Merged nl-BE.coffee.

This commit is contained in:
Nick Winter 2015-01-08 08:04:15 -08:00
commit fbcbfc7368

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@ -4,14 +4,15 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!" # Warning that only shows up in IE8 and older
no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!" # Warning that shows up on mobile devices
play: "Speel" # The big play button that opens up the campaign view.
try_it: "Probeer het" # Alternate wording for Play button
old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
# ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval."
ipad_browser: "Slecht nieuws: CodeCombat werkt niet op een iPad in de browser. Goed nieuws: onze eigen iPad-app wacht op goedkeuring van Apple."
campaign: "Campagne"
for_beginners: "Voor Beginners"
multiplayer: "Multiplayer" # Not currently shown on home page
for_developers: "Voor ontwikkelaars" # Not currently shown on home page.
# or_ipad: "Or download for iPad"
or_ipad: "Of download voor iPad"
nav:
play: "Levels" # The top nav bar entry where players choose which levels to play
@ -20,7 +21,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
blog: "Blog"
forum: "Forum"
# account: "Account"
# profile: "Profile"
profile: "Profiel"
# stats: "Stats"
# code: "Code"
admin: "Administrator" # Only shows up when you are an admin
@ -30,7 +31,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
about: "Over Ons"
contact: "Contact"
twitter_follow: "Volgen"
# teachers: "Teachers"
teachers: "Leraren"
modal:
close: "Sluiten"
@ -50,32 +51,32 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
play:
play_as: "Speel als " # Ladder page
spectate: "Toeschouwen" # Ladder page
# players: "players" # Hover over a level on /play
# hours_played: "hours played" # Hover over a level on /play
players: "Spelers" # Hover over a level on /play
hours_played: "Gespeelde uren" # Hover over a level on /play
# items: "Items" # Tooltip on item shop button from /play
# unlock: "Unlock" # For purchasing items and heroes
# confirm: "Confirm"
# owned: "Owned" # For items you own
# locked: "Locked"
# purchasable: "Purchasable" # For a hero you unlocked but haven't purchased
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play
# account: "Account" # Tooltip on account button from /play
# settings: "Settings" # Tooltip on settings button from /play
# next: "Next" # Go from choose hero to choose inventory before playing a level
# change_hero: "Change Hero" # Go back from choose inventory to choose hero
unlock: "Ontsluit" # For purchasing items and heroes
confirm: "Bevestig"
owned: "In bezit" # For items you own
locked: "Gesloten"
purchasable: "Te koop" # For a hero you unlocked but haven't purchased
available: "Beschikbaar"
skills_granted: "Vaardigheden toegestaan" # Property documentation details
heroes: "Helden" # Tooltip on hero shop button from /play
achievements: "Prestaties" # Tooltip on achievement list button from /play
account: "Account" # Tooltip on account button from /play
settings: "Instellingen" # Tooltip on settings button from /play
next: "Volgende" # Go from choose hero to choose inventory before playing a level
change_hero: "Held wisselen" # Go back from choose inventory to choose hero
# choose_inventory: "Equip Items"
# buy_gems: "Buy Gems"
buy_gems: "Koop juwelen"
# campaign_desert: "Desert Campaign"
# campaign_forest: "Forest Campaign"
# campaign_dungeon: "Dungeon Campaign"
# subscription_required: "Subscription Required"
# free: "Free"
free: "Vrij"
# subscribed: "Subscribed"
# older_campaigns: "Older Campaigns"
# anonymous: "Anonymous Player"
anonymous: "Anonieme speler"
level_difficulty: "Moeilijkheidsgraad: "
campaign_beginner: "Beginnercampagne"
# awaiting_levels_adventurer_prefix: "We release five levels per week."
@ -101,14 +102,14 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
log_in: "Inloggen"
logging_in: "Bezig met inloggen"
log_out: "Uitloggen"
# forgot_password: "Forgot your password?"
forgot_password: "Paswoord vergeten?"
# authenticate_gplus: "Authenticate G+"
# load_profile: "Load G+ Profile"
# load_email: "Load G+ Email"
# finishing: "Finishing"
# sign_in_with_facebook: "Sign in with Facebook"
# sign_in_with_gplus: "Sign in with G+"
# signup_switch: "Want to create an account?"
signup_switch: "Account aanmaken?"
signup:
email_announcements: "Ontvang aankondigingen via email"
@ -116,21 +117,21 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
sign_up: "Aanmelden"
log_in: "inloggen met wachtwoord"
social_signup: "Of je kunt je registreren met Facebook of G+:"
# required: "You need to log in before you can go that way."
# login_switch: "Already have an account?"
required: "Je moet eerst inloggen om die richting te kunnen volgen."
login_switch: "Heb je al een account?"
recover:
recover_account_title: "Herstel Account"
send_password: "Verzend nieuw wachtwoord"
# recovery_sent: "Recovery email sent."
# items:
# primary: "Primary"
# secondary: "Secondary"
# armor: "Armor"
# accessories: "Accessories"
items:
primary: "Eerste"
secondary: "Tweede"
armor: "Pantser"
accessories: "Bijhorigheden"
# misc: "Misc"
# books: "Books"
books: "Boeken"
common:
loading: "Bezig met laden..."
@ -148,8 +149,8 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# actions: "Actions"
# info: "Info"
# help: "Help"
# watch: "Watch"
# unwatch: "Unwatch"
watch: "Kijk"
unwatch: "Niet kijken"
# submit_patch: "Submit Patch"
# submit_changes: "Submit Changes"
@ -201,53 +202,53 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
minutes: "minuten"
hour: "uur"
hours: "uren"
# day: "day"
# days: "days"
# week: "week"
# weeks: "weeks"
# month: "month"
# months: "months"
# year: "year"
# years: "years"
day: "dag"
days: "dageb"
week: "week"
weeks: "weken"
month: "maand"
months: "maanden"
year: "jaar"
years: "jaren"
play_level:
done: "Klaar"
home: "Home" # Not used any more, will be removed soon.
# level: "Level" # Like "Level: Dungeons of Kithgard"
# skip: "Skip"
skip: "Sla over"
# game_menu: "Game Menu"
guide: "Handleiding"
restart: "Herstarten"
goals: "Doelen"
# goal: "Goal"
goal: "Doel"
# running: "Running..."
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
incomplete: "Onvolledig"
timed_out: "De tijd is om"
# failing: "Failing"
action_timeline: "Actie tijdlijn"
click_to_select: "Klik op een eenheid om deze te selecteren."
# control_bar_multiplayer: "Multiplayer"
control_bar_multiplayer: "Multiplayer"
# control_bar_join_game: "Join Game"
# reload: "Reload"
reload: "Herlaad"
reload_title: "Alle Code Herladen?"
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
reload_confirm: "Herlaad Alles"
# victory: "Victory"
victory: "Overwinning"
victory_title_prefix: ""
victory_title_suffix: " Compleet"
victory_sign_up: "Schrijf je in om je vooruitgang op te slaan"
victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
victory_rate_the_level: "Beoordeel het level: " # Only in old-style levels.
victory_return_to_ladder: "Keer terug naar de ladder"
# victory_play_continue: "Continue"
# victory_saving_progress: "Saving Progress"
victory_play_continue: "Ga verder"
victory_saving_progress: "Vooruitgang bewaren"
victory_go_home: "Ga naar Home" # Only in old-style levels.
victory_review: "Vertel ons meer!" # Only in old-style levels.
victory_hour_of_code_done: "Ben Je Klaar?"
victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
# victory_experience_gained: "XP Gained"
# victory_gems_gained: "Gems Gained"
victory_experience_gained: "XP verdiend"
victory_gems_gained: "Juwelen verdiend"
guide_title: "Handleiding"
tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels.
tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels.
@ -255,17 +256,17 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_submit_button: "Bevestig"
# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
# tome_select_method: "Select a Method"
tome_select_method: "Kies voor een methode"
# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
tome_select_a_thang: "Selecteer Iemand voor "
tome_available_spells: "Beschikbare spreuken"
# tome_your_skills: "Your Skills"
tome_your_skills: "Jouw vaardigheden"
# tome_help: "Help"
# tome_current_method: "Current Method"
# hud_continue_short: "Continue"
# code_saved: "Code Saved"
tome_current_method: "Huidige methode"
hud_continue_short: "Ga verder"
code_saved: "Code opgeslagen"
skip_tutorial: "Overslaan (esc)"
# keyboard_shortcuts: "Key Shortcuts"
loading_ready: "Klaar!"
@ -303,64 +304,64 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela"
tip_talk_is_cheap: "Je kunt het goed uitleggen, maar toon me de code. - Linus Torvalds"
tip_first_language: "Het ergste dat je kan leren is je eerste programmeertaal. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
tip_hardware_problem: "Q: Hoeveel programmeurs zijn nodig om een lamp te vervangen? A: Geen, het is een hardware probleem."
tip_hofstadters_law: "Wet van Hofstadter: Het duurt altijd langer dan je verwacht, zelfs als je rekening houdt met de Wet van Hofstadter."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
tip_brute_force: "Als je twijfelt, gebruik brute kracht. - Ken Thompson"
tip_extrapolation: "Er zijn maar 2 soorten van mensen: those that can extrapolate from incomplete data..."
# tip_superpower: "Coding is the closest thing we have to a superpower."
game_menu:
# inventory_tab: "Inventory"
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
inventory_tab: "Inventaris"
save_load_tab: "Bewaar/Laad"
options_tab: "Opties"
guide_tab: "Gids"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
# choose_hero_caption: "Choose hero, language"
# save_load_caption: "... and view history"
# options_caption: "Configure settings"
# guide_caption: "Docs and tips"
# multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress."
inventory_caption: "Rust je held uit"
choose_hero_caption: "Kies held, taal"
save_load_caption: "... en bekijk geschiedenis"
options_caption: "Configure settings"
guide_caption: "Docs en tips"
multiplayer_caption: "Speel met vrienden!"
auth_caption: "Bewaar je vooruitgang."
# inventory:
inventory:
# choose_inventory: "Equip Items"
# equipped_item: "Equipped"
# required_purchase_title: "Required"
# available_item: "Available"
# restricted_title: "Restricted"
available_item: "Beschikbaar"
restricted_title: "Beperkt"
# should_equip: "(double-click to equip)"
# equipped: "(equipped)"
# locked: "(locked)"
# restricted: "(restricted in this level)"
locked: "(gesloten)"
restricted: "(beperkt in dit level)"
# equip: "Equip"
# unequip: "Unequip"
# buy_gems:
# few_gems: "A few gems"
# pile_gems: "Pile of gems"
# chest_gems: "Chest of gems"
# purchasing: "Purchasing..."
# declined: "Your card was declined"
# retrying: "Server error, retrying."
# prompt_title: "Not Enough Gems"
# prompt_body: "Do you want to get more?"
# prompt_button: "Enter Shop"
buy_gems:
few_gems: "Enkele juwelen"
pile_gems: "Een stapel juwelen"
chest_gems: "Een kist vol juwelen"
purchasing: "Kopen..."
declined: "Your card was declined"
retrying: "Server error, retrying."
prompt_title: "Niet genoeg juwelen"
prompt_body: "Wil je er meer verkrijgen?"
prompt_button: "Ga binnen in de winkel"
# recovered: "Previous gems purchase recovered. Please refresh the page."
# subscribe:
subscribe:
# subscribe_title: "Subscribe"
# unsubscribe: "Unsubscribe"
# levels: "Get more practice with bonus levels!"
# heroes: "More powerful heroes!"
# gems: "3500 bonus gems every month!"
# items: "Over 250 bonus items!"
# parents: "For Parents"
# parents_title: "Your child will learn to code."
gems: "Elke maand 3500 bonus juwelen!"
items: "Meer dan 250 bonus items!"
parents: "Voor ouders"
parents_title: "Uw kind zal de code leren."
# parents_blurb1: "With CodeCombat, your child learns by writing real code. They start by learning simple commands, and progress to more advanced topics."
# parents_blurb2: "For $9.99 USD/mo, they get new challenges every week and personal email support from professional programmers."
# parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe."