Commit graph

58 commits

Author SHA1 Message Date
Scott Erickson
dc48cab6d1 Added a getHeroStats function stub. 2014-11-05 12:23:34 -08:00
Nick Winter
ff1f9d488c Hiding items with no stats or properties in the item shop for non-admins. Simple Boots show as owned. Enabled item shop for non-admins. 2014-11-04 07:52:23 -08:00
Scott Erickson
33d14918b0 Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed. 2014-11-03 20:48:59 -08:00
Nick Winter
47c090f7c7 Hiding locked items with no slot selected. Silhouetting items that are too far above you. Only showing items with a gem cost in the inventory screen. Sorting items by gem cost. Animating double-clicking items to show their motion to the slot, sort of. 2014-10-30 13:07:04 -07:00
Scott Erickson
4371873d41 Set up thang types to use their raster property as an icon. 2014-10-22 07:53:50 -07:00
Nick Winter
1fb48f2b85 Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal. 2014-10-19 17:38:10 -07:00
Nick Winter
66c728210b Fixing flag coloring in new WebGL rendering. 2014-10-18 18:18:12 -07:00
Scott Erickson
06b106f42b Merged from master. 2014-09-25 10:52:27 -07:00
Nick Winter
ec548fa33a AUto-assigning leather boots starting at mazes. Fixed issue with stat display comparison. 2014-09-22 16:09:27 -07:00
Nick Winter
e3b75a69ea Working on PlayLevelModal and ChooseHeroView. 2014-09-19 22:16:05 -07:00
Scott Erickson
63758acd2e Fixed some tests when run on karma. 2014-09-18 09:46:02 -07:00
Scott Erickson
1ef3d150a8 Integrated WebGLLayer and WebGLSprite with CocoSprite.
Disabled some features in CocoSprite that'll have to be added back later.
Moved more logic from CocoSprite, like determining registration points for a given animation, to WebGLSprite.
WebGLSprite can now display either rendering containers or SpriteSheets.
2014-09-16 15:36:59 -07:00
Scott Erickson
08bdcb2cb6 Built the WebGLLayer which creates sprite sheets based on what CocoSprites are given to it. 2014-09-12 16:33:01 -07:00
Nick Winter
9b2ee45a4d Added DPS to item view. 2014-08-31 12:27:52 -07:00
Nick Winter
ef9a983e30 Made ItemView more general. Upgraded Bootstrap from 3.1 to 3.2. Fixed a few bugs. 2014-08-31 12:21:25 -07:00
Nick Winter
85a9a558ef Fixed #1329. 2014-08-30 13:43:56 -07:00
Scott Erickson
607a2a133f Made the SuperModel a little bit more clever about handling duplicate loaded models, hopefully fixed #1108. 2014-08-26 16:46:23 -07:00
Nick Winter
718d586f07 A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in. 2014-08-24 21:39:34 -07:00
Nick Winter
d55afa77b7 Began streaming a mighty stream. 2014-08-21 16:27:52 -07:00
Scott Erickson
f8d4e42c67 Set up thang types to now have a raster portrait icon if we want to give them custom ones not based on vector artwork. 2014-08-18 15:25:45 -07:00
Scott Erickson
c31a509472 Working on the inventory view. Added a way to get the current equipment config from the inventory view. 2014-08-14 10:44:04 -07:00
Tery Lim
618ade4946 Clean up mixed quotes 2014-07-01 12:23:22 +08:00
Nick Winter
852053022a Started the horrifying migration to an inline jobs profile editor. 2014-05-30 22:12:44 -07:00
Nick Winter
f3adc216ed Protecting our replacement of Math.random via Aether. 2014-05-29 12:26:08 -07:00
Nick Winter
4c7d7fce03 Fixed some memory leaks. 2014-05-22 12:05:36 -07:00
Scott Erickson
93c6f72f07 Asynchronously building things again. 2014-05-20 10:49:19 -07:00
Scott Erickson
8ae14e21ae Fixed #1029. Refactored scaling for sprites a bit. 2014-05-19 16:36:44 -07:00
Scott Erickson
eebbae9b13 Added a global SPRITE_RESOLUTION_FACTOR property. 2014-05-15 17:09:35 -07:00
Nick Winter
c1f9d51b37 Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world. 2014-05-15 11:27:51 -07:00
Scott Erickson
4b404ae124 Finished tuning the supermodel loading and progress. 2014-05-13 14:39:45 -07:00
Scott Erickson
1d88b6eefe Most of the way there getting it to work with loading thang types dynamically throughout the play view. 2014-05-13 10:26:33 -07:00
Scott Erickson
aee90c72bb Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel. 2014-05-02 17:03:30 -07:00
Nick Winter
675db1b76f Don't require CocoModel instantiation before schemas are included. Reload neutral spells on reload. Fix for adding Components to Thangs. Surface background: darkness, no parents. 2014-04-22 11:11:08 -07:00
Nick Winter
dbeb3d445b Give focus back to spell view on palette click. 2014-03-23 16:48:30 -07:00
Scott Erickson
b6c9b6276c Tweaked logging of sprite building. 2014-03-19 17:11:45 -07:00
Scott Erickson
37a9b7f319 Switching from the slow _.cloneDeep to the fast $.extend 2014-03-18 13:08:26 -07:00
Scott Erickson
abd50b9495 Fixed the new build queue system for levels where there are multiple builders for a single thang type. 2014-03-13 15:45:24 -07:00
Scott Erickson
b2e9768127 Set up a build queue for async sprite sheet building, which lessens blocking the main thread. 2014-03-13 13:25:03 -07:00
Nick Winter
2b487eeed8 Using /db/thang.type instead of /db/thang_type in URLs, for consistency. 2014-03-11 18:30:25 -07:00
Scott Erickson
fc42043cb8 Fixed #480 2014-03-05 12:53:48 -08:00
Scott Erickson
0d054bec8e Refactored the universal wizard loading to happen silently when you import ThangType. 2014-03-03 10:42:11 -08:00
Scott Erickson
feaeb1dc98 Made the wizard icons colored based on user settings. 2014-03-03 10:21:51 -08:00
Scott Erickson
22e80f6d24 Set up a play modal, starting to refactor wizard thang type loading to be shared across the site. 2014-03-03 09:03:44 -08:00
Nick Winter
e20e9d68cf Construct sprite sheets as ThangTypes load. 2014-02-27 22:15:13 -08:00
Nick Winter
6f0ed9040a Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline. 2014-02-17 17:38:49 -08:00
Scott Erickson
1b75ab15db Added some error handlers for messed up thang type configs. 2014-01-30 16:17:41 -08:00
Scott Erickson
956243818a Fixed updating the sprite sheets in the thang type editor. 2014-01-20 23:45:27 -08:00
Scott Erickson
222fa6100b Set up the level editor to lazily load thang types. 2014-01-20 17:20:04 -08:00
Scott Erickson
c5b9b103c5 Merge branch 'feature/team-colors'
Conflicts:
	app/lib/world/world.coffee
	app/models/ThangType.coffee
2014-01-16 10:14:21 -08:00
Nick Winter
172d97ed83 Fixed #87 I hope; at least, dramatically reduced memory leakage. 2014-01-15 13:04:48 -08:00