Scott Erickson
dc48cab6d1
Added a getHeroStats function stub.
2014-11-05 12:23:34 -08:00
Nick Winter
ff1f9d488c
Hiding items with no stats or properties in the item shop for non-admins. Simple Boots show as owned. Enabled item shop for non-admins.
2014-11-04 07:52:23 -08:00
Scott Erickson
33d14918b0
Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
2014-11-03 20:48:59 -08:00
Nick Winter
47c090f7c7
Hiding locked items with no slot selected. Silhouetting items that are too far above you. Only showing items with a gem cost in the inventory screen. Sorting items by gem cost. Animating double-clicking items to show their motion to the slot, sort of.
2014-10-30 13:07:04 -07:00
Scott Erickson
4371873d41
Set up thang types to use their raster property as an icon.
2014-10-22 07:53:50 -07:00
Nick Winter
1fb48f2b85
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
2014-10-19 17:38:10 -07:00
Nick Winter
66c728210b
Fixing flag coloring in new WebGL rendering.
2014-10-18 18:18:12 -07:00
Scott Erickson
06b106f42b
Merged from master.
2014-09-25 10:52:27 -07:00
Nick Winter
ec548fa33a
AUto-assigning leather boots starting at mazes. Fixed issue with stat display comparison.
2014-09-22 16:09:27 -07:00
Nick Winter
e3b75a69ea
Working on PlayLevelModal and ChooseHeroView.
2014-09-19 22:16:05 -07:00
Scott Erickson
63758acd2e
Fixed some tests when run on karma.
2014-09-18 09:46:02 -07:00
Scott Erickson
1ef3d150a8
Integrated WebGLLayer and WebGLSprite with CocoSprite.
...
Disabled some features in CocoSprite that'll have to be added back later.
Moved more logic from CocoSprite, like determining registration points for a given animation, to WebGLSprite.
WebGLSprite can now display either rendering containers or SpriteSheets.
2014-09-16 15:36:59 -07:00
Scott Erickson
08bdcb2cb6
Built the WebGLLayer which creates sprite sheets based on what CocoSprites are given to it.
2014-09-12 16:33:01 -07:00
Nick Winter
9b2ee45a4d
Added DPS to item view.
2014-08-31 12:27:52 -07:00
Nick Winter
ef9a983e30
Made ItemView more general. Upgraded Bootstrap from 3.1 to 3.2. Fixed a few bugs.
2014-08-31 12:21:25 -07:00
Nick Winter
85a9a558ef
Fixed #1329 .
2014-08-30 13:43:56 -07:00
Scott Erickson
607a2a133f
Made the SuperModel a little bit more clever about handling duplicate loaded models, hopefully fixed #1108 .
2014-08-26 16:46:23 -07:00
Nick Winter
718d586f07
A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
2014-08-24 21:39:34 -07:00
Nick Winter
d55afa77b7
Began streaming a mighty stream.
2014-08-21 16:27:52 -07:00
Scott Erickson
f8d4e42c67
Set up thang types to now have a raster portrait icon if we want to give them custom ones not based on vector artwork.
2014-08-18 15:25:45 -07:00
Scott Erickson
c31a509472
Working on the inventory view. Added a way to get the current equipment config from the inventory view.
2014-08-14 10:44:04 -07:00
Tery Lim
618ade4946
Clean up mixed quotes
2014-07-01 12:23:22 +08:00
Nick Winter
852053022a
Started the horrifying migration to an inline jobs profile editor.
2014-05-30 22:12:44 -07:00
Nick Winter
f3adc216ed
Protecting our replacement of Math.random via Aether.
2014-05-29 12:26:08 -07:00
Nick Winter
4c7d7fce03
Fixed some memory leaks.
2014-05-22 12:05:36 -07:00
Scott Erickson
93c6f72f07
Asynchronously building things again.
2014-05-20 10:49:19 -07:00
Scott Erickson
8ae14e21ae
Fixed #1029 . Refactored scaling for sprites a bit.
2014-05-19 16:36:44 -07:00
Scott Erickson
eebbae9b13
Added a global SPRITE_RESOLUTION_FACTOR property.
2014-05-15 17:09:35 -07:00
Nick Winter
c1f9d51b37
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
2014-05-15 11:27:51 -07:00
Scott Erickson
4b404ae124
Finished tuning the supermodel loading and progress.
2014-05-13 14:39:45 -07:00
Scott Erickson
1d88b6eefe
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
2014-05-13 10:26:33 -07:00
Scott Erickson
aee90c72bb
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
2014-05-02 17:03:30 -07:00
Nick Winter
675db1b76f
Don't require CocoModel instantiation before schemas are included. Reload neutral spells on reload. Fix for adding Components to Thangs. Surface background: darkness, no parents.
2014-04-22 11:11:08 -07:00
Nick Winter
dbeb3d445b
Give focus back to spell view on palette click.
2014-03-23 16:48:30 -07:00
Scott Erickson
b6c9b6276c
Tweaked logging of sprite building.
2014-03-19 17:11:45 -07:00
Scott Erickson
37a9b7f319
Switching from the slow _.cloneDeep to the fast $.extend
2014-03-18 13:08:26 -07:00
Scott Erickson
abd50b9495
Fixed the new build queue system for levels where there are multiple builders for a single thang type.
2014-03-13 15:45:24 -07:00
Scott Erickson
b2e9768127
Set up a build queue for async sprite sheet building, which lessens blocking the main thread.
2014-03-13 13:25:03 -07:00
Nick Winter
2b487eeed8
Using /db/thang.type instead of /db/thang_type in URLs, for consistency.
2014-03-11 18:30:25 -07:00
Scott Erickson
fc42043cb8
Fixed #480
2014-03-05 12:53:48 -08:00
Scott Erickson
0d054bec8e
Refactored the universal wizard loading to happen silently when you import ThangType.
2014-03-03 10:42:11 -08:00
Scott Erickson
feaeb1dc98
Made the wizard icons colored based on user settings.
2014-03-03 10:21:51 -08:00
Scott Erickson
22e80f6d24
Set up a play modal, starting to refactor wizard thang type loading to be shared across the site.
2014-03-03 09:03:44 -08:00
Nick Winter
e20e9d68cf
Construct sprite sheets as ThangTypes load.
2014-02-27 22:15:13 -08:00
Nick Winter
6f0ed9040a
Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
2014-02-17 17:38:49 -08:00
Scott Erickson
1b75ab15db
Added some error handlers for messed up thang type configs.
2014-01-30 16:17:41 -08:00
Scott Erickson
956243818a
Fixed updating the sprite sheets in the thang type editor.
2014-01-20 23:45:27 -08:00
Scott Erickson
222fa6100b
Set up the level editor to lazily load thang types.
2014-01-20 17:20:04 -08:00
Scott Erickson
c5b9b103c5
Merge branch 'feature/team-colors'
...
Conflicts:
app/lib/world/world.coffee
app/models/ThangType.coffee
2014-01-16 10:14:21 -08:00
Nick Winter
172d97ed83
Fixed #87 I hope; at least, dramatically reduced memory leakage.
2014-01-15 13:04:48 -08:00