diff --git a/app/locale/nl-NL.coffee b/app/locale/nl-NL.coffee
index 4a94f0ede..5b3d75a08 100644
--- a/app/locale/nl-NL.coffee
+++ b/app/locale/nl-NL.coffee
@@ -22,7 +22,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
     account: "Lidmaatschap"
     profile: "Profiel"
     stats: "Statistieken"
-#    code: "Code"
+    code: "Code"
     admin: "Administrator" # Only shows up when you are an admin
     home: "Home"
     contribute: "Bijdragen"
@@ -31,7 +31,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
     contact: "Contact"
     twitter_follow: "Volgen"
     teachers: "Docenten"
-#    careers: "Careers"
+    careers: "Banen"
 
   modal:
     close: "Sluiten"
@@ -53,7 +53,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
     spectate: "Toeschouwen" # Ladder page
     players: "Spelers" # Hover over a level on /play
     hours_played: "Speeltijd" # Hover over a level on /play
-#    items: "Items" # Tooltip on item shop button from /play
+    items: "Items" # Tooltip on item shop button from /play
     unlock: "Koop" # For purchasing items and heroes
     confirm: "Bevestigen"
     owned: "In bezit" # For items you own
@@ -63,9 +63,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
 #    skills_granted: "Skills Granted" # Property documentation details
     heroes: "Helden" # Tooltip on hero shop button from /play
     achievements: "Prestaties" # Tooltip on achievement list button from /play
-#    account: "Account" # Tooltip on account button from /play
+    account: "Account" # Tooltip on account button from /play
     settings: "Instellingen" # Tooltip on settings button from /play
-#    poll: "Poll" # Tooltip on poll button from /play
+    poll: "Stemming" # Tooltip on poll button from /play
     next: "Volgende" # Go from choose hero to choose inventory before playing a level
     change_hero: "Verander held" # Go back from choose inventory to choose hero
     choose_inventory: "Uitrusting kiezen"
@@ -84,12 +84,12 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
 #    campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas."
 
 #  share_progress_modal:
-#    blurb: "You’re making great progress! Tell your parent how much you've learned with CodeCombat."
-#    email_invalid: "Email address invalid."
-#    form_blurb: "Enter your parent's email below and we’ll show them!"
-#    form_label: "Email Address"
-#    placeholder: "email address"
-#    title: "Excellent Work, Apprentice"
+    blurb: "Je gaat snel vooruit! Vertel aan je ouders hoeveel je geleerd hebt met CodeCombat."
+    email_invalid: "Emailaddress klopt niet."
+    form_blurb: "Vul het emailadres van je ouders hieronder in en we zullen het ze laten zien!"
+    form_label: "Emailaddress"
+    placeholder: "emailaddress"
+    title: "Goed werk, leerling"
 
   login:
     sign_up: "Account maken"
@@ -127,8 +127,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
     books: "Boeken"
 
   common:
-#    back: "Back" # When used as an action verb, like "Navigate backward"
-#    continue: "Continue" # When used as an action verb, like "Continue forward"
+    back: "Terug" # When used as an action verb, like "Navigate backward"
+    continue: "Doorgaan" # When used as an action verb, like "Continue forward"
     loading: "Bezig met laden..."
     saving: "Opslaan..."
     sending: "Verzenden..."
@@ -148,7 +148,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
     unwatch: "Ontvolgen"
     submit_patch: "Correctie Opsturen"
     submit_changes: "Veranderingen indienen"
-#    save_changes: "Save Changes"
+    save_changes: "veranderingen opslaan"
 
   general:
     and: "en"
@@ -195,7 +195,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
     player: "Speler"
     player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard
     warrior: "Krijger"
-#    ranger: "Ranger"
+    ranger: "Ranger"
     wizard: "Tovenaar"
 
   units:
@@ -231,7 +231,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
 #    failing: "Failing"
     action_timeline: "Actie tijdlijn"
     click_to_select: "Klik op een eenheid om deze te selecteren."
-#    control_bar_multiplayer: "Multiplayer"
+    control_bar_multiplayer: "Multiplayer"
     control_bar_join_game: "Meespelen"
     reload: "Herlaad"
     reload_title: "Alle Code Herladen?"
@@ -248,16 +248,16 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
     victory_saving_progress: "Voortgang opslaan"
     victory_go_home: "Ga naar Home"
     victory_review: "Vertel ons meer!"
-#    victory_review_placeholder: "How was the level?"
+    victory_review_placeholder: "Hoe vond je de level?"
     victory_hour_of_code_done: "Ben Je Klaar?"
     victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
     victory_experience_gained: "XP verdient"
     victory_gems_gained: "Edelstenen verdient"
-#    victory_new_item: "New Item"
+    victory_new_item: "Nieuw Item"
 #    victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
-#    victory_become_a_viking: "Become a Viking"
-#    victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES"
-#    victory_bloc_cta: "Meet your mentor – learn about Bloc"
+    victory_become_a_viking: "Word een Viking"
+#   victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES"
+    victory_bloc_cta: "Ontmoet je mentor – leer over Bloc"
     guide_title: "Handleiding"
     tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels.
     tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels.
@@ -277,7 +277,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
     hud_continue_short: "Doorgaan"
     code_saved: "Code Opgeslagen"
     skip_tutorial: "Overslaan (esc)"
-#    keyboard_shortcuts: "Key Shortcuts"
+    keyboard_shortcuts: "Sneltoetsen"
     loading_ready: "Klaar!"
     loading_start: "Start Level"
     problem_alert_title: "Verbeter je Code"
@@ -285,8 +285,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
     time_current: "Nu:"
     time_total: "Maximum:"
     time_goto: "Ga naar:"
-#    non_user_code_problem_title: "Unable to Load Level"
-#    infinite_loop_title: "Infinite Loop Detected"
+    non_user_code_problem_title: "Kan level niet laden"
+    infinite_loop_title: "Oneindige Loop gedetecteerd"
 #    infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
 #    check_dev_console: "You can also open the developer console to see what might be going wrong."
 #    check_dev_console_link: "(instructions)"
@@ -297,7 +297,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
     tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen." # {change}
     tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie."
     tip_open_source: "CodeCombat is 100% open source!"
-#    tip_tell_friends: "Enjoying CodeCombat? Tell your friends about us!"
+    tip_tell_friends: "Vind je CodeCombat leuk? Vertel je vrienden over ons!"
     tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."
     tip_think_solution: "Denk aan de oplossing, niet aan het probleem."
     tip_theory_practice: "In theorie is er geen verschil tussen de theorie en de praktijk; in de praktijk is er wel een verschil. - Yogi Berra"
@@ -321,26 +321,26 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
     tip_first_language: "Het ergste dat je kan leren is je eerste programmeertaal. - Alan Kay"
     tip_hardware_problem: "Q: Hoeveel programmeurs heb je nodig om een lampje te vervangen?  A: Nul, het is een a hardware probleem."
     tip_hofstadters_law: "De Wet van Hofstadter: Het duurt altijd langer dan je verwacht, zelfs wanneer je rekening houdt met de Wet van Hofstadter."
-#    tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-#    tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+    tip_premature_optimization: "vroegtijdig optimaliseren is de wortel van al het kwaad. - Donald Knuth"
+    tip_brute_force: "Wanneer je twijfelt, gebruik brute force. - Ken Thompson"
 #    tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
 #    tip_superpower: "Coding is the closest thing we have to a superpower."
 #    tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
 #    tip_no_code: "No code is faster than no code."
-#    tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries"
+    tip_code_never_lies: "Code liegt niet, commentaar soms wel. — Ron Jeffries"
 #    tip_reusable_software: "Before software can be reusable it first has to be usable."
 #    tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’"
 #    tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
 #    tip_source_code: "I want to change the world but they would not give me the source code."
 #    tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
-#    tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
-#    tip_google: "Have a problem you can't solve? Google it!"
+    tip_move_forward: "Wat je ook doet, ga vooruit. - Martin Luther King Jr."
+    tip_google: "Heb je een probleem die je niet kan oplossen? Googel het!"
 #    tip_adding_evil: "Adding a pinch of evil."
 #    tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
-#    tip_open_source_contribute: "You can help CodeCombat improve!"
+    tip_open_source_contribute: "Je kunt helpen CodeCombat te verbeteren!"
 #    tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
 #    tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
-#    tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha"
+    tip_strong_opponents: "Zelf de sterkste vijand heeft een zwakheid. - Itachi Uchiha"
 #    tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen."
 
   game_menu:
@@ -354,25 +354,25 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
     auth_tab: "Inschrijven"
     inventory_caption: "Kies de uitrusting van je held"
     choose_hero_caption: "Kies held, taal"
-#    save_load_caption: "... and view history"
+    save_load_caption: "... en bekijk de geschiedenis"
     options_caption: "Instellingen"
 #    guide_caption: "Docs and tips"
     multiplayer_caption: "Speel met vrienden!"
     auth_caption: "Bewaar je voortgang."
 
 #  leaderboard:
-#    leaderboard: "Leaderboard"
-#    view_other_solutions: "View Leaderboards"
-#    scores: "Scores"
+    leaderboard: "Klassement"
+    view_other_solutions: "Bekijk Klassement"
+    scores: "Scores"
 #    top_players: "Top Players by"
-#    day: "Today"
-#    week: "This Week"
-#    all: "All-Time"
-#    time: "Time"
+    day: "Vandaag"
+    week: "Deze week"
+    all: "Altijd"
+    time: "tijd"
 #    damage_taken: "Damage Taken"
 #    damage_dealt: "Damage Dealt"
-#    difficulty: "Difficulty"
-#    gold_collected: "Gold Collected"
+    difficulty: "Moeilijkheidsgraad"
+    gold_collected: "Goud verzameld"
 
   inventory:
     choose_inventory: "Kies Uitrusting"
@@ -402,16 +402,16 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
 
   subscribe:
 #    comparison_blurb: "Sharpen your skills with a CodeCombat subscription!"
-#    feature1: "110+ basic levels across 4 worlds"
+    feature1: "meer dan 110+ basislevels over 4 werelden"
 #    feature2: "10 powerful <strong>new heroes</strong> with unique skills!"
-#    feature3: "70+ bonus levels"
+    feature3: "70+ bonuslevels"
 #    feature4: "<strong>3500 bonus gems</strong> every month!"
 #    feature5: "Video tutorials"
 #    feature6: "Premium email support"
 #    feature7: "Private <strong>Clans</strong>"
-#    free: "Free"
-#    month: "month"
-#    must_be_logged: "You must be logged in first. Please create an account or log in from the menu above."
+    free: "Gratis"
+    month: "maand"
+    must_be_logged: "Je moet eerst ingelogd zijn. Maak een account aan of log in in het menu hierboven."
     subscribe_title: "Abonneren"
     unsubscribe: "Abonnement pzeggen"
     confirm_unsubscribe: "Opzegging Bevestigen"
@@ -421,56 +421,56 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
     thank_you: "Bedankt dat je CodeCombat steunt."
     sorry_to_see_you_go: "Jammer dat je weggaat! Laat ons alsjeblieft weten wat we beter hadden kunnen doen."
     unsubscribe_feedback_placeholder: "O, wat hebben we gedaan?"
-#    parent_button: "Ask your parent"
-#    parent_email_description: "We'll email them so they can buy you a CodeCombat subscription."
-#    parent_email_input_invalid: "Email address invalid."
+    parent_button: "Vraag het aan je ouder"
+    parent_email_description: "We zullen ze een email sturen zodat zij een CodeCombat-abonnement voor je kunnen kopen."
+    parent_email_input_invalid: "Emailaddress ongeldig."
 #    parent_email_input_label: "Parent email address"
 #    parent_email_input_placeholder: "Enter parent email"
-#    parent_email_send: "Send Email"
-#    parent_email_sent: "Email sent!"
-#    parent_email_title: "What's your parent's email?"
+    parent_email_send: "Stuur email"
+    parent_email_sent: "Email verzonden!!"
+    parent_email_title: "Wat is het emailadres van je ouders?"
     parents: "Voor ouders"
     parents_title: "Uw kind leert programmeren." # {change}
     parents_blurb1: "Met CodeCombat leert uw kind door echte code te schrijven. Ze beginnen met simpele instructies en naarmate ze verder komen, komen er moeilijkere onderwerpen aan bod."
-#    parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?"
+#    parents_blurb1a: "Programmeren is een essentiële vaardigheid die uw kind als volwassene ongetwijfeld gaat gebruiken. In 2020 is de basis van programmeren nodig bij 77% van de banen en zijn softwareontwikkelaars dringend nodig in de wereld. Wist u dat informatica de hoogstbetaalde universitaire graad is?"
 #    parents_blurb2: "For $9.99 USD/mo, your child will get new challenges every week and personal email support from professional programmers."
-#    parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe."
-#    payment_methods: "Payment Methods"
-#    payment_methods_title: "Accepted Payment Methods"
-#    payment_methods_blurb1: "We currently accept credit cards and Alipay."
-#    payment_methods_blurb2: "If you require an alternate form of payment, please contact"
-#    sale_already_subscribed: "You're already subscribed!"
-#    sale_blurb1: "Save 35%"
+#    parents_blurb3: "Geen risico's: 100% geld terug garantie, 1-klik uitschrijving."
+    payment_methods: "Betaalmethoden"
+    payment_methods_title: "Geaccepteerde betaalmethoden"
+    payment_methods_blurb1: "Momenteel wordt allen credit cards en Alipay geaccepteerd."
+    payment_methods_blurb2: "Als u op een andere manier wilt betalen, neem dan alstublieft contact op"
+    sale_already_subscribed: "Je bent al ingeschreven!"
+    sale_blurb1: "bespaar 35%"
 #    sale_blurb2: "off regular subscription price of $120 for a whole year!"
-#    sale_button: "Sale!"
-#    sale_button_title: "Save 35% when you purchase a 1 year subscription"
-#    sale_click_here: "Click Here"
-#    sale_ends: "Ends"
-#    sale_extended: "*Existing subscriptions will be extended by 1 year."
-#    sale_feature_here: "Here's what you'll get:"
-#    sale_feature2: "Access to 9 powerful <strong>new heroes</strong> with unique skills!"
+    sale_button: "Koopje!"
+    sale_button_title: "Bespaar 35% bij aankoop van een 1-jaars abonnement"
+    sale_click_here: "Klik hier"
+    sale_ends: "Eindigd"
+    sale_extended: "*Bestaande abbonementen zullen worden verlengd met 1 jaar."
+    sale_feature_here: "Dit krijg je:"
+    sale_feature2: "Toegang tot 9 sterke <strong>nieuw helden</strong> met speciale vaardigheden!"
 #    sale_feature4: "<strong>42,000 bonus gems</strong> awarded immediately!"
-#    sale_continue: "Ready to continue adventuring?"
+    sale_continue: "Klaar voor het avontuur?"
 #    sale_limited_time: "Limited time offer!"
-#    sale_new_heroes: "New heroes!"
+    sale_new_heroes: "Nieuwe helden!"
 #    sale_title: "Back to School Sale"
-#    sale_view_button: "Buy 1 year subscription for"
-#    stripe_description: "Monthly Subscription"
-#    stripe_description_year_sale: "1 Year Subscription (35% discount)"
-#    subscription_required_to_play: "You'll need a subscription to play this level."
+    sale_view_button: "Koop een 1-jarig abonnement voor"
+    stripe_description: "Maandelijks abonnement"
+    stripe_description_year_sale: "1-jarig abonnement (35% korting)"
+    subscription_required_to_play: "Je hebt een abonnement nodig om dit level te spelen."
 #    unlock_help_videos: "Subscribe to unlock all video tutorials."
 #    personal_sub: "Personal Subscription" # Accounts Subscription View below
 #    loading_info: "Loading subscription information..."
 #    managed_by: "Managed by"
 #    will_be_cancelled: "Will be cancelled on"
-#    currently_free: "You currently have a free subscription"
+    currently_free: "Je hebt momenteel een gratis account"
 #    currently_free_until: "You currently have a subscription until"
 #    was_free_until: "You had a free subscription until"
 #    managed_subs: "Managed Subscriptions"
 #    managed_subs_desc: "Add subscriptions for other players (students, children, etc.)"
 #    managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide."
-#    group_discounts: "Group discounts"
-#    group_discounts_1: "We also offer group discounts for bulk subscriptions."
+    group_discounts: "Groepskorting"
+    group_discounts_1: "We bieden groepskortingen aan voor grote groepen."
 #    group_discounts_1st: "1st subscription"
 #    group_discounts_full: "Full price"
 #    group_discounts_2nd: "Subscriptions 2-11"
@@ -499,12 +499,12 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
 #    clojure_blurb: "A modern Lisp."
 #    lua_blurb: "Game scripting language."
 #    io_blurb: "Simple but obscure."
-#    status: "Status"
-#    hero_type: "Type"
+    status: "Status"
+    hero_type: "Soort"
     weapons: "Wapens"
-#    weapons_warrior: "Swords - Short Range, No Magic"
-#    weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
-#    weapons_wizard: "Wands, Staffs - Long Range, Magic"
+    weapons_warrior: "Zwaarden - Korte afstand, geen tovenarij"
+    weapons_ranger: "kruisbogen, pistolen - Lange afstand, geen tovenarij"
+    weapons_wizard: "toverstokken, staffen - Lange afstand, tovenarij"
 #    attack: "Damage" # Can also translate as "Attack"
     health: "Gezondheid"
     speed: "Snelheid"
@@ -520,25 +520,25 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
 #    health_2: "of listed"
 #    health_3: "armor health."
 #    speed_1: "Moves at"
-#    speed_2: "meters per second."
+    speed_2: "meter per seconde."
 #    available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
 #    level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
-#    restricted_to_certain_heroes: "Only certain heroes can play this level."
+    restricted_to_certain_heroes: "Only certain heroes can play this level."
 
 #  skill_docs:
 #    writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
 #    read_only: "read-only"
-#    action: "Action"
+    action: "Actie"
 #    spell: "Spell"
-#    action_name: "name"
+    action_name: "naam"
 #    action_cooldown: "Takes"
 #    action_specific_cooldown: "Cooldown"
 #    action_damage: "Damage"
 #    action_range: "Range"
 #    action_radius: "Radius"
-#    action_duration: "Duration"
-#    example: "Example"
-#    ex: "ex" # Abbreviation of "example"
+    action_duration: "Tijd"
+    example: "Voorbeeld"
+    ex: "bv" # Abbreviation of "example"
 #    current_value: "Current Value"
 #    default_value: "Default value"
 #    parameters: "Parameters"
@@ -546,20 +546,20 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
 #    granted_by: "Granted by"
 
 #  save_load:
-#    granularity_saved_games: "Saved"
-#    granularity_change_history: "History"
+    granularity_saved_games: "Opgeslagen"
+    granularity_change_history: "Geschiedenis"
 
   options:
 #    general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
-#    volume_label: "Volume"
-#    music_label: "Music"
-#    music_description: "Turn background music on/off."
+    volume_label: "Volume"
+    music_label: "Muziek"
+    music_description: "zet achtergrondmuziek aan/uit."
     editor_config: "Editor Configuratie"
     editor_config_title: "Editor Configuratie"
-#    editor_config_level_language_label: "Language for This Level"
-#    editor_config_level_language_description: "Define the programming language for this particular level."
-#    editor_config_default_language_label: "Default Programming Language"
-#    editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+    editor_config_level_language_label: "Taal voor deze level"
+    editor_config_level_language_description: "Bepaal de programmeertaal voor deze level."
+    editor_config_default_language_label: "Standaard programmeertaal"
+    editor_config_default_language_description: "Bepaal de programmeertaal die je wilt gebruike bij nieuwe levels."
     editor_config_keybindings_label: "Toets instellingen"
     editor_config_keybindings_default: "Standaard (Ace)"
     editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
@@ -600,21 +600,21 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
 #    cat_blurb: "Airbender"
 #    josh_title: "Game Designer"
 #    josh_blurb: "Floor Is Lava"
-#    jose_title: "Music"
+    jose_title: "Muziek"
 #    jose_blurb: "Taking Off"
-#    retrostyle_title: "Illustration"
+    retrostyle_title: "Illustraties"
 #    retrostyle_blurb: "RetroStyle Games"
 
 #  teachers:
-#    title: "CodeCombat: Info for Teachers"
-#    intro_1: "CodeCombat is an online game that teaches programming. Students write code in real programming languages."
-#    intro_2: "No experience required!"
-#    free_title: "How much does it cost?"
+    title: "CodeCombat: Info voor leerkrachten"
+    intro_1: "CodeCombat is een online spel dat onderwijst in programmeren. Leerlingen schrijven code in echte programmeertalen."
+    intro_2: "Geen ervaring nodig!"
+    free_title: "Hoeveel kost het?"
 #    cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 180+ levels on our exclusive China servers."
-#    free_1: "There are 110+ FREE levels which cover every concept."
-#    free_2: "A monthly subscription provides access to video tutorials and extra practice levels."
-#    teacher_subs_title: "Teachers get free subscriptions!"
-#    teacher_subs_0: "We offer free subscriptions to teachers for evaluation purposes."
+    free_1: "Er zijn meer dan 110 GRATIS levels, welke alle concepten omvatten."
+    free_2: "Een maandelijkse inschrijving bied toegang tot video tutorials en extra oefenlevels."
+    teacher_subs_title: "Leerkrachten krijgen een gratis abonnement!"
+    teacher_subs_0: "Wij bieden gratis inschrijvingen aan leerkrachten voor evaluatiedoeleinden."
 #    teacher_subs_1: "Please fill out our"
 #    teacher_subs_2: "Teacher Survey"
 #    teacher_subs_3: "to set up your subscription."
@@ -626,36 +626,36 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
 #    sub_includes_5: "10 new heroes with unique skills to master"
 #    sub_includes_6: "3500 bonus gems every month"
 #    sub_includes_7: "Private Clans"
-#    monitor_progress_title: "How do I monitor student progress?"
-#    monitor_progress_1: "Student progress can be monitored by creating a"
-#    monitor_progress_2: "for your class."
-#    monitor_progress_3: "To add a student, send them the invite link for your Clan, which is on the"
-#    monitor_progress_4: "page."
+    monitor_progress_title: "Hoe bekijk ik de voortgang van de leerlingen?"
+    monitor_progress_1: "De voortgang van leerlingen kunnen worden gevolg door het maken van een"
+    monitor_progress_2: "voor je klas."
+#    monitor_progress_3: "Om een leerling toe te voegen, stuur hem een uitnodiging voor je Clan, which is on the"
+    monitor_progress_4: "pagina."
 #    monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page."
 #    private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student."
 #    private_clans_2: "To create a private Clan, check the 'Make clan private' checkbox when creating a"
-#    private_clans_3: "."
-#    who_for_title: "Who is CodeCombat for?"
-#    who_for_1: "We recommend CodeCombat for students aged 9 and up. No prior programming experience is needed."
+    private_clans_3: "."
+    who_for_title: "Voor wie is CodeCombat?"
+    who_for_1: "We raden CodeCombat aan voor leerlingen vanaf 9 jaar. Er is geen programmeerevaring nodig."
 #    who_for_2: "We've designed CodeCombat to appeal to both boys and girls."
-#    material_title: "How much material is there?"
+    material_title: "Hoeveel materiaal is er?"
 #    material_china: "Approximately 40 hours of gameplay spread over 180+ subscriber-only levels so far."
 #    material_1: "Approximately 25 hours of free content and an additional 15 hours of subscriber content."
 #    concepts_title: "What concepts are covered?"
-#    how_much_title: "How much does a monthly subscription cost?"
-#    how_much_1: "A"
-#    how_much_2: "monthly subscription"
+    how_much_title: "Hoeveel kost een maadelijkse inschrijving?"
+    how_much_1: "Een"
+    how_much_2: "maandelijkse inschrijving"
 #    how_much_3: "costs $9.99, and can be cancelled anytime."
-#    how_much_4: "Additionally, we provide discounts for larger groups:"
+    how_much_4: "Daarnaast bieden we groepskortingen voor grotere groepen:"
 #    how_much_5: "We accept discounted one-time purchases and yearly subscription purchases for groups, such as a class or school.  Please contact"
-#    how_much_6: "for more details."
-#    more_info_title: "Where can I find more information?"
-#    more_info_1: "Our"
-#    more_info_2: "teachers forum"
+    how_much_6: "voor meer details."
+    more_info_title: "Waar kan ik meer informatie vinden?"
+    more_info_1: "ons"
+    more_info_2: "lerarenforum"
 #    more_info_3: "is a good place to connect with fellow educators who are using CodeCombat."
-#    sys_requirements_title: "System Requirements"
-#    sys_requirements_1: "A modern web browser. Newer versions of Chrome, Firefox, or Safari. Internet Explorer 9 or later."
-#    sys_requirements_2: "CodeCombat is not supported on iPad yet."
+    sys_requirements_title: "Systeem Requirements"
+    sys_requirements_1: "Een moderne webbrowser. Een nieuwe versie van Chrome, Firefox, of Safari. Internet Explorer 9 of later."
+    sys_requirements_2: "CodeCombat ondersteund de IPad nog niet."
 
 #  teachers_survey:
 #    title: "Teacher Survey"
@@ -666,24 +666,24 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
 #    approved_1: "Your application for a free trial subscription was"
 #    approved_2: "approved."
 #    approved_3: "Further instructions have been sent to"
-#    denied_1: "Your application for a free trial subscription has been"
-#    denied_2: "denied."
-#    contact_1: "Please contact"
-#    contact_2: "if you have further questions."
+    denied_1: "Uw aanvraag voor een testaccount is"
+    denied_2: "afgewezen."
+    contact_1: "Neem contact op"
+    contact_2: "als u meer vragen heeft."
 #    description_1: "We offer free subscriptions to teachers for evaluation purposes. You can find more information on our"
-#    description_2: "teachers"
-#    description_3: "page."
+    description_2: "leerkrachten"
+    description_3: "pagina."
 #    description_4: "Please fill out this quick survey and we’ll email you setup instructions."
-#    email: "Email Address"
-#    school: "Name of School"
-#    location: "Name of City"
-#    age_students: "How old are your students?"
-#    under: "Under"
-#    other: "Other:"
-#    amount_students: "How many students do you teach?"
-#    hear_about: "How did you hear about CodeCombat?"
-#    fill_fields: "Please fill out all fields."
-#    thanks: "Thanks! We'll send you setup instructions shortly."
+    email: "Emailaddress"
+    school: "schoolnaam"
+    location: "stad of dorp"
+    age_students: "Hoe oud zijn uw leerlingen?"
+    under: "Onder"
+    other: "Anders:"
+    amount_students: "Hoeveel leerlingen geeft u les?"
+    hear_about: "Hoe hoorde u over CodeCombat?"
+    fill_fields: "Vul alstublieft alle velden in."
+    thanks: "Danku wel! We verzenden u binnenkort instructies."
 
   versions:
     save_version_title: "Nieuwe versie opslaan"
@@ -708,7 +708,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
     subscribe_suffix: ", dan helpen we je graag om je code te verbeteren."
     subscriber_support: "Omdat je geabonneerd bent op CodeCombat, krijgt je email prioriteit bij het beantwoorden."
     screenshot_included: "Screenshot inbegrepen."
-#    where_reply: "Where should we reply?"
+    where_reply: "Waar moeten we reageren?"
     send: "Feedback Verzonden"
     contact_candidate: "Contacteer Kandidaat" # Deprecated
     recruitment_reminder: "Gebruik dit formulier om kandidaten te contacteren voor wie je een interesse hebt om te interviewen. Vergeet niet dat CodeCombat een honorarium vraagt van 18% op het eerste-jaarssalaris. Dit honorarium moet betaald worden als de kandidaat wordt aangenomen en kon tot na 90 dagen terugbetaald worden als deze ontslagen wordt in deze periode. Deeltijds-, contract- en thuiswerkers worden van dit honorarium vrijgesteld, alsook interims." # Deprecated
@@ -719,19 +719,19 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
     autosave: "Aanpassingen Automatisch Opgeslagen"
     me_tab: "Ik"
     picture_tab: "Afbeelding"
-#    delete_account_tab: "Delete Your Account"
-#    wrong_email: "Wrong Email"
-#    wrong_password: "Wrong Password"
+    delete_account_tab: "Verwijder je Account"
+    wrong_email: "Verkeerd Emailadres"
+    wrong_password: "Verkeerd wachtwoord"
     upload_picture: "Je afbeelding opsturen"
-#    delete_this_account: "Delete this account permanently"
+    delete_this_account: "Verwijder dit account voor altijd"
 #    god_mode: "God Mode"
     password_tab: "Wachtwoord"
     emails_tab: "Emails"
     admin: "Administrator"
     new_password: "Nieuw Wachtwoord"
     new_password_verify: "Verifieer"
-#    type_in_email: "Type in your email to confirm account deletion."
-#    type_in_password: "Also, type in your password."
+    type_in_email: "Typ je email in om de verwijdering te bevestigen."
+    type_in_password: "Typ ook je wachtwoord in."
     email_subscriptions: "Email Abonnementen"
     email_subscriptions_none: "Geen Email Abonnementen."
     email_announcements: "Aankondigingen"
@@ -760,11 +760,11 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
 
 #  keyboard_shortcuts:
 #    keyboard_shortcuts: "Keyboard Shortcuts"
-#    space: "Space"
-#    enter: "Enter"
-#    press_enter: "press enter"
-#    escape: "Escape"
-#    shift: "Shift"
+    space: "Spatsie"
+    enter: "Enter"
+    press_enter: "toets enter"
+    escape: "Escape"
+    shift: "Shift"
 #    run_code: "Run current code."
 #    run_real_time: "Run in real time."
 #    continue_script: "Continue past current script."
@@ -1342,14 +1342,14 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
 #    recursion: "Recursion"
 
 #  delta:
-#    added: "Added"
-#    modified: "Modified"
-#    not_modified: "Not Modified"
-#    deleted: "Deleted"
+    added: "Toegevoegd"
+    modified: "Veranderd"
+    not_modified: "Niet veranderd"
+    deleted: "Verwijderd"
 #    moved_index: "Moved Index"
 #    text_diff: "Text Diff"
 #    merge_conflict_with: "MERGE CONFLICT WITH"
-#    no_changes: "No Changes"
+    no_changes: "Geen veranderingen"
 
 #  guide:
 #    temp: "Temp"
@@ -1359,7 +1359,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
 
   multiplayer:
     multiplayer_title: "Multiplayer Instellingen" # We'll be changing this around significantly soon. Until then, it's not important to translate.
-#    multiplayer_toggle: "Enable multiplayer"
+    multiplayer_toggle: "multiplayer inschakelen"
 #    multiplayer_toggle_description: "Allow others to join your game."
     multiplayer_link_description: "Geef deze url aan iemand om hem/haar te laten meedoen met jou."
     multiplayer_hint_label: "Hint:"