diff --git a/app/locale/nl-NL.coffee b/app/locale/nl-NL.coffee index 4a94f0ede..5b3d75a08 100644 --- a/app/locale/nl-NL.coffee +++ b/app/locale/nl-NL.coffee @@ -22,7 +22,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription account: "Lidmaatschap" profile: "Profiel" stats: "Statistieken" -# code: "Code" + code: "Code" admin: "Administrator" # Only shows up when you are an admin home: "Home" contribute: "Bijdragen" @@ -31,7 +31,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription contact: "Contact" twitter_follow: "Volgen" teachers: "Docenten" -# careers: "Careers" + careers: "Banen" modal: close: "Sluiten" @@ -53,7 +53,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription spectate: "Toeschouwen" # Ladder page players: "Spelers" # Hover over a level on /play hours_played: "Speeltijd" # Hover over a level on /play -# items: "Items" # Tooltip on item shop button from /play + items: "Items" # Tooltip on item shop button from /play unlock: "Koop" # For purchasing items and heroes confirm: "Bevestigen" owned: "In bezit" # For items you own @@ -63,9 +63,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription # skills_granted: "Skills Granted" # Property documentation details heroes: "Helden" # Tooltip on hero shop button from /play achievements: "Prestaties" # Tooltip on achievement list button from /play -# account: "Account" # Tooltip on account button from /play + account: "Account" # Tooltip on account button from /play settings: "Instellingen" # Tooltip on settings button from /play -# poll: "Poll" # Tooltip on poll button from /play + poll: "Stemming" # Tooltip on poll button from /play next: "Volgende" # Go from choose hero to choose inventory before playing a level change_hero: "Verander held" # Go back from choose inventory to choose hero choose_inventory: "Uitrusting kiezen" @@ -84,12 +84,12 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription # campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas." # share_progress_modal: -# blurb: "You’re making great progress! Tell your parent how much you've learned with CodeCombat." -# email_invalid: "Email address invalid." -# form_blurb: "Enter your parent's email below and we’ll show them!" -# form_label: "Email Address" -# placeholder: "email address" -# title: "Excellent Work, Apprentice" + blurb: "Je gaat snel vooruit! Vertel aan je ouders hoeveel je geleerd hebt met CodeCombat." + email_invalid: "Emailaddress klopt niet." + form_blurb: "Vul het emailadres van je ouders hieronder in en we zullen het ze laten zien!" + form_label: "Emailaddress" + placeholder: "emailaddress" + title: "Goed werk, leerling" login: sign_up: "Account maken" @@ -127,8 +127,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription books: "Boeken" common: -# back: "Back" # When used as an action verb, like "Navigate backward" -# continue: "Continue" # When used as an action verb, like "Continue forward" + back: "Terug" # When used as an action verb, like "Navigate backward" + continue: "Doorgaan" # When used as an action verb, like "Continue forward" loading: "Bezig met laden..." saving: "Opslaan..." sending: "Verzenden..." @@ -148,7 +148,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription unwatch: "Ontvolgen" submit_patch: "Correctie Opsturen" submit_changes: "Veranderingen indienen" -# save_changes: "Save Changes" + save_changes: "veranderingen opslaan" general: and: "en" @@ -195,7 +195,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription player: "Speler" player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard warrior: "Krijger" -# ranger: "Ranger" + ranger: "Ranger" wizard: "Tovenaar" units: @@ -231,7 +231,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription # failing: "Failing" action_timeline: "Actie tijdlijn" click_to_select: "Klik op een eenheid om deze te selecteren." -# control_bar_multiplayer: "Multiplayer" + control_bar_multiplayer: "Multiplayer" control_bar_join_game: "Meespelen" reload: "Herlaad" reload_title: "Alle Code Herladen?" @@ -248,16 +248,16 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription victory_saving_progress: "Voortgang opslaan" victory_go_home: "Ga naar Home" victory_review: "Vertel ons meer!" -# victory_review_placeholder: "How was the level?" + victory_review_placeholder: "Hoe vond je de level?" victory_hour_of_code_done: "Ben Je Klaar?" victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!" victory_experience_gained: "XP verdient" victory_gems_gained: "Edelstenen verdient" -# victory_new_item: "New Item" + victory_new_item: "Nieuw Item" # victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks." -# victory_become_a_viking: "Become a Viking" -# victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES" -# victory_bloc_cta: "Meet your mentor – learn about Bloc" + victory_become_a_viking: "Word een Viking" +# victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES" + victory_bloc_cta: "Ontmoet je mentor – leer over Bloc" guide_title: "Handleiding" tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels. tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels. @@ -277,7 +277,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription hud_continue_short: "Doorgaan" code_saved: "Code Opgeslagen" skip_tutorial: "Overslaan (esc)" -# keyboard_shortcuts: "Key Shortcuts" + keyboard_shortcuts: "Sneltoetsen" loading_ready: "Klaar!" loading_start: "Start Level" problem_alert_title: "Verbeter je Code" @@ -285,8 +285,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription time_current: "Nu:" time_total: "Maximum:" time_goto: "Ga naar:" -# non_user_code_problem_title: "Unable to Load Level" -# infinite_loop_title: "Infinite Loop Detected" + non_user_code_problem_title: "Kan level niet laden" + infinite_loop_title: "Oneindige Loop gedetecteerd" # infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know." # check_dev_console: "You can also open the developer console to see what might be going wrong." # check_dev_console_link: "(instructions)" @@ -297,7 +297,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen." # {change} tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie." tip_open_source: "CodeCombat is 100% open source!" -# tip_tell_friends: "Enjoying CodeCombat? Tell your friends about us!" + tip_tell_friends: "Vind je CodeCombat leuk? Vertel je vrienden over ons!" tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013." tip_think_solution: "Denk aan de oplossing, niet aan het probleem." tip_theory_practice: "In theorie is er geen verschil tussen de theorie en de praktijk; in de praktijk is er wel een verschil. - Yogi Berra" @@ -321,26 +321,26 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription tip_first_language: "Het ergste dat je kan leren is je eerste programmeertaal. - Alan Kay" tip_hardware_problem: "Q: Hoeveel programmeurs heb je nodig om een lampje te vervangen? A: Nul, het is een a hardware probleem." tip_hofstadters_law: "De Wet van Hofstadter: Het duurt altijd langer dan je verwacht, zelfs wanneer je rekening houdt met de Wet van Hofstadter." -# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth" -# tip_brute_force: "When in doubt, use brute force. - Ken Thompson" + tip_premature_optimization: "vroegtijdig optimaliseren is de wortel van al het kwaad. - Donald Knuth" + tip_brute_force: "Wanneer je twijfelt, gebruik brute force. - Ken Thompson" # tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..." # tip_superpower: "Coding is the closest thing we have to a superpower." # tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds" # tip_no_code: "No code is faster than no code." -# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries" + tip_code_never_lies: "Code liegt niet, commentaar soms wel. — Ron Jeffries" # tip_reusable_software: "Before software can be reusable it first has to be usable." # tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_source_code: "I want to change the world but they would not give me the source code." # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" -# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr." -# tip_google: "Have a problem you can't solve? Google it!" + tip_move_forward: "Wat je ook doet, ga vooruit. - Martin Luther King Jr." + tip_google: "Heb je een probleem die je niet kan oplossen? Googel het!" # tip_adding_evil: "Adding a pinch of evil." # tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven" -# tip_open_source_contribute: "You can help CodeCombat improve!" + tip_open_source_contribute: "Je kunt helpen CodeCombat te verbeteren!" # tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch" # tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus" -# tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha" + tip_strong_opponents: "Zelf de sterkste vijand heeft een zwakheid. - Itachi Uchiha" # tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen." game_menu: @@ -354,25 +354,25 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription auth_tab: "Inschrijven" inventory_caption: "Kies de uitrusting van je held" choose_hero_caption: "Kies held, taal" -# save_load_caption: "... and view history" + save_load_caption: "... en bekijk de geschiedenis" options_caption: "Instellingen" # guide_caption: "Docs and tips" multiplayer_caption: "Speel met vrienden!" auth_caption: "Bewaar je voortgang." # leaderboard: -# leaderboard: "Leaderboard" -# view_other_solutions: "View Leaderboards" -# scores: "Scores" + leaderboard: "Klassement" + view_other_solutions: "Bekijk Klassement" + scores: "Scores" # top_players: "Top Players by" -# day: "Today" -# week: "This Week" -# all: "All-Time" -# time: "Time" + day: "Vandaag" + week: "Deze week" + all: "Altijd" + time: "tijd" # damage_taken: "Damage Taken" # damage_dealt: "Damage Dealt" -# difficulty: "Difficulty" -# gold_collected: "Gold Collected" + difficulty: "Moeilijkheidsgraad" + gold_collected: "Goud verzameld" inventory: choose_inventory: "Kies Uitrusting" @@ -402,16 +402,16 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription subscribe: # comparison_blurb: "Sharpen your skills with a CodeCombat subscription!" -# feature1: "110+ basic levels across 4 worlds" + feature1: "meer dan 110+ basislevels over 4 werelden" # feature2: "10 powerful <strong>new heroes</strong> with unique skills!" -# feature3: "70+ bonus levels" + feature3: "70+ bonuslevels" # feature4: "<strong>3500 bonus gems</strong> every month!" # feature5: "Video tutorials" # feature6: "Premium email support" # feature7: "Private <strong>Clans</strong>" -# free: "Free" -# month: "month" -# must_be_logged: "You must be logged in first. Please create an account or log in from the menu above." + free: "Gratis" + month: "maand" + must_be_logged: "Je moet eerst ingelogd zijn. Maak een account aan of log in in het menu hierboven." subscribe_title: "Abonneren" unsubscribe: "Abonnement pzeggen" confirm_unsubscribe: "Opzegging Bevestigen" @@ -421,56 +421,56 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription thank_you: "Bedankt dat je CodeCombat steunt." sorry_to_see_you_go: "Jammer dat je weggaat! Laat ons alsjeblieft weten wat we beter hadden kunnen doen." unsubscribe_feedback_placeholder: "O, wat hebben we gedaan?" -# parent_button: "Ask your parent" -# parent_email_description: "We'll email them so they can buy you a CodeCombat subscription." -# parent_email_input_invalid: "Email address invalid." + parent_button: "Vraag het aan je ouder" + parent_email_description: "We zullen ze een email sturen zodat zij een CodeCombat-abonnement voor je kunnen kopen." + parent_email_input_invalid: "Emailaddress ongeldig." # parent_email_input_label: "Parent email address" # parent_email_input_placeholder: "Enter parent email" -# parent_email_send: "Send Email" -# parent_email_sent: "Email sent!" -# parent_email_title: "What's your parent's email?" + parent_email_send: "Stuur email" + parent_email_sent: "Email verzonden!!" + parent_email_title: "Wat is het emailadres van je ouders?" parents: "Voor ouders" parents_title: "Uw kind leert programmeren." # {change} parents_blurb1: "Met CodeCombat leert uw kind door echte code te schrijven. Ze beginnen met simpele instructies en naarmate ze verder komen, komen er moeilijkere onderwerpen aan bod." -# parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?" +# parents_blurb1a: "Programmeren is een essentiële vaardigheid die uw kind als volwassene ongetwijfeld gaat gebruiken. In 2020 is de basis van programmeren nodig bij 77% van de banen en zijn softwareontwikkelaars dringend nodig in de wereld. Wist u dat informatica de hoogstbetaalde universitaire graad is?" # parents_blurb2: "For $9.99 USD/mo, your child will get new challenges every week and personal email support from professional programmers." -# parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe." -# payment_methods: "Payment Methods" -# payment_methods_title: "Accepted Payment Methods" -# payment_methods_blurb1: "We currently accept credit cards and Alipay." -# payment_methods_blurb2: "If you require an alternate form of payment, please contact" -# sale_already_subscribed: "You're already subscribed!" -# sale_blurb1: "Save 35%" +# parents_blurb3: "Geen risico's: 100% geld terug garantie, 1-klik uitschrijving." + payment_methods: "Betaalmethoden" + payment_methods_title: "Geaccepteerde betaalmethoden" + payment_methods_blurb1: "Momenteel wordt allen credit cards en Alipay geaccepteerd." + payment_methods_blurb2: "Als u op een andere manier wilt betalen, neem dan alstublieft contact op" + sale_already_subscribed: "Je bent al ingeschreven!" + sale_blurb1: "bespaar 35%" # sale_blurb2: "off regular subscription price of $120 for a whole year!" -# sale_button: "Sale!" -# sale_button_title: "Save 35% when you purchase a 1 year subscription" -# sale_click_here: "Click Here" -# sale_ends: "Ends" -# sale_extended: "*Existing subscriptions will be extended by 1 year." -# sale_feature_here: "Here's what you'll get:" -# sale_feature2: "Access to 9 powerful <strong>new heroes</strong> with unique skills!" + sale_button: "Koopje!" + sale_button_title: "Bespaar 35% bij aankoop van een 1-jaars abonnement" + sale_click_here: "Klik hier" + sale_ends: "Eindigd" + sale_extended: "*Bestaande abbonementen zullen worden verlengd met 1 jaar." + sale_feature_here: "Dit krijg je:" + sale_feature2: "Toegang tot 9 sterke <strong>nieuw helden</strong> met speciale vaardigheden!" # sale_feature4: "<strong>42,000 bonus gems</strong> awarded immediately!" -# sale_continue: "Ready to continue adventuring?" + sale_continue: "Klaar voor het avontuur?" # sale_limited_time: "Limited time offer!" -# sale_new_heroes: "New heroes!" + sale_new_heroes: "Nieuwe helden!" # sale_title: "Back to School Sale" -# sale_view_button: "Buy 1 year subscription for" -# stripe_description: "Monthly Subscription" -# stripe_description_year_sale: "1 Year Subscription (35% discount)" -# subscription_required_to_play: "You'll need a subscription to play this level." + sale_view_button: "Koop een 1-jarig abonnement voor" + stripe_description: "Maandelijks abonnement" + stripe_description_year_sale: "1-jarig abonnement (35% korting)" + subscription_required_to_play: "Je hebt een abonnement nodig om dit level te spelen." # unlock_help_videos: "Subscribe to unlock all video tutorials." # personal_sub: "Personal Subscription" # Accounts Subscription View below # loading_info: "Loading subscription information..." # managed_by: "Managed by" # will_be_cancelled: "Will be cancelled on" -# currently_free: "You currently have a free subscription" + currently_free: "Je hebt momenteel een gratis account" # currently_free_until: "You currently have a subscription until" # was_free_until: "You had a free subscription until" # managed_subs: "Managed Subscriptions" # managed_subs_desc: "Add subscriptions for other players (students, children, etc.)" # managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide." -# group_discounts: "Group discounts" -# group_discounts_1: "We also offer group discounts for bulk subscriptions." + group_discounts: "Groepskorting" + group_discounts_1: "We bieden groepskortingen aan voor grote groepen." # group_discounts_1st: "1st subscription" # group_discounts_full: "Full price" # group_discounts_2nd: "Subscriptions 2-11" @@ -499,12 +499,12 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription # clojure_blurb: "A modern Lisp." # lua_blurb: "Game scripting language." # io_blurb: "Simple but obscure." -# status: "Status" -# hero_type: "Type" + status: "Status" + hero_type: "Soort" weapons: "Wapens" -# weapons_warrior: "Swords - Short Range, No Magic" -# weapons_ranger: "Crossbows, Guns - Long Range, No Magic" -# weapons_wizard: "Wands, Staffs - Long Range, Magic" + weapons_warrior: "Zwaarden - Korte afstand, geen tovenarij" + weapons_ranger: "kruisbogen, pistolen - Lange afstand, geen tovenarij" + weapons_wizard: "toverstokken, staffen - Lange afstand, tovenarij" # attack: "Damage" # Can also translate as "Attack" health: "Gezondheid" speed: "Snelheid" @@ -520,25 +520,25 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription # health_2: "of listed" # health_3: "armor health." # speed_1: "Moves at" -# speed_2: "meters per second." + speed_2: "meter per seconde." # available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store # level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) -# restricted_to_certain_heroes: "Only certain heroes can play this level." + restricted_to_certain_heroes: "Only certain heroes can play this level." # skill_docs: # writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this # read_only: "read-only" -# action: "Action" + action: "Actie" # spell: "Spell" -# action_name: "name" + action_name: "naam" # action_cooldown: "Takes" # action_specific_cooldown: "Cooldown" # action_damage: "Damage" # action_range: "Range" # action_radius: "Radius" -# action_duration: "Duration" -# example: "Example" -# ex: "ex" # Abbreviation of "example" + action_duration: "Tijd" + example: "Voorbeeld" + ex: "bv" # Abbreviation of "example" # current_value: "Current Value" # default_value: "Default value" # parameters: "Parameters" @@ -546,20 +546,20 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription # granted_by: "Granted by" # save_load: -# granularity_saved_games: "Saved" -# granularity_change_history: "History" + granularity_saved_games: "Opgeslagen" + granularity_change_history: "Geschiedenis" options: # general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level -# volume_label: "Volume" -# music_label: "Music" -# music_description: "Turn background music on/off." + volume_label: "Volume" + music_label: "Muziek" + music_description: "zet achtergrondmuziek aan/uit." editor_config: "Editor Configuratie" editor_config_title: "Editor Configuratie" -# editor_config_level_language_label: "Language for This Level" -# editor_config_level_language_description: "Define the programming language for this particular level." -# editor_config_default_language_label: "Default Programming Language" -# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels." + editor_config_level_language_label: "Taal voor deze level" + editor_config_level_language_description: "Bepaal de programmeertaal voor deze level." + editor_config_default_language_label: "Standaard programmeertaal" + editor_config_default_language_description: "Bepaal de programmeertaal die je wilt gebruike bij nieuwe levels." editor_config_keybindings_label: "Toets instellingen" editor_config_keybindings_default: "Standaard (Ace)" editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors." @@ -600,21 +600,21 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription # cat_blurb: "Airbender" # josh_title: "Game Designer" # josh_blurb: "Floor Is Lava" -# jose_title: "Music" + jose_title: "Muziek" # jose_blurb: "Taking Off" -# retrostyle_title: "Illustration" + retrostyle_title: "Illustraties" # retrostyle_blurb: "RetroStyle Games" # teachers: -# title: "CodeCombat: Info for Teachers" -# intro_1: "CodeCombat is an online game that teaches programming. Students write code in real programming languages." -# intro_2: "No experience required!" -# free_title: "How much does it cost?" + title: "CodeCombat: Info voor leerkrachten" + intro_1: "CodeCombat is een online spel dat onderwijst in programmeren. Leerlingen schrijven code in echte programmeertalen." + intro_2: "Geen ervaring nodig!" + free_title: "Hoeveel kost het?" # cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 180+ levels on our exclusive China servers." -# free_1: "There are 110+ FREE levels which cover every concept." -# free_2: "A monthly subscription provides access to video tutorials and extra practice levels." -# teacher_subs_title: "Teachers get free subscriptions!" -# teacher_subs_0: "We offer free subscriptions to teachers for evaluation purposes." + free_1: "Er zijn meer dan 110 GRATIS levels, welke alle concepten omvatten." + free_2: "Een maandelijkse inschrijving bied toegang tot video tutorials en extra oefenlevels." + teacher_subs_title: "Leerkrachten krijgen een gratis abonnement!" + teacher_subs_0: "Wij bieden gratis inschrijvingen aan leerkrachten voor evaluatiedoeleinden." # teacher_subs_1: "Please fill out our" # teacher_subs_2: "Teacher Survey" # teacher_subs_3: "to set up your subscription." @@ -626,36 +626,36 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription # sub_includes_5: "10 new heroes with unique skills to master" # sub_includes_6: "3500 bonus gems every month" # sub_includes_7: "Private Clans" -# monitor_progress_title: "How do I monitor student progress?" -# monitor_progress_1: "Student progress can be monitored by creating a" -# monitor_progress_2: "for your class." -# monitor_progress_3: "To add a student, send them the invite link for your Clan, which is on the" -# monitor_progress_4: "page." + monitor_progress_title: "Hoe bekijk ik de voortgang van de leerlingen?" + monitor_progress_1: "De voortgang van leerlingen kunnen worden gevolg door het maken van een" + monitor_progress_2: "voor je klas." +# monitor_progress_3: "Om een leerling toe te voegen, stuur hem een uitnodiging voor je Clan, which is on the" + monitor_progress_4: "pagina." # monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page." # private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student." # private_clans_2: "To create a private Clan, check the 'Make clan private' checkbox when creating a" -# private_clans_3: "." -# who_for_title: "Who is CodeCombat for?" -# who_for_1: "We recommend CodeCombat for students aged 9 and up. No prior programming experience is needed." + private_clans_3: "." + who_for_title: "Voor wie is CodeCombat?" + who_for_1: "We raden CodeCombat aan voor leerlingen vanaf 9 jaar. Er is geen programmeerevaring nodig." # who_for_2: "We've designed CodeCombat to appeal to both boys and girls." -# material_title: "How much material is there?" + material_title: "Hoeveel materiaal is er?" # material_china: "Approximately 40 hours of gameplay spread over 180+ subscriber-only levels so far." # material_1: "Approximately 25 hours of free content and an additional 15 hours of subscriber content." # concepts_title: "What concepts are covered?" -# how_much_title: "How much does a monthly subscription cost?" -# how_much_1: "A" -# how_much_2: "monthly subscription" + how_much_title: "Hoeveel kost een maadelijkse inschrijving?" + how_much_1: "Een" + how_much_2: "maandelijkse inschrijving" # how_much_3: "costs $9.99, and can be cancelled anytime." -# how_much_4: "Additionally, we provide discounts for larger groups:" + how_much_4: "Daarnaast bieden we groepskortingen voor grotere groepen:" # how_much_5: "We accept discounted one-time purchases and yearly subscription purchases for groups, such as a class or school. Please contact" -# how_much_6: "for more details." -# more_info_title: "Where can I find more information?" -# more_info_1: "Our" -# more_info_2: "teachers forum" + how_much_6: "voor meer details." + more_info_title: "Waar kan ik meer informatie vinden?" + more_info_1: "ons" + more_info_2: "lerarenforum" # more_info_3: "is a good place to connect with fellow educators who are using CodeCombat." -# sys_requirements_title: "System Requirements" -# sys_requirements_1: "A modern web browser. Newer versions of Chrome, Firefox, or Safari. Internet Explorer 9 or later." -# sys_requirements_2: "CodeCombat is not supported on iPad yet." + sys_requirements_title: "Systeem Requirements" + sys_requirements_1: "Een moderne webbrowser. Een nieuwe versie van Chrome, Firefox, of Safari. Internet Explorer 9 of later." + sys_requirements_2: "CodeCombat ondersteund de IPad nog niet." # teachers_survey: # title: "Teacher Survey" @@ -666,24 +666,24 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription # approved_1: "Your application for a free trial subscription was" # approved_2: "approved." # approved_3: "Further instructions have been sent to" -# denied_1: "Your application for a free trial subscription has been" -# denied_2: "denied." -# contact_1: "Please contact" -# contact_2: "if you have further questions." + denied_1: "Uw aanvraag voor een testaccount is" + denied_2: "afgewezen." + contact_1: "Neem contact op" + contact_2: "als u meer vragen heeft." # description_1: "We offer free subscriptions to teachers for evaluation purposes. You can find more information on our" -# description_2: "teachers" -# description_3: "page." + description_2: "leerkrachten" + description_3: "pagina." # description_4: "Please fill out this quick survey and we’ll email you setup instructions." -# email: "Email Address" -# school: "Name of School" -# location: "Name of City" -# age_students: "How old are your students?" -# under: "Under" -# other: "Other:" -# amount_students: "How many students do you teach?" -# hear_about: "How did you hear about CodeCombat?" -# fill_fields: "Please fill out all fields." -# thanks: "Thanks! We'll send you setup instructions shortly." + email: "Emailaddress" + school: "schoolnaam" + location: "stad of dorp" + age_students: "Hoe oud zijn uw leerlingen?" + under: "Onder" + other: "Anders:" + amount_students: "Hoeveel leerlingen geeft u les?" + hear_about: "Hoe hoorde u over CodeCombat?" + fill_fields: "Vul alstublieft alle velden in." + thanks: "Danku wel! We verzenden u binnenkort instructies." versions: save_version_title: "Nieuwe versie opslaan" @@ -708,7 +708,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription subscribe_suffix: ", dan helpen we je graag om je code te verbeteren." subscriber_support: "Omdat je geabonneerd bent op CodeCombat, krijgt je email prioriteit bij het beantwoorden." screenshot_included: "Screenshot inbegrepen." -# where_reply: "Where should we reply?" + where_reply: "Waar moeten we reageren?" send: "Feedback Verzonden" contact_candidate: "Contacteer Kandidaat" # Deprecated recruitment_reminder: "Gebruik dit formulier om kandidaten te contacteren voor wie je een interesse hebt om te interviewen. Vergeet niet dat CodeCombat een honorarium vraagt van 18% op het eerste-jaarssalaris. Dit honorarium moet betaald worden als de kandidaat wordt aangenomen en kon tot na 90 dagen terugbetaald worden als deze ontslagen wordt in deze periode. Deeltijds-, contract- en thuiswerkers worden van dit honorarium vrijgesteld, alsook interims." # Deprecated @@ -719,19 +719,19 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription autosave: "Aanpassingen Automatisch Opgeslagen" me_tab: "Ik" picture_tab: "Afbeelding" -# delete_account_tab: "Delete Your Account" -# wrong_email: "Wrong Email" -# wrong_password: "Wrong Password" + delete_account_tab: "Verwijder je Account" + wrong_email: "Verkeerd Emailadres" + wrong_password: "Verkeerd wachtwoord" upload_picture: "Je afbeelding opsturen" -# delete_this_account: "Delete this account permanently" + delete_this_account: "Verwijder dit account voor altijd" # god_mode: "God Mode" password_tab: "Wachtwoord" emails_tab: "Emails" admin: "Administrator" new_password: "Nieuw Wachtwoord" new_password_verify: "Verifieer" -# type_in_email: "Type in your email to confirm account deletion." -# type_in_password: "Also, type in your password." + type_in_email: "Typ je email in om de verwijdering te bevestigen." + type_in_password: "Typ ook je wachtwoord in." email_subscriptions: "Email Abonnementen" email_subscriptions_none: "Geen Email Abonnementen." email_announcements: "Aankondigingen" @@ -760,11 +760,11 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription # keyboard_shortcuts: # keyboard_shortcuts: "Keyboard Shortcuts" -# space: "Space" -# enter: "Enter" -# press_enter: "press enter" -# escape: "Escape" -# shift: "Shift" + space: "Spatsie" + enter: "Enter" + press_enter: "toets enter" + escape: "Escape" + shift: "Shift" # run_code: "Run current code." # run_real_time: "Run in real time." # continue_script: "Continue past current script." @@ -1342,14 +1342,14 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription # recursion: "Recursion" # delta: -# added: "Added" -# modified: "Modified" -# not_modified: "Not Modified" -# deleted: "Deleted" + added: "Toegevoegd" + modified: "Veranderd" + not_modified: "Niet veranderd" + deleted: "Verwijderd" # moved_index: "Moved Index" # text_diff: "Text Diff" # merge_conflict_with: "MERGE CONFLICT WITH" -# no_changes: "No Changes" + no_changes: "Geen veranderingen" # guide: # temp: "Temp" @@ -1359,7 +1359,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription multiplayer: multiplayer_title: "Multiplayer Instellingen" # We'll be changing this around significantly soon. Until then, it's not important to translate. -# multiplayer_toggle: "Enable multiplayer" + multiplayer_toggle: "multiplayer inschakelen" # multiplayer_toggle_description: "Allow others to join your game." multiplayer_link_description: "Geef deze url aan iemand om hem/haar te laten meedoen met jou." multiplayer_hint_label: "Hint:"