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Stop bobbing and more marks when world ended.
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parent
2e6bec5454
commit
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3 changed files with 8 additions and 4 deletions
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@ -168,10 +168,12 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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stop: ->
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@imageObject?.stop?()
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mark.stop() for name, mark of @marks
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@stopped = true
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play: ->
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@imageObject?.play?()
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mark.play() for name, mark of @marks
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@stopped = false
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update: (frameChanged) ->
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# Gets the sprite to reflect what the current state of the thangs and surface are
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@ -222,7 +224,8 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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getBobOffset: ->
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return 0 unless @thang.bobHeight
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@thang.bobHeight * (1 + Math.sin(@age * Math.PI / @thang.bobTime))
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return @lastBobOffset if @stopped
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return @lastBobOffset = @thang.bobHeight * (1 + Math.sin(@age * Math.PI / @thang.bobTime))
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getWorldPosition: ->
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p1 = if @possessed then @shadow.pos else @thang.pos
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@ -495,6 +498,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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updateEffectMarks: ->
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return if _.isEqual @thang.effectNames, @previousEffectNames
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return if @stopped
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for effect in @thang.effectNames
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mark = @addMark effect, @options.floatingLayer, effect
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mark.statusEffect = true
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@ -221,12 +221,12 @@ module.exports = class SpriteBoss extends CocoClass
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onCastSpells: -> @stop()
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play: ->
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sprite.imageObject.play() for sprite in @spriteArray
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sprite.play() for sprite in @spriteArray
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@selectionMark?.play()
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@targetMark?.play()
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stop: ->
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sprite.imageObject.stop() for sprite in @spriteArray
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sprite.stop() for sprite in @spriteArray
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@selectionMark?.stop()
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@targetMark?.stop()
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@ -8,7 +8,7 @@ World = require 'lib/world/world'
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# tools
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Surface = require 'lib/surface/Surface'
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God = require 'lib/Buddha' # 'lib/God'
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God = require 'lib/God' # 'lib/Buddha'
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GoalManager = require 'lib/world/GoalManager'
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ScriptManager = require 'lib/scripts/ScriptManager'
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LevelLoader = require 'lib/LevelLoader'
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