Update nl-NL.coffee

added new translations
This commit is contained in:
tieskedh 2015-09-30 00:58:59 +02:00
parent 42f6e5d151
commit dfdc601af8

View file

@ -22,7 +22,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
account: "Lidmaatschap" account: "Lidmaatschap"
profile: "Profiel" profile: "Profiel"
stats: "Statistieken" stats: "Statistieken"
# code: "Code" code: "Code"
admin: "Administrator" # Only shows up when you are an admin admin: "Administrator" # Only shows up when you are an admin
home: "Home" home: "Home"
contribute: "Bijdragen" contribute: "Bijdragen"
@ -31,7 +31,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
contact: "Contact" contact: "Contact"
twitter_follow: "Volgen" twitter_follow: "Volgen"
teachers: "Docenten" teachers: "Docenten"
# careers: "Careers" careers: "Banen"
modal: modal:
close: "Sluiten" close: "Sluiten"
@ -53,7 +53,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
spectate: "Toeschouwen" # Ladder page spectate: "Toeschouwen" # Ladder page
players: "Spelers" # Hover over a level on /play players: "Spelers" # Hover over a level on /play
hours_played: "Speeltijd" # Hover over a level on /play hours_played: "Speeltijd" # Hover over a level on /play
# items: "Items" # Tooltip on item shop button from /play items: "Items" # Tooltip on item shop button from /play
unlock: "Koop" # For purchasing items and heroes unlock: "Koop" # For purchasing items and heroes
confirm: "Bevestigen" confirm: "Bevestigen"
owned: "In bezit" # For items you own owned: "In bezit" # For items you own
@ -63,9 +63,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
heroes: "Helden" # Tooltip on hero shop button from /play heroes: "Helden" # Tooltip on hero shop button from /play
achievements: "Prestaties" # Tooltip on achievement list button from /play achievements: "Prestaties" # Tooltip on achievement list button from /play
# account: "Account" # Tooltip on account button from /play account: "Account" # Tooltip on account button from /play
settings: "Instellingen" # Tooltip on settings button from /play settings: "Instellingen" # Tooltip on settings button from /play
# poll: "Poll" # Tooltip on poll button from /play poll: "Stemming" # Tooltip on poll button from /play
next: "Volgende" # Go from choose hero to choose inventory before playing a level next: "Volgende" # Go from choose hero to choose inventory before playing a level
change_hero: "Verander held" # Go back from choose inventory to choose hero change_hero: "Verander held" # Go back from choose inventory to choose hero
choose_inventory: "Uitrusting kiezen" choose_inventory: "Uitrusting kiezen"
@ -84,12 +84,12 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas." # campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas."
# share_progress_modal: # share_progress_modal:
# blurb: "Youre making great progress! Tell your parent how much you've learned with CodeCombat." blurb: "Je gaat snel vooruit! Vertel aan je ouders hoeveel je geleerd hebt met CodeCombat."
# email_invalid: "Email address invalid." email_invalid: "Emailaddress klopt niet."
# form_blurb: "Enter your parent's email below and well show them!" form_blurb: "Vul het emailadres van je ouders hieronder in en we zullen het ze laten zien!"
# form_label: "Email Address" form_label: "Emailaddress"
# placeholder: "email address" placeholder: "emailaddress"
# title: "Excellent Work, Apprentice" title: "Goed werk, leerling"
login: login:
sign_up: "Account maken" sign_up: "Account maken"
@ -127,8 +127,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
books: "Boeken" books: "Boeken"
common: common:
# back: "Back" # When used as an action verb, like "Navigate backward" back: "Terug" # When used as an action verb, like "Navigate backward"
# continue: "Continue" # When used as an action verb, like "Continue forward" continue: "Doorgaan" # When used as an action verb, like "Continue forward"
loading: "Bezig met laden..." loading: "Bezig met laden..."
saving: "Opslaan..." saving: "Opslaan..."
sending: "Verzenden..." sending: "Verzenden..."
@ -148,7 +148,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
unwatch: "Ontvolgen" unwatch: "Ontvolgen"
submit_patch: "Correctie Opsturen" submit_patch: "Correctie Opsturen"
submit_changes: "Veranderingen indienen" submit_changes: "Veranderingen indienen"
# save_changes: "Save Changes" save_changes: "veranderingen opslaan"
general: general:
and: "en" and: "en"
@ -195,7 +195,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
player: "Speler" player: "Speler"
player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard
warrior: "Krijger" warrior: "Krijger"
# ranger: "Ranger" ranger: "Ranger"
wizard: "Tovenaar" wizard: "Tovenaar"
units: units:
@ -231,7 +231,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# failing: "Failing" # failing: "Failing"
action_timeline: "Actie tijdlijn" action_timeline: "Actie tijdlijn"
click_to_select: "Klik op een eenheid om deze te selecteren." click_to_select: "Klik op een eenheid om deze te selecteren."
# control_bar_multiplayer: "Multiplayer" control_bar_multiplayer: "Multiplayer"
control_bar_join_game: "Meespelen" control_bar_join_game: "Meespelen"
reload: "Herlaad" reload: "Herlaad"
reload_title: "Alle Code Herladen?" reload_title: "Alle Code Herladen?"
@ -248,16 +248,16 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
victory_saving_progress: "Voortgang opslaan" victory_saving_progress: "Voortgang opslaan"
victory_go_home: "Ga naar Home" victory_go_home: "Ga naar Home"
victory_review: "Vertel ons meer!" victory_review: "Vertel ons meer!"
# victory_review_placeholder: "How was the level?" victory_review_placeholder: "Hoe vond je de level?"
victory_hour_of_code_done: "Ben Je Klaar?" victory_hour_of_code_done: "Ben Je Klaar?"
victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!" victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
victory_experience_gained: "XP verdient" victory_experience_gained: "XP verdient"
victory_gems_gained: "Edelstenen verdient" victory_gems_gained: "Edelstenen verdient"
# victory_new_item: "New Item" victory_new_item: "Nieuw Item"
# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks." # victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
# victory_become_a_viking: "Become a Viking" victory_become_a_viking: "Word een Viking"
# victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES" # victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES"
# victory_bloc_cta: "Meet your mentor learn about Bloc" victory_bloc_cta: "Ontmoet je mentor leer over Bloc"
guide_title: "Handleiding" guide_title: "Handleiding"
tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels. tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels.
tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels. tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels.
@ -277,7 +277,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
hud_continue_short: "Doorgaan" hud_continue_short: "Doorgaan"
code_saved: "Code Opgeslagen" code_saved: "Code Opgeslagen"
skip_tutorial: "Overslaan (esc)" skip_tutorial: "Overslaan (esc)"
# keyboard_shortcuts: "Key Shortcuts" keyboard_shortcuts: "Sneltoetsen"
loading_ready: "Klaar!" loading_ready: "Klaar!"
loading_start: "Start Level" loading_start: "Start Level"
problem_alert_title: "Verbeter je Code" problem_alert_title: "Verbeter je Code"
@ -285,8 +285,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
time_current: "Nu:" time_current: "Nu:"
time_total: "Maximum:" time_total: "Maximum:"
time_goto: "Ga naar:" time_goto: "Ga naar:"
# non_user_code_problem_title: "Unable to Load Level" non_user_code_problem_title: "Kan level niet laden"
# infinite_loop_title: "Infinite Loop Detected" infinite_loop_title: "Oneindige Loop gedetecteerd"
# infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know." # infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
# check_dev_console: "You can also open the developer console to see what might be going wrong." # check_dev_console: "You can also open the developer console to see what might be going wrong."
# check_dev_console_link: "(instructions)" # check_dev_console_link: "(instructions)"
@ -297,7 +297,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen." # {change} tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen." # {change}
tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie." tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie."
tip_open_source: "CodeCombat is 100% open source!" tip_open_source: "CodeCombat is 100% open source!"
# tip_tell_friends: "Enjoying CodeCombat? Tell your friends about us!" tip_tell_friends: "Vind je CodeCombat leuk? Vertel je vrienden over ons!"
tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013." tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."
tip_think_solution: "Denk aan de oplossing, niet aan het probleem." tip_think_solution: "Denk aan de oplossing, niet aan het probleem."
tip_theory_practice: "In theorie is er geen verschil tussen de theorie en de praktijk; in de praktijk is er wel een verschil. - Yogi Berra" tip_theory_practice: "In theorie is er geen verschil tussen de theorie en de praktijk; in de praktijk is er wel een verschil. - Yogi Berra"
@ -321,26 +321,26 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tip_first_language: "Het ergste dat je kan leren is je eerste programmeertaal. - Alan Kay" tip_first_language: "Het ergste dat je kan leren is je eerste programmeertaal. - Alan Kay"
tip_hardware_problem: "Q: Hoeveel programmeurs heb je nodig om een lampje te vervangen? A: Nul, het is een a hardware probleem." tip_hardware_problem: "Q: Hoeveel programmeurs heb je nodig om een lampje te vervangen? A: Nul, het is een a hardware probleem."
tip_hofstadters_law: "De Wet van Hofstadter: Het duurt altijd langer dan je verwacht, zelfs wanneer je rekening houdt met de Wet van Hofstadter." tip_hofstadters_law: "De Wet van Hofstadter: Het duurt altijd langer dan je verwacht, zelfs wanneer je rekening houdt met de Wet van Hofstadter."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth" tip_premature_optimization: "vroegtijdig optimaliseren is de wortel van al het kwaad. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson" tip_brute_force: "Wanneer je twijfelt, gebruik brute force. - Ken Thompson"
# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..." # tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
# tip_superpower: "Coding is the closest thing we have to a superpower." # tip_superpower: "Coding is the closest thing we have to a superpower."
# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds" # tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
# tip_no_code: "No code is faster than no code." # tip_no_code: "No code is faster than no code."
# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries" tip_code_never_lies: "Code liegt niet, commentaar soms wel. — Ron Jeffries"
# tip_reusable_software: "Before software can be reusable it first has to be usable." # tip_reusable_software: "Before software can be reusable it first has to be usable."
# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is //" # tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is //"
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr." tip_move_forward: "Wat je ook doet, ga vooruit. - Martin Luther King Jr."
# tip_google: "Have a problem you can't solve? Google it!" tip_google: "Heb je een probleem die je niet kan oplossen? Googel het!"
# tip_adding_evil: "Adding a pinch of evil." # tip_adding_evil: "Adding a pinch of evil."
# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven" # tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
# tip_open_source_contribute: "You can help CodeCombat improve!" tip_open_source_contribute: "Je kunt helpen CodeCombat te verbeteren!"
# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch" # tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
# tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus" # tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
# tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha" tip_strong_opponents: "Zelf de sterkste vijand heeft een zwakheid. - Itachi Uchiha"
# tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen." # tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen."
game_menu: game_menu:
@ -354,25 +354,25 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
auth_tab: "Inschrijven" auth_tab: "Inschrijven"
inventory_caption: "Kies de uitrusting van je held" inventory_caption: "Kies de uitrusting van je held"
choose_hero_caption: "Kies held, taal" choose_hero_caption: "Kies held, taal"
# save_load_caption: "... and view history" save_load_caption: "... en bekijk de geschiedenis"
options_caption: "Instellingen" options_caption: "Instellingen"
# guide_caption: "Docs and tips" # guide_caption: "Docs and tips"
multiplayer_caption: "Speel met vrienden!" multiplayer_caption: "Speel met vrienden!"
auth_caption: "Bewaar je voortgang." auth_caption: "Bewaar je voortgang."
# leaderboard: # leaderboard:
# leaderboard: "Leaderboard" leaderboard: "Klassement"
# view_other_solutions: "View Leaderboards" view_other_solutions: "Bekijk Klassement"
# scores: "Scores" scores: "Scores"
# top_players: "Top Players by" # top_players: "Top Players by"
# day: "Today" day: "Vandaag"
# week: "This Week" week: "Deze week"
# all: "All-Time" all: "Altijd"
# time: "Time" time: "tijd"
# damage_taken: "Damage Taken" # damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt" # damage_dealt: "Damage Dealt"
# difficulty: "Difficulty" difficulty: "Moeilijkheidsgraad"
# gold_collected: "Gold Collected" gold_collected: "Goud verzameld"
inventory: inventory:
choose_inventory: "Kies Uitrusting" choose_inventory: "Kies Uitrusting"
@ -402,16 +402,16 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
subscribe: subscribe:
# comparison_blurb: "Sharpen your skills with a CodeCombat subscription!" # comparison_blurb: "Sharpen your skills with a CodeCombat subscription!"
# feature1: "110+ basic levels across 4 worlds" feature1: "meer dan 110+ basislevels over 4 werelden"
# feature2: "10 powerful <strong>new heroes</strong> with unique skills!" # feature2: "10 powerful <strong>new heroes</strong> with unique skills!"
# feature3: "70+ bonus levels" feature3: "70+ bonuslevels"
# feature4: "<strong>3500 bonus gems</strong> every month!" # feature4: "<strong>3500 bonus gems</strong> every month!"
# feature5: "Video tutorials" # feature5: "Video tutorials"
# feature6: "Premium email support" # feature6: "Premium email support"
# feature7: "Private <strong>Clans</strong>" # feature7: "Private <strong>Clans</strong>"
# free: "Free" free: "Gratis"
# month: "month" month: "maand"
# must_be_logged: "You must be logged in first. Please create an account or log in from the menu above." must_be_logged: "Je moet eerst ingelogd zijn. Maak een account aan of log in in het menu hierboven."
subscribe_title: "Abonneren" subscribe_title: "Abonneren"
unsubscribe: "Abonnement pzeggen" unsubscribe: "Abonnement pzeggen"
confirm_unsubscribe: "Opzegging Bevestigen" confirm_unsubscribe: "Opzegging Bevestigen"
@ -421,56 +421,56 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
thank_you: "Bedankt dat je CodeCombat steunt." thank_you: "Bedankt dat je CodeCombat steunt."
sorry_to_see_you_go: "Jammer dat je weggaat! Laat ons alsjeblieft weten wat we beter hadden kunnen doen." sorry_to_see_you_go: "Jammer dat je weggaat! Laat ons alsjeblieft weten wat we beter hadden kunnen doen."
unsubscribe_feedback_placeholder: "O, wat hebben we gedaan?" unsubscribe_feedback_placeholder: "O, wat hebben we gedaan?"
# parent_button: "Ask your parent" parent_button: "Vraag het aan je ouder"
# parent_email_description: "We'll email them so they can buy you a CodeCombat subscription." parent_email_description: "We zullen ze een email sturen zodat zij een CodeCombat-abonnement voor je kunnen kopen."
# parent_email_input_invalid: "Email address invalid." parent_email_input_invalid: "Emailaddress ongeldig."
# parent_email_input_label: "Parent email address" # parent_email_input_label: "Parent email address"
# parent_email_input_placeholder: "Enter parent email" # parent_email_input_placeholder: "Enter parent email"
# parent_email_send: "Send Email" parent_email_send: "Stuur email"
# parent_email_sent: "Email sent!" parent_email_sent: "Email verzonden!!"
# parent_email_title: "What's your parent's email?" parent_email_title: "Wat is het emailadres van je ouders?"
parents: "Voor ouders" parents: "Voor ouders"
parents_title: "Uw kind leert programmeren." # {change} parents_title: "Uw kind leert programmeren." # {change}
parents_blurb1: "Met CodeCombat leert uw kind door echte code te schrijven. Ze beginnen met simpele instructies en naarmate ze verder komen, komen er moeilijkere onderwerpen aan bod." parents_blurb1: "Met CodeCombat leert uw kind door echte code te schrijven. Ze beginnen met simpele instructies en naarmate ze verder komen, komen er moeilijkere onderwerpen aan bod."
# parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?" # parents_blurb1a: "Programmeren is een essentiële vaardigheid die uw kind als volwassene ongetwijfeld gaat gebruiken. In 2020 is de basis van programmeren nodig bij 77% van de banen en zijn softwareontwikkelaars dringend nodig in de wereld. Wist u dat informatica de hoogstbetaalde universitaire graad is?"
# parents_blurb2: "For $9.99 USD/mo, your child will get new challenges every week and personal email support from professional programmers." # parents_blurb2: "For $9.99 USD/mo, your child will get new challenges every week and personal email support from professional programmers."
# parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe." # parents_blurb3: "Geen risico's: 100% geld terug garantie, 1-klik uitschrijving."
# payment_methods: "Payment Methods" payment_methods: "Betaalmethoden"
# payment_methods_title: "Accepted Payment Methods" payment_methods_title: "Geaccepteerde betaalmethoden"
# payment_methods_blurb1: "We currently accept credit cards and Alipay." payment_methods_blurb1: "Momenteel wordt allen credit cards en Alipay geaccepteerd."
# payment_methods_blurb2: "If you require an alternate form of payment, please contact" payment_methods_blurb2: "Als u op een andere manier wilt betalen, neem dan alstublieft contact op"
# sale_already_subscribed: "You're already subscribed!" sale_already_subscribed: "Je bent al ingeschreven!"
# sale_blurb1: "Save 35%" sale_blurb1: "bespaar 35%"
# sale_blurb2: "off regular subscription price of $120 for a whole year!" # sale_blurb2: "off regular subscription price of $120 for a whole year!"
# sale_button: "Sale!" sale_button: "Koopje!"
# sale_button_title: "Save 35% when you purchase a 1 year subscription" sale_button_title: "Bespaar 35% bij aankoop van een 1-jaars abonnement"
# sale_click_here: "Click Here" sale_click_here: "Klik hier"
# sale_ends: "Ends" sale_ends: "Eindigd"
# sale_extended: "*Existing subscriptions will be extended by 1 year." sale_extended: "*Bestaande abbonementen zullen worden verlengd met 1 jaar."
# sale_feature_here: "Here's what you'll get:" sale_feature_here: "Dit krijg je:"
# sale_feature2: "Access to 9 powerful <strong>new heroes</strong> with unique skills!" sale_feature2: "Toegang tot 9 sterke <strong>nieuw helden</strong> met speciale vaardigheden!"
# sale_feature4: "<strong>42,000 bonus gems</strong> awarded immediately!" # sale_feature4: "<strong>42,000 bonus gems</strong> awarded immediately!"
# sale_continue: "Ready to continue adventuring?" sale_continue: "Klaar voor het avontuur?"
# sale_limited_time: "Limited time offer!" # sale_limited_time: "Limited time offer!"
# sale_new_heroes: "New heroes!" sale_new_heroes: "Nieuwe helden!"
# sale_title: "Back to School Sale" # sale_title: "Back to School Sale"
# sale_view_button: "Buy 1 year subscription for" sale_view_button: "Koop een 1-jarig abonnement voor"
# stripe_description: "Monthly Subscription" stripe_description: "Maandelijks abonnement"
# stripe_description_year_sale: "1 Year Subscription (35% discount)" stripe_description_year_sale: "1-jarig abonnement (35% korting)"
# subscription_required_to_play: "You'll need a subscription to play this level." subscription_required_to_play: "Je hebt een abonnement nodig om dit level te spelen."
# unlock_help_videos: "Subscribe to unlock all video tutorials." # unlock_help_videos: "Subscribe to unlock all video tutorials."
# personal_sub: "Personal Subscription" # Accounts Subscription View below # personal_sub: "Personal Subscription" # Accounts Subscription View below
# loading_info: "Loading subscription information..." # loading_info: "Loading subscription information..."
# managed_by: "Managed by" # managed_by: "Managed by"
# will_be_cancelled: "Will be cancelled on" # will_be_cancelled: "Will be cancelled on"
# currently_free: "You currently have a free subscription" currently_free: "Je hebt momenteel een gratis account"
# currently_free_until: "You currently have a subscription until" # currently_free_until: "You currently have a subscription until"
# was_free_until: "You had a free subscription until" # was_free_until: "You had a free subscription until"
# managed_subs: "Managed Subscriptions" # managed_subs: "Managed Subscriptions"
# managed_subs_desc: "Add subscriptions for other players (students, children, etc.)" # managed_subs_desc: "Add subscriptions for other players (students, children, etc.)"
# managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide." # managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide."
# group_discounts: "Group discounts" group_discounts: "Groepskorting"
# group_discounts_1: "We also offer group discounts for bulk subscriptions." group_discounts_1: "We bieden groepskortingen aan voor grote groepen."
# group_discounts_1st: "1st subscription" # group_discounts_1st: "1st subscription"
# group_discounts_full: "Full price" # group_discounts_full: "Full price"
# group_discounts_2nd: "Subscriptions 2-11" # group_discounts_2nd: "Subscriptions 2-11"
@ -499,12 +499,12 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# clojure_blurb: "A modern Lisp." # clojure_blurb: "A modern Lisp."
# lua_blurb: "Game scripting language." # lua_blurb: "Game scripting language."
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" status: "Status"
# hero_type: "Type" hero_type: "Soort"
weapons: "Wapens" weapons: "Wapens"
# weapons_warrior: "Swords - Short Range, No Magic" weapons_warrior: "Zwaarden - Korte afstand, geen tovenarij"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic" weapons_ranger: "kruisbogen, pistolen - Lange afstand, geen tovenarij"
# weapons_wizard: "Wands, Staffs - Long Range, Magic" weapons_wizard: "toverstokken, staffen - Lange afstand, tovenarij"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
health: "Gezondheid" health: "Gezondheid"
speed: "Snelheid" speed: "Snelheid"
@ -520,25 +520,25 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# health_2: "of listed" # health_2: "of listed"
# health_3: "armor health." # health_3: "armor health."
# speed_1: "Moves at" # speed_1: "Moves at"
# speed_2: "meters per second." speed_2: "meter per seconde."
# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store # available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) # level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
# restricted_to_certain_heroes: "Only certain heroes can play this level." restricted_to_certain_heroes: "Only certain heroes can play this level."
# skill_docs: # skill_docs:
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this # writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
# read_only: "read-only" # read_only: "read-only"
# action: "Action" action: "Actie"
# spell: "Spell" # spell: "Spell"
# action_name: "name" action_name: "naam"
# action_cooldown: "Takes" # action_cooldown: "Takes"
# action_specific_cooldown: "Cooldown" # action_specific_cooldown: "Cooldown"
# action_damage: "Damage" # action_damage: "Damage"
# action_range: "Range" # action_range: "Range"
# action_radius: "Radius" # action_radius: "Radius"
# action_duration: "Duration" action_duration: "Tijd"
# example: "Example" example: "Voorbeeld"
# ex: "ex" # Abbreviation of "example" ex: "bv" # Abbreviation of "example"
# current_value: "Current Value" # current_value: "Current Value"
# default_value: "Default value" # default_value: "Default value"
# parameters: "Parameters" # parameters: "Parameters"
@ -546,20 +546,20 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# granted_by: "Granted by" # granted_by: "Granted by"
# save_load: # save_load:
# granularity_saved_games: "Saved" granularity_saved_games: "Opgeslagen"
# granularity_change_history: "History" granularity_change_history: "Geschiedenis"
options: options:
# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level # general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
# volume_label: "Volume" volume_label: "Volume"
# music_label: "Music" music_label: "Muziek"
# music_description: "Turn background music on/off." music_description: "zet achtergrondmuziek aan/uit."
editor_config: "Editor Configuratie" editor_config: "Editor Configuratie"
editor_config_title: "Editor Configuratie" editor_config_title: "Editor Configuratie"
# editor_config_level_language_label: "Language for This Level" editor_config_level_language_label: "Taal voor deze level"
# editor_config_level_language_description: "Define the programming language for this particular level." editor_config_level_language_description: "Bepaal de programmeertaal voor deze level."
# editor_config_default_language_label: "Default Programming Language" editor_config_default_language_label: "Standaard programmeertaal"
# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels." editor_config_default_language_description: "Bepaal de programmeertaal die je wilt gebruike bij nieuwe levels."
editor_config_keybindings_label: "Toets instellingen" editor_config_keybindings_label: "Toets instellingen"
editor_config_keybindings_default: "Standaard (Ace)" editor_config_keybindings_default: "Standaard (Ace)"
editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors." editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
@ -600,21 +600,21 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# cat_blurb: "Airbender" # cat_blurb: "Airbender"
# josh_title: "Game Designer" # josh_title: "Game Designer"
# josh_blurb: "Floor Is Lava" # josh_blurb: "Floor Is Lava"
# jose_title: "Music" jose_title: "Muziek"
# jose_blurb: "Taking Off" # jose_blurb: "Taking Off"
# retrostyle_title: "Illustration" retrostyle_title: "Illustraties"
# retrostyle_blurb: "RetroStyle Games" # retrostyle_blurb: "RetroStyle Games"
# teachers: # teachers:
# title: "CodeCombat: Info for Teachers" title: "CodeCombat: Info voor leerkrachten"
# intro_1: "CodeCombat is an online game that teaches programming. Students write code in real programming languages." intro_1: "CodeCombat is een online spel dat onderwijst in programmeren. Leerlingen schrijven code in echte programmeertalen."
# intro_2: "No experience required!" intro_2: "Geen ervaring nodig!"
# free_title: "How much does it cost?" free_title: "Hoeveel kost het?"
# cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 180+ levels on our exclusive China servers." # cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 180+ levels on our exclusive China servers."
# free_1: "There are 110+ FREE levels which cover every concept." free_1: "Er zijn meer dan 110 GRATIS levels, welke alle concepten omvatten."
# free_2: "A monthly subscription provides access to video tutorials and extra practice levels." free_2: "Een maandelijkse inschrijving bied toegang tot video tutorials en extra oefenlevels."
# teacher_subs_title: "Teachers get free subscriptions!" teacher_subs_title: "Leerkrachten krijgen een gratis abonnement!"
# teacher_subs_0: "We offer free subscriptions to teachers for evaluation purposes." teacher_subs_0: "Wij bieden gratis inschrijvingen aan leerkrachten voor evaluatiedoeleinden."
# teacher_subs_1: "Please fill out our" # teacher_subs_1: "Please fill out our"
# teacher_subs_2: "Teacher Survey" # teacher_subs_2: "Teacher Survey"
# teacher_subs_3: "to set up your subscription." # teacher_subs_3: "to set up your subscription."
@ -626,36 +626,36 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# sub_includes_5: "10 new heroes with unique skills to master" # sub_includes_5: "10 new heroes with unique skills to master"
# sub_includes_6: "3500 bonus gems every month" # sub_includes_6: "3500 bonus gems every month"
# sub_includes_7: "Private Clans" # sub_includes_7: "Private Clans"
# monitor_progress_title: "How do I monitor student progress?" monitor_progress_title: "Hoe bekijk ik de voortgang van de leerlingen?"
# monitor_progress_1: "Student progress can be monitored by creating a" monitor_progress_1: "De voortgang van leerlingen kunnen worden gevolg door het maken van een"
# monitor_progress_2: "for your class." monitor_progress_2: "voor je klas."
# monitor_progress_3: "To add a student, send them the invite link for your Clan, which is on the" # monitor_progress_3: "Om een leerling toe te voegen, stuur hem een uitnodiging voor je Clan, which is on the"
# monitor_progress_4: "page." monitor_progress_4: "pagina."
# monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page." # monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page."
# private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student." # private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student."
# private_clans_2: "To create a private Clan, check the 'Make clan private' checkbox when creating a" # private_clans_2: "To create a private Clan, check the 'Make clan private' checkbox when creating a"
# private_clans_3: "." private_clans_3: "."
# who_for_title: "Who is CodeCombat for?" who_for_title: "Voor wie is CodeCombat?"
# who_for_1: "We recommend CodeCombat for students aged 9 and up. No prior programming experience is needed." who_for_1: "We raden CodeCombat aan voor leerlingen vanaf 9 jaar. Er is geen programmeerevaring nodig."
# who_for_2: "We've designed CodeCombat to appeal to both boys and girls." # who_for_2: "We've designed CodeCombat to appeal to both boys and girls."
# material_title: "How much material is there?" material_title: "Hoeveel materiaal is er?"
# material_china: "Approximately 40 hours of gameplay spread over 180+ subscriber-only levels so far." # material_china: "Approximately 40 hours of gameplay spread over 180+ subscriber-only levels so far."
# material_1: "Approximately 25 hours of free content and an additional 15 hours of subscriber content." # material_1: "Approximately 25 hours of free content and an additional 15 hours of subscriber content."
# concepts_title: "What concepts are covered?" # concepts_title: "What concepts are covered?"
# how_much_title: "How much does a monthly subscription cost?" how_much_title: "Hoeveel kost een maadelijkse inschrijving?"
# how_much_1: "A" how_much_1: "Een"
# how_much_2: "monthly subscription" how_much_2: "maandelijkse inschrijving"
# how_much_3: "costs $9.99, and can be cancelled anytime." # how_much_3: "costs $9.99, and can be cancelled anytime."
# how_much_4: "Additionally, we provide discounts for larger groups:" how_much_4: "Daarnaast bieden we groepskortingen voor grotere groepen:"
# how_much_5: "We accept discounted one-time purchases and yearly subscription purchases for groups, such as a class or school. Please contact" # how_much_5: "We accept discounted one-time purchases and yearly subscription purchases for groups, such as a class or school. Please contact"
# how_much_6: "for more details." how_much_6: "voor meer details."
# more_info_title: "Where can I find more information?" more_info_title: "Waar kan ik meer informatie vinden?"
# more_info_1: "Our" more_info_1: "ons"
# more_info_2: "teachers forum" more_info_2: "lerarenforum"
# more_info_3: "is a good place to connect with fellow educators who are using CodeCombat." # more_info_3: "is a good place to connect with fellow educators who are using CodeCombat."
# sys_requirements_title: "System Requirements" sys_requirements_title: "Systeem Requirements"
# sys_requirements_1: "A modern web browser. Newer versions of Chrome, Firefox, or Safari. Internet Explorer 9 or later." sys_requirements_1: "Een moderne webbrowser. Een nieuwe versie van Chrome, Firefox, of Safari. Internet Explorer 9 of later."
# sys_requirements_2: "CodeCombat is not supported on iPad yet." sys_requirements_2: "CodeCombat ondersteund de IPad nog niet."
# teachers_survey: # teachers_survey:
# title: "Teacher Survey" # title: "Teacher Survey"
@ -666,24 +666,24 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# approved_1: "Your application for a free trial subscription was" # approved_1: "Your application for a free trial subscription was"
# approved_2: "approved." # approved_2: "approved."
# approved_3: "Further instructions have been sent to" # approved_3: "Further instructions have been sent to"
# denied_1: "Your application for a free trial subscription has been" denied_1: "Uw aanvraag voor een testaccount is"
# denied_2: "denied." denied_2: "afgewezen."
# contact_1: "Please contact" contact_1: "Neem contact op"
# contact_2: "if you have further questions." contact_2: "als u meer vragen heeft."
# description_1: "We offer free subscriptions to teachers for evaluation purposes. You can find more information on our" # description_1: "We offer free subscriptions to teachers for evaluation purposes. You can find more information on our"
# description_2: "teachers" description_2: "leerkrachten"
# description_3: "page." description_3: "pagina."
# description_4: "Please fill out this quick survey and well email you setup instructions." # description_4: "Please fill out this quick survey and well email you setup instructions."
# email: "Email Address" email: "Emailaddress"
# school: "Name of School" school: "schoolnaam"
# location: "Name of City" location: "stad of dorp"
# age_students: "How old are your students?" age_students: "Hoe oud zijn uw leerlingen?"
# under: "Under" under: "Onder"
# other: "Other:" other: "Anders:"
# amount_students: "How many students do you teach?" amount_students: "Hoeveel leerlingen geeft u les?"
# hear_about: "How did you hear about CodeCombat?" hear_about: "Hoe hoorde u over CodeCombat?"
# fill_fields: "Please fill out all fields." fill_fields: "Vul alstublieft alle velden in."
# thanks: "Thanks! We'll send you setup instructions shortly." thanks: "Danku wel! We verzenden u binnenkort instructies."
versions: versions:
save_version_title: "Nieuwe versie opslaan" save_version_title: "Nieuwe versie opslaan"
@ -708,7 +708,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
subscribe_suffix: ", dan helpen we je graag om je code te verbeteren." subscribe_suffix: ", dan helpen we je graag om je code te verbeteren."
subscriber_support: "Omdat je geabonneerd bent op CodeCombat, krijgt je email prioriteit bij het beantwoorden." subscriber_support: "Omdat je geabonneerd bent op CodeCombat, krijgt je email prioriteit bij het beantwoorden."
screenshot_included: "Screenshot inbegrepen." screenshot_included: "Screenshot inbegrepen."
# where_reply: "Where should we reply?" where_reply: "Waar moeten we reageren?"
send: "Feedback Verzonden" send: "Feedback Verzonden"
contact_candidate: "Contacteer Kandidaat" # Deprecated contact_candidate: "Contacteer Kandidaat" # Deprecated
recruitment_reminder: "Gebruik dit formulier om kandidaten te contacteren voor wie je een interesse hebt om te interviewen. Vergeet niet dat CodeCombat een honorarium vraagt van 18% op het eerste-jaarssalaris. Dit honorarium moet betaald worden als de kandidaat wordt aangenomen en kon tot na 90 dagen terugbetaald worden als deze ontslagen wordt in deze periode. Deeltijds-, contract- en thuiswerkers worden van dit honorarium vrijgesteld, alsook interims." # Deprecated recruitment_reminder: "Gebruik dit formulier om kandidaten te contacteren voor wie je een interesse hebt om te interviewen. Vergeet niet dat CodeCombat een honorarium vraagt van 18% op het eerste-jaarssalaris. Dit honorarium moet betaald worden als de kandidaat wordt aangenomen en kon tot na 90 dagen terugbetaald worden als deze ontslagen wordt in deze periode. Deeltijds-, contract- en thuiswerkers worden van dit honorarium vrijgesteld, alsook interims." # Deprecated
@ -719,19 +719,19 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
autosave: "Aanpassingen Automatisch Opgeslagen" autosave: "Aanpassingen Automatisch Opgeslagen"
me_tab: "Ik" me_tab: "Ik"
picture_tab: "Afbeelding" picture_tab: "Afbeelding"
# delete_account_tab: "Delete Your Account" delete_account_tab: "Verwijder je Account"
# wrong_email: "Wrong Email" wrong_email: "Verkeerd Emailadres"
# wrong_password: "Wrong Password" wrong_password: "Verkeerd wachtwoord"
upload_picture: "Je afbeelding opsturen" upload_picture: "Je afbeelding opsturen"
# delete_this_account: "Delete this account permanently" delete_this_account: "Verwijder dit account voor altijd"
# god_mode: "God Mode" # god_mode: "God Mode"
password_tab: "Wachtwoord" password_tab: "Wachtwoord"
emails_tab: "Emails" emails_tab: "Emails"
admin: "Administrator" admin: "Administrator"
new_password: "Nieuw Wachtwoord" new_password: "Nieuw Wachtwoord"
new_password_verify: "Verifieer" new_password_verify: "Verifieer"
# type_in_email: "Type in your email to confirm account deletion." type_in_email: "Typ je email in om de verwijdering te bevestigen."
# type_in_password: "Also, type in your password." type_in_password: "Typ ook je wachtwoord in."
email_subscriptions: "Email Abonnementen" email_subscriptions: "Email Abonnementen"
email_subscriptions_none: "Geen Email Abonnementen." email_subscriptions_none: "Geen Email Abonnementen."
email_announcements: "Aankondigingen" email_announcements: "Aankondigingen"
@ -760,11 +760,11 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# keyboard_shortcuts: # keyboard_shortcuts:
# keyboard_shortcuts: "Keyboard Shortcuts" # keyboard_shortcuts: "Keyboard Shortcuts"
# space: "Space" space: "Spatsie"
# enter: "Enter" enter: "Enter"
# press_enter: "press enter" press_enter: "toets enter"
# escape: "Escape" escape: "Escape"
# shift: "Shift" shift: "Shift"
# run_code: "Run current code." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
@ -1342,14 +1342,14 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# recursion: "Recursion" # recursion: "Recursion"
# delta: # delta:
# added: "Added" added: "Toegevoegd"
# modified: "Modified" modified: "Veranderd"
# not_modified: "Not Modified" not_modified: "Niet veranderd"
# deleted: "Deleted" deleted: "Verwijderd"
# moved_index: "Moved Index" # moved_index: "Moved Index"
# text_diff: "Text Diff" # text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH" # merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes" no_changes: "Geen veranderingen"
# guide: # guide:
# temp: "Temp" # temp: "Temp"
@ -1359,7 +1359,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
multiplayer: multiplayer:
multiplayer_title: "Multiplayer Instellingen" # We'll be changing this around significantly soon. Until then, it's not important to translate. multiplayer_title: "Multiplayer Instellingen" # We'll be changing this around significantly soon. Until then, it's not important to translate.
# multiplayer_toggle: "Enable multiplayer" multiplayer_toggle: "multiplayer inschakelen"
# multiplayer_toggle_description: "Allow others to join your game." # multiplayer_toggle_description: "Allow others to join your game."
multiplayer_link_description: "Geef deze url aan iemand om hem/haar te laten meedoen met jou." multiplayer_link_description: "Geef deze url aan iemand om hem/haar te laten meedoen met jou."
multiplayer_hint_label: "Hint:" multiplayer_hint_label: "Hint:"