mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2025-03-29 14:19:48 -04:00
Refactored scoring.coffee into separate files per route plus a scoringUtils file, and cleaned up a few of the verbose methods.
This commit is contained in:
parent
a52e9a3189
commit
f757f220be
11 changed files with 647 additions and 700 deletions
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@ -98,19 +98,6 @@ module.exports = class SimulateTabView extends CocoView
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link = if @simulationSpectateLink then "<a href=#{@simulationSpectateLink}>#{_.string.escapeHTML(@simulationMatchDescription)}</a>" else ''
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$('#simulation-status-text').html "<h3>#{@simulationStatus}</h3>#{link}"
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resimulateAllSessions: ->
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postData =
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originalLevelID: @level.get('original')
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levelMajorVersion: @level.get('version').major
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console.log postData
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$.ajax
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url: '/queue/scoring/resimulateAllSessions'
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method: 'POST'
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data: postData
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complete: (jqxhr) ->
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console.log jqxhr.responseText
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destroy: ->
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clearTimeout @simulationPageRefreshTimeout
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@simulator?.destroy()
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@ -9,25 +9,24 @@ queues = require '../commons/queue'
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LevelSession = require '../levels/sessions/LevelSession'
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Level = require '../levels/Level'
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User = require '../users/User'
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TaskLog = require './task/ScoringTask'
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bayes = new (require 'bayesian-battle')()
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TaskLog = require './scoring/ScoringTask'
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scoringUtils = require './scoring/scoringUtils'
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getTwoGames = require './scoring/getTwoGames'
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recordTwoGames = require './scoring/recordTwoGames'
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createNewTask = require './scoring/createNewTask'
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dispatchTaskToConsumer = require './scoring/dispatchTaskToConsumer'
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processTaskResult = require './scoring/processTaskResult'
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scoringTaskQueue = undefined
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scoringTaskTimeoutInSeconds = 600
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SIMULATOR_VERSION = 3
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module.exports.setup = (app) -> connectToScoringQueue()
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connectToScoringQueue = ->
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module.exports.setup = (app) ->
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# Connect to scoring queue
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queues.initializeQueueClient ->
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queues.queueClient.registerQueue 'scoring', {}, (error, data) ->
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if error? then throw new Error "There was an error registering the scoring queue: #{error}"
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scoringTaskQueue = data
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scoringUtils.scoringTaskQueue = data
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#log.info 'Connected to scoring task queue!'
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module.exports.messagesInQueueCount = (req, res) ->
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scoringTaskQueue.totalMessagesInQueue (err, count) ->
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scoringUtils.scoringTaskQueue.totalMessagesInQueue (err, count) ->
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if err? then return errors.serverError res, "There was an issue finding the Mongoose count:#{err}"
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response = String(count)
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res.send(response)
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@ -35,673 +34,13 @@ module.exports.messagesInQueueCount = (req, res) ->
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module.exports.addPairwiseTaskToQueueFromRequest = (req, res) ->
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taskPair = req.body.sessions
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addPairwiseTaskToQueue req.body.sessions, (err, success) ->
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scoringUtils.addPairwiseTaskToQueue req.body.sessions, (err, success) ->
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if err? then return errors.serverError res, "There was an error adding pairwise tasks: #{err}"
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sendResponseObject req, res, {message: 'All task pairs were succesfully sent to the queue'}
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scoringUtils.sendResponseObject req, res, {message: 'All task pairs were succesfully sent to the queue'}
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addPairwiseTaskToQueue = (taskPair, cb) ->
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LevelSession.findOne(_id: taskPair[0]).lean().exec (err, firstSession) =>
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if err? then return cb err
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LevelSession.find(_id: taskPair[1]).exec (err, secondSession) =>
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if err? then return cb err
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try
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taskPairs = generateTaskPairs(secondSession, firstSession)
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catch e
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if e then return cb e
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sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
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if taskPairError? then return cb taskPairError
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cb null
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# We should rip these out, probably
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module.exports.resimulateAllSessions = (req, res) ->
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unless isUserAdmin req then return errors.unauthorized res, 'Unauthorized. Even if you are authorized, you shouldn\'t do this'
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originalLevelID = req.body.originalLevelID
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levelMajorVersion = parseInt(req.body.levelMajorVersion)
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findParameters =
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submitted: true
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level:
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original: originalLevelID
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majorVersion: levelMajorVersion
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query = LevelSession
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.find(findParameters)
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.lean()
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query.exec (err, result) ->
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if err? then return errors.serverError res, err
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result = _.sample result, 10
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async.each result, resimulateSession.bind(@, originalLevelID, levelMajorVersion), (err) ->
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if err? then return errors.serverError res, err
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sendResponseObject req, res, {message: 'All task pairs were succesfully sent to the queue'}
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resimulateSession = (originalLevelID, levelMajorVersion, session, cb) =>
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sessionUpdateObject =
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submitted: true
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submitDate: new Date()
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meanStrength: 25
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standardDeviation: 25/3
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totalScore: 10
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numberOfWinsAndTies: 0
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numberOfLosses: 0
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isRanking: true
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LevelSession.update {_id: session._id}, sessionUpdateObject, (err, updatedSession) ->
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if err? then return cb err, null
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opposingTeam = calculateOpposingTeam(session.team)
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fetchInitialSessionsToRankAgainst levelMajorVersion, originalLevelID, opposingTeam, (err, sessionsToRankAgainst) ->
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if err? then return cb err, null
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taskPairs = generateTaskPairs(sessionsToRankAgainst, session)
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sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
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if taskPairError? then return cb taskPairError, null
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cb null
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earliestSubmissionCache = {}
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findEarliestSubmission = (queryParams, callback) ->
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cacheKey = JSON.stringify queryParams
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return callback null, cached if cached = earliestSubmissionCache[cacheKey]
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LevelSession.findOne(queryParams).sort(submitDate: 1).lean().exec (err, earliest) ->
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return callback err if err
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result = earliestSubmissionCache[cacheKey] = earliest?.submitDate
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callback null, result
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findRecentRandomSession = (queryParams, callback) ->
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# We pick a random submitDate between the first submit date for the level and now, then do a $lt fetch to find a session to simulate.
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# We bias it towards recently submitted sessions.
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findEarliestSubmission queryParams, (err, startDate) ->
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return callback err, null unless startDate
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now = new Date()
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interval = now - startDate
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cutoff = new Date now - Math.pow(Math.random(), 4) * interval
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queryParams.submitDate = $gte: startDate, $lt: cutoff
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selection = 'team totalScore transpiledCode submittedCodeLanguage teamSpells levelID creatorName creator submitDate'
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LevelSession.findOne(queryParams).sort(submitDate: -1).select(selection).lean().exec (err, session) ->
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return callback err if err
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callback null, session
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findRandomSession = (queryParams, callback) ->
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queryParams.submitted = true
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favorRecent = queryParams.favorRecent
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delete queryParams.favorRecent
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if favorRecent
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return findRecentRandomSession queryParams, callback
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queryParams.randomSimulationIndex = $lte: Math.random()
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selection = 'team totalScore transpiledCode submittedCodeLanguage teamSpells levelID creatorName creator submitDate'
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sort = randomSimulationIndex: -1
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LevelSession.findOne(queryParams).sort(sort).select(selection).lean().exec (err, session) ->
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return callback err if err
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return callback null, session if session
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delete queryParams.randomSimulationIndex # Effectively switch to $gt, if our randomSimulationIndex was lower than the lowest one.
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LevelSession.findOne(queryParams).sort(sort).select(selection).lean().exec (err, session) ->
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return callback err if err
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callback null, session
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formatSessionInformation = (session) ->
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sessionID: session._id
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team: session.team ? 'No team'
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transpiledCode: session.transpiledCode
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submittedCodeLanguage: session.submittedCodeLanguage
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teamSpells: session.teamSpells ? {}
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levelID: session.levelID
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creatorName: session.creatorName
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creator: session.creator
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totalScore: session.totalScore
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module.exports.getTwoGames = (req, res) ->
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#if isUserAnonymous req then return errors.unauthorized(res, 'You need to be logged in to get games.')
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humansGameID = req.body.humansGameID
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ogresGameID = req.body.ogresGameID
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return if simulatorIsTooOld req, res
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#ladderGameIDs = ['greed', 'criss-cross', 'brawlwood', 'dungeon-arena', 'gold-rush', 'sky-span'] # Let's not give any extra simulations to old ladders.
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ladderGameIDs = ['dueling-grounds', 'cavern-survival', 'multiplayer-treasure-grove', 'harrowland', 'zero-sum']
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levelID = _.sample ladderGameIDs
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unless ogresGameID and humansGameID
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recentHumans = Math.random() < 0.5 # We pick one session favoring recent submissions, then find another one uniformly to play against
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async.map [{levelID: levelID, team: 'humans', favorRecent: recentHumans}, {levelID: levelID, team: 'ogres', favorRecent: not recentHumans}], findRandomSession, (err, sessions) ->
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if err then return errors.serverError(res, "Couldn't get two games to simulate for #{levelID}.")
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unless sessions.length is 2
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res.send(204, 'No games to score.')
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return res.end()
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taskObject = messageGenerated: Date.now(), sessions: (formatSessionInformation session for session in sessions)
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#console.log 'Dispatching random game between', taskObject.sessions[0].creatorName, 'and', taskObject.sessions[1].creatorName
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sendResponseObject req, res, taskObject
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else
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#console.log "Directly simulating #{humansGameID} vs. #{ogresGameID}."
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selection = 'team totalScore transpiledCode submittedCodeLanguage teamSpells levelID creatorName creator submitDate'
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LevelSession.findOne(_id: humansGameID).select(selection).lean().exec (err, humanSession) =>
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if err? then return errors.serverError(res, 'Couldn\'t find the human game')
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LevelSession.findOne(_id: ogresGameID).select(selection).lean().exec (err, ogreSession) =>
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if err? then return errors.serverError(res, 'Couldn\'t find the ogre game')
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taskObject = messageGenerated: Date.now(), sessions: (formatSessionInformation session for session in [humanSession, ogreSession])
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sendResponseObject req, res, taskObject
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module.exports.recordTwoGames = (req, res) ->
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sessions = req.body.sessions
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#console.log 'Recording non-chained result of', sessions?[0]?.name, sessions[0]?.metrics?.rank, 'and', sessions?[1]?.name, sessions?[1]?.metrics?.rank
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return if simulatorIsTooOld req, res
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req.body?.simulator?.user = '' + req.user?._id
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yetiGuru = clientResponseObject: req.body, isRandomMatch: true
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async.waterfall [
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calculateSessionScores.bind(yetiGuru) # Fetches a few small properties from both sessions, prepares @levelSessionUpdates with the score part
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indexNewScoreArray.bind(yetiGuru) # Creates and returns @newScoresObject, no query
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addMatchToSessionsAndUpdate.bind(yetiGuru) # Adds matches to the session updates and does the writes
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updateUserSimulationCounts.bind(yetiGuru, req.user?._id)
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], (err, successMessageObject) ->
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if err? then return errors.serverError res, "There was an error recording the single game: #{err}"
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sendResponseObject req, res, {message: 'The single game was submitted successfully!'}
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module.exports.createNewTask = (req, res) ->
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requestSessionID = req.body.session
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originalLevelID = req.body.originalLevelID
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currentLevelID = req.body.levelID
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transpiledCode = req.body.transpiledCode
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requestLevelMajorVersion = parseInt(req.body.levelMajorVersion)
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yetiGuru = {}
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async.waterfall [
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validatePermissions.bind(yetiGuru, req, requestSessionID)
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fetchAndVerifyLevelType.bind(yetiGuru, currentLevelID)
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fetchSessionObjectToSubmit.bind(yetiGuru, requestSessionID)
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updateSessionToSubmit.bind(yetiGuru, transpiledCode)
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fetchInitialSessionsToRankAgainst.bind(yetiGuru, requestLevelMajorVersion, originalLevelID)
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generateAndSendTaskPairsToTheQueue
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], (err, successMessageObject) ->
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if err? then return errors.serverError res, "There was an error submitting the game to the queue:#{err}"
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sendResponseObject req, res, successMessageObject
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validatePermissions = (req, sessionID, callback) ->
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if isUserAnonymous req then return callback 'You are unauthorized to submit that game to the simulator'
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if isUserAdmin req then return callback null
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findParameters =
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_id: sessionID
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selectString = 'creator submittedCode code'
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query = LevelSession
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.findOne(findParameters)
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.select(selectString)
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.lean()
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query.exec (err, retrievedSession) ->
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if err? then return callback err
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userHasPermissionToSubmitCode = retrievedSession.creator is req.user?.id and
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not _.isEqual(retrievedSession.code, retrievedSession.submittedCode)
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unless userHasPermissionToSubmitCode then return callback 'You are unauthorized to submit that game to the simulator'
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callback null
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fetchAndVerifyLevelType = (levelID, cb) ->
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findParameters =
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_id: levelID
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selectString = 'type'
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query = Level
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.findOne(findParameters)
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.select(selectString)
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.lean()
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query.exec (err, levelWithType) ->
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if err? then return cb err
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if not levelWithType.type or not (levelWithType.type in ['ladder', 'hero-ladder']) then return cb 'Level isn\'t of type "ladder"'
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cb null
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fetchSessionObjectToSubmit = (sessionID, callback) ->
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findParameters =
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_id: sessionID
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selectString = 'team code'
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query = LevelSession
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.findOne(findParameters)
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.select(selectString)
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query.exec (err, session) ->
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callback err, session?.toObject()
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updateSessionToSubmit = (transpiledCode, sessionToUpdate, callback) ->
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sessionUpdateObject =
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submitted: true
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submittedCode: sessionToUpdate.code
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transpiledCode: transpiledCode
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submitDate: new Date()
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#meanStrength: 25 # Let's try not resetting the score on resubmission
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standardDeviation: 25/3
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#totalScore: 10 # Let's try not resetting the score on resubmission
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numberOfWinsAndTies: 0
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numberOfLosses: 0
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isRanking: true
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randomSimulationIndex: Math.random()
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LevelSession.update {_id: sessionToUpdate._id}, sessionUpdateObject, (err, result) ->
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callback err, sessionToUpdate
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fetchInitialSessionsToRankAgainst = (levelMajorVersion, levelID, submittedSession, callback) ->
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opposingTeam = calculateOpposingTeam(submittedSession.team)
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findParameters =
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'level.original': levelID
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'level.majorVersion': levelMajorVersion
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submitted: true
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team: opposingTeam
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sortParameters =
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totalScore: 1
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limitNumber = 1
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query = LevelSession.aggregate [
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{$match: findParameters}
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{$sort: sortParameters}
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{$limit: limitNumber}
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]
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query.exec (err, sessionToRankAgainst) ->
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callback err, sessionToRankAgainst, submittedSession
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generateAndSendTaskPairsToTheQueue = (sessionToRankAgainst, submittedSession, callback) ->
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taskPairs = generateTaskPairs(sessionToRankAgainst, submittedSession)
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sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
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if taskPairError? then return callback taskPairError
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#console.log 'Sent task pairs to the queue!'
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#console.log taskPairs
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callback null, {message: 'All task pairs were succesfully sent to the queue'}
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module.exports.dispatchTaskToConsumer = (req, res) ->
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yetiGuru = {}
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async.waterfall [
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checkSimulationPermissions.bind(yetiGuru, req)
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receiveMessageFromSimulationQueue
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changeMessageVisibilityTimeout
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parseTaskQueueMessage
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constructTaskObject
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constructTaskLogObject.bind(yetiGuru, getUserIDFromRequest(req))
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processTaskObject
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], (err, taskObjectToSend) ->
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if err?
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if typeof err is 'string' and err.indexOf 'No more games in the queue' isnt -1
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res.send(204, 'No games to score.')
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return res.end()
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else
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return errors.serverError res, "There was an error dispatching the task: #{err}"
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sendResponseObject req, res, taskObjectToSend
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checkSimulationPermissions = (req, cb) ->
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if isUserAnonymous req
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cb 'You need to be logged in to simulate games'
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else
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cb null
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receiveMessageFromSimulationQueue = (cb) ->
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scoringTaskQueue.receiveMessage (err, message) ->
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if err? then return cb "No more games in the queue, error:#{err}"
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if messageIsInvalid(message) then return cb 'Message received from queue is invalid'
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cb null, message
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changeMessageVisibilityTimeout = (message, cb) ->
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message.changeMessageVisibilityTimeout scoringTaskTimeoutInSeconds, (err) -> cb err, message
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parseTaskQueueMessage = (message, cb) ->
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try
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if typeof message.getBody() is 'object'
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messageBody = message.getBody()
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else
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messageBody = JSON.parse message.getBody()
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cb null, messageBody, message
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catch e
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cb "There was an error parsing the task.Error: #{e}"
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constructTaskObject = (taskMessageBody, message, callback) ->
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async.map taskMessageBody.sessions, getSessionInformation, (err, sessions) ->
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if err? then return callback err
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taskObject = messageGenerated: Date.now(), sessions: (formatSessionInformation session for session in sessions)
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callback null, taskObject, message
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constructTaskLogObject = (calculatorUserID, taskObject, message, callback) ->
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taskLogObject = new TaskLog
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'createdAt': new Date()
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'calculator': calculatorUserID
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'sentDate': Date.now()
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'messageIdentifierString': message.getReceiptHandle()
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taskLogObject.save (err) -> callback err, taskObject, taskLogObject, message
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processTaskObject = (taskObject, taskLogObject, message, cb) ->
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taskObject.taskID = taskLogObject._id
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taskObject.receiptHandle = message.getReceiptHandle()
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cb null, taskObject
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getSessionInformation = (sessionIDString, callback) ->
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findParameters =
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_id: sessionIDString
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selectString = 'submitDate team submittedCode teamSpells levelID creator creatorName transpiledCode submittedCodeLanguage totalScore'
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query = LevelSession
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.findOne(findParameters)
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.select(selectString)
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.lean()
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query.exec (err, session) ->
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if err? then return callback err, {'error': 'There was an error retrieving the session.'}
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callback null, session
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module.exports.processTaskResult = (req, res) ->
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return if simulatorIsTooOld req, res
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originalSessionID = req.body?.originalSessionID
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req.body?.simulator?.user = '' + req.user?._id
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yetiGuru = {}
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try
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async.waterfall [
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verifyClientResponse.bind(yetiGuru, req.body)
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fetchTaskLog.bind(yetiGuru)
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checkTaskLog.bind(yetiGuru)
|
||||
deleteQueueMessage.bind(yetiGuru)
|
||||
fetchLevelSession.bind(yetiGuru)
|
||||
checkSubmissionDate.bind(yetiGuru)
|
||||
logTaskComputation.bind(yetiGuru)
|
||||
calculateSessionScores.bind(yetiGuru)
|
||||
indexNewScoreArray.bind(yetiGuru)
|
||||
addMatchToSessionsAndUpdate.bind(yetiGuru)
|
||||
updateUserSimulationCounts.bind(yetiGuru, req.user?._id)
|
||||
determineIfSessionShouldContinueAndUpdateLog.bind(yetiGuru)
|
||||
findNearestBetterSessionID.bind(yetiGuru)
|
||||
addNewSessionsToQueue.bind(yetiGuru)
|
||||
], (err, results) ->
|
||||
if err is 'shouldn\'t continue'
|
||||
markSessionAsDoneRanking originalSessionID, (err) ->
|
||||
if err? then return sendResponseObject req, res, {'error': 'There was an error marking the session as done ranking'}
|
||||
sendResponseObject req, res, {message: 'The scores were updated successfully, person lost so no more games are being inserted!'}
|
||||
else if err is 'no session was found'
|
||||
markSessionAsDoneRanking originalSessionID, (err) ->
|
||||
if err? then return sendResponseObject req, res, {'error': 'There was an error marking the session as done ranking'}
|
||||
sendResponseObject req, res, {message: 'There were no more games to rank (game is at top)!'}
|
||||
else if err?
|
||||
errors.serverError res, "There was an error:#{err}"
|
||||
else
|
||||
sendResponseObject req, res, {message: 'The scores were updated successfully and more games were sent to the queue!'}
|
||||
catch e
|
||||
errors.serverError res, 'There was an error processing the task result!'
|
||||
|
||||
verifyClientResponse = (responseObject, callback) ->
|
||||
#TODO: better verification
|
||||
if typeof responseObject isnt 'object' or responseObject?.originalSessionID?.length isnt 24
|
||||
callback 'The response to that query is required to be a JSON object.'
|
||||
else
|
||||
@clientResponseObject = responseObject
|
||||
callback null, responseObject
|
||||
|
||||
fetchTaskLog = (responseObject, callback) ->
|
||||
TaskLog.findOne(_id: responseObject.taskID).lean().exec (err, taskLog) =>
|
||||
return callback new Error("Couldn't find TaskLog for _id #{responseObject.taskID}!") unless taskLog
|
||||
@taskLog = taskLog
|
||||
callback err, taskLog
|
||||
|
||||
checkTaskLog = (taskLog, callback) ->
|
||||
if taskLog.calculationTimeMS then return callback 'That computational task has already been performed'
|
||||
if hasTaskTimedOut taskLog.sentDate then return callback 'The task has timed out'
|
||||
callback null
|
||||
|
||||
deleteQueueMessage = (callback) ->
|
||||
scoringTaskQueue.deleteMessage @clientResponseObject.receiptHandle, (err) ->
|
||||
callback err
|
||||
|
||||
fetchLevelSession = (callback) ->
|
||||
LevelSession.findOne(_id: @clientResponseObject.originalSessionID).select('submitDate creator level standardDeviation meanStrength totalScore submittedCodeLanguage').lean().exec (err, session) =>
|
||||
@levelSession = session
|
||||
callback err
|
||||
|
||||
checkSubmissionDate = (callback) ->
|
||||
supposedSubmissionDate = new Date(@clientResponseObject.sessions[0].submitDate)
|
||||
if Number(supposedSubmissionDate) isnt Number(@levelSession.submitDate)
|
||||
callback 'The game has been resubmitted. Removing from queue...'
|
||||
else
|
||||
callback null
|
||||
|
||||
logTaskComputation = (callback) ->
|
||||
@taskLog.set('calculationTimeMS', @clientResponseObject.calculationTimeMS)
|
||||
@taskLog.set('sessions') # Huh?
|
||||
@taskLog.calculationTimeMS = @clientResponseObject.calculationTimeMS
|
||||
@taskLog.sessions = @clientResponseObject.sessions
|
||||
@taskLog.save (err, saved) ->
|
||||
callback err
|
||||
|
||||
calculateSessionScores = (callback) ->
|
||||
sessionIDs = _.pluck @clientResponseObject.sessions, 'sessionID'
|
||||
async.map sessionIDs, retrieveOldSessionData, (err, oldScores) =>
|
||||
if err? then callback err, {error: 'There was an error retrieving the old scores'}
|
||||
try
|
||||
oldScoreArray = _.toArray putRankingFromMetricsIntoScoreObject @clientResponseObject, oldScores
|
||||
newScoreArray = bayes.updatePlayerSkills oldScoreArray
|
||||
createSessionScoreUpdate.call @, scoreObject for scoreObject in newScoreArray
|
||||
callback err, newScoreArray
|
||||
catch e
|
||||
callback e
|
||||
|
||||
createSessionScoreUpdate = (scoreObject) ->
|
||||
newTotalScore = scoreObject.meanStrength - 1.8 * scoreObject.standardDeviation
|
||||
scoreHistoryAddition = [Date.now(), newTotalScore]
|
||||
@levelSessionUpdates ?= {}
|
||||
@levelSessionUpdates[scoreObject.id] =
|
||||
meanStrength: scoreObject.meanStrength
|
||||
standardDeviation: scoreObject.standardDeviation
|
||||
totalScore: newTotalScore
|
||||
$push: {scoreHistory: {$each: [scoreHistoryAddition], $slice: -1000}}
|
||||
randomSimulationIndex: Math.random()
|
||||
|
||||
indexNewScoreArray = (newScoreArray, callback) ->
|
||||
newScoresObject = _.indexBy newScoreArray, 'id'
|
||||
@newScoresObject = newScoresObject
|
||||
callback null, newScoresObject
|
||||
|
||||
addMatchToSessionsAndUpdate = (newScoreObject, callback) ->
|
||||
matchObject = {}
|
||||
matchObject.date = new Date()
|
||||
matchObject.opponents = {}
|
||||
for session in @clientResponseObject.sessions
|
||||
sessionID = session.sessionID
|
||||
matchObject.opponents[sessionID] = match = {}
|
||||
match.sessionID = sessionID
|
||||
match.userID = session.creator
|
||||
match.name = session.name
|
||||
match.totalScore = session.totalScore
|
||||
match.metrics = {}
|
||||
match.metrics.rank = Number(newScoreObject[sessionID]?.gameRanking ? 0)
|
||||
match.codeLanguage = newScoreObject[sessionID].submittedCodeLanguage
|
||||
|
||||
#log.info "Match object computed, result: #{JSON.stringify(matchObject, null, 2)}"
|
||||
#log.info 'Writing match object to database...'
|
||||
#use bind with async to do the writes
|
||||
sessionIDs = _.pluck @clientResponseObject.sessions, 'sessionID'
|
||||
async.each sessionIDs, updateMatchesInSession.bind(@, matchObject), (err) ->
|
||||
callback err
|
||||
|
||||
updateMatchesInSession = (matchObject, sessionID, callback) ->
|
||||
currentMatchObject = {}
|
||||
currentMatchObject.date = matchObject.date
|
||||
currentMatchObject.metrics = matchObject.opponents[sessionID].metrics
|
||||
opponentsClone = _.cloneDeep matchObject.opponents
|
||||
opponentsClone = _.omit opponentsClone, sessionID
|
||||
opponentsArray = _.toArray opponentsClone
|
||||
currentMatchObject.opponents = opponentsArray
|
||||
currentMatchObject.codeLanguage = matchObject.opponents[opponentsArray[0].sessionID].codeLanguage
|
||||
#currentMatchObject.simulator = @clientResponseObject.simulator # Uncomment when actively debugging simulation mismatches
|
||||
#currentMatchObject.randomSeed = parseInt(@clientResponseObject.randomSeed or 0, 10) # Uncomment when actively debugging simulation mismatches
|
||||
sessionUpdateObject = @levelSessionUpdates[sessionID]
|
||||
sessionUpdateObject.$push.matches = {$each: [currentMatchObject], $slice: -200}
|
||||
#log.info "Update is #{JSON.stringify(sessionUpdateObject, null, 2)}"
|
||||
LevelSession.update {_id: sessionID}, sessionUpdateObject, callback
|
||||
|
||||
updateUserSimulationCounts = (reqUserID, callback) ->
|
||||
incrementUserSimulationCount reqUserID, 'simulatedBy', (err) =>
|
||||
if err? then return callback err
|
||||
#console.log 'Incremented user simulation count!'
|
||||
unless @isRandomMatch
|
||||
incrementUserSimulationCount @levelSession.creator, 'simulatedFor', callback
|
||||
else
|
||||
callback null
|
||||
|
||||
incrementUserSimulationCount = (userID, type, callback) =>
|
||||
return callback null unless userID
|
||||
inc = {}
|
||||
inc[type] = 1
|
||||
User.update {_id: userID}, {$inc: inc}, (err, affected) ->
|
||||
log.error "Error incrementing #{type} for #{userID}: #{err}" if err
|
||||
callback err
|
||||
|
||||
determineIfSessionShouldContinueAndUpdateLog = (cb) ->
|
||||
sessionID = @clientResponseObject.originalSessionID
|
||||
sessionRank = parseInt @clientResponseObject.originalSessionRank
|
||||
|
||||
queryParameters = _id: sessionID
|
||||
updateParameters = '$inc': {}
|
||||
|
||||
if sessionRank is 0
|
||||
updateParameters['$inc'] = {numberOfWinsAndTies: 1}
|
||||
else
|
||||
updateParameters['$inc'] = {numberOfLosses: 1}
|
||||
|
||||
LevelSession.findOneAndUpdate queryParameters, updateParameters, {select: 'numberOfWinsAndTies numberOfLosses', lean: true}, (err, updatedSession) ->
|
||||
if err? then return cb err, updatedSession
|
||||
|
||||
totalNumberOfGamesPlayed = updatedSession.numberOfWinsAndTies + updatedSession.numberOfLosses
|
||||
if totalNumberOfGamesPlayed < 10
|
||||
#console.log 'Number of games played is less than 10, continuing...'
|
||||
cb null
|
||||
else
|
||||
ratio = (updatedSession.numberOfLosses) / (totalNumberOfGamesPlayed)
|
||||
if ratio > 0.33
|
||||
cb 'shouldn\'t continue'
|
||||
#console.log "Ratio(#{ratio}) is bad, ending simulation"
|
||||
else
|
||||
#console.log "Ratio(#{ratio}) is good, so continuing simulations"
|
||||
cb null
|
||||
|
||||
findNearestBetterSessionID = (cb) ->
|
||||
try
|
||||
levelOriginalID = @levelSession.level.original
|
||||
levelMajorVersion = @levelSession.level.majorVersion
|
||||
sessionID = @clientResponseObject.originalSessionID
|
||||
sessionTotalScore = @newScoresObject[sessionID].totalScore
|
||||
opponentSessionID = _.pull(_.keys(@newScoresObject), sessionID)
|
||||
opponentSessionTotalScore = @newScoresObject[opponentSessionID].totalScore
|
||||
opposingTeam = calculateOpposingTeam(@clientResponseObject.originalSessionTeam)
|
||||
catch e
|
||||
cb e
|
||||
|
||||
retrieveAllOpponentSessionIDs sessionID, (err, opponentSessionIDs) ->
|
||||
if err? then return cb err, null
|
||||
|
||||
queryParameters =
|
||||
totalScore:
|
||||
$gt: opponentSessionTotalScore
|
||||
_id:
|
||||
$nin: opponentSessionIDs
|
||||
'level.original': levelOriginalID
|
||||
'level.majorVersion': levelMajorVersion
|
||||
submitted: true
|
||||
team: opposingTeam
|
||||
|
||||
if opponentSessionTotalScore < 30
|
||||
# Don't play a ton of matches at low scores--skip some in proportion to how close to 30 we are.
|
||||
# TODO: this could be made a lot more flexible.
|
||||
queryParameters['totalScore']['$gt'] = opponentSessionTotalScore + 2 * (30 - opponentSessionTotalScore) / 20
|
||||
|
||||
limitNumber = 1
|
||||
|
||||
sortParameters =
|
||||
totalScore: 1
|
||||
|
||||
selectString = '_id totalScore'
|
||||
|
||||
query = LevelSession.findOne(queryParameters)
|
||||
.sort(sortParameters)
|
||||
.limit(limitNumber)
|
||||
.select(selectString)
|
||||
.lean()
|
||||
|
||||
#console.log "Finding session with score near #{opponentSessionTotalScore}"
|
||||
query.exec (err, session) ->
|
||||
if err? then return cb err, session
|
||||
unless session then return cb 'no session was found'
|
||||
#console.log "Found session with score #{session.totalScore}"
|
||||
cb err, session._id
|
||||
|
||||
retrieveAllOpponentSessionIDs = (sessionID, cb) ->
|
||||
query = LevelSession.findOne({_id: sessionID})
|
||||
.select('matches.opponents.sessionID matches.date submitDate')
|
||||
.lean()
|
||||
query.exec (err, session) ->
|
||||
if err? then return cb err, null
|
||||
opponentSessionIDs = (match.opponents[0].sessionID for match in session.matches when match.date > session.submitDate)
|
||||
cb err, opponentSessionIDs
|
||||
|
||||
calculateOpposingTeam = (sessionTeam) ->
|
||||
teams = ['ogres', 'humans']
|
||||
opposingTeams = _.pull teams, sessionTeam
|
||||
return opposingTeams[0]
|
||||
|
||||
addNewSessionsToQueue = (sessionID, callback) ->
|
||||
sessions = [@clientResponseObject.originalSessionID, sessionID]
|
||||
addPairwiseTaskToQueue sessions, callback
|
||||
|
||||
messageIsInvalid = (message) -> (not message?) or message.isEmpty()
|
||||
|
||||
sendEachTaskPairToTheQueue = (taskPairs, callback) -> async.each taskPairs, sendTaskPairToQueue, callback
|
||||
|
||||
generateTaskPairs = (submittedSessions, sessionToScore) ->
|
||||
taskPairs = []
|
||||
for session in submittedSessions
|
||||
if session.toObject?
|
||||
session = session.toObject()
|
||||
teams = ['ogres', 'humans']
|
||||
opposingTeams = _.pull teams, sessionToScore.team
|
||||
if String(session._id) isnt String(sessionToScore._id) and session.team in opposingTeams
|
||||
#console.log 'Adding game to taskPairs!'
|
||||
taskPairs.push [sessionToScore._id, String session._id]
|
||||
return taskPairs
|
||||
|
||||
sendTaskPairToQueue = (taskPair, callback) ->
|
||||
scoringTaskQueue.sendMessage {sessions: taskPair}, 5, (err, data) -> callback? err, data
|
||||
|
||||
getUserIDFromRequest = (req) -> if req.user? then return req.user._id else return null
|
||||
|
||||
isUserAnonymous = (req) -> if req.user? then return req.user.get('anonymous') else return true
|
||||
|
||||
isUserAdmin = (req) -> return Boolean(req.user?.isAdmin())
|
||||
|
||||
sendResponseObject = (req, res, object) ->
|
||||
res.setHeader('Content-Type', 'application/json')
|
||||
res.send(object)
|
||||
res.end()
|
||||
|
||||
hasTaskTimedOut = (taskSentTimestamp) -> taskSentTimestamp + scoringTaskTimeoutInSeconds * 1000 < Date.now()
|
||||
|
||||
handleTimedOutTask = (req, res, taskBody) -> errors.clientTimeout res, 'The results weren\'t provided within the timeout'
|
||||
|
||||
putRankingFromMetricsIntoScoreObject = (taskObject, scoreObject) ->
|
||||
scoreObject = _.indexBy scoreObject, 'id'
|
||||
scoreObject[session.sessionID].gameRanking = session.metrics.rank for session in taskObject.sessions
|
||||
return scoreObject
|
||||
|
||||
retrieveOldSessionData = (sessionID, callback) ->
|
||||
formatOldScoreObject = (session) ->
|
||||
standardDeviation: session.standardDeviation ? 25/3
|
||||
meanStrength: session.meanStrength ? 25
|
||||
totalScore: session.totalScore ? (25 - 1.8*(25/3))
|
||||
id: sessionID
|
||||
submittedCodeLanguage: session.submittedCodeLanguage
|
||||
|
||||
return formatOldScoreObject @levelSession if sessionID is @levelSession?._id # No need to fetch again
|
||||
|
||||
query = _id: sessionID
|
||||
selection = 'standardDeviation meanStrength totalScore submittedCodeLanguage'
|
||||
LevelSession.findOne(query).select(selection).lean().exec (err, session) ->
|
||||
return callback err, {'error': 'There was an error retrieving the session.'} if err?
|
||||
callback err, formatOldScoreObject session
|
||||
|
||||
markSessionAsDoneRanking = (sessionID, cb) ->
|
||||
#console.log 'Marking session as done ranking...'
|
||||
LevelSession.update {_id: sessionID}, {isRanking: false}, cb
|
||||
|
||||
simulatorIsTooOld = (req, res) ->
|
||||
clientSimulator = req.body.simulator
|
||||
return false if clientSimulator?.version >= SIMULATOR_VERSION
|
||||
message = "Old simulator version #{clientSimulator?.version}, need to clear cache and get version #{SIMULATOR_VERSION}."
|
||||
log.debug "400: #{message}"
|
||||
res.send 400, message
|
||||
res.end()
|
||||
true
|
||||
module.exports.getTwoGames = getTwoGames
|
||||
module.exports.recordTwoGames = recordTwoGames
|
||||
module.exports.createNewTask = createNewTask
|
||||
module.exports.dispatchTaskToConsumer = dispatchTaskToConsumer
|
||||
module.exports.processTaskResult = processTaskResult
|
||||
|
|
91
server/queues/scoring/createNewTask.coffee
Normal file
91
server/queues/scoring/createNewTask.coffee
Normal file
|
@ -0,0 +1,91 @@
|
|||
log = require 'winston'
|
||||
async = require 'async'
|
||||
errors = require '../../commons/errors'
|
||||
scoringUtils = require './scoringUtils'
|
||||
LevelSession = require '../../levels/sessions/LevelSession'
|
||||
|
||||
module.exports = createNewTask = (req, res) ->
|
||||
requestSessionID = req.body.session
|
||||
originalLevelID = req.body.originalLevelID
|
||||
currentLevelID = req.body.levelID
|
||||
transpiledCode = req.body.transpiledCode
|
||||
requestLevelMajorVersion = parseInt(req.body.levelMajorVersion)
|
||||
|
||||
yetiGuru = {}
|
||||
async.waterfall [
|
||||
validatePermissions.bind(yetiGuru, req, requestSessionID)
|
||||
fetchAndVerifyLevelType.bind(yetiGuru, currentLevelID)
|
||||
fetchSessionObjectToSubmit.bind(yetiGuru, requestSessionID)
|
||||
updateSessionToSubmit.bind(yetiGuru, transpiledCode)
|
||||
fetchInitialSessionsToRankAgainst.bind(yetiGuru, requestLevelMajorVersion, originalLevelID)
|
||||
generateAndSendTaskPairsToTheQueue
|
||||
], (err, successMessageObject) ->
|
||||
if err? then return errors.serverError res, "There was an error submitting the game to the queue:#{err}"
|
||||
scoringUtils.sendResponseObject req, res, successMessageObject
|
||||
|
||||
|
||||
validatePermissions = (req, sessionID, callback) ->
|
||||
return callback 'You are unauthorized to submit that game to the simulator' unless req.user?.get('email')
|
||||
return callback null if req.user?.isAdmin()
|
||||
|
||||
findParameters = _id: sessionID
|
||||
selectString = 'creator submittedCode code'
|
||||
LevelSession.findOne(findParameters).select(selectString).lean().exec (err, retrievedSession) ->
|
||||
if err? then return callback err
|
||||
userHasPermissionToSubmitCode = retrievedSession.creator is req.user?.id and
|
||||
not _.isEqual(retrievedSession.code, retrievedSession.submittedCode)
|
||||
unless userHasPermissionToSubmitCode then return callback 'You are unauthorized to submit that game to the simulator'
|
||||
callback null
|
||||
|
||||
|
||||
fetchAndVerifyLevelType = (levelID, cb) ->
|
||||
Level.findOne(_id: levelID).select('type').lean().exec (err, levelWithType) ->
|
||||
if err? then return cb err
|
||||
if not levelWithType.type or not (levelWithType.type in ['ladder', 'hero-ladder', 'course-ladder']) then return cb 'Level isn\'t of type "ladder"'
|
||||
cb null
|
||||
|
||||
fetchSessionObjectToSubmit = (sessionID, callback) ->
|
||||
LevelSession.findOne({_id: sessionID}).select('team code').exec (err, session) ->
|
||||
callback err, session?.toObject()
|
||||
|
||||
updateSessionToSubmit = (transpiledCode, sessionToUpdate, callback) ->
|
||||
sessionUpdateObject =
|
||||
submitted: true
|
||||
submittedCode: sessionToUpdate.code
|
||||
transpiledCode: transpiledCode
|
||||
submitDate: new Date()
|
||||
#meanStrength: 25 # Let's try not resetting the score on resubmission
|
||||
standardDeviation: 25/3
|
||||
#totalScore: 10 # Let's try not resetting the score on resubmission
|
||||
numberOfWinsAndTies: 0
|
||||
numberOfLosses: 0
|
||||
isRanking: true
|
||||
randomSimulationIndex: Math.random()
|
||||
LevelSession.update {_id: sessionToUpdate._id}, sessionUpdateObject, (err, result) ->
|
||||
callback err, sessionToUpdate
|
||||
|
||||
fetchInitialSessionsToRankAgainst = (levelMajorVersion, levelID, submittedSession, callback) ->
|
||||
opposingTeam = scoringUtils.calculateOpposingTeam(submittedSession.team)
|
||||
findParameters =
|
||||
'level.original': levelID
|
||||
'level.majorVersion': levelMajorVersion
|
||||
submitted: true
|
||||
team: opposingTeam
|
||||
sortParameters = totalScore: 1
|
||||
limitNumber = 1
|
||||
query = LevelSession.aggregate [
|
||||
{$match: findParameters}
|
||||
{$sort: sortParameters}
|
||||
{$limit: limitNumber}
|
||||
]
|
||||
|
||||
query.exec (err, sessionToRankAgainst) ->
|
||||
callback err, sessionToRankAgainst, submittedSession
|
||||
|
||||
generateAndSendTaskPairsToTheQueue = (sessionToRankAgainst, submittedSession, callback) ->
|
||||
taskPairs = scoringUtils.generateTaskPairs(sessionToRankAgainst, submittedSession)
|
||||
scoringUtils.sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
|
||||
if taskPairError? then return callback taskPairError
|
||||
#console.log 'Sent task pairs to the queue!'
|
||||
#console.log taskPairs
|
||||
callback null, {message: 'All task pairs were succesfully sent to the queue'}
|
80
server/queues/scoring/dispatchTaskToConsumer.coffee
Normal file
80
server/queues/scoring/dispatchTaskToConsumer.coffee
Normal file
|
@ -0,0 +1,80 @@
|
|||
log = require 'winston'
|
||||
async = require 'async'
|
||||
errors = require '../../commons/errors'
|
||||
scoringUtils = require './scoringUtils'
|
||||
LevelSession = require '../../levels/sessions/LevelSession'
|
||||
TaskLog = require './ScoringTask'
|
||||
|
||||
module.exports = dispatchTaskToConsumer = (req, res) ->
|
||||
yetiGuru = {}
|
||||
async.waterfall [
|
||||
checkSimulationPermissions.bind(yetiGuru, req)
|
||||
receiveMessageFromSimulationQueue
|
||||
changeMessageVisibilityTimeout
|
||||
parseTaskQueueMessage
|
||||
constructTaskObject
|
||||
constructTaskLogObject.bind(yetiGuru, getUserIDFromRequest(req))
|
||||
processTaskObject
|
||||
], (err, taskObjectToSend) ->
|
||||
if err?
|
||||
if typeof err is 'string' and err.indexOf 'No more games in the queue' isnt -1
|
||||
res.send(204, 'No games to score.')
|
||||
return res.end()
|
||||
else
|
||||
return errors.serverError res, "There was an error dispatching the task: #{err}"
|
||||
scoringUtils.sendResponseObject req, res, taskObjectToSend
|
||||
|
||||
|
||||
checkSimulationPermissions = (req, cb) ->
|
||||
if req.user?.get('email')
|
||||
cb null
|
||||
else
|
||||
cb 'You need to be logged in to simulate games'
|
||||
|
||||
receiveMessageFromSimulationQueue = (cb) ->
|
||||
scoringUtils.scoringTaskQueue.receiveMessage (err, message) ->
|
||||
if err? then return cb "No more games in the queue, error: #{err}"
|
||||
if not message? or message.isEmpty() then return cb 'Message received from queue is invalid'
|
||||
cb null, message
|
||||
|
||||
changeMessageVisibilityTimeout = (message, cb) ->
|
||||
message.changeMessageVisibilityTimeout scoringUtils.scoringTaskTimeoutInSeconds, (err) ->
|
||||
cb err, message
|
||||
|
||||
parseTaskQueueMessage = (message, cb) ->
|
||||
try
|
||||
messageBody = message.getBody()
|
||||
unless typeof messageBody is 'object'
|
||||
messageBody = JSON.parse messageBody
|
||||
cb null, messageBody, message
|
||||
catch e
|
||||
cb "There was an error parsing the task. Error: #{e}"
|
||||
|
||||
constructTaskObject = (taskMessageBody, message, callback) ->
|
||||
async.map taskMessageBody.sessions, getSessionInformation, (err, sessions) ->
|
||||
if err? then return callback err
|
||||
taskObject = messageGenerated: Date.now(), sessions: (scoringUtils.formatSessionInformation session for session in sessions)
|
||||
callback null, taskObject, message
|
||||
|
||||
getSessionInformation = (sessionIDString, callback) ->
|
||||
selectString = 'submitDate team submittedCode teamSpells levelID creator creatorName transpiledCode submittedCodeLanguage totalScore'
|
||||
LevelSession.findOne(_id: sessionIDString).select(selectString).lean().exec (err, session) ->
|
||||
if err? then return callback err, {'error': 'There was an error retrieving the session.'}
|
||||
callback null, session
|
||||
|
||||
constructTaskLogObject = (calculatorUserID, taskObject, message, callback) ->
|
||||
taskLogObject = new TaskLog
|
||||
createdAt: new Date()
|
||||
calculator: calculatorUserID
|
||||
sentDate: Date.now()
|
||||
messageIdentifierString: message.getReceiptHandle()
|
||||
taskLogObject.save (err) ->
|
||||
callback err, taskObject, taskLogObject, message
|
||||
|
||||
getUserIDFromRequest = (req) ->
|
||||
if req.user? then return req.user._id else return null
|
||||
|
||||
processTaskObject = (taskObject, taskLogObject, message, cb) ->
|
||||
taskObject.taskID = taskLogObject._id
|
||||
taskObject.receiptHandle = message.getReceiptHandle()
|
||||
cb null, taskObject
|
76
server/queues/scoring/getTwoGames.coffee
Normal file
76
server/queues/scoring/getTwoGames.coffee
Normal file
|
@ -0,0 +1,76 @@
|
|||
log = require 'winston'
|
||||
async = require 'async'
|
||||
errors = require '../../commons/errors'
|
||||
scoringUtils = require './scoringUtils'
|
||||
LevelSession = require '../../levels/sessions/LevelSession'
|
||||
|
||||
module.exports = getTwoGames = (req, res) ->
|
||||
#if isUserAnonymous req then return errors.unauthorized(res, 'You need to be logged in to get games.')
|
||||
humansGameID = req.body.humansGameID
|
||||
ogresGameID = req.body.ogresGameID
|
||||
return if scoringUtils.simulatorIsTooOld req, res
|
||||
#ladderGameIDs = ['greed', 'criss-cross', 'brawlwood', 'dungeon-arena', 'gold-rush', 'sky-span'] # Let's not give any extra simulations to old ladders.
|
||||
ladderGameIDs = ['dueling-grounds', 'cavern-survival', 'multiplayer-treasure-grove', 'harrowland', 'zero-sum']
|
||||
levelID = _.sample ladderGameIDs
|
||||
unless ogresGameID and humansGameID
|
||||
recentHumans = Math.random() < 0.5 # We pick one session favoring recent submissions, then find another one uniformly to play against
|
||||
async.map [{levelID: levelID, team: 'humans', favorRecent: recentHumans}, {levelID: levelID, team: 'ogres', favorRecent: not recentHumans}], findRandomSession, (err, sessions) ->
|
||||
if err then return errors.serverError(res, "Couldn't get two games to simulate for #{levelID}.")
|
||||
unless sessions.length is 2
|
||||
res.send(204, 'No games to score.')
|
||||
return res.end()
|
||||
taskObject = messageGenerated: Date.now(), sessions: (scoringUtils.formatSessionInformation session for session in sessions)
|
||||
#console.log 'Dispatching random game between', taskObject.sessions[0].creatorName, 'and', taskObject.sessions[1].creatorName
|
||||
scoringUtils.sendResponseObject req, res, taskObject
|
||||
else
|
||||
#console.log "Directly simulating #{humansGameID} vs. #{ogresGameID}."
|
||||
selection = 'team totalScore transpiledCode submittedCodeLanguage teamSpells levelID creatorName creator submitDate'
|
||||
LevelSession.findOne(_id: humansGameID).select(selection).lean().exec (err, humanSession) =>
|
||||
if err? then return errors.serverError(res, 'Couldn\'t find the human game')
|
||||
LevelSession.findOne(_id: ogresGameID).select(selection).lean().exec (err, ogreSession) =>
|
||||
if err? then return errors.serverError(res, 'Couldn\'t find the ogre game')
|
||||
taskObject = messageGenerated: Date.now(), sessions: (scoringUtils.formatSessionInformation session for session in [humanSession, ogreSession])
|
||||
scoringUtils.sendResponseObject req, res, taskObject
|
||||
|
||||
|
||||
earliestSubmissionCache = {}
|
||||
findEarliestSubmission = (queryParams, callback) ->
|
||||
cacheKey = JSON.stringify queryParams
|
||||
return callback null, cached if cached = earliestSubmissionCache[cacheKey]
|
||||
LevelSession.findOne(queryParams).sort(submitDate: 1).lean().exec (err, earliest) ->
|
||||
return callback err if err
|
||||
result = earliestSubmissionCache[cacheKey] = earliest?.submitDate
|
||||
callback null, result
|
||||
|
||||
findRecentRandomSession = (queryParams, callback) ->
|
||||
# We pick a random submitDate between the first submit date for the level and now, then do a $lt fetch to find a session to simulate.
|
||||
# We bias it towards recently submitted sessions.
|
||||
findEarliestSubmission queryParams, (err, startDate) ->
|
||||
return callback err, null unless startDate
|
||||
now = new Date()
|
||||
interval = now - startDate
|
||||
cutoff = new Date now - Math.pow(Math.random(), 4) * interval
|
||||
queryParams.submitDate = $gte: startDate, $lt: cutoff
|
||||
selection = 'team totalScore transpiledCode submittedCodeLanguage teamSpells levelID creatorName creator submitDate'
|
||||
LevelSession.findOne(queryParams).sort(submitDate: -1).select(selection).lean().exec (err, session) ->
|
||||
return callback err if err
|
||||
callback null, session
|
||||
|
||||
findRandomSession = (queryParams, callback) ->
|
||||
# In MongoDB 3.2, we will be able to easily get a random document with aggregate $sample: https://jira.mongodb.org/browse/SERVER-533
|
||||
queryParams.submitted = true
|
||||
favorRecent = queryParams.favorRecent
|
||||
delete queryParams.favorRecent
|
||||
if favorRecent
|
||||
return findRecentRandomSession queryParams, callback
|
||||
queryParams.randomSimulationIndex = $lte: Math.random()
|
||||
selection = 'team totalScore transpiledCode submittedCodeLanguage teamSpells levelID creatorName creator submitDate'
|
||||
sort = randomSimulationIndex: -1
|
||||
LevelSession.findOne(queryParams).sort(sort).select(selection).lean().exec (err, session) ->
|
||||
return callback err if err
|
||||
return callback null, session if session
|
||||
delete queryParams.randomSimulationIndex # Just find the highest-indexed session, if our randomSimulationIndex was lower than the lowest one.
|
||||
LevelSession.findOne(queryParams).sort(sort).select(selection).lean().exec (err, session) ->
|
||||
return callback err if err
|
||||
callback null, session
|
||||
|
172
server/queues/scoring/processTaskResult.coffee
Normal file
172
server/queues/scoring/processTaskResult.coffee
Normal file
|
@ -0,0 +1,172 @@
|
|||
log = require 'winston'
|
||||
async = require 'async'
|
||||
errors = require '../../commons/errors'
|
||||
scoringUtils = require './scoringUtils'
|
||||
LevelSession = require '../../levels/sessions/LevelSession'
|
||||
TaskLog = require './ScoringTask'
|
||||
|
||||
module.exports = processTaskResult = (req, res) ->
|
||||
return if scoringUtils.simulatorIsTooOld req, res
|
||||
originalSessionID = req.body?.originalSessionID
|
||||
req.body?.simulator?.user = '' + req.user?._id
|
||||
yetiGuru = {}
|
||||
try
|
||||
async.waterfall [
|
||||
verifyClientResponse.bind(yetiGuru, req.body)
|
||||
fetchTaskLog.bind(yetiGuru)
|
||||
checkTaskLog.bind(yetiGuru)
|
||||
deleteQueueMessage.bind(yetiGuru)
|
||||
fetchLevelSession.bind(yetiGuru)
|
||||
checkSubmissionDate.bind(yetiGuru)
|
||||
logTaskComputation.bind(yetiGuru)
|
||||
scoringUtils.calculateSessionScores.bind(yetiGuru)
|
||||
scoringUtils.indexNewScoreArray.bind(yetiGuru)
|
||||
scoringUtils.addMatchToSessionsAndUpdate.bind(yetiGuru)
|
||||
scoringUtils.updateUserSimulationCounts.bind(yetiGuru, req.user?._id)
|
||||
determineIfSessionShouldContinueAndUpdateLog.bind(yetiGuru)
|
||||
findNearestBetterSessionID.bind(yetiGuru)
|
||||
addNewSessionsToQueue.bind(yetiGuru)
|
||||
], (err, results) ->
|
||||
if err is 'shouldn\'t continue'
|
||||
markSessionAsDoneRanking originalSessionID, (err) ->
|
||||
if err? then return scoringUtils.sendResponseObject req, res, {'error': 'There was an error marking the session as done ranking'}
|
||||
scoringUtils.sendResponseObject req, res, {message: 'The scores were updated successfully, person lost so no more games are being inserted!'}
|
||||
else if err is 'no session was found'
|
||||
markSessionAsDoneRanking originalSessionID, (err) ->
|
||||
if err? then return scoringUtils.sendResponseObject req, res, {'error': 'There was an error marking the session as done ranking'}
|
||||
scoringUtils.sendResponseObject req, res, {message: 'There were no more games to rank (game is at top)!'}
|
||||
else if err?
|
||||
errors.serverError res, "There was an error:#{err}"
|
||||
else
|
||||
scoringUtils.sendResponseObject req, res, {message: 'The scores were updated successfully and more games were sent to the queue!'}
|
||||
catch e
|
||||
errors.serverError res, 'There was an error processing the task result!'
|
||||
|
||||
|
||||
verifyClientResponse = (responseObject, callback) ->
|
||||
# TODO: better verification
|
||||
if typeof responseObject isnt 'object' or responseObject?.originalSessionID?.length isnt 24
|
||||
callback 'The response to that query is required to be a JSON object.'
|
||||
else
|
||||
@clientResponseObject = responseObject
|
||||
callback null, responseObject
|
||||
|
||||
fetchTaskLog = (responseObject, callback) ->
|
||||
TaskLog.findOne(_id: responseObject.taskID).lean().exec (err, taskLog) =>
|
||||
return callback new Error("Couldn't find TaskLog for _id #{responseObject.taskID}!") unless taskLog
|
||||
@taskLog = taskLog
|
||||
callback err, taskLog
|
||||
|
||||
checkTaskLog = (taskLog, callback) ->
|
||||
if taskLog.calculationTimeMS then return callback 'That computational task has already been performed'
|
||||
if hasTaskTimedOut taskLog.sentDate then return callback 'The task has timed out'
|
||||
callback null
|
||||
|
||||
hasTaskTimedOut = (taskSentTimestamp) ->
|
||||
taskSentTimestamp + scoringUtils.scoringTaskTimeoutInSeconds * 1000 < Date.now()
|
||||
|
||||
deleteQueueMessage = (callback) ->
|
||||
scoringUtils.scoringTaskQueue.deleteMessage @clientResponseObject.receiptHandle, (err) ->
|
||||
callback err
|
||||
|
||||
fetchLevelSession = (callback) ->
|
||||
selectString = 'submitDate creator level standardDeviation meanStrength totalScore submittedCodeLanguage'
|
||||
LevelSession.findOne(_id: @clientResponseObject.originalSessionID).select(selectString).lean().exec (err, session) =>
|
||||
@levelSession = session
|
||||
callback err
|
||||
|
||||
checkSubmissionDate = (callback) ->
|
||||
supposedSubmissionDate = new Date(@clientResponseObject.sessions[0].submitDate)
|
||||
if Number(supposedSubmissionDate) isnt Number(@levelSession.submitDate)
|
||||
callback 'The game has been resubmitted. Removing from queue...'
|
||||
else
|
||||
callback null
|
||||
|
||||
logTaskComputation = (callback) ->
|
||||
@taskLog.set('calculationTimeMS', @clientResponseObject.calculationTimeMS)
|
||||
@taskLog.set('sessions') # Huh?
|
||||
@taskLog.calculationTimeMS = @clientResponseObject.calculationTimeMS
|
||||
@taskLog.sessions = @clientResponseObject.sessions
|
||||
@taskLog.save (err, saved) ->
|
||||
callback err
|
||||
|
||||
determineIfSessionShouldContinueAndUpdateLog = (cb) ->
|
||||
sessionID = @clientResponseObject.originalSessionID
|
||||
sessionRank = parseInt @clientResponseObject.originalSessionRank
|
||||
update = '$inc': {}
|
||||
if sessionRank is 0
|
||||
update['$inc'] = {numberOfWinsAndTies: 1}
|
||||
else
|
||||
update['$inc'] = {numberOfLosses: 1}
|
||||
LevelSession.findOneAndUpdate {_id: sessionID}, update, {select: 'numberOfWinsAndTies numberOfLosses', lean: true}, (err, updatedSession) ->
|
||||
if err? then return cb err, updatedSession
|
||||
totalNumberOfGamesPlayed = updatedSession.numberOfWinsAndTies + updatedSession.numberOfLosses
|
||||
if totalNumberOfGamesPlayed < 10
|
||||
#console.log 'Number of games played is less than 10, continuing...'
|
||||
cb null
|
||||
else
|
||||
ratio = (updatedSession.numberOfLosses) / (totalNumberOfGamesPlayed)
|
||||
if ratio > 0.33
|
||||
cb 'shouldn\'t continue'
|
||||
#console.log "Ratio(#{ratio}) is bad, ending simulation"
|
||||
else
|
||||
#console.log "Ratio(#{ratio}) is good, so continuing simulations"
|
||||
cb null
|
||||
|
||||
findNearestBetterSessionID = (cb) ->
|
||||
try
|
||||
levelOriginalID = @levelSession.level.original
|
||||
levelMajorVersion = @levelSession.level.majorVersion
|
||||
sessionID = @clientResponseObject.originalSessionID
|
||||
sessionTotalScore = @newScoresObject[sessionID].totalScore
|
||||
opponentSessionID = _.pull(_.keys(@newScoresObject), sessionID)
|
||||
opponentSessionTotalScore = @newScoresObject[opponentSessionID].totalScore
|
||||
opposingTeam = scoringUtils.calculateOpposingTeam(@clientResponseObject.originalSessionTeam)
|
||||
catch e
|
||||
cb e
|
||||
|
||||
retrieveAllOpponentSessionIDs sessionID, (err, opponentSessionIDs) ->
|
||||
if err? then return cb err, null
|
||||
queryParameters =
|
||||
totalScore:
|
||||
$gt: opponentSessionTotalScore
|
||||
_id:
|
||||
$nin: opponentSessionIDs
|
||||
'level.original': levelOriginalID
|
||||
'level.majorVersion': levelMajorVersion
|
||||
submitted: true
|
||||
team: opposingTeam
|
||||
if opponentSessionTotalScore < 30
|
||||
# Don't play a ton of matches at low scores--skip some in proportion to how close to 30 we are.
|
||||
# TODO: this could be made a lot more flexible.
|
||||
queryParameters['totalScore']['$gt'] = opponentSessionTotalScore + 2 * (30 - opponentSessionTotalScore) / 20
|
||||
|
||||
limitNumber = 1
|
||||
sortParameters = totalScore: 1
|
||||
selectString = '_id totalScore'
|
||||
query = LevelSession.findOne(queryParameters)
|
||||
.sort(sortParameters)
|
||||
.limit(limitNumber)
|
||||
.select(selectString)
|
||||
.lean()
|
||||
#console.log "Finding session with score near #{opponentSessionTotalScore}"
|
||||
query.exec (err, session) ->
|
||||
if err? then return cb err, session
|
||||
unless session then return cb 'no session was found'
|
||||
#console.log "Found session with score #{session.totalScore}"
|
||||
cb err, session._id
|
||||
|
||||
retrieveAllOpponentSessionIDs = (sessionID, cb) ->
|
||||
selectString = 'matches.opponents.sessionID matches.date submitDate'
|
||||
LevelSession.findOne({_id: sessionID}).select(selectString).lean().exec (err, session) ->
|
||||
if err? then return cb err, null
|
||||
opponentSessionIDs = (match.opponents[0].sessionID for match in session.matches when match.date > session.submitDate)
|
||||
cb err, opponentSessionIDs
|
||||
|
||||
addNewSessionsToQueue = (sessionID, callback) ->
|
||||
sessions = [@clientResponseObject.originalSessionID, sessionID]
|
||||
scoringUtils.addPairwiseTaskToQueue sessions, callback
|
||||
|
||||
markSessionAsDoneRanking = (sessionID, cb) ->
|
||||
#console.log 'Marking session as done ranking...'
|
||||
LevelSession.update {_id: sessionID}, {isRanking: false}, cb
|
21
server/queues/scoring/recordTwoGames.coffee
Normal file
21
server/queues/scoring/recordTwoGames.coffee
Normal file
|
@ -0,0 +1,21 @@
|
|||
log = require 'winston'
|
||||
async = require 'async'
|
||||
errors = require '../../commons/errors'
|
||||
scoringUtils = require './scoringUtils'
|
||||
LevelSession = require '../../levels/sessions/LevelSession'
|
||||
|
||||
module.exports = recordTwoGames = (req, res) ->
|
||||
sessions = req.body.sessions
|
||||
#console.log 'Recording non-chained result of', sessions?[0]?.name, sessions[0]?.metrics?.rank, 'and', sessions?[1]?.name, sessions?[1]?.metrics?.rank
|
||||
return if scoringUtils.simulatorIsTooOld req, res
|
||||
req.body?.simulator?.user = '' + req.user?._id
|
||||
|
||||
yetiGuru = clientResponseObject: req.body, isRandomMatch: true
|
||||
async.waterfall [
|
||||
scoringUtils.calculateSessionScores.bind(yetiGuru) # Fetches a few small properties from both sessions, prepares @levelSessionUpdates with the score part
|
||||
scoringUtils.indexNewScoreArray.bind(yetiGuru) # Creates and returns @newScoresObject, no query
|
||||
scoringUtils.addMatchToSessionsAndUpdate.bind(yetiGuru) # Adds matches to the session updates and does the writes
|
||||
scoringUtils.updateUserSimulationCounts.bind(yetiGuru, req.user?._id)
|
||||
], (err, successMessageObject) ->
|
||||
if err? then return errors.serverError res, "There was an error recording the single game: #{err}"
|
||||
scoringUtils.sendResponseObject req, res, {message: 'The single game was submitted successfully!'}
|
187
server/queues/scoring/scoringUtils.coffee
Normal file
187
server/queues/scoring/scoringUtils.coffee
Normal file
|
@ -0,0 +1,187 @@
|
|||
log = require 'winston'
|
||||
async = require 'async'
|
||||
bayes = new (require 'bayesian-battle')()
|
||||
LevelSession = require '../../levels/sessions/LevelSession'
|
||||
User = require '../../users/User'
|
||||
|
||||
SIMULATOR_VERSION = 3
|
||||
|
||||
module.exports.scoringTaskTimeoutInSeconds = 600
|
||||
|
||||
module.exports.scoringTaskQueue = null
|
||||
|
||||
module.exports.simulatorIsTooOld = (req, res) ->
|
||||
clientSimulator = req.body.simulator
|
||||
return false if clientSimulator?.version >= SIMULATOR_VERSION
|
||||
message = "Old simulator version #{clientSimulator?.version}, need to clear cache and get version #{SIMULATOR_VERSION}."
|
||||
log.debug "400: #{message}"
|
||||
res.send 400, message
|
||||
res.end()
|
||||
true
|
||||
|
||||
|
||||
module.exports.sendResponseObject = (req, res, object) ->
|
||||
res.setHeader('Content-Type', 'application/json')
|
||||
res.send(object)
|
||||
res.end()
|
||||
|
||||
|
||||
module.exports.formatSessionInformation = (session) ->
|
||||
sessionID: session._id
|
||||
team: session.team ? 'No team'
|
||||
transpiledCode: session.transpiledCode
|
||||
submittedCodeLanguage: session.submittedCodeLanguage
|
||||
teamSpells: session.teamSpells ? {}
|
||||
levelID: session.levelID
|
||||
creatorName: session.creatorName
|
||||
creator: session.creator
|
||||
totalScore: session.totalScore
|
||||
|
||||
|
||||
module.exports.calculateSessionScores = (callback) ->
|
||||
sessionIDs = _.pluck @clientResponseObject.sessions, 'sessionID'
|
||||
async.map sessionIDs, retrieveOldSessionData, (err, oldScores) =>
|
||||
if err? then callback err, {error: 'There was an error retrieving the old scores'}
|
||||
try
|
||||
oldScoreArray = _.toArray putRankingFromMetricsIntoScoreObject @clientResponseObject, oldScores
|
||||
newScoreArray = bayes.updatePlayerSkills oldScoreArray
|
||||
createSessionScoreUpdate.call @, scoreObject for scoreObject in newScoreArray
|
||||
callback err, newScoreArray
|
||||
catch e
|
||||
callback e
|
||||
|
||||
retrieveOldSessionData = (sessionID, callback) ->
|
||||
formatOldScoreObject = (session) ->
|
||||
standardDeviation: session.standardDeviation ? 25/3
|
||||
meanStrength: session.meanStrength ? 25
|
||||
totalScore: session.totalScore ? (25 - 1.8*(25/3))
|
||||
id: sessionID
|
||||
submittedCodeLanguage: session.submittedCodeLanguage
|
||||
|
||||
return formatOldScoreObject @levelSession if sessionID is @levelSession?._id # No need to fetch again
|
||||
|
||||
query = _id: sessionID
|
||||
selection = 'standardDeviation meanStrength totalScore submittedCodeLanguage'
|
||||
LevelSession.findOne(query).select(selection).lean().exec (err, session) ->
|
||||
return callback err, {'error': 'There was an error retrieving the session.'} if err?
|
||||
callback err, formatOldScoreObject session
|
||||
|
||||
putRankingFromMetricsIntoScoreObject = (taskObject, scoreObject) ->
|
||||
scoreObject = _.indexBy scoreObject, 'id'
|
||||
scoreObject[session.sessionID].gameRanking = session.metrics.rank for session in taskObject.sessions
|
||||
return scoreObject
|
||||
|
||||
createSessionScoreUpdate = (scoreObject) ->
|
||||
newTotalScore = scoreObject.meanStrength - 1.8 * scoreObject.standardDeviation
|
||||
scoreHistoryAddition = [Date.now(), newTotalScore]
|
||||
@levelSessionUpdates ?= {}
|
||||
@levelSessionUpdates[scoreObject.id] =
|
||||
meanStrength: scoreObject.meanStrength
|
||||
standardDeviation: scoreObject.standardDeviation
|
||||
totalScore: newTotalScore
|
||||
$push: {scoreHistory: {$each: [scoreHistoryAddition], $slice: -1000}}
|
||||
randomSimulationIndex: Math.random()
|
||||
|
||||
|
||||
module.exports.indexNewScoreArray = (newScoreArray, callback) ->
|
||||
newScoresObject = _.indexBy newScoreArray, 'id'
|
||||
@newScoresObject = newScoresObject
|
||||
callback null, newScoresObject
|
||||
|
||||
|
||||
module.exports.addMatchToSessionsAndUpdate = (newScoreObject, callback) ->
|
||||
matchObject = {}
|
||||
matchObject.date = new Date()
|
||||
matchObject.opponents = {}
|
||||
for session in @clientResponseObject.sessions
|
||||
sessionID = session.sessionID
|
||||
matchObject.opponents[sessionID] = match = {}
|
||||
match.sessionID = sessionID
|
||||
match.userID = session.creator
|
||||
match.name = session.name
|
||||
match.totalScore = session.totalScore
|
||||
match.metrics = {}
|
||||
match.metrics.rank = Number(newScoreObject[sessionID]?.gameRanking ? 0)
|
||||
match.codeLanguage = newScoreObject[sessionID].submittedCodeLanguage
|
||||
|
||||
#log.info "Match object computed, result: #{JSON.stringify(matchObject, null, 2)}"
|
||||
#log.info 'Writing match object to database...'
|
||||
#use bind with async to do the writes
|
||||
sessionIDs = _.pluck @clientResponseObject.sessions, 'sessionID'
|
||||
async.each sessionIDs, updateMatchesInSession.bind(@, matchObject), (err) ->
|
||||
callback err
|
||||
|
||||
updateMatchesInSession = (matchObject, sessionID, callback) ->
|
||||
currentMatchObject = {}
|
||||
currentMatchObject.date = matchObject.date
|
||||
currentMatchObject.metrics = matchObject.opponents[sessionID].metrics
|
||||
opponentsClone = _.cloneDeep matchObject.opponents
|
||||
opponentsClone = _.omit opponentsClone, sessionID
|
||||
opponentsArray = _.toArray opponentsClone
|
||||
currentMatchObject.opponents = opponentsArray
|
||||
currentMatchObject.codeLanguage = matchObject.opponents[opponentsArray[0].sessionID].codeLanguage
|
||||
#currentMatchObject.simulator = @clientResponseObject.simulator # Uncomment when actively debugging simulation mismatches
|
||||
#currentMatchObject.randomSeed = parseInt(@clientResponseObject.randomSeed or 0, 10) # Uncomment when actively debugging simulation mismatches
|
||||
sessionUpdateObject = @levelSessionUpdates[sessionID]
|
||||
sessionUpdateObject.$push.matches = {$each: [currentMatchObject], $slice: -200}
|
||||
#log.info "Update is #{JSON.stringify(sessionUpdateObject, null, 2)}"
|
||||
LevelSession.update {_id: sessionID}, sessionUpdateObject, callback
|
||||
|
||||
|
||||
module.exports.updateUserSimulationCounts = (reqUserID, callback) ->
|
||||
incrementUserSimulationCount reqUserID, 'simulatedBy', (err) =>
|
||||
if err? then return callback err
|
||||
#console.log 'Incremented user simulation count!'
|
||||
unless @isRandomMatch
|
||||
incrementUserSimulationCount @levelSession.creator, 'simulatedFor', callback
|
||||
else
|
||||
callback null
|
||||
|
||||
incrementUserSimulationCount = (userID, type, callback) =>
|
||||
return callback null unless userID
|
||||
inc = {}
|
||||
inc[type] = 1
|
||||
User.update {_id: userID}, {$inc: inc}, (err, affected) ->
|
||||
log.error "Error incrementing #{type} for #{userID}: #{err}" if err
|
||||
callback err
|
||||
|
||||
|
||||
module.exports.calculateOpposingTeam = (sessionTeam) ->
|
||||
teams = ['ogres', 'humans']
|
||||
opposingTeams = _.pull teams, sessionTeam
|
||||
return opposingTeams[0]
|
||||
|
||||
|
||||
module.exports.sendEachTaskPairToTheQueue = (taskPairs, callback) ->
|
||||
async.each taskPairs, sendTaskPairToQueue, callback
|
||||
|
||||
sendTaskPairToQueue = (taskPair, callback) ->
|
||||
module.exports.scoringTaskQueue.sendMessage {sessions: taskPair}, 5, (err, data) -> callback? err, data
|
||||
|
||||
|
||||
module.exports.generateTaskPairs = (submittedSessions, sessionToScore) ->
|
||||
taskPairs = []
|
||||
for session in submittedSessions
|
||||
if session.toObject?
|
||||
session = session.toObject()
|
||||
teams = ['ogres', 'humans']
|
||||
opposingTeams = _.pull teams, sessionToScore.team
|
||||
if String(session._id) isnt String(sessionToScore._id) and session.team in opposingTeams
|
||||
#console.log 'Adding game to taskPairs!'
|
||||
taskPairs.push [sessionToScore._id, String session._id]
|
||||
return taskPairs
|
||||
|
||||
|
||||
module.exports.addPairwiseTaskToQueue = (taskPair, cb) ->
|
||||
LevelSession.findOne(_id: taskPair[0]).lean().exec (err, firstSession) =>
|
||||
if err? then return cb err
|
||||
LevelSession.find(_id: taskPair[1]).exec (err, secondSession) =>
|
||||
if err? then return cb err
|
||||
try
|
||||
taskPairs = module.exports.generateTaskPairs(secondSession, firstSession)
|
||||
catch e
|
||||
if e then return cb e
|
||||
|
||||
module.exports.sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
|
||||
if taskPairError? then return cb taskPairError
|
||||
cb null
|
|
@ -13,10 +13,6 @@ module.exports.setup = (app) ->
|
|||
handler = loadQueueHandler 'scoring'
|
||||
handler.messagesInQueueCount req, res
|
||||
|
||||
app.post '/queue/scoring/resimulateAllSessions', (req, res) ->
|
||||
handler = loadQueueHandler 'scoring'
|
||||
handler.resimulateAllSessions req, res
|
||||
|
||||
app.post '/queue/scoring/getTwoGames', (req, res) ->
|
||||
handler = loadQueueHandler 'scoring'
|
||||
handler.getTwoGames req, res
|
||||
|
|
|
@ -51,10 +51,8 @@ UserSchema.methods.isAnonymous = ->
|
|||
@get 'anonymous'
|
||||
|
||||
UserSchema.methods.getUserInfo = ->
|
||||
info =
|
||||
id : @get('_id')
|
||||
email : if @get('anonymous') then 'Unregistered User' else @get('email')
|
||||
return info
|
||||
id: @get('_id')
|
||||
email: if @get('anonymous') then 'Unregistered User' else @get('email')
|
||||
|
||||
UserSchema.methods.trackActivity = (activityName, increment) ->
|
||||
now = new Date()
|
||||
|
|
Loading…
Add table
Reference in a new issue