Nick Winter
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2a9bb0292d
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Don't dispatch simulations to old ladders, just new hero-ladder levels. Fixed typo in last cache commit.
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2015-02-11 14:01:38 -08:00 |
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Nick Winter
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d09636306c
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Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs!
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2015-02-11 13:12:54 -08:00 |
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Nick Winter
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3f78071e5e
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A few small fixes.
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2015-02-02 11:50:25 -08:00 |
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Nick Winter
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77cca7189f
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Updated a bunch of code that got busted with CoffeeScript 1.9.0.
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2015-01-30 07:51:57 -08:00 |
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Scott Erickson
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c8298679a4
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Tweaked achievement notification handling, also disabling an endless loop of achievement fetching.
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2015-01-09 12:38:00 -08:00 |
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Scott Erickson
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1446f77a17
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Refactored away from having the underscore string library added to the String prototype.
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2015-01-04 08:05:46 -08:00 |
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Nick Winter
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33ea572cdf
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You know, actually call the method that starts simulating.
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2014-12-09 14:21:55 -08:00 |
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Nick Winter
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6f437d11b1
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Some work on making simulation unstoppable.
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2014-12-09 09:00:34 -08:00 |
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Nick Winter
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a1d8b02ca6
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Moved simulation Aether requires to be more specific and not loaded all the time on normal play pages.
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2014-12-04 08:33:26 -08:00 |
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Scott Erickson
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3a4eaa718f
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Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
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2014-11-29 16:46:51 -08:00 |
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