Nick Winter
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706ab7a251
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Trying to get item ThangType nodes and inventory loading working.
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2014-08-10 22:09:13 -07:00 |
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Nick Winter
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d1e26b40c2
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I retook the Nick name.
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2014-08-10 17:47:18 -07:00 |
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Scott Erickson
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6cac2371c1
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Refactored and improved the ThangComponentsEditView and ThangComponentConfigView. Still some things to do.
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2014-08-10 13:03:53 -07:00 |
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Jayant Jain
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593c31f33c
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Shows dragged component over other layers
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2014-08-08 18:16:12 +05:30 |
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Jayant Jain
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93fd301300
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Increases add treema line height, components are selected after being added
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2014-08-08 18:02:20 +05:30 |
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Jayant Jain
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164e049202
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Hides randomize button overlay, resolves #1409
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2014-08-08 18:02:20 +05:30 |
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Scott Erickson
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0c5364eebb
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Removed editorMode.
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2014-08-07 14:22:43 -07:00 |
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Nick Winter
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4d4e321265
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Fixed #1062. Added Item kind to level editor Thang filters.
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2014-08-06 08:24:50 -07:00 |
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Nick Winter
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852dabc17a
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Fixes for item equipping, Component saving, and terrain randomization wall snapping/overlap avoidance.
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2014-08-06 07:43:56 -07:00 |
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Scott Erickson
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d5a8d8dc72
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Fixed ComponentDocsView's components collection overwriting data for other level editor data. Related to #1108.
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2014-08-05 14:56:11 -07:00 |
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Scott Erickson
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c5d496c063
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Removed a bit for debugging.
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2014-08-05 13:40:36 -07:00 |
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Scott Erickson
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30998ecbec
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Fixed components w/out changes sometimes showing up in the save level modal.
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2014-08-05 13:21:45 -07:00 |
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Nick Winter
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85011d1ed4
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No need to explicitly track subviews for determining what the current view is.
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2014-08-04 13:21:42 -07:00 |
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Darredevil
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a11649b12b
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Typo fix
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2014-08-04 23:15:01 +03:00 |
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Jayant Jain
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549f2657ea
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Styles add button for addComponentsTreema
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2014-08-04 07:53:24 +05:30 |
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Jayant Jain
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06875ce2b8
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Resolves bug with mouseenter and mouseleave callbacks for add components treema
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2014-08-04 07:21:02 +05:30 |
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Jayant Jain
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9e1513eb56
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Add button on hover for addComponentsTreema
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2014-08-04 07:05:22 +05:30 |
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Jayant Jain
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98f43b679f
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Adds component upon double click, newly added components are automatically selected
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2014-08-04 06:04:35 +05:30 |
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Jayant Jain
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03d696c3df
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Components can now be added to thangs by dragging and dropping
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2014-08-04 05:51:12 +05:30 |
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Jayant Jain
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2690ef9a59
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Reorders script ids upon deletion
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2014-07-30 01:05:04 +05:30 |
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Jayant Jain
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f0940308ea
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Newly inserted scripts are automatically assigned id
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2014-07-30 00:52:59 +05:30 |
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Jayant Jain
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632d9a666e
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Shows all autocomplete values on click instead of having to type initially
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2014-07-30 00:52:59 +05:30 |
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Jayant Jain
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0555c2ec14
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Initial autocomplete for event checks in scripts tab
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2014-07-30 00:52:59 +05:30 |
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Michael Schmatz
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d7cb76d10c
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Merge branch 'pr/1387'
Conflicts:
app/views/editor/level/LevelEditView.coffee
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2014-07-25 19:17:16 -07:00 |
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Jayant Jain
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69713f5603
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Adds randomize button in case of level with no thangs
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2014-07-26 01:55:28 +05:30 |
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Darredevil
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3b704330d6
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Documentation tab for Level Editor
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2014-07-25 23:06:04 +03:00 |
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Darredevil
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b77b796cef
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Merge branch 'codecombat-master'
Conflicts:
app/views/docs/ComponentDocumentationView.coffee
app/views/editor/level/LevelEditView.coffee
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2014-07-25 22:48:13 +03:00 |
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Jayant Jain
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3e9dbe0d0b
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Fixes bug in undo/redo on SystemsTabView
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2014-07-25 18:07:09 +05:30 |
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Jayant Jain
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d3962c19bd
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Ensures randomised thang clusters do not overlap each other
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2014-07-25 18:07:01 +05:30 |
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Jayant Jain
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f700ddea0c
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Adds temporary hack for infinite loops in randomise
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2014-07-25 18:06:54 +05:30 |
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Jayant Jain
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1790215fea
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Adds rooms and doors to dungeon preset
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2014-07-25 18:06:44 +05:30 |
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Jayant Jain
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dc66218c00
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Adds undo and redo buttons in editor topbar
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2014-07-25 18:06:34 +05:30 |
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Jayant Jain
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9a24341fa5
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Prevents overlapping of randomly generated thangs
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2014-07-25 18:06:25 +05:30 |
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Jayant Jain
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3df2de8bec
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Number of decorations scales appropriately with preset size
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2014-07-25 18:06:13 +05:30 |
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Jayant Jain
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dce6254d4a
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Fix for flickering thangs due to exact same coordinates
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2014-07-25 18:06:03 +05:30 |
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Jayant Jain
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598e727500
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Adds an initial dungeon preset, refactors border code to properly create dungeon walls
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2014-07-25 18:05:49 +05:30 |
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Jayant Jain
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c33491b04d
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Presets in terrain_generate_modal shown from a list instead of hardcoded
Conflicts:
app/templates/editor/level/modal/terrain_randomize.jade
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2014-07-25 17:51:48 +05:30 |
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Jayant Jain
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af23c09799
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Refactors some code for presets in terrain generator
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2014-07-25 17:50:21 +05:30 |
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Scott Erickson
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1c3404d03e
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Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
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2014-07-23 07:02:45 -07:00 |
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Darredevil
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61ebc4d15b
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Docs tab
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2014-07-21 03:52:34 +03:00 |
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Nick Winter
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1537754a16
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A few bugfixes, plus gigantic child window convenience for me editing levels.
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2014-07-19 20:26:13 -07:00 |
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Scott Erickson
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e7a70bbd0b
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Merge conflict handling.
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2014-07-18 17:09:41 -07:00 |
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Scott Erickson
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97964f7853
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More work on renaming. Cleaned out sprite_parser_test_view, and fixed the TeachersView.
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2014-07-18 17:06:20 -07:00 |
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Scott Erickson
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574e9e7804
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Removed the deprecated ErrorView.
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2014-07-18 16:56:08 -07:00 |
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Scott Erickson
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9ad166048d
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Some work the job profile page. Added a demo view, mainly added a modal view for viewing raw player code.
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2014-07-18 16:12:28 -07:00 |
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Scott Erickson
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59b723b890
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Refactoring View to ModalView.
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2014-07-17 17:22:26 -07:00 |
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Scott Erickson
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e18b4de583
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Refactoring View to CocoView.
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2014-07-17 17:20:11 -07:00 |
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Scott Erickson
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0e042ee61c
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Refactoring View to RootView. Refactoring some RootViews to be routed manually.
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2014-07-17 17:16:32 -07:00 |
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Nick Winter
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6b028513fd
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Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
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2014-07-17 15:50:29 -07:00 |
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Nick Winter
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03cc2d1af0
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Fixed Grass01-Grass05 scaling issues.
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2014-07-15 18:08:00 -07:00 |
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