From b2196feb1cf4a7546da0c86d4b66665499b48dbb Mon Sep 17 00:00:00 2001 From: PaulaThoelen Date: Mon, 8 Dec 2014 22:30:07 +0100 Subject: [PATCH] Update nl-BE.coffee --- app/locale/nl-BE.coffee | 168 ++++++++++++++++++++-------------------- 1 file changed, 84 insertions(+), 84 deletions(-) diff --git a/app/locale/nl-BE.coffee b/app/locale/nl-BE.coffee index 03dd8e58a..2467672da 100644 --- a/app/locale/nl-BE.coffee +++ b/app/locale/nl-BE.coffee @@ -4,15 +4,15 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription: no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!" # Warning that only shows up in IE8 and older no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!" # Warning that shows up on mobile devices play: "Speel" # The big play button that just starts playing a level -# try_it: "Try It" # Alternate wording for Play button +# try_it: "Probeer het" # Alternate wording for Play button old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!" -# ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval." +# ipad_browser: "Slecht nieuws: CodeCombat werkt niet op een iPad in de browser. Goed nieuws: onze eigen iPad-app wacht op goedkeuring van Apple." campaign: "Campagne" for_beginners: "Voor Beginners" multiplayer: "Multiplayer" # Not currently shown on home page for_developers: "Voor ontwikkelaars" # Not currently shown on home page. -# or_ipad: "Or download for iPad" +# or_ipad: "Of download voor iPad" nav: play: "Levels" # The top nav bar entry where players choose which levels to play @@ -21,7 +21,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription: blog: "Blog" forum: "Forum" # account: "Account" -# profile: "Profile" +# profile: "Profiel" # stats: "Stats" # code: "Code" admin: "Administrator" # Only shows up when you are an admin @@ -31,7 +31,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription: about: "Over Ons" contact: "Contact" twitter_follow: "Volgen" -# teachers: "Teachers" +# teachers: "Leraren" modal: close: "Sluiten" @@ -51,31 +51,31 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription: play: play_as: "Speel als " # Ladder page spectate: "Toeschouwen" # Ladder page -# players: "players" # Hover over a level on /play -# hours_played: "hours played" # Hover over a level on /play +# players: "Spelers" # Hover over a level on /play +# hours_played: "Gespeelde uren" # Hover over a level on /play # items: "Items" # Tooltip on item shop button from /play -# unlock: "Unlock" # For purchasing items and heroes -# confirm: "Confirm" -# owned: "Owned" # For items you own -# locked: "Locked" -# purchasable: "Purchasable" # For a hero you unlocked but haven't purchased -# available: "Available" -# skills_granted: "Skills Granted" # Property documentation details -# heroes: "Heroes" # Tooltip on hero shop button from /play -# achievements: "Achievements" # Tooltip on achievement list button from /play +# unlock: "Ontsluit" # For purchasing items and heroes +# confirm: "Bevestig" +# owned: "In bezit" # For items you own +# locked: "Gesloten" +# purchasable: "Te koop" # For a hero you unlocked but haven't purchased +# available: "Beschikbaar" +# skills_granted: "Vaardigheden toegestaan" # Property documentation details +# heroes: "Helden" # Tooltip on hero shop button from /play +# achievements: "Prestaties" # Tooltip on achievement list button from /play # account: "Account" # Tooltip on account button from /play -# settings: "Settings" # Tooltip on settings button from /play -# next: "Next" # Go from choose hero to choose inventory before playing a level -# change_hero: "Change Hero" # Go back from choose inventory to choose hero +# settings: "Instellingen" # Tooltip on settings button from /play +# next: "Volgende" # Go from choose hero to choose inventory before playing a level +# change_hero: "Held wisselen" # Go back from choose inventory to choose hero # choose_inventory: "Equip Items" -# buy_gems: "Buy Gems" +# buy_gems: "Koop juwelen" # campaign_forest: "Forest Campaign" # campaign_dungeon: "Dungeon Campaign" # subscription_required: "Subscription Required" -# free: "Free" +# free: "Vrij" # subscribed: "Subscribed" # older_campaigns: "Older Campaigns" -# anonymous: "Anonymous Player" +# anonymous: "Anonieme speler" level_difficulty: "Moeilijkheidsgraad: " campaign_beginner: "Beginnercampagne" # awaiting_levels_adventurer_prefix: "We release five levels per week." @@ -101,14 +101,14 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription: log_in: "Inloggen" logging_in: "Bezig met inloggen" log_out: "Uitloggen" -# forgot_password: "Forgot your password?" +# forgot_password: "Paswoord vergeten?" # authenticate_gplus: "Authenticate G+" # load_profile: "Load G+ Profile" # load_email: "Load G+ Email" # finishing: "Finishing" # sign_in_with_facebook: "Sign in with Facebook" # sign_in_with_gplus: "Sign in with G+" -# signup_switch: "Want to create an account?" +# signup_switch: "Account aanmaken?" signup: email_announcements: "Ontvang aankondigingen via email" @@ -116,8 +116,8 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription: sign_up: "Aanmelden" log_in: "inloggen met wachtwoord" social_signup: "Of je kunt je registreren met Facebook of G+:" -# required: "You need to log in before you can go that way." -# login_switch: "Already have an account?" +# required: "Je moet eerst inloggen om die richting te kunnen volgen." +# login_switch: "Heb je al een account?" recover: recover_account_title: "Herstel Account" @@ -125,12 +125,12 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription: # recovery_sent: "Recovery email sent." # items: -# primary: "Primary" -# secondary: "Secondary" -# armor: "Armor" -# accessories: "Accessories" +# primary: "Eerste" +# secondary: "Tweede" +# armor: "Pantser" +# accessories: "Bijhorigheden" # misc: "Misc" -# books: "Books" +# books: "Boeken" common: loading: "Bezig met laden..." @@ -145,8 +145,8 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription: fork: "Fork" play: "Spelen" # When used as an action verb, like "Play next level" retry: "Probeer opnieuw" -# watch: "Watch" -# unwatch: "Unwatch" +# watch: "Kijk" +# unwatch: "Niet kijken" # submit_patch: "Submit Patch" general: @@ -188,53 +188,53 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription: minutes: "minuten" hour: "uur" hours: "uren" -# day: "day" -# days: "days" +# day: "dag" +# days: "dageb" # week: "week" -# weeks: "weeks" -# month: "month" -# months: "months" -# year: "year" -# years: "years" +# weeks: "weken" +# month: "maand" +# months: "maanden" +# year: "jaar" +# years: "jaren" play_level: done: "Klaar" home: "Home" # Not used any more, will be removed soon. # level: "Level" # Like "Level: Dungeons of Kithgard" -# skip: "Skip" +# skip: "Sla over" # game_menu: "Game Menu" guide: "Handleiding" restart: "Herstarten" goals: "Doelen" -# goal: "Goal" +# goal: "Doel" # running: "Running..." # success: "Success!" -# incomplete: "Incomplete" -# timed_out: "Ran out of time" +# incomplete: "Onvolledig" +# timed_out: "De tijd is om" # failing: "Failing" action_timeline: "Actie tijdlijn" click_to_select: "Klik op een eenheid om deze te selecteren." # control_bar_multiplayer: "Multiplayer" # control_bar_join_game: "Join Game" -# reload: "Reload" +# reload: "Herlaad" reload_title: "Alle Code Herladen?" reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?" reload_confirm: "Herlaad Alles" -# victory: "Victory" +# victory: "Overwinning" victory_title_prefix: "" victory_title_suffix: " Compleet" victory_sign_up: "Schrijf je in om je vooruitgang op te slaan" victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!" victory_rate_the_level: "Beoordeel het level: " # Only in old-style levels. victory_return_to_ladder: "Keer terug naar de ladder" -# victory_play_continue: "Continue" -# victory_saving_progress: "Saving Progress" +# victory_play_continue: "Ga verder" +# victory_saving_progress: "Vooruitgang bewaren" victory_go_home: "Ga naar Home" # Only in old-style levels. victory_review: "Vertel ons meer!" # Only in old-style levels. victory_hour_of_code_done: "Ben Je Klaar?" victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!" # victory_experience_gained: "XP Gained" -# victory_gems_gained: "Gems Gained" +# victory_gems_gained: "Juwelen verdiend" guide_title: "Handleiding" tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels. tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels. @@ -242,17 +242,17 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription: # tome_cast_button_run: "Run" # tome_cast_button_running: "Running" # tome_cast_button_ran: "Ran" -# tome_submit_button: "Submit" +# tome_submit_button: "Bevestig" # tome_reload_method: "Reload original code for this method" # Title text for individual method reload button. -# tome_select_method: "Select a Method" +# tome_select_method: "Kies voor een methode" # tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos). tome_select_a_thang: "Selecteer Iemand voor " tome_available_spells: "Beschikbare spreuken" -# tome_your_skills: "Your Skills" +# tome_your_skills: "Jouw vaardigheden" # tome_help: "Help" -# tome_current_method: "Current Method" -# hud_continue_short: "Continue" -# code_saved: "Code Saved" +# tome_current_method: "Huidige methode" +# hud_continue_short: "Ga verder" +# code_saved: "Code opgeslagen" skip_tutorial: "Overslaan (esc)" # keyboard_shortcuts: "Key Shortcuts" loading_ready: "Klaar!" @@ -289,59 +289,59 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription: tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela" tip_talk_is_cheap: "Je kunt het goed uitleggen, maar toon me de code. - Linus Torvalds" tip_first_language: "Het ergste dat je kan leren is je eerste programmeertaal. - Alan Kay" -# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem." -# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law." +# tip_hardware_problem: "Q: Hoeveel programmeurs zijn nodig om een lamp te vervangen? A: Geen, het is een hardware probleem." +# tip_hofstadters_law: "Wet van Hofstadter: Het duurt altijd langer dan je verwacht, zelfs als je rekening houdt met de Wet van Hofstadter." # tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth" -# tip_brute_force: "When in doubt, use brute force. - Ken Thompson" -# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..." +# tip_brute_force: "Als je twijfelt, gebruik brute kracht. - Ken Thompson" +# tip_extrapolation: "Er zijn maar 2 soorten van mensen: those that can extrapolate from incomplete data..." game_menu: -# inventory_tab: "Inventory" -# save_load_tab: "Save/Load" -# options_tab: "Options" -# guide_tab: "Guide" +# inventory_tab: "Inventaris" +# save_load_tab: "Bewaar/Laad" +# options_tab: "Opties" +# guide_tab: "Gids" multiplayer_tab: "Multiplayer" # auth_tab: "Sign Up" -# inventory_caption: "Equip your hero" -# choose_hero_caption: "Choose hero, language" -# save_load_caption: "... and view history" +# inventory_caption: "Rust je held uit" +# choose_hero_caption: "Kies held, taal" +# save_load_caption: "... en bekijk geschiedenis" # options_caption: "Configure settings" -# guide_caption: "Docs and tips" -# multiplayer_caption: "Play with friends!" -# auth_caption: "Save your progress." +# guide_caption: "Docs en tips" +# multiplayer_caption: "Speel met vrienden!" +# auth_caption: "Bewaar je vooruitgang." # inventory: # choose_inventory: "Equip Items" # equipped_item: "Equipped" -# available_item: "Available" -# restricted_title: "Restricted" +# available_item: "Beschikbaar" +# restricted_title: "Beperkt" # should_equip: "(double-click to equip)" # equipped: "(equipped)" -# locked: "(locked)" -# restricted: "(restricted in this level)" +# locked: "(gesloten)" +# restricted: "(beperkt in dit level)" # equip: "Equip" # unequip: "Unequip" # buy_gems: -# few_gems: "A few gems" -# pile_gems: "Pile of gems" -# chest_gems: "Chest of gems" -# purchasing: "Purchasing..." +# few_gems: "Enkele juwelen" +# pile_gems: "Een stapel juwelen" +# chest_gems: "Een kist vol juwelen" +# purchasing: "Kopen..." # declined: "Your card was declined" # retrying: "Server error, retrying." -# prompt_title: "Not Enough Gems" -# prompt_body: "Do you want to get more?" -# prompt_button: "Enter Shop" +# prompt_title: "Niet genoeg juwelen" +# prompt_body: "Wil je er meer verkrijgen?" +# prompt_button: "Ga binnen in de winkel" # subscribe: # subscribe_title: "Subscribe" # unsubscribe: "Unsubscribe" # levels: "Get more practice with bonus levels!" # heroes: "More powerful heroes!" -# gems: "3500 bonus gems every month!" -# items: "Over 250 bonus items!" -# parents: "For Parents" -# parents_title: "Your child will learn to code." +# gems: "Elke maand 3500 bonus juwelen!" +# items: "Meer dan 250 bonus items!" +# parents: "Voor ouders" +# parents_title: "Uw kind zal de code leren." # parents_blurb1: "With CodeCombat, your child learns by writing real code. They start by learning simple commands, and progress to more advanced topics." # parents_blurb2: "For $9.99 USD/mo, they get new challenges every week and personal email support from professional programmers." # parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe."