Nick Winter
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f8091443e9
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Lower the number of rerenderings needed when spritesheets get full. Add a jitSpritesheets query variable option for comparing performance of prerendered spritesheets.
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2015-12-18 13:26:47 -08:00 |
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Scott Erickson
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1f00f5b4b9
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Remove vestigial function argument
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2015-10-14 15:00:57 -07:00 |
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Scott Erickson
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305cffb5ea
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Finish hooking up prerendered spritesheets with LayerAdapter
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2015-10-14 14:33:26 -07:00 |
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Scott Erickson
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39bddb889e
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Have LayerAdapter use prerendered spritesheets (unfinished)
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2015-10-13 16:43:56 -07:00 |
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Scott Erickson
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919e0605e9
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Add spriteSheets to ThangType, export modal to Thang Editor
Units can be exported as rastered sprite sheets. This is the first part of the project,
the second part will be having the game use them.
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2015-10-12 16:47:48 -07:00 |
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Nick Winter
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f26b43f8a5
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Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
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2014-12-20 16:02:41 -08:00 |
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Scott Erickson
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e870de6146
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Tweaked SpriteParser to be smarter about finding root MovieClips and shifting their bounds.
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2014-12-10 11:22:47 -08:00 |
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Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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Scott Erickson
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994584f13a
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Shapes now handle radial gradient fills. Handled one sprite (new Anya attack) export including initializing a container with movie clip arguments for no apparent reason, so loosened SpriteParser a bit to handle this.
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2014-11-23 09:39:02 -08:00 |
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Scott Erickson
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913dda65aa
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Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
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2014-11-12 14:14:07 -08:00 |
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Scott Erickson
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d1d6a734b4
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Added handling for bad sprite data.
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2014-11-11 17:40:29 -08:00 |
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Scott Erickson
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6bd6b2eea2
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Tweaked when and how we shift the bounds of imported sprites. For things like Anya, especially Anya's attack, it wasn't working correctly.
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2014-10-02 16:54:58 -07:00 |
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Scott Erickson
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16cb596a12
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Set up scaling and mouse events for segmented sprites with container actions.
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2014-09-23 12:08:50 -07:00 |
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Scott Erickson
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a633f6f82f
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Built most of the WebGLSprite.
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2014-09-15 13:53:20 -07:00 |
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Scott Erickson
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08bdcb2cb6
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Built the WebGLLayer which creates sprite sheets based on what CocoSprites are given to it.
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2014-09-12 16:33:01 -07:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Scott Erickson
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09a47cc5d8
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Fixed #951. The parser was removing the shadow shape but not the tween of the shadow.
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2014-05-07 11:11:22 -07:00 |
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Scott Erickson
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9ed876d12a
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Some bug fixes to get Anya import to work.
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2014-04-16 09:25:34 -07:00 |
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Scott Erickson
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37a9b7f319
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Switching from the slow _.cloneDeep to the fast $.extend
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2014-03-18 13:08:26 -07:00 |
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Nick Winter
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b3964571e1
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Fixed bug importing animations into existing ThangTypes that had only containers.
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2014-03-08 15:04:11 -08:00 |
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Nick Winter
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5bde534757
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Fixed parsing for ThangTypes that don't have lib.properties.
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2014-03-08 14:53:17 -08:00 |
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Nick Winter
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be12d38e34
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Taking into account null rects and library width/height subtraction on sprite parsing.
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2014-03-08 14:38:35 -08:00 |
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Nick Winter
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97197bd89d
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Got rid of potentially unnecessary (and definitely slow) SpriteSheetBuilder _.cloneDeep. Watch out.
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2014-02-27 20:54:29 -08:00 |
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Scott Erickson
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2d6dd36a68
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Saturation and lightness was flipped on the spritebuilder. Fixed.
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2014-02-24 09:06:22 -08:00 |
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Scott Erickson
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1b75ab15db
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Added some error handlers for messed up thang type configs.
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2014-01-30 16:17:41 -08:00 |
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Scott Erickson
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be80858648
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Added wizard color setting.
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2014-01-12 11:54:50 -08:00 |
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Scott Erickson
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1a3c6498e8
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Built the thang editor colors tab.
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2014-01-10 16:48:28 -08:00 |
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Scott Erickson
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391207d00f
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Fixes for unit portraits.
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2014-01-08 22:30:00 -08:00 |
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Nick Winter
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6009df26de
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
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