:03 -08:00
Nick Winter
4efbe0a12f Leaderboard skeletons. 2015-01-30 21:36:47 -08:00
Nick Winter
fd0e7a8c44 Picked some slightly less awful particle colors for different terrains and level types. Enabled for half the players. 2015-01-29 18:19:03 -08:00
Matt Lott
8b51c3cb5d Stop subscribe modal A/B test
Group A (original) wins.
2015-01-28 16:20:10 -08:00
Scott Erickson
c8298679a4 Tweaked achievement notification handling, also disabling an endless loop of achievement fetching. 2015-01-09 12:38:00 -08:00
Nick Winter
1455dc0550 Working on repeatable achievement posting. Two tests still fail, though, so it's not there yet. 2015-01-07 12:25:43 -08:00
Matt Lott
9d4c3cc163 A/B Test video tutorial styles 2014-12-17 23:55:11 -08:00
Matt Lott
eadde0590e Turn off fast hero victory modal A/B test
Didn’t make a difference in level completion, opting for no delay in
showing the modal buttons.
2014-12-15 14:05:37 -08:00
Matt Lott
0c81942c71 2nd HoC sub sale 2014-12-11 18:39:03 -08:00
Matt Lott
d4cfaac7e5 Sub price test 2014-12-10 16:05:55 -08:00
Matt Lott
8df3eed824 Add revenue tracking to analytics 2014-12-09 13:57:04 -08:00
Nick Winter
7651eaf6cc Fixed A/B test to fire with default English language. 2014-12-09 11:15:03 -08:00
Matt Lott
1aff798c5e A/B Test alternate subscribe modal copy 2014-12-08 23:43:52 -08:00
Matt Lott
b69bdfd360 A/B Test quick victory save/continue buttons
Fixing typo in hu.coffee
2014-12-08 14:24:33 -08:00
Nick Winter
4a659903fe Started A/B test for whether the AnnouncesAction and take-damage audio help. 2014-12-07 19:39:23 -08:00
Nick Winter
9f0ae9ff09 Ditched dependency on index 0 as first unlocked level, instead explicitly granting Dungeons of Kithgard. 2014-12-07 14:57:23 -08:00
Scott Erickson
836d2905b9 Users who have paid or otherwise have access to all content are now called 'premium', and user objects on client and server have an isPremium getter which checks all relevant properties. 2014-12-05 17:19:52 -08:00
Nick Winter
6344b0c1a3 Unlocked core levels even for non-subscribers, moving extra levels to subscribers-only. 2014-12-05 15:46:15 -08:00
Nick Winter
f82ccfc4cb The sky darkened. 2014-12-03 10:04:50 -08:00
Nick Winter
6cfb45e7a6 Pausing branchingGroup temporarily for school testing. 2014-12-02 09:18:39 -08:00
Matt Lott
1773744bcd Turn off a/b test hide locked levels
Minor increase in level completion for hiding locked levels was not
statistically significant.  We can run this test again after level
banners and world map paths have been ironed out.
2014-12-02 09:13:42 -08:00