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Small fixes for last PR
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1 changed files with 2 additions and 2 deletions
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@ -392,7 +392,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
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choose_hero: "ヒーローの選択" #"Choose Your Hero"
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programming_language: "プログラミング言語" #"Programming Language"
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programming_language_description: "どのプログラミング言語を使いますか?" #"Which programming language do you want to use?"
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# default: "デフォルト" #"Default" when uncommented, seems to cause compile error 'Default' is compiler specific key word? if so not sure how to correctly read this line of code.
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default: "デフォルト" #"Default" when uncommented, seems to cause compile error 'Default' is compiler specific key word? if so not sure how to correctly read this line of code.
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experimental: "実験的" #"Experimental"
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python_blurb: "シンプルで強力、初心者や専門家でも使える。" #"Simple yet powerful, great for beginners and experts."
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javascript_blurb: "ウェブの言語。(Javaと同じではありません。)" #"The language of the web. (Not the same as Java.)"
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@ -411,7 +411,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
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regeneration: "自動回復度" #"Regeneration" translated as automatic heal speed
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range: "攻撃範囲" #"Range" # As in "attack or visual range" translated as attack range
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blocks: "ブロックパワー" #"Blocks" As in "this shield blocks this much damage" translated as block power
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backstab: "バックスタブ #""Backstab" As in "this dagger does this much backstab damage"
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backstab: "バックスタブ" #"Backstab" As in "this dagger does this much backstab damage"
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skills: "スキル"
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available_for_purchase: "購入可能" #"Available for Purchase" - Shows up when you have unlocked, but not purchased, a hero in the hero store
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level_to_unlock: "アンロックレベル:" #"Level to unlock:" Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
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