Commit graph

889 commits

Author SHA1 Message Date
Nick Winter
621e143544 Fixed bug with game menu not highlighting guide tab. 2015-08-13 11:09:26 -07:00
Nick Winter
a52e9a3189 Fixed #2939. 2015-08-13 05:58:46 -07:00
Nick Winter
49dc71a157 Added a Bloc coupon code after A Mayhem of Munchkins. 2015-08-12 10:25:56 -07:00
Nick Winter
66212b0559 Don't show victory text for hero levels. New Clans button. Floor stretching support for firn cliff. 2015-08-05 16:17:27 -07:00
Nick Winter
7ad16683ce Fixed error for non-course hero victory modals. 2015-08-04 17:41:42 -07:00
Nick Winter
3f323d27d0 Removed achievement and rewards from course-type level victory screens. Added victory text, return-to-course-button, and level feedback and reviews to course-type levels. 2015-08-04 11:35:10 -07:00
Matt Lott
da6cf60381 Target specific levels with InspectletJS
Currently targeting cupboards-of-kithgard.
2015-08-03 15:52:52 -07:00
Nick Winter
8d09357a7a Fixed #2914: no disabling spaces for Clojure and other advanced/experimental languages. 2015-08-02 14:12:15 -07:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
107f94a08b Fixed another cause of the bug fixed in 0d99b07b with modified levels still granting rewards. 2015-07-24 08:56:20 -07:00
Nick Winter
929455b234 Fixed bug with heroes not loading the proper amount of gems. 2015-07-10 11:13:31 -07:00
Nick Winter
7173fd367f Re-enabled gutter highlights for executing code. 2015-07-10 09:39:08 -07:00
Nick Winter
36d3b8e910 Highlighting entry points is working pretty well, at least in Python through the forest. 2015-07-09 15:05:35 -07:00
Nick Winter
4f443efd8b First draft of logic to work out where the code entry points should be. 2015-07-09 12:47:07 -07:00
Nick Winter
dfa0de7521 Bad testing version of code entry point arrow numbering. 2015-07-09 11:45:11 -07:00
Arthur Neves
6cb673e228
i18N press enter on spell view 2015-06-14 23:20:49 +02:00
Nick Winter
7d637a0a27 Added a couple levels' next-campaign links. 2015-06-14 11:07:21 -07:00
Nick Winter
a85d52ebe2 Made a tabbed interface for Programmaticon V's Vector and standard library documentation. 2015-06-10 15:18:37 -07:00
Nick Winter
0d99b07bc3 Made it so that high scores and level victories are not achieved when playing changed levels from inside the level editor. Some additions for Nalfar. 2015-06-05 17:02:37 -07:00
Nick Winter
213a66b2ab Implemented Arryn. 2015-05-12 16:59:30 -07:00
Nick Winter
80af32180c Fixed #1638: detect and automatically report unrecoverable world loading errors, plus adding better instructions for checking dev console. We can't recover yet, but having eyes on it will hopefully give us better visibility on this kind of error. 2015-04-25 17:29:02 -07:00
Nick Winter
63596aa6b5 Fixed #2450: added i18n for new items in the victory modal. 2015-04-18 21:10:35 -07:00
Nick Winter
a0057910ac Fixed #2597: press escape to abort simulation now, if your code is going to be slow. 2015-04-18 19:54:34 -07:00
Nick Winter
0d81f658ae Fixed #2452: handling four and even five-digit gem/xp totals in victory screen. 2015-04-18 19:40:53 -07:00
Nick Winter
485718b6e3 Fixed #2581: triggering window resize event when loading view unveils, in case window was resized before then and messed up our initial spell view height. 2015-04-18 16:33:40 -07:00
Nick Winter
7471b14c4d Fixed #2013: removed autorun code. Fixed preloading to actually happen, but only on short solutions without a ton of statement execution. 2015-04-18 15:52:24 -07:00
Nick Winter
ea80e22dc6 Don't point out Lost Viking, since most players shouldn't attempt it. Adjust autocomplete default parameter from string to variable for Known Enemy. 2015-04-18 14:13:05 -07:00
Nick Winter
e7df703d36 Fixed #2651: indicate better that sample code is locked when it won't let them type in there. 2015-04-13 15:04:42 -07:00
Nick Winter
4c008e4686 Fixed #2406. 2015-04-12 12:20:33 -07:00
Nick Winter
817e382324 Updated VCS link/blurb for Lost Viking. 2015-04-08 09:44:15 -07:00
Nick Winter
b388d25435 Hooked up Viking Code School offer for players who beat Lost Viking. 2015-04-07 11:19:22 -07:00
Nick Winter
c1ec1611ad Fixed style reversion for page loading bar showing over code area. 2015-04-07 08:55:33 -07:00
Nick Winter
1982d8d5f1 Merge pull request #2595 from nemoyatpeace/patch-5
Update the shift-click insertion
2015-04-06 07:53:01 -07:00
Nick Winter
3913ae9909 Wizard Dude gets his own avatar from winning the Greed tournament. 2015-04-03 12:19:06 -07:00
nemoyatpeace
b50c3fbc89 Update the shift-click insertion
Insertion is now language specific.
2015-03-29 01:14:13 +08:00
Nick Winter
7dff105cdf Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs. 2015-03-25 16:47:31 -07:00
Nick Winter
b4ea78e5cb Implementing alternative pricing with Alipay in China to support dedicated China server. 2015-03-23 15:26:44 -07:00
Nick Winter
e288b95543 Fixed #1961 (castDrainLife -> cast('drain-life') in the docs). 2015-03-20 13:43:00 -07:00
Nick Winter
8760725b8d Unholy Tome III instead of IV for Zero Sum. 2015-03-20 11:07:41 -07:00
Nick Winter
bae7612703 Disabled pinned docs clicks for now, since their CSS is wonky. 2015-03-20 09:03:36 -07:00
Nick Winter
0e0d2830be Zero Sum mirror match using Golden Wand and Unholy Tome IV now. 2015-03-19 21:37:47 -07:00
Vlevo
49b32a8ff1 Update ControlBarView.coffee
added a clause for the "older campaigns"
2015-03-19 16:02:53 -06:00
Nick Winter
57e77a0cd7 Upcoming ladder level Zero Sum equalizes all players' heroes and equipment. 2015-03-14 09:39:43 -07:00
Nick Winter
3ff41f5619 Rewriting sample code dynamically to fix findNearestEnemy / findNearest(findEnemies) issues. 2015-03-12 11:08:58 -07:00
Nick Winter
3458f2069b Temporary workaround for #2512. Identifying ageRange. Made poll header slightly smaller. 2015-03-11 20:21:54 -07:00
Nick Winter
8fc893dd6f Fixed a couple issues with errors during incompletely loaded levels or weird child window global situations using level editor. 2015-03-10 14:37:12 -07:00
Nick Winter
e58734894a Tweaked style on space-disabling and default-locking by player level. 2015-03-09 10:50:00 -07:00
Nick Winter
f5633f05dc Merge pull request #2414 from h3yduck/lock_issue
Only lock spacebar and default code when the player is lower level (issue 2406)
2015-03-09 10:37:40 -07:00
Nick Winter
e21360127d Polls! 2015-03-08 16:36:17 -07:00
Nick Winter
60db16b1c3 Making all code languages load for level editor to avoid busted level previews. Added CoffeeScript compiler to web worker so we can use Referee extraCode. 2015-03-04 11:29:03 -08:00