Add game UI programming language label

This commit is contained in:
Matt Lott 2016-07-28 12:00:52 -07:00
parent 2f7fa4e6e7
commit b7f916116d
4 changed files with 28 additions and 3 deletions

View file

@ -437,6 +437,7 @@
done: "Done"
next_level: "Next Level"
next_game: "Next game"
programming_language: "Programming language"
show_menu: "Show game menu"
home: "Home" # Not used any more, will be removed soon.
level: "Level" # Like "Level: Dungeons of Kithgard"

View file

@ -2,7 +2,8 @@
@import "app/styles/bootstrap/variables"
#spell-top-bar-view
$height: 87px
$control-yellow-highlight: rgb(243, 211, 59)
$height: 107px
$paddingTop: 10px
$paddingBottom: 25px
$childSize: $height - $paddingTop - $paddingBottom
@ -50,10 +51,24 @@
float: left
margin-top: 5px
.programming-language-container
position: absolute
padding-top: $paddingTop
right: 20px
font-family: "Open Sans Condensed", "Helvetica Neue", Helvetica, Arial, sans-serif
.programming-language-label
color: $control-yellow-highlight
font-size: 12px
font-weight: bold
text-transform: uppercase
.programming-language
color: white
font-size: 16px
.spell-tool-buttons
position: absolute
right: 0px
top: 0px
top: 30px
.reload-code
float: right

View file

@ -35,3 +35,13 @@
span(data-i18n='sharing.webpage')
.clearfix
.programming-language-container
span.programming-language-label(data-i18n='play_level.programming_language')
span.programming-language-label.spr :
if view.spell.language === 'html' || view.spell.language === 'javascript'
span.programming-language JavaScript
else if view.spell.language === 'python'
span.programming-language Python
else
span.programming-language= view.spell.language

View file

@ -39,7 +39,6 @@ module.exports = class SpellTopBarView extends CocoView
afterRender: ->
super()
@$el.addClass 'spell-tab'
@attachTransitionEventListener()
onDisableControls: (e) -> @toggleControls e, false