Commit graph

881 commits

Author SHA1 Message Date
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
107f94a08b Fixed another cause of the bug fixed in 0d99b07b with modified levels still granting rewards. 2015-07-24 08:56:20 -07:00
Nick Winter
929455b234 Fixed bug with heroes not loading the proper amount of gems. 2015-07-10 11:13:31 -07:00
Nick Winter
7173fd367f Re-enabled gutter highlights for executing code. 2015-07-10 09:39:08 -07:00
Nick Winter
36d3b8e910 Highlighting entry points is working pretty well, at least in Python through the forest. 2015-07-09 15:05:35 -07:00
Nick Winter
4f443efd8b First draft of logic to work out where the code entry points should be. 2015-07-09 12:47:07 -07:00
Nick Winter
dfa0de7521 Bad testing version of code entry point arrow numbering. 2015-07-09 11:45:11 -07:00
Arthur Neves
6cb673e228
i18N press enter on spell view 2015-06-14 23:20:49 +02:00
Nick Winter
7d637a0a27 Added a couple levels' next-campaign links. 2015-06-14 11:07:21 -07:00
Nick Winter
a85d52ebe2 Made a tabbed interface for Programmaticon V's Vector and standard library documentation. 2015-06-10 15:18:37 -07:00
Nick Winter
0d99b07bc3 Made it so that high scores and level victories are not achieved when playing changed levels from inside the level editor. Some additions for Nalfar. 2015-06-05 17:02:37 -07:00
Nick Winter
213a66b2ab Implemented Arryn. 2015-05-12 16:59:30 -07:00
Nick Winter
80af32180c Fixed #1638: detect and automatically report unrecoverable world loading errors, plus adding better instructions for checking dev console. We can't recover yet, but having eyes on it will hopefully give us better visibility on this kind of error. 2015-04-25 17:29:02 -07:00
Nick Winter
63596aa6b5 Fixed #2450: added i18n for new items in the victory modal. 2015-04-18 21:10:35 -07:00
Nick Winter
a0057910ac Fixed #2597: press escape to abort simulation now, if your code is going to be slow. 2015-04-18 19:54:34 -07:00
Nick Winter
0d81f658ae Fixed #2452: handling four and even five-digit gem/xp totals in victory screen. 2015-04-18 19:40:53 -07:00
Nick Winter
485718b6e3 Fixed #2581: triggering window resize event when loading view unveils, in case window was resized before then and messed up our initial spell view height. 2015-04-18 16:33:40 -07:00
Nick Winter
7471b14c4d Fixed #2013: removed autorun code. Fixed preloading to actually happen, but only on short solutions without a ton of statement execution. 2015-04-18 15:52:24 -07:00
Nick Winter
ea80e22dc6 Don't point out Lost Viking, since most players shouldn't attempt it. Adjust autocomplete default parameter from string to variable for Known Enemy. 2015-04-18 14:13:05 -07:00
Nick Winter
e7df703d36 Fixed #2651: indicate better that sample code is locked when it won't let them type in there. 2015-04-13 15:04:42 -07:00
Nick Winter
4c008e4686 Fixed #2406. 2015-04-12 12:20:33 -07:00
Nick Winter
817e382324 Updated VCS link/blurb for Lost Viking. 2015-04-08 09:44:15 -07:00
Nick Winter
b388d25435 Hooked up Viking Code School offer for players who beat Lost Viking. 2015-04-07 11:19:22 -07:00
Nick Winter
c1ec1611ad Fixed style reversion for page loading bar showing over code area. 2015-04-07 08:55:33 -07:00
Nick Winter
1982d8d5f1 Merge pull request #2595 from nemoyatpeace/patch-5
Update the shift-click insertion
2015-04-06 07:53:01 -07:00
Nick Winter
3913ae9909 Wizard Dude gets his own avatar from winning the Greed tournament. 2015-04-03 12:19:06 -07:00
nemoyatpeace
b50c3fbc89 Update the shift-click insertion
Insertion is now language specific.
2015-03-29 01:14:13 +08:00
Nick Winter
7dff105cdf Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs. 2015-03-25 16:47:31 -07:00
Nick Winter
b4ea78e5cb Implementing alternative pricing with Alipay in China to support dedicated China server. 2015-03-23 15:26:44 -07:00
Nick Winter
e288b95543 Fixed #1961 (castDrainLife -> cast('drain-life') in the docs). 2015-03-20 13:43:00 -07:00
Nick Winter
8760725b8d Unholy Tome III instead of IV for Zero Sum. 2015-03-20 11:07:41 -07:00
Nick Winter
bae7612703 Disabled pinned docs clicks for now, since their CSS is wonky. 2015-03-20 09:03:36 -07:00
Nick Winter
0e0d2830be Zero Sum mirror match using Golden Wand and Unholy Tome IV now. 2015-03-19 21:37:47 -07:00
Vlevo
49b32a8ff1 Update ControlBarView.coffee
added a clause for the "older campaigns"
2015-03-19 16:02:53 -06:00
Nick Winter
57e77a0cd7 Upcoming ladder level Zero Sum equalizes all players' heroes and equipment. 2015-03-14 09:39:43 -07:00
Nick Winter
3ff41f5619 Rewriting sample code dynamically to fix findNearestEnemy / findNearest(findEnemies) issues. 2015-03-12 11:08:58 -07:00
Nick Winter
3458f2069b Temporary workaround for #2512. Identifying ageRange. Made poll header slightly smaller. 2015-03-11 20:21:54 -07:00
Nick Winter
8fc893dd6f Fixed a couple issues with errors during incompletely loaded levels or weird child window global situations using level editor. 2015-03-10 14:37:12 -07:00
Nick Winter
e58734894a Tweaked style on space-disabling and default-locking by player level. 2015-03-09 10:50:00 -07:00
Nick Winter
f5633f05dc Merge pull request #2414 from h3yduck/lock_issue
Only lock spacebar and default code when the player is lower level (issue 2406)
2015-03-09 10:37:40 -07:00
Nick Winter
e21360127d Polls! 2015-03-08 16:36:17 -07:00
Nick Winter
60db16b1c3 Making all code languages load for level editor to avoid busted level previews. Added CoffeeScript compiler to web worker so we can use Referee extraCode. 2015-03-04 11:29:03 -08:00
Nick Winter
44008be95f Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level. 2015-02-27 21:37:55 -08:00
Matt Lott
86d167394e Remove Segment analytics dependency
Call Google Analytics, Errorception, and Inspectlet directly.
2015-02-27 16:07:41 -08:00
Szabolcs Gelencser
dde3e8cf8f Remove hardcoded treshold values, make it consistent through being able to change the treshold in campaign editor, if desired 2015-02-27 17:33:38 +01:00
Szabolcs Gelencser
b138001205 for issue #2406 2015-02-26 23:42:37 +01:00
Nick Winter
77bca72002 Added A/B test on whether Signs and Portents or Forgetful Gemsmith is the fourth level. Ran and completed some A/B tests. Turned level indicator in CampaignView white. 2015-02-26 14:24:00 -08:00
Nick Winter
8355ba5a6d Replayable level awards now count up from where they were last time instead of from 0. 2015-02-18 18:01:22 -08:00
Nick Winter
c29bb432e1 Merge pull request #2314 from laituan245/master
A small fix to the PR #2313
2015-02-13 13:46:45 -08:00
Matt Lott
81678e81d9 Merge pull request #2315 from amankr/autocomplete2
Autocomplete bug fix #2233 - method 2

Thanks @amankr!
2015-02-13 13:12:22 -08:00