Nick Winter
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dd9b8a0018
|
Migrating from tileGroupNumber to tileGroupLetter.
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2014-06-24 16:32:44 -07:00 |
|
Nick Winter
|
580d002a98
|
Messing with marks.
|
2014-06-24 15:45:33 -07:00 |
|
Nick Winter
|
81f8334f37
|
Some fixes for CocoSprite alphas.
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2014-06-21 22:31:10 -07:00 |
|
Scott Erickson
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5a407492db
|
Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
|
2014-05-22 13:48:48 -07:00 |
|
Scott Erickson
|
93c6f72f07
|
Asynchronously building things again.
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2014-05-20 10:49:19 -07:00 |
|
Scott Erickson
|
a8abe8c887
|
Fixed mark sprite scaling some more.
|
2014-05-19 23:01:48 -07:00 |
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Scott Erickson
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f24ee98295
|
More work on mark sizing.
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2014-05-19 22:17:23 -07:00 |
|
Scott Erickson
|
9ace31d391
|
Fixed the target mark.
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2014-05-19 16:36:45 -07:00 |
|
Nick Winter
|
736fc8c12f
|
Remove overeager transpile problem showing for JS again.
|
2014-05-17 09:58:35 -07:00 |
|
Nick Winter
|
f64e50f85b
|
Recording flow only for frame of interest.
|
2014-05-16 16:52:55 -07:00 |
|
Scott Erickson
|
2a1d9a3c6c
|
Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
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2014-05-15 13:19:10 -07:00 |
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Scott Erickson
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3a1afbb7ca
|
Turned shadow caching back on. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
|
2014-05-15 13:06:42 -07:00 |
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Scott Erickson
|
2a17ec5cb9
|
Refactored out displayObject from CocoSprites.
|
2014-05-14 17:05:13 -07:00 |
|
Scott Erickson
|
66af855497
|
Merge branch 'master' into feature/thangload
|
2014-05-13 10:27:10 -07:00 |
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Scott Erickson
|
1d88b6eefe
|
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
|
2014-05-13 10:26:33 -07:00 |
|
Nick Winter
|
1a5e30d5b5
|
Dynamic Canvas sizing.
|
2014-05-12 13:28:46 -07:00 |
|
Nick Winter
|
a74d015d18
|
Fixed a couple minor bugs.
|
2014-05-09 14:30:33 -07:00 |
|
dpen2000
|
eae2ba6913
|
Fix #736 Invisible thangs still have shadows
|
2014-04-15 18:32:29 -04:00 |
|
Nick Winter
|
03df078d5a
|
Couple job profile fixes.
|
2014-04-15 08:39:18 -07:00 |
|
Nick Winter
|
1239617bd4
|
Fixed browser majorVersion detection for Safari. Adjusted range radius property regexp.
|
2014-04-14 16:34:11 -07:00 |
|
Nick Winter
|
7fcff825a8
|
Fixed #310 by tweaking the styling to emphasize stroke over fill.
|
2014-04-13 16:42:21 -07:00 |
|
Shrihari
|
0160538b44
|
More migrations
|
2014-03-24 22:28:34 +05:30 |
|
Nick Winter
|
2f3c0b0cc6
|
Need updated Aether.
|
2014-03-20 10:43:24 -07:00 |
|
Nick Winter
|
fec8e34a78
|
Merged.
|
2014-03-19 17:16:48 -07:00 |
|
Shrihari
|
ee76e41c78
|
Range radii - renamed few variales for clarity
|
2014-03-18 18:33:39 +05:30 |
|
Shrihari
|
ea24ae2fd8
|
Range radii - Some cleanup
|
2014-03-18 18:13:38 +05:30 |
|
Shrihari
|
22af95e7b9
|
Added 4 fallback colors for extra ranges
|
2014-03-18 18:06:44 +05:30 |
|
Shrihari
|
b283757315
|
Refactored buildRadius() to work with any range radius
|
2014-03-18 17:39:16 +05:30 |
|
Nick Winter
|
38bfe222a0
|
Merge pull request #564 from Shrihari/range-radii
Added radii marks for voiceRange, visualRange and attackRange
|
2014-03-15 15:31:12 -07:00 |
|
Shrihari
|
d186ae0a15
|
Added radii marks for voiceRange, visualRange and attackRange
|
2014-03-16 02:02:17 +05:30 |
|
Nick Winter
|
b2efb1bba5
|
More work on the loading view.
|
2014-03-14 19:44:19 -07:00 |
|
Scott Erickson
|
fe93d31929
|
Fixed loading marks so they are positioned correctly when they load and the world is paused.
|
2014-03-12 10:08:57 -07:00 |
|
Nick Winter
|
085fb82cc9
|
Fixed a multiplayer link and debug mark alpha.
|
2014-03-07 21:02:10 -08:00 |
|
Scott Erickson
|
041f4512e8
|
Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple.
|
2014-03-06 15:52:09 -08:00 |
|
Nick Winter
|
3472b3da97
|
Working on different shadow shapes. Fixed bug with palette property ownership.
|
2014-02-24 17:53:35 -08:00 |
|
Scott Erickson
|
052d35afe7
|
Added a screen darkener for when the spell is casting.
|
2014-02-24 14:40:28 -08:00 |
|
Scott Erickson
|
1349a59084
|
Refactored destroy functions to have super be the last thing.
|
2014-02-14 10:57:47 -08:00 |
|
Scott Erickson
|
ac49e5eec1
|
More memory fixes.
|
2014-02-11 15:38:36 -08:00 |
|
Nick Winter
|
6303d28554
|
Refactored bobbing.
|
2014-01-31 10:21:32 -08:00 |
|
Nick Winter
|
7dcbbb983f
|
Added missing mixins and indoor wall handling.
|
2014-01-30 14:21:58 -08:00 |
|
Nick Winter
|
6ea4f645f8
|
Added spell toolbar view. Made many time-travel debugger improvements.
|
2014-01-21 09:03:04 -08:00 |
|
Scott Erickson
|
bf4011044f
|
Initially working on using team colors, but it's not working yet.
|
2014-01-14 13:16:30 -08:00 |
|
Nick Winter
|
6009df26de
|
Ready for action, sir!
|
2014-01-03 10:32:13 -08:00 |
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