Commit graph

159 commits

Author SHA1 Message Date
Nick Winter
f3adc216ed Protecting our replacement of Math.random via Aether. 2014-05-29 12:26:08 -07:00
Scott Erickson
afc14e593d Fixed models thinking they've got changes when they don't. 2014-05-29 10:48:48 -07:00
Scott Erickson
3b87c9c360 Fixed some remaining jqxhr objects hanging around. 2014-05-27 16:33:57 -07:00
Nick Winter
a481af08d3 Fixed a couple typos with failed resource loading handling. 2014-05-26 20:51:05 -07:00
Nick Winter
4c7d7fce03 Fixed some memory leaks. 2014-05-22 12:05:36 -07:00
Scott Erickson
4b88296265 Set up the supermodel to clear out jqxhrs once they're done, since they take a lot of memory. 2014-05-22 11:47:38 -07:00
Scott Erickson
104deb2ab8 Disabled CocoModel noty errors for form submissions that handle these errors. 2014-05-22 11:26:08 -07:00
Nick Winter
4fc1341a64 Added a way to remove SuperModel resources to fix ladder tab refreshing. 2014-05-21 15:33:28 -07:00
Scott Erickson
037dbe97c6 Some remaining work to get the delayed show guide script set up. 2014-05-21 14:50:27 -07:00
Nick Winter
8fb1237810 Added noty error messages when unable to save CocoModels. 2014-05-21 10:27:47 -07:00
Scott Erickson
93c6f72f07 Asynchronously building things again. 2014-05-20 10:49:19 -07:00
Nick Winter
a04130f26a Fixed a bug with ladder tab not reloading. 2014-05-20 10:40:15 -07:00
Scott Erickson
ae8d28182c Fixed a bug where sometimes thang avatar views wouldn't render the portrait, because 'loading' wouldn't be set to false properly. 2014-05-19 21:55:30 -07:00
Scott Erickson
8ae14e21ae Fixed #1029. Refactored scaling for sprites a bit. 2014-05-19 16:36:44 -07:00
Scott Erickson
eebbae9b13 Added a global SPRITE_RESOLUTION_FACTOR property. 2014-05-15 17:09:35 -07:00
Nick Winter
c1f9d51b37 Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world. 2014-05-15 11:27:51 -07:00
Scott Erickson
09fbfdb360 Fixed a bug with the simulator due to the changes made to the supermodel. 2014-05-14 11:13:36 -07:00
Scott Erickson
54af58baee SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading. 2014-05-14 09:24:52 -07:00
Scott Erickson
4b404ae124 Finished tuning the supermodel loading and progress. 2014-05-13 14:39:45 -07:00
Scott Erickson
1d88b6eefe Most of the way there getting it to work with loading thang types dynamically throughout the play view. 2014-05-13 10:26:33 -07:00
Nick Winter
589410ed8e Merged master into feature/thangload. 2014-05-09 12:56:58 -07:00
Scott Erickson
8072629534 Merged the bug fix which I did too. 2014-05-08 13:43:15 -07:00
Nick Winter
775a2a87e2 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-08 11:36:26 -07:00
Scott Erickson
1e938910ed Couple bug fixes. 2014-05-08 11:10:22 -07:00
Scott Erickson
e9fc3df7c1 Set up the versions modal to display changes between versions when you select two of them. 2014-05-08 10:54:39 -07:00
Nick Winter
0c30ec0c12 Some weird bugs I noticed with {me}. 2014-05-06 16:58:08 -07:00
Nick Winter
1f3cc8a004 Merge branch 'master' of git://github.com/domenukk/codecombat 2014-05-06 08:00:39 -07:00
Dominik Maier
6d244e8560 + Merged Simulators 2014-05-06 05:07:34 +02:00
Dominik Maier
c9bb488794 Created headless-client and an alternative implementation of god 2014-05-06 02:37:14 +02:00
Nick Winter
0e0ca785d9 Moved ready-to-rank logic to LevelSession where it can be shared across victory and multiplayer modals and My Matches tab. 2014-05-05 16:59:12 -07:00
Scott Erickson
aee90c72bb Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel. 2014-05-02 17:03:30 -07:00
Scott Erickson
06bc96d7d0 Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering. 2014-05-02 10:31:20 -07:00
Scott Erickson
92687b17de Merge branch 'master' into feature/thangload
Conflicts:
	app/lib/LevelLoader.coffee
	app/views/play/level_view.coffee
2014-05-02 08:19:47 -07:00
Nick Winter
bd3c059c2a Several performance improvements based on profiling. 2014-04-28 16:31:51 -07:00
Scott Erickson
e5e146c3c1 Got rid of an extraneous log. 2014-04-28 14:59:51 -07:00
Scott Erickson
b9f4093b08 Set up the LevelLoader to load names instead of whole ThangTypes. 2014-04-28 14:58:58 -07:00
Scott Erickson
02a74ae40c Migrated and fixed the rest of the views using the new loading system. 2014-04-28 11:52:04 -07:00
Scott Erickson
01f2a556f9 Set up the patches view with the new loading system, fixing a few things in the meanwhile. 2014-04-28 11:09:21 -07:00
Scott Erickson
14cffc5875 Did some refactoring to simplify using SuperModel and registering models and collections. 2014-04-26 12:54:03 -07:00
Scott Erickson
d5bcec5ad0 Fixed the level editor with the new loading system. 2014-04-25 19:11:32 -07:00
Scott Erickson
14d62915f4 Got projection and backups set back up, partially fixed the level editor. 2014-04-25 16:14:05 -07:00
Scott Erickson
9a2311e792 Removed logic for dynamically finding referenced models. 2014-04-25 15:33:57 -07:00
Scott Erickson
6cd7c723d8 Fixed up showing errors, made sure they work with the play view. 2014-04-25 15:31:38 -07:00
Scott Erickson
3dc3f62473 Merge branch 'master' into feature/loading-views
Conflicts:
	app/views/editor/components/main.coffee
2014-04-25 14:31:58 -07:00
Scott Erickson
278d6752c3 Refactored SuperModel, CocoModel and LevelLoader.
Removed the dynamic population of the Level, instead putting straightforward logic into LevelLoader.
Simplified SuperModel.
2014-04-25 14:30:06 -07:00
Scott Erickson
b7cb4696f0 Merge branch 'RefactorCocoCollection' of https://github.com/edtrist/codecombat into edtrist-RefactorCocoCollection 2014-04-24 13:31:29 -07:00
Scott Erickson
c85971e5e6 Added i18n population action to the level editor. 2014-04-22 17:56:41 -07:00
edtrist
3962d37681 #889 - moved CocoCollection.coffee to app/collections and updated references 2014-04-22 20:42:26 +01:00
Nick Winter
ab77176ed0 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-04-22 11:11:10 -07:00
Nick Winter
675db1b76f Don't require CocoModel instantiation before schemas are included. Reload neutral spells on reload. Fix for adding Components to Thangs. Surface background: darkness, no parents. 2014-04-22 11:11:08 -07:00