mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-28 01:55:38 -05:00
Merged nl-BE.coffee.
This commit is contained in:
commit
fbcbfc7368
1 changed files with 95 additions and 94 deletions
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@ -4,14 +4,15 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!" # Warning that only shows up in IE8 and older
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no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!" # Warning that shows up on mobile devices
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play: "Speel" # The big play button that opens up the campaign view.
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try_it: "Probeer het" # Alternate wording for Play button
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old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
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old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
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# ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval."
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ipad_browser: "Slecht nieuws: CodeCombat werkt niet op een iPad in de browser. Goed nieuws: onze eigen iPad-app wacht op goedkeuring van Apple."
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campaign: "Campagne"
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for_beginners: "Voor Beginners"
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multiplayer: "Multiplayer" # Not currently shown on home page
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for_developers: "Voor ontwikkelaars" # Not currently shown on home page.
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# or_ipad: "Or download for iPad"
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or_ipad: "Of download voor iPad"
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nav:
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play: "Levels" # The top nav bar entry where players choose which levels to play
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@ -20,7 +21,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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blog: "Blog"
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forum: "Forum"
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# account: "Account"
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# profile: "Profile"
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profile: "Profiel"
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# stats: "Stats"
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# code: "Code"
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admin: "Administrator" # Only shows up when you are an admin
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@ -30,7 +31,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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about: "Over Ons"
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contact: "Contact"
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twitter_follow: "Volgen"
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# teachers: "Teachers"
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teachers: "Leraren"
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modal:
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close: "Sluiten"
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@ -50,32 +51,32 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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play:
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play_as: "Speel als " # Ladder page
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spectate: "Toeschouwen" # Ladder page
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# players: "players" # Hover over a level on /play
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# hours_played: "hours played" # Hover over a level on /play
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players: "Spelers" # Hover over a level on /play
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hours_played: "Gespeelde uren" # Hover over a level on /play
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# items: "Items" # Tooltip on item shop button from /play
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# unlock: "Unlock" # For purchasing items and heroes
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# confirm: "Confirm"
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# owned: "Owned" # For items you own
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# locked: "Locked"
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# purchasable: "Purchasable" # For a hero you unlocked but haven't purchased
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# available: "Available"
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# skills_granted: "Skills Granted" # Property documentation details
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# heroes: "Heroes" # Tooltip on hero shop button from /play
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# achievements: "Achievements" # Tooltip on achievement list button from /play
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# account: "Account" # Tooltip on account button from /play
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# settings: "Settings" # Tooltip on settings button from /play
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# next: "Next" # Go from choose hero to choose inventory before playing a level
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# change_hero: "Change Hero" # Go back from choose inventory to choose hero
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unlock: "Ontsluit" # For purchasing items and heroes
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confirm: "Bevestig"
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owned: "In bezit" # For items you own
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locked: "Gesloten"
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purchasable: "Te koop" # For a hero you unlocked but haven't purchased
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available: "Beschikbaar"
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skills_granted: "Vaardigheden toegestaan" # Property documentation details
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heroes: "Helden" # Tooltip on hero shop button from /play
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achievements: "Prestaties" # Tooltip on achievement list button from /play
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account: "Account" # Tooltip on account button from /play
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settings: "Instellingen" # Tooltip on settings button from /play
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next: "Volgende" # Go from choose hero to choose inventory before playing a level
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change_hero: "Held wisselen" # Go back from choose inventory to choose hero
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# choose_inventory: "Equip Items"
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# buy_gems: "Buy Gems"
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buy_gems: "Koop juwelen"
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# campaign_desert: "Desert Campaign"
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# campaign_forest: "Forest Campaign"
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# campaign_dungeon: "Dungeon Campaign"
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# subscription_required: "Subscription Required"
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# free: "Free"
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free: "Vrij"
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# subscribed: "Subscribed"
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# older_campaigns: "Older Campaigns"
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# anonymous: "Anonymous Player"
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anonymous: "Anonieme speler"
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level_difficulty: "Moeilijkheidsgraad: "
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campaign_beginner: "Beginnercampagne"
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# awaiting_levels_adventurer_prefix: "We release five levels per week."
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@ -101,14 +102,14 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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log_in: "Inloggen"
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logging_in: "Bezig met inloggen"
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log_out: "Uitloggen"
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# forgot_password: "Forgot your password?"
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forgot_password: "Paswoord vergeten?"
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# authenticate_gplus: "Authenticate G+"
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# load_profile: "Load G+ Profile"
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# load_email: "Load G+ Email"
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# finishing: "Finishing"
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# sign_in_with_facebook: "Sign in with Facebook"
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# sign_in_with_gplus: "Sign in with G+"
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# signup_switch: "Want to create an account?"
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signup_switch: "Account aanmaken?"
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signup:
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email_announcements: "Ontvang aankondigingen via email"
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@ -116,21 +117,21 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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sign_up: "Aanmelden"
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log_in: "inloggen met wachtwoord"
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social_signup: "Of je kunt je registreren met Facebook of G+:"
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# required: "You need to log in before you can go that way."
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# login_switch: "Already have an account?"
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required: "Je moet eerst inloggen om die richting te kunnen volgen."
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login_switch: "Heb je al een account?"
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recover:
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recover_account_title: "Herstel Account"
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send_password: "Verzend nieuw wachtwoord"
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# recovery_sent: "Recovery email sent."
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# items:
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# primary: "Primary"
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# secondary: "Secondary"
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# armor: "Armor"
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# accessories: "Accessories"
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items:
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primary: "Eerste"
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secondary: "Tweede"
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armor: "Pantser"
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accessories: "Bijhorigheden"
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# misc: "Misc"
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# books: "Books"
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books: "Boeken"
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common:
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loading: "Bezig met laden..."
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@ -148,8 +149,8 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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# actions: "Actions"
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# info: "Info"
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# help: "Help"
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# watch: "Watch"
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# unwatch: "Unwatch"
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watch: "Kijk"
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unwatch: "Niet kijken"
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# submit_patch: "Submit Patch"
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# submit_changes: "Submit Changes"
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@ -201,53 +202,53 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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minutes: "minuten"
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hour: "uur"
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hours: "uren"
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# day: "day"
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# days: "days"
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# week: "week"
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# weeks: "weeks"
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# month: "month"
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# months: "months"
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# year: "year"
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# years: "years"
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day: "dag"
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days: "dageb"
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week: "week"
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weeks: "weken"
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month: "maand"
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months: "maanden"
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year: "jaar"
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years: "jaren"
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play_level:
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done: "Klaar"
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home: "Home" # Not used any more, will be removed soon.
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# level: "Level" # Like "Level: Dungeons of Kithgard"
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# skip: "Skip"
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skip: "Sla over"
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# game_menu: "Game Menu"
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guide: "Handleiding"
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restart: "Herstarten"
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goals: "Doelen"
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# goal: "Goal"
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goal: "Doel"
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# running: "Running..."
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# success: "Success!"
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# incomplete: "Incomplete"
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# timed_out: "Ran out of time"
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incomplete: "Onvolledig"
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timed_out: "De tijd is om"
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# failing: "Failing"
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action_timeline: "Actie tijdlijn"
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click_to_select: "Klik op een eenheid om deze te selecteren."
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# control_bar_multiplayer: "Multiplayer"
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control_bar_multiplayer: "Multiplayer"
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# control_bar_join_game: "Join Game"
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# reload: "Reload"
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reload: "Herlaad"
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reload_title: "Alle Code Herladen?"
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reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
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reload_confirm: "Herlaad Alles"
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# victory: "Victory"
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victory: "Overwinning"
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victory_title_prefix: ""
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victory_title_suffix: " Compleet"
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victory_sign_up: "Schrijf je in om je vooruitgang op te slaan"
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victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
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victory_rate_the_level: "Beoordeel het level: " # Only in old-style levels.
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victory_return_to_ladder: "Keer terug naar de ladder"
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# victory_play_continue: "Continue"
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# victory_saving_progress: "Saving Progress"
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victory_play_continue: "Ga verder"
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victory_saving_progress: "Vooruitgang bewaren"
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victory_go_home: "Ga naar Home" # Only in old-style levels.
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victory_review: "Vertel ons meer!" # Only in old-style levels.
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victory_hour_of_code_done: "Ben Je Klaar?"
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victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
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# victory_experience_gained: "XP Gained"
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# victory_gems_gained: "Gems Gained"
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victory_experience_gained: "XP verdiend"
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victory_gems_gained: "Juwelen verdiend"
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guide_title: "Handleiding"
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tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels.
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tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels.
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@ -255,17 +256,17 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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# tome_cast_button_run: "Run"
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# tome_cast_button_running: "Running"
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# tome_cast_button_ran: "Ran"
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# tome_submit_button: "Submit"
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tome_submit_button: "Bevestig"
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# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
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# tome_select_method: "Select a Method"
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tome_select_method: "Kies voor een methode"
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# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
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tome_select_a_thang: "Selecteer Iemand voor "
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tome_available_spells: "Beschikbare spreuken"
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# tome_your_skills: "Your Skills"
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tome_your_skills: "Jouw vaardigheden"
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# tome_help: "Help"
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# tome_current_method: "Current Method"
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# hud_continue_short: "Continue"
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# code_saved: "Code Saved"
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tome_current_method: "Huidige methode"
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hud_continue_short: "Ga verder"
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code_saved: "Code opgeslagen"
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skip_tutorial: "Overslaan (esc)"
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# keyboard_shortcuts: "Key Shortcuts"
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loading_ready: "Klaar!"
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@ -303,64 +304,64 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela"
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tip_talk_is_cheap: "Je kunt het goed uitleggen, maar toon me de code. - Linus Torvalds"
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tip_first_language: "Het ergste dat je kan leren is je eerste programmeertaal. - Alan Kay"
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# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
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# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
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tip_hardware_problem: "Q: Hoeveel programmeurs zijn nodig om een lamp te vervangen? A: Geen, het is een hardware probleem."
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tip_hofstadters_law: "Wet van Hofstadter: Het duurt altijd langer dan je verwacht, zelfs als je rekening houdt met de Wet van Hofstadter."
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# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
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# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
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# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
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tip_brute_force: "Als je twijfelt, gebruik brute kracht. - Ken Thompson"
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tip_extrapolation: "Er zijn maar 2 soorten van mensen: those that can extrapolate from incomplete data..."
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# tip_superpower: "Coding is the closest thing we have to a superpower."
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game_menu:
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# inventory_tab: "Inventory"
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# save_load_tab: "Save/Load"
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# options_tab: "Options"
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# guide_tab: "Guide"
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inventory_tab: "Inventaris"
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save_load_tab: "Bewaar/Laad"
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options_tab: "Opties"
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guide_tab: "Gids"
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# guide_video_tutorial: "Video Tutorial"
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# guide_tips: "Tips"
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multiplayer_tab: "Multiplayer"
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# auth_tab: "Sign Up"
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# inventory_caption: "Equip your hero"
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# choose_hero_caption: "Choose hero, language"
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# save_load_caption: "... and view history"
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# options_caption: "Configure settings"
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# guide_caption: "Docs and tips"
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# multiplayer_caption: "Play with friends!"
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# auth_caption: "Save your progress."
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inventory_caption: "Rust je held uit"
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choose_hero_caption: "Kies held, taal"
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save_load_caption: "... en bekijk geschiedenis"
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options_caption: "Configure settings"
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guide_caption: "Docs en tips"
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multiplayer_caption: "Speel met vrienden!"
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auth_caption: "Bewaar je vooruitgang."
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# inventory:
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inventory:
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# choose_inventory: "Equip Items"
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# equipped_item: "Equipped"
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# required_purchase_title: "Required"
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# available_item: "Available"
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# restricted_title: "Restricted"
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available_item: "Beschikbaar"
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restricted_title: "Beperkt"
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# should_equip: "(double-click to equip)"
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# equipped: "(equipped)"
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# locked: "(locked)"
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# restricted: "(restricted in this level)"
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locked: "(gesloten)"
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restricted: "(beperkt in dit level)"
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# equip: "Equip"
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# unequip: "Unequip"
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# buy_gems:
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# few_gems: "A few gems"
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# pile_gems: "Pile of gems"
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# chest_gems: "Chest of gems"
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# purchasing: "Purchasing..."
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# declined: "Your card was declined"
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# retrying: "Server error, retrying."
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# prompt_title: "Not Enough Gems"
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# prompt_body: "Do you want to get more?"
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# prompt_button: "Enter Shop"
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buy_gems:
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few_gems: "Enkele juwelen"
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pile_gems: "Een stapel juwelen"
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chest_gems: "Een kist vol juwelen"
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purchasing: "Kopen..."
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declined: "Your card was declined"
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retrying: "Server error, retrying."
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prompt_title: "Niet genoeg juwelen"
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prompt_body: "Wil je er meer verkrijgen?"
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prompt_button: "Ga binnen in de winkel"
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# recovered: "Previous gems purchase recovered. Please refresh the page."
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# subscribe:
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subscribe:
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# subscribe_title: "Subscribe"
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# unsubscribe: "Unsubscribe"
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# levels: "Get more practice with bonus levels!"
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# heroes: "More powerful heroes!"
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# gems: "3500 bonus gems every month!"
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# items: "Over 250 bonus items!"
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# parents: "For Parents"
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# parents_title: "Your child will learn to code."
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gems: "Elke maand 3500 bonus juwelen!"
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items: "Meer dan 250 bonus items!"
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parents: "Voor ouders"
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parents_title: "Uw kind zal de code leren."
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# parents_blurb1: "With CodeCombat, your child learns by writing real code. They start by learning simple commands, and progress to more advanced topics."
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# parents_blurb2: "For $9.99 USD/mo, they get new challenges every week and personal email support from professional programmers."
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# parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe."
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